How can I have a row separating line in TextView - android

I want to have a line between each row in TextView.
Can original TextView do this?
If not, how can I do it?
ANSWER:
Thanks to #Slartibartfast reference and advice. I made a customized TextView. And I get something like this.
This is what I want!
The code:
public class LinedTextView extends TextView {
private Rect mRect;
private Paint mPaint;
public LinedTextView(Context context) {
super(context);
initialize();
}
public LinedTextView(Context context, AttributeSet attrs) {
super(context, attrs);
initialize();
}
public LinedTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initialize();
}
private void initialize() {
mRect = new Rect();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(0x800000ff);
}
#Override
protected void onDraw(Canvas canvas) {
int cnt = getLineCount();
Rect r = mRect;
Paint paint = mPaint;
for (int i = 0; i < cnt; i++) {
int baseLine = getLineBounds(i, r);
canvas.drawLine(r.left, baseLine + 1, r.right, baseLine + 1, paint);
}
super.onDraw(canvas);
}
}

Use the following line of code below your TextView
<View android:layout_width="fill_parent"
android:layout_height="1px"
android:background="#android:color/background_dark" />
You can configure it according to your need.
You can also use ListView with divider.

Related

onDraw on View extends ImageButton not work

I'm trying to draw a custom text on an ImageButton. I have overwritten the method onDraw(Canvas) but it didn't work. This is the code:
public class CustomImageButton extends ImageButton {
private static final String TAG = "CustomImageButton";
private String text = "";
private float textSize;
private int textColor;
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
public CustomImageButton(Context context) {
super(context);
initialize(null);
}
public CustomImageButton(Context context, AttributeSet attrs) {
super(context, attrs);
initialize(attrs);
}
public CustomImageButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initialize(attrs);
}
private void initialize(AttributeSet attrs) {
if (attrs != null) {
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.CustomImageButton);
text = a.getString(R.styleable.CustomImageButton_text);
textSize = a.getDimension(R.styleable.CustomImageButton_textSize, 20);
textColor = a.getColor(R.styleable.CustomImageButton_textColor, getResources().getColor(R.color.white));
//setBackgroundColor(getResources().getColor(R.color.transparent));
a.recycle();
invalidate();
}
}
#Override
protected void onDraw(Canvas canvas) {
Typeface font = Typefaces.get(getContext(), "fonts/my-font.ttf");
paint.setColor(Color.WHITE);
paint.setTypeface(font);
paint.setTextSize(100);
paint.setTextAlign(Paint.Align.CENTER);
int xPos = canvas.getWidth() / 2;
int yPos = (int) ((canvas.getHeight() / 2) - ((paint.descent() + paint.ascent()) / 2));
canvas.drawText(text, xPos, yPos, paint);
}
}
And XML Layout:
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#OOOOOO"
xmlns:app="http://schemas.android.com/apk/res-auto">
<com.my.app.CustomImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="16dp"
app:text="Hello!"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"/>
. . .
</RelativeLayout>
I used setWillNotDraw(false) but it seems that does not work. I have verified that my custom view has a few correct dimensions.

CustomTextView canvas not drawing

Drawable not drawing in custom TextView. Can anyone please help me in sorting the problem out. What i was trying to build is a texview that shows progress. The below mention code is just a sample.
public class ProgressableTextview extends TextView {
Paint mPaint;
int mProgress = 70;
int maxProgress = 100;
int mRadiud = 10;
public ProgressableTextview(Context context) {
super(context);
init();
}
public ProgressableTextview(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public ProgressableTextview(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public void init(){
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.FILL);
}
#Override
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.GRAY);
canvas.drawRect(0, 0, (mProgress/maxProgress)*getWidth(), getMeasuredHeight(), mPaint);
canvas.save();
canvas.translate(getLeft(), 0);
super.onDraw(canvas);
canvas.restore();
}
}
Ok i figured out what was the problem, it was the mistake in drawRect function. drawRect function need to changed as :
canvas.drawRect(0, 0, ((float) mProgress/maxProgress) * getWidth(), getMeasureHeight(), mPaint);
since mProgress was a integer dividing it by integer returns zero and that was the problem.

