I have a problem with a looper. I call looper.prepare(), and after doing something it all works fine. But if I rotate the device I get an exception on the prepare.
07-12 16:40:09.760: E/activity(15809): java.lang.RuntimeException: Only one Looper may be created per thread
I'm trying to quit the looper, but it doesn't do anything.
Here is my AsyncTask:
#Override
protected String doInBackground(String... args) {
try{Looper.prepare(); //here start the exception
try {
URL url = new URL(link);
HttpURLConnection conn = (HttpURLConnection) url.openConnection();
conn.setDoInput(true);
conn.connect();
InputStream is = conn.getInputStream();
utente.measure(0, 0);
bmImg = decodeSampledBitmapFromResource(is,(int) utente.getMeasuredWidth(), utente.getMeasuredHeight(), link);
if(bmImg!=null){
try{
getCroppedBitmap();
}catch(Exception e){
System.out.println(e);
}
}
}
catch (IOException e)
{
Log.e("lele", "errore qui");
e.printStackTrace();
}
Looper.myLooper().quit(); //do nothings
}catch(Exception e){
Log.e("canta tu", " "+e);
}
Looper.myLooper().quit(); //do nothings
return null;
}
#Override
protected void onPostExecute(String args) {
//Looper.myLooper().quit(); //generathed an error, main thread can't stop looper
if(bmImg!=null){
try{
utente.setImageBitmap(bmImg);
ellisse.setVisibility(View.VISIBLE);
}catch(Exception e){
Log.e("lele",""+e);
Log.e("lele","errore probabile out of bound");
}
}
else {
Toast.makeText(getApplicationContext(), "Modifica la foto da \"profilo\"", Toast.LENGTH_LONG).show();
}
Ideas?
There are two cases to consider:
(1) looper threads you want to live the entire life of the app, and do not hold strong reference to a view (even not implicitly)
Quoting Google engineer, Christopher Tate - you can just leave the looper there until your app is destroyed, and it will go down with it. You don't need to worry about it.
"Speaking very generally, never quit() your looper threads. That method exists mostly for historical and testing reasons. In Real Lifeā¢, I recommend that you continue to reuse the same looper thread(s) for the life of the process rather than creating/quitting them."
I use such a looper thread as a multi purpose HandlerThread, and send Runnables to it whenever I want something to run outside the main thread (UI).
(2) looper threads that have reference to a view
This one falls out of the recommendation of Christopher Tate, because it will cause memory leak, for example if you rotate the screen.
(You better make the handler thread static and use weak reference - and you'll be back with option #1)
To kill it you must quit the loop. To do that, you need to run the quit command on the context of that thread.
So create a message with some whatever int as your msg.what, and in your handleMessage wait for this int, and when it arrives - call:
Looper myLooper = Looper.myLooper();
if (myLooper!=null) {
myLooper.quit();
}
And don't forget to null all reference to views and activities.
Send this kill message to the handler from your activity onDestroy()
Looper.prepare() associates a Looper-instance with the thread that it is called on, but Looper.quit() does not remove this association (it merely stops the message dispatch mechanism). So, when you get a second call to Looper.prepare a RuntimeException is thrown.
The general recommendation is to not associate Looper-instances with AsyncTask-threads. The Looper is intended for passing messages between threads, but this is already handled internally in the AsyncTask, so that data can be sent between onPreExecute (UI thread) -> doInBackground (Worker thread) -> onPostExecute (UI thread).
Related
In my very first android project, I do some data manipulation, so I use multi-threading approach.
In MainActivity, I created multiple Runnable object and use ExecutorService to run all the threads. As my understanding, all threads are put in message queue and executed in turn. And the because the main thread is already in the queue, it will be executed before starting other threads. Is there any way that I can make the main thread wait for other threads to finish and then continue?
