I need to customize a seek bar in such a way that, at pre determined time say , 30sec, I should have a dot on the seek bar.
This duration varies for each and every video, so how to I place a dot point on the seek bar at a particular second
Here're some possibilities:
Put 'dot' view just above SeekBar one. Will not explain it here in details, because it's trivial android-layout task;
Extend SeekBar, like the following (refer to this good explanation about custom views):
/**
* Seek bar with dots on it on specific time / percent
*/
public class DottedSeekBar extends SeekBar {
/** Int values which corresponds to dots */
private int[] mDotsPositions = null;
/** Drawable for dot */
private Bitmap mDotBitmap = null;
public DottedSeekBar(final Context context) {
super(context);
init(null);
}
public DottedSeekBar(final Context context, final AttributeSet attrs) {
super(context, attrs);
init(attrs);
}
public DottedSeekBar(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init(attrs);
}
/**
* Initializes Seek bar extended attributes from xml
*
* #param attributeSet {#link AttributeSet}
*/
private void init(final AttributeSet attributeSet) {
final TypedArray attrsArray = getContext().obtainStyledAttributes(attributeSet, R.styleable.DottedSeekBar, 0, 0);
final int dotsArrayResource = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_positions, 0);
if (0 != dotsArrayResource) {
mDotsPositions = getResources().getIntArray(dotsArrayResource);
}
final int dotDrawableId = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_drawable, 0);
if (0 != dotDrawableId) {
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotDrawableId);
}
}
/**
* #param dots to be displayed on this SeekBar
*/
public void setDots(final int[] dots) {
mDotsPositions = dots;
invalidate();
}
/**
* #param dotsResource resource id to be used for dots drawing
*/
public void setDotsDrawable(final int dotsResource) {
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotsResource);
invalidate();
}
#Override
protected synchronized void onDraw(final Canvas canvas) {
super.onDraw(canvas);
final int width = getMeasuredWidth();
final int step = width / getMax();
if (null != mDotsPositions && 0 != mDotsPositions.length && null != mDotBitmap) {
// draw dots if we have ones
for (int position : mDotsPositions) {
canvas.drawBitmap(mDotBitmap, position * step, 0, null);
}
}
}
}
Don't forget about custom attrs in res/values/attrs.xml:
<resources>
<declare-styleable name="DottedSeekBar">
<attr name="dots_positions" format="reference"/>
<attr name="dots_drawable" format="reference"/>
</declare-styleable>
</resources>
And using the following code:
setContentView(R.layout.main);
final DottedSeekBar bar = (DottedSeekBar) findViewById(R.id.seekBar);
bar.setDots(new int[] {25, 50, 75});
bar.setDotsDrawable(R.drawable.dot);
with main.xml layout:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:custom="http://schemas.android.com/apk/res/com.example.TestApp"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.TestApp.DottedSeekBar
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/seekBar" />
</LinearLayout>
or just single main.xml:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:custom="http://schemas.android.com/apk/res/com.example.TestApp"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.TestApp.DottedSeekBar
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/seekBar"
custom:dots_positions="#array/dots"
custom:dots_drawable="#drawable/dot" />
</LinearLayout>
You could obtain the following image:
Refer to this example for more ideas;
Regarding putting dots on specific 'time': SeekBar is not about time, so it's up to You to provide any time-related logic.
The above answer is completely correct but the onDraw method could have been improved a little.
#Override
protected synchronized void onDraw(final Canvas canvas) {
super.onDraw(canvas);
final float width=getMeasuredWidth()-getPaddingLeft()-getPaddingRight();
final float step=width/(float)(getMax());
if (null != mDotsPositions && 0 != mDotsPositions.length && null != mDotBitmap) {
// draw dots if we have ones
for (int position : mDotsPositions) {
canvas.drawBitmap(mDotBitmap, position * step, 0, null);
}
}
}
Related
Actually I created one custom video player in my app, in this app I'm using SeekBar to show the video progress. Now I'm trying to mark SeekBar with different color at some predefined time index (e.g. 6 Sec, 20 sec and 50 sec), please check below image to understand what exactly I want--
I'm almost done with the marking functionality, but the marking is not getting match with the exact time position. Please check below images to understand my problem--
Image-1]
In this image you can clearly see that the current Thumb position is the exact 6-sec. position and the first Vertical Blue mark is actually my CustomSeekBar marking for 6 sec position.
