Understanding what Looper is about in Android - android

I had to add Looper to the following code:
public class MyRunnable implements Runnable
{
#Override
public void run()
{
Looper.prepare();
final Looper looper = Looper.myLooper();
new Handler().postDelayed(
new Runnable()
{
#Override
public void run()
{
try
{
}
catch (Exception ex)
{
}
finally
{
looper.quit();
}
}
}, 100);
Looper.loop();
}
}
Notice that I have a runnable inside a runnable. The nested runnable gets executed through a Handler. Initially I didn't have Looper but Android complained that I needed to call Looper.prepare before executing another thread.
I read up on Looper but it still seems kind of cryptic. It seems to act like some kind of internal messaging pipeline. It isn't clear to me why this is necessary since there are no messages going from my outer runnable to my inner runnable. Even though that is true, it seems that Android just makes the hard rule that if you call a thread from a thread, you MUST also call Looper.prepare. Even if I accept that as-is, it still doesn't help to understand why I need to call looper.loop and looper.quit. If I omit Looper.loop, my Handler never runs and that is what isn't clear. What does Looper.loop do that allows my Handler to run?

Here is a great article about that.
Looper and Handler in Android
It comes along with a simple schema that leads to straight understanding of relationship between Loopers and Handler.
On this schema, we see that, within the same thread (depicted by the big rectangle), no matter how many handler you create, they will all be using the same Looper, i.e., the unique looper of this thread.
Note:
Looper have to be prepared to allow associated handler to process posted messages.
Android application, more precisely, android app UI thread(the main thread), already comes with a prepared looper (the mainLooper).
Here is how to Communicating with the UI Thread.

A simple concept of the looper:
Every worker thread you create and run ends once it performs its last operation.
To prevent your thread termination you can start a loop by calling Looper.loop(), think of it as while(true){} statement. Before calling Looper.loop() you have to prepare the loop with Looper.prepare(), if it is not prepared yet.
To terminate the loop and end your thread you will need to call looper.quit() on the looper.
Now for the notification you got from Android:
When you create a Handler in a thread, it will be bound to the thread it is created in and when you post runnable using this Handler, the code runs on the thread of the Handler.
So when the system saw that you want to run some code (especially 100ms in future) on a Handler that is bound to a thread that is going to die as soon as it finishes calling the post method it proposed to use Looper.loop() to prevent this thread from terminating and thus enabling you properly run the second Runnable in a still existing thread.

I find the following tutorial very helpful in understanding the concept of looper .
Intro to looper and handler

