Android Menu Options checkboxes unchecked on orientation change fix - android

In my app, when options are checked in the overflow menu, then the orientation is changed, they become unchecked. Any way to fix this?
I know onSavedInstance should be able to help me here, but I don't know how to implement it in my case.
Here's an Example of how my overflow checkboxes are handled in the main activity
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onMenuItemSelected(int featureId, MenuItem item) {
switch (item.getItemId()) {
case R.id.subtract_option:
if (item.isChecked()){
item.setChecked(false);
subtractMode = false;
} else{
item.setChecked(true);
subtractMode = true;
}
return true;
default:
return super.onMenuItemSelected(featureId, item);
So how would I implement the onSavedInstanceState in this case?

It has to do with how Android handles orientation changes. It actually kills your activity and restarts it. There's two ways to fix it.
1)Implement onSaveInstanceState, write all your state to an object (including the values of checkboxes) and implement onRestoreInstanceState to reverse the process.
2)Add android:configChanges="orientation". This will stop the overriding behavior. It will also break the automatic reloading of layouts if you have separate landscape andd portrait layouts.
I recommend route 2 if your don't have separate layouts for the orientations. If you do and your app is simple, I suggest route 1. If you need that and your app is complex you're screwed and in for a world of pain.

override onSaveInstanceState method.
#Override
public void onSaveInstanceState( Bundle outState )
{
super.onSaveInstanceState( outState );
outState.putInt( "position", this.position );
}
and on onCreateView
if ( savedInstanceState != null )
{
int temp;
temp = savedInstanceState.getInt( "position", -1 );
Log.i( LOG_TAG, "temp....." + temp );
// do whatever you want
}
Make appropriate changes as per your need.

Visit How to save state during orientation change in Android if the state is made of my classes?
he says to use onRetainNonConfigurationInstance() method to save your data on orientation changes.

Related

Android - Put interface in Bundle

I'm working with ActionBarSherlock, I need to change some icons on the action bar when the user does some stuff. In order to that I have to save the action bar for later usage :
private Menu actionBarMenu;
...
#Override
public boolean onCreateOptionsMenu(Menu menu)
{
MenuInflater inflater = getSupportMenuInflater();
inflater.inflate(R.menu.map_activity_menu, menu);
actionBarMenu = menu;
return super.onCreateOptionsMenu(menu);
}
#Override
public boolean onOptionsItemSelected(MenuItem item)
{
actionBarMenu.findItem(R.id.follow_my_position).setIcon(R.drawable.toolbar_myposition_active);
}
Okay ! Here's where the problems begin. When I rotate the screen, I get a NullPointerException on actionBarMenu.
I know... I didn't save it before the screen was rotated, so normally I would go to onSaveInstanceState and save my Menu there, except the actionBarMenu is an interface... More specifically, the interface com.actionbarsherlock.view.Menu and I can't modify it so that it implements Parcelable or Serializable.
So how can I save an interface in the bundle ?
You should not keep reference to your action bar during configuration changes. After screen rotate, Android will recreate your activity and all UI references should be released, otherwise you will introduce reference leak.
Why dont you get your actionBarMenu reference again inside boolean onCreateOptionsMenu, after activity rotates?
You can't. However, you can still retain your member variable on an orientation change by adding the following code to your activity
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Object last = getLastNonConfigurationInstance();
if (last != null && last instanceof Menu) {
actionBarMenu = (Menu) last;
}
}
// for FragmentActivity it is onRetainCustomNonConfigurationInstance
public Object onRetainNonConfigurationInstance() {
return actionBarMenu;
};
You don't. You don't save the interface.
You save some String, or boolean, or integer, representing the action the user did.
Then you check this value and change the menu again.
Does this work before the rotate? Because a rotation just recreates the entire activity - i.e. it goes through the whole creation process again. So, I'm not sure that the recreation is your problem, because onCreateOptionsMenu(Menu menu); should be called again, anyway.
Are you sure that your actionBarMenu.findItem(R.id.follow_my_position) is returning correctly? Instead of handling it how your currently are - why not just...not store the menu and check the clicked menu item instead?
For example:
#Override
public boolean onOptionsItemSelected(MenuItem item)
{
switch(item.getItemId()){
case R.id.follow_my_position:
item.setIcon(R.drawable.toolbar_myposition_active);
}
}
or if that's not what you're looking for, check that your findItem() call finds the item:
MenuItem item = actionBarMenu.findItem(R.id.follow_my_position);
if(item != null){
item.setIcon(R.drawable.toolbar_myposition_active);
}