Draw circle on canvas simulating animation android

I need to draw an empty circle with a margin of 10 px. The problem that i've encountered is that i need to simulate the draw of the circle in 2 seconds and after that to start drawing on the top of it another one with another color. I'm using a custom view and i've tried to implement my logic into onDraw method and invalidate the view every 50 milisecond. The problem is that i can't manage to draw the circle...i draw only crapy figures. Does somebody know how can i draw a circle without using the canvas.drawCircle method because that method is drawing the circle directly without animation.
My current code
public class CustomAnimationView extends View{
private Canvas canvas;
private int count = 0;
private Paint paint;
private int mLeft;
private int mRight;
private int mBottom;
private int mTop;
public CustomAnimationView(Context context) {
super(context);
}
public CustomAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomAnimationView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setAttributes(attrs);
}
private void setAttributes(AttributeSet attrs) {
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
if(paint == null){
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(10);
paint.setColor(Color.BLACK);
}
if(count<150){
drawFirstQuarter(count);
}
count++;
}
public void drawFirstQuarter(int count){
RectF oval = new RectF(mLeft, mTop, mRight, mBottom);
canvas.drawArc(oval, 90, 30, true, paint);
}
public void setRect(int top, int bottom, int left, int right){
mBottom = bottom;
mTop = top;
mLeft = left;
mRight = right;
}
}
Right now I'm just tring to draw a bit of a circle.
Thanks. I've solved it.
Here is a code sample
public class CustomAnimationView extends View{
private Canvas canvas;
private int mCount = 0;
private Paint paint1;
private Paint paint2;
private RectF oval1;
private Context context;
private int mColorCount = 0;
public CustomAnimationView(Context context) {
super(context);
this.context = context;
}
public CustomAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
}
public CustomAnimationView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.context = context;
setAttributes(attrs);
}
private void setAttributes(AttributeSet attrs) {
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
if(paint1 == null){
paint1 = new Paint();
paint1.setAntiAlias(true);
paint1.setStyle(Style.STROKE);
paint1.setStrokeWidth(10);
}
if(paint2 == null){
paint2 = new Paint();
paint2.setAntiAlias(true);
paint2.setStyle(Style.STROKE);
paint2.setStrokeWidth(10);
}
if(mCount % 360 == 0 ){
mColorCount++;
}
if(mColorCount % 2 == 0){
paint1.setColor(context.getResources().getColor(R.color.white));
paint2.setColor(context.getResources().getColor(R.color.black));
}else{
paint2.setColor(context.getResources().getColor(R.color.white));
paint1.setColor(context.getResources().getColor(R.color.black));
}
if(oval1 == null)
oval1 = new RectF(5,5,canvas.getWidth()-5, canvas.getHeight()-5);
drawFirstQuarter(mCount, oval1);
}
public void drawFirstQuarter(int count, RectF oval){
canvas.drawArc(oval, 90, 360, false, paint2);
canvas.drawArc(oval, 90, count, false, paint1);
if(mCount == 330)
mCount = 0;
else
mCount += 30;
}
}

How do you overline numbers in android xml?