Related

difference between Thread and Handler

Can somebody tell me the deference between Thread and Handler? When we use Thread and when we use Handler?
I have two code in my project , But I can't understand them.
final Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
// Do SomeThings
}
};
And
private class readThread extends Thread
{
Handler mHandler;
readThread(Handler h){
mHandler = h;
this.setPriority(Thread.MIN_PRIORITY);
}
#Override
public void run()
{
// Do SomeThings
}
}
And in another method call the handler like this
read_thread = new readThread(handler);
read_thread.start();
Which one run first?? Can somebody explain me?
The same: you can both execute task asynchronously without blocking your current code,
The difference: Imagine you have a Runnable r = new Runnable{...}
When you use new Thread(r).start(), you actually created a new thread and run task asynchronously.
When you use new Handler().post(r) (or Message), you added the Runnable object to Looper and execute the code later in the same thread.
A Thread, generally MainThread or UIThread contains a Looper. When MainThread runs, it will loop the Looper and execute Runnable one by one.
When Thread is preferred:
When you're doing a heavy work like network communication, or decoding large bitmap files, a new thread is preferred. If a lot of thread is needed, maybe ExecutorService is preferred further.
https://developer.android.com/reference/java/util/concurrent/ExecutorService.html
When Handler is preferred:
When you want to update UI objects (like TextView text) from other thread, it is necessary that UI objects could only be updated in UI Thread.
Also, when you just want to run some light code later (like the delay for 300ms) you can use Handler because it's lighter and faster.
Please also refer to Handler vs AsyncTask vs Thread
Thread actually creates new thread - part of job running in background relatively to current thread.
Handler itself doesn't provide any mechanisms for background job - it is just a tool to access message queue (Looper) associated with some thread. UI thread have Looper attached by default, so it is common practice to update UI with Handler.post(Runable) which means execute some piece of code on thread which is associated with this Handler.
As soon as Handler serves Looper, it can't be created in a thread which have no associated Looper.
Threads are generic processing tasks that can do most things, but one thing they cannot do is update the UI.
Handlers on the other hand are background threads that allow you to communicate with the UI thread (update the UI).
So for example show a toast or a update a progress bar via a message (Runnable) posted to a handler but you can't if you start this runnable as a thread.
With handler you can also have things like MessageQueuing, scheduling and repeating.
I am yet to encounter a situation where I needed a thread in android.
I mostly use a combination of AsyncTasks and Handlers.
Handlers for the aforementioned tasks.
AsyncTasks for download/ data fetching and polling etc.
Simply says,
Both are same concepts, but some key differences.
Thread is a java(java.lang) concept and Handler is a android(android.os)OS concept.if you are using Handler instead of Thread , your OS will automatically manage the working of background processes. But if you are using Thread,it is not dependent on your android OS. So Threads can't manage memory efficiently as compared to Handler.
Threads:
You can use the new Thread for long-running background tasks without impacting UI Thread. From java Thread. But here you can't update the UI from Thread.
Since normal Thread is not much useful for Android architecture, helper classes for threading have been introduced.
You can find answers to your queries on the Threading performance documentation page.
Handler:
This class is responsible for enqueuing any task to the message queue and processing them. Each Handler can be associated with one single thread and that thread’s message queue.
There are two main uses for a Handler:
To schedule messages and runnables to be executed as some point in
the future;
To enqueue an action to be performed on a different
thread than your own.
Looper: Looper is a worker that keep a thread alive, It loops over message queue and send the message to respective Handler.
Message Queue: This class holds the list of messages to be dispatched by the looper. You can just call Looper.myqueue() to get list of messages. We do not normally deal with it.

How to perform a delay on a non-UI Thread in Android

So, there are multiple similar questions/answers about how to do a delay on Android. However they mostly focus on doing this on UI thread.
What if I need a delay in a worker thread in a service (and I don't want to put the thread to sleep)? the Handler.postDelayed() doesn't work as there is a "can't create a handler inside thread has not called Looper.prepare()" exception. CountDownTimer doesn't work for the same reason. And I don't have any views to call runOnUiThread().
So is the only solution to have a looper on each thread I have or there is another way to do this?
UPDATE:
It's silly, but I found the answer working for me in my own old code :).
Basically, if you want to start a Runnable with a delay from a non-UI thread, all you need to do is ask the main looper to handle this.
Handler handler = new Handler(Looper.getMainLooper());
Runnable r = new Runnable() {
#Override
public void run() {
// Do stuff to be run after a delay
// CAUTION: this won't be run on the same thread
}
};
handler.postDelayed(r, DELAY_TIME);
The drawback could be that the code in that Runnable will not be run on the same thread as the original code. This is why I'm not putting this approach as an answer to be accepted (I admit, the original question sounded like I want a timed event to happen on the same non-UI thread. For this I don't have an answer yet except the one from Emmanuel that I must attach a Looper to my thread). For my purposes however this works as I only need to start a service upon timeout.
Like you have seen from the Exceptions in order to use Handlers in a Thread you need to attach the Thread to the Looper. To give a bit more context, when you call postDelay() you are posting a message to the Thread's MessageQueue; the Looper is responsible for managing this Queue. So if you want to go the Handler route you will need to set up the Thread with a Looper.
If you want to delay the Thread without making it sleep() (I do not know why you cannot use sleep()) you can have a while that runs until a certain time from now has elapsed. (This sounds like a horrible idea).