Image-2]
Same way, in above image you can see that the current Thumb position is the exact 20-sec. position and the second Vertical Blue mark is actually my CustomSeekBar marking for 20-sec position.
Below is my "CustomSeekBar" class --
public class CustomSeekBar extends AppCompatSeekBar
{
private ArrayList<ProgressItem> mProgressItemsList;
public CustomSeekBar(Context context) {
super(context);
mProgressItemsList = new ArrayList<ProgressItem>();
}
public CustomSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomSeekBar(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
}
public void initData(ArrayList<ProgressItem> progressItemsList)
{
this.mProgressItemsList = progressItemsList;
}
#Override
protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
// TODO Auto-generated method stub
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
protected void onDraw(Canvas canvas)
{
if (mProgressItemsList!=null && mProgressItemsList.size() > 0)
{
int progressBarWidth = getWidth();
int progressBarHeight = getHeight()+20;
int thumboffset = getThumbOffset()-20;
int lastProgressX = 0;
int progressItemWidth, progressItemRight;
for (int i = 0; i < mProgressItemsList.size(); i++)
{
ProgressItem progressItem = mProgressItemsList.get(i);
Paint progressPaint = new Paint();
progressPaint.setColor(getResources().getColor(
progressItem.color));
progressItemWidth = (int) (progressItem.progressItemPercentage
* progressBarWidth / 100);
progressItemRight = lastProgressX + progressItemWidth;
// for last item give right to progress item to the width
if (i == mProgressItemsList.size() - 1 && progressItemRight != progressBarWidth)
{
progressItemRight = progressBarWidth;
}
Rect progressRect = new Rect();
progressRect.set(lastProgressX, thumboffset / 2,
progressItemRight, progressBarHeight - thumboffset / 2);
canvas.drawRect(progressRect, progressPaint);
lastProgressX = progressItemRight;
}
super.onDraw(canvas);
}
}
}
Below is my ProgressItem class
public class ProgressItem
{
public int color;
public float progressItemPercentage;
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public float getProgressItemPercentage() {
return progressItemPercentage;
}
public void setProgressItemPercentage(float progressItemPercentage) {
this.progressItemPercentage = progressItemPercentage;
}
}
Below is how I'm using it in my VideoActivity--
CustomSeekBar videoProgress = (CustomSeekBar) findViewById(R.id.videoProgress);
// Disable SeekBar Thumb Drag.
videoProgress.setOnTouchListener(new View.OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
return true;
}
});
/*videoProgress.getProgressDrawable().setColorFilter(getResources().getColor(R.color.cerulean_blue), PorterDuff.Mode.SRC_IN);
videoProgress.getThumb().setColorFilter(getResources().getColor(R.color.cerulean_blue), PorterDuff.Mode.SRC_IN);*/
videoProgress.getThumb().setColorFilter(getResources().getColor(R.color.cerulean_blue), PorterDuff.Mode.SRC_IN);
videoProgress.setProgress(0);
videoProgress.setMax(100);
// Function to init markers
ArrayList<ProgressItem> progressItemList;
void initVideoProgressColor()
{
progressItemList = new ArrayList<ProgressItem>();
ProgressItem mProgressItem;
mProgressItem = new ProgressItem();
int vidDuration = vidView.getDuration();
mProgressItem.progressItemPercentage = 6;
Log.e("VideoActivity", mProgressItem.progressItemPercentage + "");
mProgressItem.color = R.color.transparent_clr;
progressItemList.add(mProgressItem);
// FIRST MARKER FOR 6-SEC. POSITION
mProgressItem = new ProgressItem();
mProgressItem.progressItemPercentage = 0.5f;
mProgressItem.color = R.color.cerulean_blue;
progressItemList.add(mProgressItem);
mProgressItem = new ProgressItem();