I am developing a maths app in which i have to use numbers with bar on top. check this link http://en.wikipedia.org/wiki/Overline
Also how to use Exponentiation like in the following link http://en.wikipedia.org/wiki/Exponentiation in xml file.
This is not the perfect solution but it will give you the idea for text overline.
public class OverLineTextView extends TextView {
private Paint paint;
public OverLineTextView(Context context) {
super(context);
init();
}
public OverLineTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public OverLineTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.GREEN);
paint.setStyle(Style.STROKE);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float width = getPaint().measureText(getText().toString());
canvas.drawLine(getTotalPaddingLeft(), getTotalPaddingTop() + 1,
getTotalPaddingLeft() + width, getTotalPaddingTop() + 1, paint);
}
}

Android, change underline Color from an EditText dynamically

is it possible to change the color of the underline from a EditText dynamically?
Like the effect, when i focus it, then it turns into blue.
Hope you understand what i want to do.
Create your own customized EditText control.
Here's an example that I made just for you:
When selected, you just have to change mPaint.setColor(Color.GREEN); to another color
public class CustomEditText extends EditText {
private Rect mRect;
private Paint mPaint;
int widthMsSize;
int heightMsSize;
// we need this constructor for LayoutInflater
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5);
mPaint.setColor(Color.GREEN);
System.out.println("constructor");
}
protected void onMeasure(final int widthMeasureSpec,
final int heightMeasureSpec) {
// Extract the Ms (MesaureSpec) parameters
widthMsSize = MeasureSpec.getSize(widthMeasureSpec);
heightMsSize = MeasureSpec.getSize(heightMeasureSpec);
System.out.println("on measure");
// Satisfy contract by calling setMeasuredDimension
setMeasuredDimension(widthMsSize,
heightMsSize);
}
protected void onDraw(Canvas canvas) {
canvas.drawLine(5, heightMsSize - 10, widthMsSize - 5, heightMsSize - 10, mPaint); //draw underline
canvas.drawLine(8, heightMsSize - 10, 8, heightMsSize - 20, mPaint); //draw left corner
canvas.drawLine(widthMsSize - 8, heightMsSize - 10, widthMsSize - 8, heightMsSize - 20, mPaint); //draw right corner
super.onDraw(canvas);
}
}
main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<com.example.testanimationfadeinfadeout.CustomEditText
android:id="#+id/textedit"
android:layout_width="228dp"
android:layout_height="41dp"
android:ems="10"
android:hint="color is changed" />
</LinearLayout>
public static void setEditTextUnderlineColor(final EditText editText, final int focusedColor, final int unfocusedColor) {
editText.setOnFocusChangeListener(new View.OnFocusChangeListener() {
#Override
public void onFocusChange(View v, boolean hasFocus) {
if (hasFocus) {
editText.getBackground().setColorFilter(focusedColor, PorterDuff.Mode.SRC_ATOP);
return;
}
editText.getBackground().setColorFilter(unfocusedColor, PorterDuff.Mode.SRC_ATOP);
}
});
editText.getBackground().setColorFilter(unfocusedColor, PorterDuff.Mode.SRC_ATOP);
To customize edit Text I did the following way. It worked for me pretty simple way.
public class CardNumberText extends EditText {
boolean isFocus;
Paint mPaint;
Rect mRect;
int widthSize, heightSize;
public CardNumberText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initStyle();
}
private void initStyle() {
mRect = new Rect();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.parseColor("#B3B3B3"));
}
public CardNumberText(Context context, AttributeSet attrs) {
super(context, attrs);
initStyle();
}
public CardNumberText(Context context) {
super(context);
initStyle();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Rect rect = mRect;
Paint paint = mPaint;
if (isFocus) {
mPaint.setStrokeWidth(3.0f);
mPaint.setColor(Color.parseColor("#80CBC4"));
} else {
mPaint.setStrokeWidth(1.5f);
mPaint.setColor(Color.parseColor("#B3B3B3"));
}
for (int i = 0; i < getLineCount(); i++) {
int baseline = getLineBounds(i, rect);
canvas.drawLine(rect.left, baseline + 20, rect.right, baseline,
paint);
}
}
#Override
protected void onFocusChanged(boolean focused, int direction,
Rect previouslyFocusedRect) {
super.onFocusChanged(focused, direction, previouslyFocusedRect);
if (focused) {
isFocus = true;
} else {
isFocus = false;
}
}
}

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