Posting to Handler tied to current thread

I have a Handler, mHandler, tied to the main thread. mHandler resides in a Service. Say I now post a Runnable to mHandler from the main thread like so:
public class SomeService extends Service {
// Handler is created on the main thread
// (and hence it is tied to the main thread)
private Handler mHandler = new Handler();
#Override
public void onDestroy() {
// onDestroy runs on the main thread
// Is the code in this Runnable processed right away?
mHandler.post(new Runnable() {
// (Some code statements that are to be run on the main thread)
...
});
super.onDestroy();
}
}
I know the example is a little silly as the Handler is unnecessary. However, it is a good example for this question.
Now my questions are:
Will the code statements in the Runnable be processed right away as the thread that posts the Runnable is also the thread that is to process the Runnable? Or does it work differently as the Handler internally uses a MessageQueue and hence there might be Runnables posted to the Handler elsewhere (which arrive before my Runnable)?
Moreover, is it possible that the statements will never run as the post(Runnable r) is an async call and hence onDestroy() will finish and the Service will be killed by the system before the Handler gets to run the code.
Thank you in advance.
Since a Service does not imply a separate thread, your runnable will be posted at the end of the main Looper's queue, so yes, there may be messages/runnables scheduled before yours.
Again, since Service does not imply a distinct thread, a call to onDestroy does not mean that the Handler's thread has been terminated. In this example, you are posting to the main looper, and that thread is active until the application process terminates.

Androids Handler.post, what happens exactly

since several days, I tried to figure out what exactly happens if I execute code in
void function(){
//somePreExecutionCode
new Handler().post(new Runnable(){
#Override
public void run(){
//someCode
}
});
}
It seems like it isn't blocking the UI, so buttons, which calls function() doesn't stuck in the clicked position until someCode has finished.
But if somePreExecutionCode starts a progressBar, the progressBar is shown at exactly the same moment, when someCode has finished.
I know, there are AsyncTasks for, but is there any other possibility?
And whats the difference between
new Handler().post
and
View.post
?
When an Android application is created, system creates a main thread of execution. This thread is referred to as UI thread and all UI related operations happen on this thread in order to avoid synchronization issues.
A Looper instance is created on this thread, which has a MessageQueue data structure. The Looper will be in an infinite loop waiting to read the Message / Runnable instances posted on the MessageQueue. To add Message7 / Runnable to the MessageQueue, Handler is used.
When you create a Handler instance, it will be associated with the current thread of execution and the Looper instance created on that particular thread.
Hence when you post a message via a Handler, the Message is added to the MessageQueue, which will be read in FIFO order by Looper and will be delivered to the target.
new Handler().post() and View.post are bit different.
When you post Messages via View.post, you are guaranteed the Message will be posted on UI thread's MessageQueue, since it internally uses Handler instance created on UI Thread.
If you create Handler instance on UI thread and post the Message using it on any thread, Message will be posted to the UI thread's MessageQueue.
If you create Handler instance on a non-UI thread and post Messages using it, they will be posted on non-UI thread's MessageQueue.
Putting it simply, there are Looper threads, for example, UI thread. Such thread has its own Looper, which runs a message loop for the thread.
Such thread, typically, has a Handler, which processes its Looper's messages - overriding public void handleMessage(Message msg) or executing a Runnable, which was posted to it's looper's message queue.
When you're creating a Handler in the context of UI thread (like you did in your code), it gets associated with UI thread's looper, so your \\someCode runs on UI thread.
I guess, in your use case new Handler().post(Runnable) and View:post(Runnable) are mostly the same, as they both add a Runnable to the UI thread message queue.
But they are not the same.
View:post(Runnable) will add a Runnable to the UI thread looper's message queue;
Handler:post(Runnable) will add a Runnable to its associated thread looper's message queue
My explanation is pretty much intuitive, so correct me anyone if I am wrong.
According to the Android View's documentation:
The Runnable will be run on the user interface thread
According to the Android Handler's documentation:
The Runnable will be run on the thread to which this handler is attached
So, in the Handler's case, you can create it in any thread you want, it's a kind of anchor that will execute the Runnable you provide in the thread it was created in.
In the View.post, you will always execute the Runnable in the uI thread.