mProgressItem.progressItemPercentage = 20;
mProgressItem.color = R.color.transparent_clr;
progressItemList.add(mProgressItem);
// SECOND MARKER FOR 20-SEC. POSITION
mProgressItem = new ProgressItem();
mProgressItem.progressItemPercentage = 0.5f;
mProgressItem.color = R.color.cerulean_blue;
progressItemList.add(mProgressItem);
mProgressItem = new ProgressItem();
mProgressItem.progressItemPercentage = 70;
mProgressItem.color = R.color.transparent_clr;
progressItemList.add(mProgressItem);
videoProgress.initData(progressItemList);
videoProgress.invalidate();
}
for more details, please check below link which I refereed to implement this Custom SeekBar-
https://www.androiddevelopersolutions.com/2015/01/android-custom-horizontal-progress-bar.html
Also, I tried solution from below link, but unfortunately getting the same result--
android seek bar customization,
Actually I'm very close to the answer, just need a proper guidance which I think I'll get from you experts. Please let me know if I can provide more details for the same. Thank you.
Finally I got the solution. Below are the steps to implement the solution--
Step-1] Create one "attrs.xml" file in "res/values/" folder and paste below code in that file--
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="DottedSeekBar">
<attr name="dots_positions" format="reference"/>
<attr name="dots_drawable" format="reference"/>
</declare-styleable>
</resources>
Step-2] Prepare one image icon which you want to use to mark on progress bar and name it "video_mark.png".
Step-3] Create one custom SeekBar as below--
public class DottedSeekBar extends AppCompatSeekBar {
/** Int values which corresponds to dots */
private int[] mDotsPositions = null;
/** Drawable for dot */
private Bitmap mDotBitmap = null;
public DottedSeekBar(final Context context) {
super(context);
init(null);
}
public DottedSeekBar(final Context context, final AttributeSet attrs) {
super(context, attrs);
init(attrs);
}
public DottedSeekBar(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init(attrs);
}
/**
* Initializes Seek bar extended attributes from xml
*
* #param attributeSet {#link AttributeSet}
*/
private void init(final AttributeSet attributeSet) {
final TypedArray attrsArray = getContext().obtainStyledAttributes(attributeSet, R.styleable.DottedSeekBar, 0, 0);
final int dotsArrayResource = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_positions, 0);
if (0 != dotsArrayResource) {
mDotsPositions = getResources().getIntArray(dotsArrayResource);
}
final int dotDrawableId = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_drawable, 0);
if (0 != dotDrawableId) {
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotDrawableId);
}
}
/**
* #param dots to be displayed on this SeekBar
*/
public void setDots(final int[] dots) {
mDotsPositions = dots;
invalidate();
}
/**
* #param dotsResource resource id to be used for dots drawing
*/
public void setDotsDrawable(final int dotsResource)
{
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotsResource);
invalidate();
}
#Override
protected synchronized void onDraw(final Canvas canvas) {
super.onDraw(canvas);
final float width=getMeasuredWidth()-getPaddingLeft()-getPaddingRight();
final float step=width/(float)(getMax());
if (null != mDotsPositions && 0 != mDotsPositions.length && null != mDotBitmap) {
// draw dots if we have ones
for (int position : mDotsPositions) {
canvas.drawBitmap(mDotBitmap, position * step, 0, null);
}
}
}
}
Step-4] Use this custom SeekBar in your activity.xml file as below--
<com.your_package.DottedSeekBar
android:id="#+id/videoProgress"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