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//call MyFunction here
}
private List<Pair[]> myFunction(int dataInput) throws InterruptedException {
ExecutorService executorService = Executors.newFixedThreadPool(12);
MyTask MyTask = new MyTask();
for (int i = 0; i < gallerySize; ++i) {
final int index = i;
Runnable runnable = MyTask.runLongOperationWithThread(new MyTask.DataCallback(){
#Override
public void onSuccess(double[] scores) {
// get data back to main thread
}
#Override
public void onError(Exception ex) {
//TODO: log this error out to file
}
});
executorService.execute(runnable);
}
// try to get back all data from multi threading and do some operations
return returnList;
}
Do Looper and Handler help in this case?
And please correct me if I have any misunderstanding in android concept and threading.
Thanks.
In Android, stopping main thread is discouraged. The system will tell the user that the app is not responding. However, you can "notify" the main thread that the background thread has finished its work. Once the main thread knows this, it will do something. It is common in Android, it is what AsyncTask for.
However, AsyncTask is used for a simple one thread. In your case, one of the solution is to combine ExecutorService and AsyncTask. In doInBackground method of AsyncTask instance you make, use ExecutorService like usual, and wait it to finish by either shutdown(); awaitTermination() or invokeAll(). Read this question/answer for more information about how to wait ExecutorService to finish.
private class WrappingTask extends AsyncTask<Void, Void, Exception> {
protected Exception doInBackground(Void... args) {
ExecutorService taskExecutor = Executors.newFixedThreadPool(12);
for (. . .) {
taskExecutor.execute(new MyTask(. . .));
}
taskExecutor.shutdown();
try {
taskExecutor.awaitTermination(Long.MAX_VALUE, TimeUnit.NANOSECONDS);
} catch (InterruptedException e) {
. . .
return e;
}
return null;
}
protected void onPostExecute(Exception error) {
// Notify the user that the task has finished or do anything else
// and handle error
}
}
In case of long running task
AsyncTask is a handy class to make threading and communicating (to main thread) easier. The problem for long running task is that the user can leave the Activity (and then come again), or there is an incoming call, etc. If you don't handle this Activity lifecycle with care, it is so "dangerous", AsyncTask does not handle this.
Long running task should be run in a Service. Note that Service is also run in the main thread, so the approach would be the same, unless you use IntentService. In case of IntentService, just execute all of the threads (formerly in doInBackground) in the onHandleIntent method and wait it there, this method is called on a worker thread.
Communicating Service with Activity and maintaining consistency of Activity's state through its lifecycle is a long story. You better read the documentation in "a full concentration" with a cup of coffee :D. This might helps:
Managing the Activity Lifecycle
Best Practices for Background Jobs
Whenever this code is executed the application crashes, but when a handler is used the application works as expected.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
//this code needs to be inside a Handler ??
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
//this code needs to be inside a Handler ??
}
};
Thread thread = new Thread(r);
thread.start();
}
Here all the answer have mentioned use of handler is used in Android with UI thread. But Let me add more to it.
If you have gone Android documentation/tutorial you would know that
When an application component starts and the application does not have
any other components running, the Android system starts a new Linux
process for the application with a single thread of execution. By
default, all components of the same application run in the same
process and thread (called the "main" thread or uiThread).
for more info refer
Now coming to your mentioned example; you have created another thread using Runnable...so there might be scenario you need thread(s) other then just mainThread in Android Application.
If you are good in JAVA Threading concept then you would know how Interthread communication happens and for different ways how it can be done refer
So coming back to question in android we have mainThread or uiThread so called which holds our ui i.e. view component. These component are private to mainThread so other thread cannot access it...which has been mentioned in previous answer. This is where Handler comes into picture you do not need to worry how your message would be passed from one thread to another.
Handler
There are two main uses for a Handler: (1) to schedule messages and
runnables to be executed as some point in the future; and (2) to
enqueue an action to be performed on a different thread than your
own.When posting or sending to a Handler, you can either allow the
item to be processed as soon as the message queue is ready to do so,
or specify a delay before it gets processed or absolute time for it to
be processed. The latter two allow you to implement timeouts, ticks,
and other timing-based behavior.