What is the relationship between Looper, Handler and MessageQueue in Android?

I have checked the official Android documentation/guide for Looper, Handler and MessageQueue . But I couldn't get it. I am new to android, and got very confused with these concepts.
A Looper is a message handling loop: it reads and processes items from a MessageQueue. The Looper class is usually used in conjunction with a HandlerThread (a subclass of Thread).
A Handler is a utility class that facilitates interacting with a Looper—mainly by posting messages and Runnable objects to the thread's MessageQueue. When a Handler is created, it is bound to a specific Looper (and associated thread and message queue).
In typical usage, you create and start a HandlerThread, then create a Handler object (or objects) by which other threads can interact with the HandlerThread instance. The Handler must be created while running on the HandlerThread, although once created there is no restriction on what threads can use the Handler's scheduling methods (post(Runnable), etc.)
The main thread (a.k.a. UI thread) in an Android application is set up as a handler thread before your application instance is created.
Aside from the class docs, there's a nice discussion of all of this here.
P.S. All the classes mentioned above are in the package android.os.
It's widely known that it's illegal to update UI components directly from threads other than main thread in android. This android document (Handling Expensive Operations in the UI Thread) suggests the steps to follow if we need to start a separate thread to do some expensive work and update UI after it's done. The idea is to create a Handler object associated with main thread, and post a Runnable to it at appropriate time. This Runnable will be invoked on the main thread. This mechanism is implemented with Looper and Handler classes.
The Looper class maintains a MessageQueue, which contains a list messages. An important character of Looper is that it's associated with the thread within which the Looper is created. This association is kept forever and can't be broken nor changed. Also note that a thread can't be associated with more than one Looper. In order to guarantee this association, Looper is stored in thread-local storage, and it can't be created via its constructor directly. The only way to create it is to call prepare static method on Looper. prepare method first examines ThreadLocal of current thread to make sure that there isn't already a Looper associated with the thread. After the examination, a new Looper is created and saved in ThreadLocal. Having prepared the Looper, we can call loop method on it to check for new messages and have Handler to deal with them.
As the name indicates, the Handler class is mainly responsible for handling (adding, removing, dispatching) messages of current thread's MessageQueue. A Handler instance is also bound to a thread. The binding between Handler and Thread is achieved via Looper and MessageQueue. A Handler is always bound to a Looper, and subsequently bound to the thread associated with the Looper. Unlike Looper, multiple Handler instances can be bound to the same thread. Whenever we call post or any methods alike on the Handler, a new message is added to the associated MessageQueue. The target field of the message is set to current Handler instance. When the Looper received this message, it invokes dispatchMessage on message's target field, so that the message routes back to to the Handler instance to be handled, but on the correct thread.
The relationships between Looper, Handler and MessageQueue is shown below:
Let's start with the Looper. You can understand the relationship between Looper, Handler and MessageQueue more easily when you understand what Looper is. Also you can better understand what Looper is in the context of GUI framework. Looper is made to do 2 things.
1) Looper transforms a normal thread, which terminates when its run() method returns, into something that runs continuously until Android app is running, which is needed in GUI framework (Technically, it still terminates when run() method returns. But let me clarify what I mean, below).
2) Looper provides a queue where jobs to be done are enqueued, which is also needed in GUI framework.
As you may know, when an application is launched, the system creates a thread of execution for the application, called “main”, and Android applications normally run entirely on a single thread by default the “main thread”. But main thread is not some secret, special thread. It's just a normal thread that you can also create with new Thread() code, which means it terminates when its run() method returns! Think of below example.
