How to sync data between different devices - android

I am planing to implement an app and I have come to a point where I don't know what is the best approach.
Scenario:
I have an app where I am making a todo list and I am adding 3 items. I use my phone for this.
Then I take my tablet and want to continue adding another task. Then after a while I take my wife's phone and want to add 2 new tasks.
Basically I want to have a very simple way of storing the tasks online and be able to sync it with the app.
I am seeing two possible ways:
have a web server with a database + web service calls. This has the disadvantage of having a host paid, learn some extra mysql + web service techniques.
store somehow the data on cloud and allow the app by login to access an account which stores the file. I am thinking here at something like Google Drive / Dropbox. But I don't know how I would be able to sync only the updated values, not the whole file. Because I am thinking, if I store all the tasks into one file, each time I update the file, I'll need to upload it fully, which is not the best approach.
I am open to any advices. What approach would you recommend ?

There's also Google Drive's "Application Data" folder.
https://developers.google.com/drive/android/appfolder
This has the advantage of using the user's storage space.

I would look into either Google App Engine or Amazon Web Services. They both give you free allotment of usage per month and if you go over then you start paying, chances are you wont get past the free tier for a while.
AWS is a bit more mature than GAE currently and seemed to be a bit easier to implement that GAE was when I was researching them

Take a look at the new training class for sync adapters:
http://developer.android.com/training/sync-adapters/index.html for the basics of sending data from your device to a server.
On the Android device, I suggest you store your tasks in a content provider. This helps you keep track of updates since the last time you synced. You can then query the provider during your sync, send only the data that's been updated, and store the data on the server.
You should probably store the last update time on the device, so you can tell if the server contains data that isn't yet on the device. Remember that you'll have to download tasks as well if you want all devices to be in sync.

You can try Google's Firebase. Firebase provides SDK for Android and iOS devices. And also, firebase supports offline and syncing. Firebase also provides object storage service. It easier to create firebase app than you think. Have look at this firebase's firestore service.

You can take a look at our Rethync framework (freeware with source) . Using it you can simplify the task of detecting modifications and sync only updated data. Next, Rethync provides both client- and server-side API so you can create your own service (and host it on the web side) or you can write your own transport for the cloud service of your choice (we will provide some transports in future, they are under development now).

Related

Updating an internal SQLite Database after the app has been published

I am very fairly novice to AndroidStudio and want to create a project of my own.
My question is:
Can you update a Database outside of republishing your app?
Say I have published the app and the Database is currently empty. Then later I want to add some data How would I add this data to the DB without having to change fundamental source code, or redevelop the app? I am using SQLite.
I would like to publish this application as a Network app. That is I want all users to view the same information from "empty" Database and whatever is populated. Could you guys give me a direction or a minimally functional example of Network apps / their requirements. I have never used or developed them before.
END_RESULT:
Users should download an app (this app) and be able to be able to collect news added to its feed.
The maintenance crew, should be able to add/populate the app via a database reasonably without having to redeploy the app every time new material is added.
You would have to implement some kind of server backend that your app communicates to in order to download new data. The app must already have logic for how to process that data and store it locally in SQLite, but that can be fairly straightforward. As for how to sync or download new data, there are several possibilities.
Perform a sync when the app starts. You may or may not want to do this if you are using some other (periodic) mechanism.
Schedule periodic syncs with JobScheduler. This is a good practice in that JobScheduler doesn't have to run your task at a specific time, it can run it within a certain time window so that your task coincides with other apps that need to run tasks. Since your task would spin up the radio and make network requests, the system can let other apps that need the radio also run at the same time to reduce the number of radio wakeups (and thus be more battery efficient).
Implement Google Cloud Messaging so that your backend can send a push notification to your app, and your app can receive this as a signal to perform a sync.
Note you aren't limited to only one of these.
Yes you can, if you add Realtime Database.
This is a database hosted on a server instead of directly on the phone, which can push informations to clients to synchronize new data on them.
Otherwise, you need to update the app to get new content.
One wonderful tool to achieve this is Firebase.
https://firebase.google.com/docs/database/
This is a very broad ended question and as such difficult to provide specific answer to. What do you mean by 'updating a database outside of republishing your app' ?
Do you mean update the database schema - YES, it can be done.
Put data into database - Yes, the app owning the database can do it anytime based on it's business logic.Which means the source code to insert the data should already be embedded into your published app. Only thing that should be decided on the fly, is when to execute this code.
Normally for a networked app, it's a norm to refresh the data when the app is launched. This means you can put a network call in your app's main screen launch and download whatever you wanted to download and put it into database. Your maintenance crew can put the data on a server and let the app download it.
Android has a plethora of network libraries and the choice depends on what kind of content you are downloading. Will suggest to try out Volley (Official from Google) and Retrofit (If you want something slicker)

What are the limitations of syncing data to Google Account?

Is there any downsides to using Google Account? Is there any limit?
Why ask this? It's because I played some android games for research and found out many of them don't save the user data just warning the users removing the games will remove whole data as well.
Ironically, all of them provided world rankings using Google Accounts.
So, I became curious and wanted to get some opinions of experienced people if there is no problem for beginners like me to use Google Account for backing up data.
The data is going to be created with SQLite so I cannot let users save in their own SDCards. If Google Account is not good for saving data, I need to get an FTP server instead. (I'm not sure if I can deal with it well, though.)
But I really wanted to use Google Account, so was just about to start to study it.
Can I just use Google Account for user data? or better to get my own FTP server?
There is something that Google offers which is known as the Android Backup Service. It's precise use case is when you want to save user's data online. There are several advantages to this:-
Easy API to call Backup Service
No need to maintain a separate FTP server, hence reduced cost saving both domain and hosting charges.
Unlimited Backup space for your user's individual app installation.
In case the user deletes the app, your app's data can be retrieved from the Android Backup service.
The developer page gives a fair amount of idea to anyone wanting to implement that kind of data backup support cost-effectively.