Step-5] Add below code in "onCreate()" method of your "Activity.java" class--
DottedSeekBar videoProgress = (DottedSeekBar) findViewById(R.id.videoProgress);
// Disable SeekBar Thumb Drag. (Optional)
videoProgress.setOnTouchListener(new View.OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
return true;
}
});
// Set custom thumb icon color here (Optional)
videoProgress.getThumb().setColorFilter(getResources().getColor(R.color.cerulean_blue), PorterDuff.Mode.SRC_IN);
// Add below line to avoid unnecessary SeekBar padding. (Optional)
videoProgress.setPadding(0, 0, 0, 0);
// Handler to update video progress time--
handler = new Handler();
// Define the code block to be executed
final Runnable runnableCode = new Runnable() {
#Override
public void run()
{
updateCurrentTime();
// Repeat this the same runnable code block again another 1 seconds
// 'this' is referencing the Runnable object
handler.postDelayed(this, 1000);
}
};
Use "videoView.setOnPreparedListener()" method to calculate total video time in seconds
yourVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener()
{
#Override
public void onPrepared(MediaPlayer mp)
{
String strTotalDuration = msToTimeConverter(vidView.getDuration());
String[] strTimeArr = strTotalDuration.split(":");
int min = Integer.parseInt(strTimeArr[0]);
int videoLengthInSec = Integer.parseInt(strTimeArr[1]);
videoLengthInSec = videoLengthInSec + (min*60);
videoProgress.setProgress(0);
videoProgress.setMax(videoLengthInSec);
// Start the initial runnable task by posting through the handler
handler.post(runnableCode);
initVideoMarkers();
}
}
);
Step-6] Copy below required methods in your "Activity.java" class--
// Method to update time progress
private void updateCurrentTime()
{
if (videoProgress.getProgress() >= 100)
{
handler.removeMessages(0);
}
String currentPosition = msToTimeConverter(vidView.getCurrentPosition());
String[] strArr = currentPosition.split(":");
int progress = vidView.getCurrentPosition() * videoLengthInSec / vidView.getDuration();
videoProgress.setProgress(progress);
}
// Milliseconds to Time converter Method
String msToTimeConverter(int millis)
{
return String.format("%02d:%02d", TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
}
// Method to set Marker values
private void initVideoMarkers()
{
// Here I'm adding markers on 10, 15 and 20 Second index
videoProgress.setDots(new int[] {10, 15, 20});
videoProgress.setDotsDrawable(R.drawable.video_mark);
}
Actually I implemented custom video player in my app, also I'm showing video progress using SeekBar View. Now I want to show some marker just like "Youtube" Ad marker on my video progress bar, the number of markers and their respective position/index will be decide at runtime. I found this question (How to mark horizontal ProgressBar with different color at some index just like Youtube video yellow color ad marker in Android) asked before on stackoverflow, but unfortunately there is no solution yet. Please check below image to understand what exactly I want to achieve.
https://drive.google.com/open?id=1qxfsTu8WOPMIlek7616rVQgzab8CFVcp
Any help will be really very appreciated. Thank you.
Hi #PKMBSD I know its quite late, but check my answer below which will surely help you to achieve what you want--
Step-1] Create one "attrs.xml" file in "res/values/" folder and paste below code in that file--
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="DottedSeekBar">
<attr name="dots_positions" format="reference"/>
<attr name="dots_drawable" format="reference"/>
</declare-styleable>
</resources>
Step-2] Prepare one image icon which you want to use to mark on progress bar and name it "video_mark.png".