public class HelloRunnable implements Runnable {
public void run() {
System.out.println("Hello from a thread!");
}
public static void main(String args[]) {
(new Thread(new HelloRunnable())).start();
}
}
Now, let's apply this simple principle to Android app. What would happen if an Android app is run on a normal thread? A thread called "main" or "UI" or whatever starts application, and draws all UI. So, the first screen is displayed to users. So what now? The main thread terminates? No, it shouldn’t. It should wait until users do something, right? But how can we achieve this behavior? Well, we can try with Object.wait() or Thread.sleep(). For example, main thread finishes its initial job to display first screen, and sleeps. It awakes, which means interrupted, when a new job to do is fetched. So far so good, but at this moment we need a queue-like data structure to hold multiple jobs. Think about a case when a user touches screen serially, and a task takes longer time to finish. So, we need to have a data structure to hold jobs to be done in first-in-first-out manner. Also, you may imagine, implementing ever-running-and-process-job-when-arrived thread using interrupt is not easy, and leads to complex and often unmaintainable code. We'd rather create a new mechanism for such purpose, and that is what Looper is all about. The official document of Looper class says, "Threads by default do not have a message loop associated with them", and Looper is a class "used to run a message loop for a thread". Now you can understand what it means.
Let's move to Handler and MessageQueue. First, MessageQueue is the queue that I mentioned above. It resides inside a Looper, and that's it. You can check it with Looper class's source code. Looper class has a member variable of MessageQueue.
Then, what is Handler? If there is a queue, then there should be a method that should enable us to enqueue a new task to the queue, right? That is what Handler does. We can enqueue a new task into a queue(MessageQueue) using various post(Runnable r) methods. That's it. This is all about Looper, Handler, and MessageQueue.
My last word is, so basically Looper is a class that is made to address a problem that occurs in GUI framework. But this kind of needs also can happen in other situations as well. Actually it is a pretty famous pattern for multi threads application, and you can learn more about it in "Concurrent Programming in Java" by Doug Lea(Especially, chapter 4.1.4 "Worker Threads" would be helpful). Also, you can imagine this kind of mechanism is not unique in Android framework, but all GUI frameworks may need somewhat similar to this. You can find almost same mechanism in Java Swing framework.
MessageQueue: It is a low-level class holding the list of messages to be dispatched by a Looper. Messages are not added directly to a MessageQueue, but rather through Handler objects associated with the Looper.[3]
Looper: It loops over a MessageQueue which contains the messages to be dispatched. The actual task of managing the queue is done by the Handler which is responsible for handling (adding, removing, dispatching) messages in the message queue.[2]
Handler: It allows you to send and process Message and Runnable objects associated with a thread's MessageQueue. Each Handler instance is associated with a single thread and that thread's message queue.[4]
When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
Kindly, go through the below image[2] for better understanding.
Extending the answer, by #K_Anas, with an example,
As it stated
It's widely known that it's illegal to update UI components directly from threads other than main thread in android.
for instance if you try to update the UI using Thread.
int count = 0;
new Thread(new Runnable(){
#Override
public void run() {
try {
while(true) {
sleep(1000);
count++;
textView.setText(String.valueOf(count));
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
).start();
your app will crash with exception.
android.view.ViewRoot$CalledFromWrongThreadException: Only the
original thread that created a view hierarchy can touch its views.
in other words you need to use Handler which keeps reference to the MainLooper i.e. Main Thread or UI Thread and pass task as Runnable.
Handler handler = new Handler(getApplicationContext().getMainLooper);
int count = 0;
new Thread(new Runnable(){
#Override
public void run() {
try {
while(true) {
sleep(1000);
count++;
handler.post(new Runnable() {
#Override
public void run() {
textView.setText(String.valueOf(count));
}
});
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
).start() ;

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