How to set up a server for android app?

I am trying to create an android application in which an user will pretty save some data in database-like user data, photos and also be able to retrieve.
But I am clueless how to set up a server, connect to some database etc.
Can somebody help me point to right resources for end-to-end installation of server, database, and its interaction with the android application
Just set up a basic server that works over HTTP, and use HTTP libraries for android to make requests and handle results in the device. There are plenty of technologies with which you could make the server, just google building REST API with PHP/.net/java (whichever language you are comfortable with).
If you are mobile app developer and want to create server-client app then better use any back-end service rather than implementing new by own. Some most advanced and simple to use services are Parse and Firebase , BaasBox also there are many more.
And the plus point is this services free of cost until you have very large users.

Syncing SQLite table over devices

Is it possible that I store my SQLite table over a dropbox account and have all my users sync their tables with the stored table? Also be able to make changes to that table?
Your approach could work in theory, but there are so many issues involved, that you're better off not doing it. If you wish to store and make data available across all devices belonging to a user, I strongly recommend looking into Datastore API by Dropbox. The API will take care of storing data locally as well as synchronize it over connected Dropbox accounts.
If you want a bit modular approach, you can use Windows Azure Mobile Services. These give you REST APIs to store your data in cloud. However, synchronization has to be handled by the developer - you. I have written a small library to do that here: http://bit.ly/ProjectMirror It's for Windows Phone, but Android version is already in a sister repo there. You could extend it. Let us know how that goes.
In addition to these services, Parse SDK is a good option. It requires you to pay after a while, though. In addition to what you want to do, it also provides other things like user management and so on. But, be aware that some of those operations may require you a live Internet connection.
So, in essence, if you want seamless data storage and sync, use Datastore. Be aware that you'll have no control over the server side. Also, your data will be restricted to the Dropbox ecosystem forever. If you plan on further expanding your app to other platforms, go with Azure and handle the sync. If you want lots of features, go with the Parse.
I would suggest looking into Google Play Game Services using the Cloud Save feature. Even if you are not building a game this feature lets you sync sqlite data in the cloud and Google will handle most of the work for you.
OR you could use a cloud based database which supports both push and pull. That means:
Scenario 1:
Your users change something on their phones. Changes are uploaded to the database. The database then pushes these changes to all other users.
Scenario 2:
Your users change something and upload this to the database. But instead of the cloud based server pushing the changes to all users, the users phones can ask the database for new data at intervals.
All this is very easy to set up. It took me about five, ten minutes. Just follow this easy tutorial:
https://parse.com/docs/android_guide
and for push:
https://parse.com/tutorials/android-push-notifications
We now use this for our company app, storing statistics for example.
Bear in mind that syncing can become complex. Try to keep it very simple, especially if you are new at programming.

Android application design using Amazon EC2 and SimpleDB

I'm currently developing my first Android application and still in the designing stage trying to come up with a solid model.
My application will use the GCal data from a users Google calendar and sync it up with one or more other users to determine common meeting times between all without the tedious back and forth of scheduling over email.
I vision this working by storing each user and their calendar data in a database that will be refreshed daily. When a query to determine the optimal meeting times between a group is issued, I want to select the calendar data of each user from the database, perform the computation to find optimal times, and display the results back to the user who made the query.
The AWS SDK for Android supports Amazon SimpleDB and S3, in which case I would use SimpleDB for my database. Where I am getting lost is using the Amazon EC2 web service in concert with the SimpleDB to perform the computation.
First off, any feedback on my approach and/or design is appreciated.
Second, how does using non-Android, but Java based APIs/SDKs effect applications, or is it even possible to do so?
The API typica for Java looks interesting and useful if it is possible to use with Android for instance.
Thanks!
So, I think its important to note a couple of things.
What you are describing is not an 'android application'. Its a web service application with an android client. The reason I'm being pedantic is that many of the design decisions you need to make are completely besides the fact that your primary client will run on android.
I'm concerned about the viability of storing the users calendar in a non-relation database. I don't know if you've already looked through this, but the problem you are trying to solve (calendaring) seems like it would benefit from the relational benefits of a relational database. For instance, i'm not sure how you would structure for storage the data of past, present and future events/meetings in a non-relational. Its probably possible, but i'm not sure if its optimal. Depending on the amount of data you may also need to consider the maximum record size.
While its true that AWS SDK for android supports writing to S3 or SimpleDB, I think there is a lot to consider. The reason you are confused about the interaction with EC2 is that normally, your EC2 web service will be interacting with S3 or SimpleDB. By using the AWS SDK you can, in theory, remove the requirement for a web service. My main issue with that is that you're now forced to do lots more on each client because there is no common access pattern. Your ios client or web client needs to have all the same logic that your android client has to make sure its accessing your s3 and simple db data the same. If that doesn't make sense i can elaborate.
Using non-android api's and sdks is a mixed bag. Sometimes it works fine if the classes compile to Davlik. If they don't it doesn't work.
One thing I might point out, since you'll already possibly be tied to a Google technology is Google App Engine. The nice part about it is that there is a free level of service which lets you get your app up and running without cost. Based on the technologies you are suggesting, it might be something for you to look into. Other than that, my other strong suggestion is that you focus on building out the web service first and independently of the android client. Take the time to model what the client server interaction would be and move as much of the 'logic' to the server as is possible. Thats what I felt like was missing from your initial description. Where the crunching would be.
my solution is that you use O-O principles. store your db on amazon dynamoDB and then sync user data with the mobile app. then you do processing of the data/computation on the device before displaying the results

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