Step-3] Create one custom SeekBar as below--
public class DottedSeekBar extends AppCompatSeekBar {
/** Int values which corresponds to dots */
private int[] mDotsPositions = null;
/** Drawable for dot */
private Bitmap mDotBitmap = null;
public DottedSeekBar(final Context context) {
super(context);
init(null);
}
public DottedSeekBar(final Context context, final AttributeSet attrs) {
super(context, attrs);
init(attrs);
}
public DottedSeekBar(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init(attrs);
}
/**
* Initializes Seek bar extended attributes from xml
*
* #param attributeSet {#link AttributeSet}
*/
private void init(final AttributeSet attributeSet) {
final TypedArray attrsArray = getContext().obtainStyledAttributes(attributeSet, R.styleable.DottedSeekBar, 0, 0);
final int dotsArrayResource = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_positions, 0);
if (0 != dotsArrayResource) {
mDotsPositions = getResources().getIntArray(dotsArrayResource);
}
final int dotDrawableId = attrsArray.getResourceId(R.styleable.DottedSeekBar_dots_drawable, 0);
if (0 != dotDrawableId) {
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotDrawableId);
}
}
/**
* #param dots to be displayed on this SeekBar
*/
public void setDots(final int[] dots) {
mDotsPositions = dots;
invalidate();
}
/**
* #param dotsResource resource id to be used for dots drawing
*/
public void setDotsDrawable(final int dotsResource)
{
mDotBitmap = BitmapFactory.decodeResource(getResources(), dotsResource);
invalidate();
}
#Override
protected synchronized void onDraw(final Canvas canvas) {
super.onDraw(canvas);
final float width=getMeasuredWidth()-getPaddingLeft()-getPaddingRight();
final float step=width/(float)(getMax());
if (null != mDotsPositions && 0 != mDotsPositions.length && null != mDotBitmap) {
// draw dots if we have ones
for (int position : mDotsPositions) {
canvas.drawBitmap(mDotBitmap, position * step, 0, null);
}
}
}
}
Step-4] Use this custom SeekBar in your activity.xml file as below--
<com.your_package.DottedSeekBar
android:id="#+id/videoProgress"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
Step-5] Add below code in "onCreate()" method of your "Activity.java" class--
DottedSeekBar videoProgress = (DottedSeekBar) findViewById(R.id.videoProgress);
// Disable SeekBar Thumb Drag. (Optional)
videoProgress.setOnTouchListener(new View.OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
return true;
}
});
// Set custom thumb icon here (Optional)
videoProgress.getThumb().setColorFilter(getResources().getColor(R.color.cerulean_blue), PorterDuff.Mode.SRC_IN);
// Add below line to avoid unnecessary SeekBar padding. (Optional)
videoProgress.setPadding(0, 0, 0, 0);
// Handler to update video progress time--
handler = new Handler();
// Define the code block to be executed
final Runnable runnableCode = new Runnable() {
#Override
public void run()
{
updateCurrentTime();
// Repeat this the same runnable code block again another 1 seconds
// 'this' is referencing the Runnable object
handler.postDelayed(this, 1000);
}
};
yourVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener()
{
#Override
public void onPrepared(MediaPlayer mp)
{
String strTotalDuration = msToTimeConverter(vidView.getDuration());
String[] strTimeArr = strTotalDuration.split(":");
int min = Integer.parseInt(strTimeArr[0]);
int videoLengthInSec = Integer.parseInt(strTimeArr[1]);
videoLengthInSec = videoLengthInSec + (min*60);
videoProgress.setProgress(0);
videoProgress.setMax(videoLengthInSec);
// Start the initial runnable task by posting through the handler
handler.post(runnableCode);
initVideoMarkers();
}
}
);
Step-6] Copy below required methods in your "Activity.java" class--
// Method to update time progress
private void updateCurrentTime()
{
if (videoProgress.getProgress() >= 100)
{
handler.removeMessages(0);
}
String currentPosition = msToTimeConverter(vidView.getCurrentPosition());
String[] strArr = currentPosition.split(":");
int progress = vidView.getCurrentPosition() * videoLengthInSec / vidView.getDuration();
videoProgress.setProgress(progress);
}
// Milliseconds to Time converter Method
String msToTimeConverter(int millis)
{
return String.format("%02d:%02d", TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
}
// Method to set Marker values
private void initVideoMarkers()
{
videoProgress.setDots(new int[] {10, 15, 20});
videoProgress.setDotsDrawable(R.drawable.video_mark);
}
I had the same challenge and I'm using this solution, it works 100% fine. Hope it will help you.
I am trying to create a seekbar. It has to look like below in picture.