For more info refer docs AND
For more info with handler and UI thread
Code that deals with the UI should be run on the UI (main) thread.
You (probably) create a handler on the UI thread, so all messages sent via it will run on that thread too.
The Runnable is use for background process(background thread) and textview is in your UI thread so background thread can't communicate with foreground thread so it will gives you error and crashes your application.you can also use the runOnUiThread. example.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
try {
// code runs in a thread
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
}
});
} catch (final Exception ex) {
Log.i("---","Exception in thread");
}
}
};
Thread thread = new Thread(r);
thread.start();
The reason why your app crashes is that you modify View from a non-UI thread.
If you do it using a Handler that belongs to UI-thread this works as expected.Update
If you need to run Runnable to modify UI you may choose from:
1) yourActivity.runOnUiThread(Runnable r)
2) yourHandlerOnUIThread.post(Runnable r)
3) yourView.post(Runnable r)
I have an app in production for a few weeks, using ACRA, and I had zero errors until one strange error reported today.
I've got:
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
coming from this method in the stack trace (retraced):
at my.app.CountdownFragment$1.void onPostExecute(java.lang.Object)(SourceFile:1)
And this is the relevant source snippet:
private void addInstructionsIfNeeded() {
if (S.sDisplayAssist) {
new AsyncTask<String, Void, String>() {
#Override
protected String doInBackground(String... params) {
return null;
}
/*
* runs on the ui thread
*/
protected void onPostExecute(String result) {
Activity a = getActivity();
if (S.sHelpEnabled && a != null) {
in = new InstructionsView(a.getApplicationContext());
RelativeLayout mv = (RelativeLayout) a
.findViewById(R.id.main_place);
mv.addView(in.prepareView());
}
};
}.execute("");
}
}
Where addInstructionsIfNeeded() is called from a handler dispatched message (the UI thead).
onPostExecute() runs on the UI thread, so why I've got "wrong thread"?
This code ran already on more than 150 devices, and more than 100000 times (according to Flurry), and never had this error.
The originating device is Samsung SGH-I997 running SDK 4.0.4
My question is: How could it be?
EDIT:
This all happens in a fragment
i was suffering from the same problem, this is another android framework bug...
what is happening:
in certain circumstances an application can have more than one "looper" and therefore more than one "UI thread"
--side note-- i am using the term "UI thread" in the loosest of senses in this answer, since when people say "UI thread" they usually mean main or entry thread, Android like many of other OS before it, allow for for multiple message pumps (called a Looper in Android, see: http://en.wikipedia.org/wiki/Event_loop) for different UI trees, as such android for all intents and purposes is capable of running more than one "UI thread" in certain circumstances and using that term leads to rampant ambiguities... --end side note--
this means:
since an application can have more than one "UI thread" and an AsyncTask always "Runs on the UI thread" [ref], someone decided [poorly] that instead of the AsyncTask always running on its creation thread (which in 99.999999% of cases would be the correct "UI thread") they decided to use hocus pocus (or a poorly crafted shortcut, you decide) to execute on the "main looper"..
example:
Log.i("AsyncTask / Handler created ON: " + Thread.currentThread().getId());
Log.i("Main Looper: " + Looper.getMainLooper().getThread().getId() + " myLooper: "+ Looper.myLooper().getThread().getId());
new AsyncTask<Void, Void, Void>() {
#Override
protected Void doInBackground(Void... params) {
Log.i("doInBackground ran ON: " + Thread.currentThread().getId());
// I'm in the background, all is normal
handler.post(new Runnable() {
#Override
public void run() {
Log.i("Handler posted runnable ON: " + Thread.currentThread().getId());
// this is the correct thread, that onPostExecute should be on
}
});
return null;
}
#Override
protected void onPostExecute(Void result) {
Log.i("onPostExecute ran ON: " + Thread.currentThread().getId());
// this CAN be the wrong thread in certain situations
}
}.execute();
if called from the bad situation described above the output will look something like this:
AsyncTask / Handler created ON: 16
Main Looper: 1 myLooper: 16
doInBackground ran ON: 12
onPostExecute ran ON: 1
Handler posted runnable ON: 16
that's a huge FAIL for AsyncTask
as shown this can be mitigated using a Handler.post(Runnable) in my specific case the duality of my "UI thread" situation was caused by the fact that I was creating a dialog in response to a JavaScript interface method called from a WebView, basically: the WebView had its own "UI thread" and that was the one that i was currently running on..