Here is my seekbar in layout:
<SeekBar
android:id="#+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="#dimen/progress_bar_height"
android:minHeight="#dimen/progress_bar_height"
android:maxHeight="#dimen/progress_bar_height"
android:progressDrawable="#drawable/progressbar_seek_bar"
android:thumbOffset="0dp"
android:thumb="#drawable/progressbar_thumb"
android:max="100"/>
Here is progressbar_thumb drawable XML:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:gravity="center_horizontal">
<bitmap android:src="#drawable/img_grabber_body"/>
</item>
<item>
<bitmap android:src="#drawable/img_grabber_knob_long"/>
</item>
</layer-list>
There are two different images in thumb one vertical line and round knob. My problem is how to use such thumbs in Android seekbar. If I set the thumb in XML it considers width of thumb as width of round knob. Because of this it leaves some space between thumb and progress as you see in below images. I can customize view to show complete thumb but how to remove this extra space around the thumb?
I was facing a similar problem.
I found really useful this code.
You just have to change where the text is drawn in the onDraw(Canvas canvas)
Hope this could help.
EDIT 1:
Here is my code that put the label with the progression percentage under the seekbar thumb. You just have to change values of label_x and label_y in the onDraw(Canvas canvas) to change the position where the label is drawn.
public class SeekBarWithHint extends android.support.v7.widget.AppCompatSeekBar {
private final int MIN_PROGRESS_VALUE = 0;
private final int MAX_PROGRESS_VALUE = 100;
private Paint mSeekBarHintPaint;
private int mHintTextColor;
private float mHintTextSize;
public SeekBarWithHint(Context context) {
super(context);
init();
}
public SeekBarWithHint(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.SeekBarWithHint,
0, 0);
try {
mHintTextColor = a.getColor(R.styleable.SeekBarWithHint_hint_text_color, 0);
mHintTextSize = a.getDimension(R.styleable.SeekBarWithHint_hint_text_size, 0);
} finally {
a.recycle();
}
init();
}
public SeekBarWithHint(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setMax(MAX_PROGRESS_VALUE);
mSeekBarHintPaint = new TextPaint();
mSeekBarHintPaint.setColor(mHintTextColor);
mSeekBarHintPaint.setTextSize(mHintTextSize);
}
#Override
protected synchronized void onDraw(Canvas canvas) {
super.onDraw(canvas);
int label_x = (int) (getThumb().getBounds().centerX());
int label_y = getHeight();
canvas.drawText(String.valueOf(getProgress()) + "%", getProgress() > 95 ? label_x - 55 : label_x, label_y, mSeekBarHintPaint);
}
private void animateProgression(int progress) {
final ObjectAnimator animation = ObjectAnimator.ofInt(this, "progress", MIN_PROGRESS_VALUE, progress);
animation.setDuration(3000);
animation.setInterpolator(new DecelerateInterpolator());
animation.start();
this.setProgress(progress);
this.clearAnimation();
}
public void setSeekbarProgress(int progress) {
animateProgression(progress);
}
}
EDIT 2:
Better use this DescreteSeekBar that do EXACTLY what you are looking for.
I am trying to build a circle containing numerous dots that eventually will be clickable (as much as 108 dots to fill out the border of a circle).
What i have done so far is to create 108 imageviews like this:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/circle_1"
android:src="#drawable/dot_complete"
android:layout_marginLeft="383dp"
android:layout_marginTop="214dp"
/>
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/circle_2"
android:src="#drawable/dot_complete"
android:layout_marginLeft="382dp"
android:layout_marginTop="214dp"
/>
<!-- And so on all the way up to 108 -->
The result looks like this
However i suspect this is a very bad method, so my question is what would be the better way to do this, considering i need to have onclickListener on each dot in order to show its info.
Thank you
I had a similar class laying around, with a small modification it can display three different types of drawables as "dots". The only thing you would have to do is to write the touch management.