from what i can tell (without really caring about or reading into it too much) it seems that the AsyncTask class' callback methods in general run off a single statically instantiated handler (see: http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/4.0.3_r1/android/os/AsyncTask.java#AsyncTask.0sHandler), which means that it is always going to execute on the "main thread" or "entry thread" which they incorrectly refer to as the "UI thread" (which is presumed as any thread where UI interactions take place, eg. multiple threads in this case) this is both shoddy craftsmanship and shoddy documentation from the android team... weak sauce, the sauce is weak
hope this helps you -ck
Had the same issue. Solved in my case
Briefly explanation:
Running AsynckTask for the very first time on non UI thread with looper leads to loading AsyncTask.class and initialization sHandler to handler constructed on that non UI looper.
Now sHandler is connected to that non UI thread for ANY instance of AsyncTask subclasses and onPreExecute, onProgressUpdate and onPostExecute methods will be invoked on that non UI thread (unless AsyncTask.class will be unloaded)
Any attempt to deal with UI inside any of the above methods will lead to crash with android.view.ViewRootImpl$CalledFromWrongThreadException
To avoid such situation one should always run (at least for the very first time) AsyncTask on UI thread in order to let AsyncTask's sHandler-field be initialized with UI's looper
The story:
There were two production apps: A - main android app and B - some utilty app.
After integration app B ito app A we received a lot of crashes:
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
for method running from AsynckTask.onPostExecute()
After some investigation it appeared that utility app B used AsyncTask within its HandlerThread
The traces was found in AsyncTask's source code:
private static final InternalHandler sHandler = new InternalHandler();
This is the handler which is used to send onPostExecute() to UI thread.
This handler is static and it will be initialized during class loading i.e. first new AsyncTask() appearance
It means that onPostExecute will always be posted to that thread where new AsyncTask() was called for the first time (unless AsyncTask.class will be unloaded and loaded again)
In my case the flow was something like this:
1 - starting app A
2 - initializing B form A
3 - B creates its own HandlerThread and launches AsyncTask <- now onPostExecute wil be posted to this HandlerThread no matter where from an instance of AsyncTask will be launched in future
4 - create AsyncTask in the app A for a long operation and update UI in its onPostExecute
5 - when executing onPostExecute() the CalledFromWrongThreadException is thrown
Then a friend of mine showed me related documentation from android.developers (Threading rules section):
The AsyncTask class must be loaded on the UI thread. This is done
automatically as of JELLY_BEAN. The task instance must be created on
the UI thread. execute(Params...) must be invoked on the UI thread.
Hope it can help to make clear the situation)
Maybe the reason is Flurry?
I had this exception when I used Flurry 3.2.1. But when I went back to Flurry 3.2.0 I didn't have this exception
Use Flurry 3.2.2 and above.
Placing the following line of code in the Application onCreate should solve the problem:
/**
* Fixing AsyncTask Issue not called on main thread
*/
try {
Class.forName("android.os.AsyncTask");
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
It seems the issue is created when the AsyncTask class is first initiated on a different main Thread which is not our main Thread, I checked it by adding the code in the bottom, to my Application onCreate
new Thread(new Runnable() {
#Override
public void run() {
Log.i("tag","1.3onPostExecute ran ON: " + Thread.currentThread().getId());
Looper.prepare();
new AsyncTask<Void,Void,Void>(){
#Override
protected Void doInBackground(Void... params) {
Log.i("tag","2onPostExecute ran ON: " + Thread.currentThread().getId());
return null;
}
#Override
protected void onPostExecute(Void aVoid) {
Log.i("tag","1.2onPostExecute ran ON: " + Thread.currentThread().getId());
super.onPostExecute(aVoid);
}
}.execute();
Looper.loop();
Looper.myLooper().quit();
}
}).start();
This code will init the AsynTask in a main Thread which is not the application main, and will cause the application to crash in any other AsyncTask which will do any UI on the post-execute. crashing with the CalledFromWrongThreadException
Hope it cleared things a little bit more.