Drawing 108 dots (three different types):
public class DotsView extends View {
private static final int dots = 108;
private static final int dotRadius = 20;
private Bitmap testBitmap1;
private Bitmap testBitmap2;
private Bitmap testBitmap3;
private RectF dotRect;
private Paint paint;
private int[] dotsStates = new int[dots];
public DotsView(Context context) {
super(context);
setupView(context);
}
public DotsView(Context context, AttributeSet attrs) {
super(context, attrs);
setupView(context);
}
public DotsView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setupView(context);
}
private void setupView(Context context) {
setWillNotDraw(false);
paint = new Paint();
paint.setAntiAlias(true);
test();
}
private void test() {
//THIS METHOD IS JUST A TEST THAT CHANGES THE DRAWABLES USED FOR SOME DOTS
for (int i = 2; i < 20; ++i) {
dotsStates[i] = 1;
}
for (int i = 50; i < 55; ++i) {
dotsStates[i] = 2;
}
}
#Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
initBitmaps();
invalidate();
}
#Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
destroyBitmaps();
}
private void initBitmaps() {
testBitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.test_1);
testBitmap2 = BitmapFactory.decodeResource(getResources(), R.drawable.test_2);
testBitmap3 = BitmapFactory.decodeResource(getResources(), R.drawable.test_3);
dotRect = new RectF(0, 0, dotRadius, dotRadius);
}
private boolean isBitmapValid(Bitmap bitmap) {
return bitmap != null && !bitmap.isRecycled();
}
private void destroyBitmaps() {
if (isBitmapValid(testBitmap1)) {
testBitmap1.recycle();
testBitmap1 = null;
}
if (isBitmapValid(testBitmap2)) {
testBitmap2.recycle();
testBitmap2 = null;
}
if (isBitmapValid(testBitmap3)) {
testBitmap3.recycle();
testBitmap3 = null;
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (isBitmapValid(testBitmap1) && isBitmapValid(testBitmap2) && isBitmapValid(testBitmap3)) {
// apply padding to canvas:
final int width = canvas.getWidth();
final int height = canvas.getHeight();
final int squareSide = Math.min(width, height);
canvas.translate(width / 2f, height / 2f); // moving to the center of the View
final float outerRadius = squareSide / 2f;
final float innerRadius = outerRadius - dotRadius;
final float angleFactor = 360f / dots;
for (int i = 0; i < dots; ++i) {
canvas.save(); // creating a "checkpoint"
canvas.rotate(angleFactor * i);
canvas.translate(innerRadius, 0); //moving to the edge of the big circle
canvas.drawBitmap(dotsStates[i] == 0 ?
testBitmap1 :
dotsStates[i] == 1 ?
testBitmap2 : testBitmap3,
null, dotRect, paint);
canvas.restore(); //restoring a "checkpoint"
}
}
}
}
Your approach is super heavyweight. I'd instead recommend making a custom View class, within which you do these things:
Override the onDraw method to draw your circles directly onto the view's Canvas
Implement an onTouchEvent listener, checking the coordinates of the touch against the positions/radii of the circles you created - thus finding the circle (if any) which was tapped
Trigger a custom event like onCircleTapped(View v, int circleId) so that the containing view/activity/fragment can handle the event properly.
You can try this librarytire view
import the barlibrary
create ChartTireView
I hope this will help you.
I have added a seekbar to one of my activities.
Its max value is 5. Now, I want to display the divider values (with increment 1, like 0, 1, 2, 3, 4 and 5) below my seekbar. How can I do that?
Is there any system method to achieve this which I am not able to put my hands on? Any inputs are welcomed.
NOTE : I want to apply any changes programatically, not from xml. The numbers should be separated at equal intervals. I could not edit it that precisely though.
I am supposing you want to display view like below in picture.
if that is the case you have to create your own customSeekbar like give code.
CustomSeekBar.java
public class CustomSeekBar extends SeekBar {
private Paint textPaint;
private Rect textBounds = new Rect();
private String text = "";
public CustomSeekBar(Context context) {
super(context);
textPaint = new Paint();
textPaint.setColor(Color.WHITE);
}
public CustomSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
textPaint = new Paint();
textPaint.setTypeface(Typeface.SANS_SERIF);
textPaint.setColor(Color.BLACK);
}
public CustomSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
textPaint = new Paint();
textPaint.setColor(Color.BLACK);
}
#Override
protected synchronized void onDraw(Canvas canvas) {
// First draw the regular progress bar, then custom draw our text
super.onDraw(canvas);
int progress = getProgress();
text = progress + "";
// Now get size of seek bar.
float width = getWidth();
float height = getHeight();
// Set text size.
textPaint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD));
textPaint.setTextSize(40);
// Get size of text.
textPaint.getTextBounds(text, 0, text.length(), textBounds);
// Calculate where to start printing text.
float position = (width / getMax()) * getProgress();
// Get start and end points of where text will be printed.
float textXStart = position - textBounds.centerX();
float textXEnd = position + textBounds.centerX();
// Check does not start drawing outside seek bar.
if (textXStart <= 1) textXStart = 20;
if (textXEnd > width) {
textXStart -= (textXEnd - width + 30);
}
// Calculate y text print position.
float yPosition = height;
canvas.drawText(text, textXStart, yPosition, textPaint);
}
public synchronized void setTextColor(int color) {
super.drawableStateChanged();
textPaint.setColor(color);
drawableStateChanged();
}
}
In your Xml file use your custom file like below
<com.waleedsarwar.customseekbar.CustomSeekBar
android:id="#+id/seekbar"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:max="5"
android:paddingBottom="16dp" />
This is another approach. I am extending a linearlayout. I put seekbar and another linearlayout(layout_5) which contains 6 textviews with 0-1-2-3-4-5. Better option would be creating a dynamic image(get width from seekBar) which has these numbers according to segment count.
I force seekbar's indicator to stop at specific points(6 points in your case). Instead of doing this, it is possible to set seekBar's maximum progress value to 5. It will work, but it will not give a good user experience.
public class SegmentedSeekBar extends LinearLayout {
private int[] preDefinedValues;
private int currentProgressIndex;
private SeekBar seekBar;
private int segmentCount = 5:
public SegmentedSeekBar(Context context) {
this(context, null, 0);
}
public SegmentedSeekBar(Context context, AttributeSet attrs) {
this(context, attrs, android.R.attr.seekBarStyle);
}
public SegmentedSeekBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.SegmentedSeekBar,
0, 0);
try {
segmentCount =
a.getInt(R.styleable.SegmentedSeekBar_segmentCount, -1);
} finally {
a.recycle();
}
init();
}
public void init() {
//this values will be used when you need to set progress
preDefinedValues = new int[segmentCount];
for(int i = 0; i < preDefinedValues.length; i++) {
preDefinedValues[i] = (100/(segmentCount-1)) * i;
}
//Get layout_5
//which is linearlayout with 6 textviews
LayoutInflater inflater = (LayoutInflater) getContext()
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View sliderView = inflater.inflate(
getSliderId(segmentCount), null);
//seekbar already inside the linearlayout
seekBar = (SeekBar)sliderView.findViewById(R.id.seek_bar);
//linear layout is vertically align
//so add your 6 textview linearlayout
addView(sliderView);
seekBar.setOnTouchListener(seekBarTouchListener);
}
private int getSliderId(int size) {
return R.layout.layout_5;
}
//this method sets progress which is seen in UI not actual progress
//It uses the conversion that we did in beginning
public synchronized void setProgress(int progress) {
if(preDefinedValues != null && progress < preDefinedValues.length && progress >= 0) {
seekBar.setProgress(preDefinedValues[progress]);
currentProgressIndex = progress;
}
}
//this listener make sure the right progress is seen in ui
//take action when user finish with changing progress
SeekBar.OnSeekBarChangeListener onSeekBarChangeListener = new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
int index = 0;
for(int i = 0; i < preDefinedValues.length; i++) {
//try to find closest preDefinedvalues by comparing with latest value
if(Math.abs(seekBar.getProgress() - preDefinedValues[i]) < Math.abs(seekBar.getProgress() - preDefinedValues[index])) {
index = i;
}
}
setProgress(index);
}
};
}