Thanks all for the great help on this.
Where is
runOnUiThread(new Runnable() {
public void run() { /*code*/ } );
in your code
/*
* runs on the ui thread
*/
protected void onPostExecute(String result) {
Activity a = getActivity();
if (S.sHelpEnabled && a != null) {
in = new InstructionsView(a.getApplicationContext());
runOnUiThread(new Runnable() {
public void run() {
RelativeLayout mv = (RelativeLayout) a
.findViewById(R.id.main_place);
mv.addView(in.prepareView());
}
}
};
Try this code. I think this would fix the problem
I think the problem lies in the line Activity a = getActivity(); I think you should do that before going into the AsyncTask
I have the following function call from a thread:
Thread Move = new Thread(){
public void run()
{
while(ButtonDown){
UpdateValues();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
Move.start();
Will Android delete the thread when the while-loop breaks, or do I have to delete it in some way?
There are two concepts here. One is the thread itself, the thing running in the processor, that has stack memory. The other is the Thread object, which is basically a control panel to access the thread.
The thread has stack memory which is released when the thread dies (run() completes or an exception is thrown, basically). However, the Thread java object stays around until there is no longer a reference to it.
So, let's say you had this:
this.myThread = new Thread(){
public void run()
{
int[] takeUpSomeMemory = new int[10000];
while(ButtonDown){
UpdateValues();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
this.myThread.start();
So you have an instance variable myThread which holds a reference to a Thread you create. When the start method is called, your thread is called and it allocates quite a bit of memory for the variable takeUpSomeMemory. Once the run() method dies by completing execution or throwing an exception the memory for takeUpSomeMemory is garbage collected. The memory for this.myThread is retained until the instanceVariable is set to nil or the object of the enclosing class is garbage collected.
When you return from the thread, you have essentially stopped it, so no, you don't need to do anything specific to delete the thread. Please keep in mind that this is not a good use case for threads in Android. If you are updating the UI from a non-UI thread you will most likely get the framework complaining at you. Instead, you should read a few tutorials on AsyncTask and move to that model, as it will let you update the UI.
I honestly can't figure it out - I've heard that thread.stop() is not a good thing to use. It also isn't working for me. How to get threads/handlers to stop running?
Threads should be terminated in a "polite" way. You should build in some mechanism for your thread to stop. You can have a volatile boolean parameter that is checked on every loop of your thread (assuming you have loops in there) like so:
while (!threadStop) {
// Do stuff
}
And then you can set the boolean value to false from another thread (make sure you handle all synchronization issues though) and your thread will stop in it's next iteration.
Ok the answer to stop threads have been done. To stop handler you have to use this following method :
removeCallbacksAndMessages from Handler class like this
myHandler.removeCallbacksAndMessages(null);
you can use it like this..
Thread mythread=new Thread();
if(!mythread){
Thread dummy=mythread;
mythread=null;
dummy.interrupt();
}
or
you can use
mythread.setDeamon(true);
The correct way of stopping a handler is:
handler.getLooper().quit();
I usually implement this by sending a quit message to handler which terminates itself.
The correct way of stopping a generic Thread is:
thread.interrupt();
The thread that is being stopped needs to handle the interrupt:
if(isInterrupted())
return;
This can be put in a loop if you wish:
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String line = null;
try {
while(!isInterrupted() && (line = br.readLine()) != null) {
// Do stuff with the line
}
}
catch(IOException e) {
// Handle IOException
}
catch(InterruptedException e) {
// Someone called interrupt on the thread
return;
}