Passing variable into onOptionsItemSelected

I'm pretty new to Android, so sorry if my problem seems basic. I spent all last night looking it up and couldn't find a solution (which makes me think I may have a fundamental flaw in what I'm trying to achieve).
Basically, I'm trying to call a method from inside onOptionsItemSelected. In the Android Developer documentation (http://developer.android.com/guide/topics/ui/menus.html) they give this example:
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.new_game:
newGame();
return true;
case R.id.help:
showHelp();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
However, in my application, I have methods called by onOptionsItemSelected that require an input. In the context of the example I'm using from the Android Developer website this would equate to me wanting to pass the integer "myint" to the newGame method:
#Override
public boolean onOptionsItemSelected(MenuItem item, int myint) {
// Handle item selection
switch (item.getItemId()) {
case R.id.new_game:
newGame(myint);
return true;
case R.id.help:
showHelp();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
When I do this, Eclipse comes up with an error for the row "public boolean onOptionsItemSelected(MenuItem item) {" saying that I need to remove the "#Override" command.
I've not been able to find any examples on the internet where people are passing variables through onOptionsItemSelected (or methods like onConfigurationChanged) in this way, which is why I think I may have a fundamental misunderstanding in how this works. Unfortunately, I'm not really sure where to start with tackling this correctly. At the moment I'm using "public static" variables, so my methods (newGame in this example) can access them, but I realise the use of these type of variables seem to be generally frowned upon.
If anyone could help me with this or even point me in the direction of what I would need to search/read I would be very grateful.
Thanks
Stephen
You could have a private non-static variable in your class, and when you select the menu item, you can just read:
case R.id.new_game:
newGame(this.myint);
return true;
And have at the top of your class:
class MyActivity extends Activity {
private int myint;
You'll just have to make sure you have a value assigned to it before the user is clicking on the menu item!

Android: return to main activity problems

In my main activity I have a menu and when a menu option is selected an Intent is created and a new activity is started. When that activity completes the process should return back to the main activity and all its previous states according to the ActivityLifeCycle.
I notice that when it returns back to the main activity, nothing is accessable and the screen dims. I can only get back to what I expect when I press the menu softkey.
Has anyone experienced this issue before? Feedback would be appreciated!
Code sample below:
#Override
protected void onResume(){
super.onResume();
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.main_menu, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.menu_settings:
return true;
case R.id.menu_decks:
Intent launchDecks = new Intent(this, stackDecks.class);
startActivity(launchDecks);
return true;
case R.id.menu_exit:
this.onDestroy();
this.finish();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
The code in the first post is actually correct(I have something very similar). There is a great chance the error is in the menu.xml res file, even though it inflates without any problems. Check it is fully consistent in both places, and has the same items. I finally solved it after hours of experimenting.
You seemed to be confused with the use of super.
super.m() is used to call a superclass method.
If you inherit the method with no override then
super.m() = this.m()
See your super.onDestroy
It s absoluetly useless to override a method m() just to call super.m()
See your onResume
Sometimes it is usefull to call a super clas method, it allows you to benefit from this code in a subclass. For instance here onCreateMenuOptions is overriden and your subclass can benefit from some imitialisation code for a menu.
Regards,
Stéphane

How to handle onContextItemSelected in a multi fragment activity?

I'm currently trying to adapt my application to use the "Compatibility Libraries for Android v4" to provide the benefits of the usage of fragments even to Android 1.6 users.
The implementation of a context menu seems to be tricky:
The main activity of the application
is extending the FragmentActivity
class.
The fragments are all based on one
class which extends the Fragment class.
The fragment class is calling
registerForContextMenu() in its onCreateView() method and overrides the methods
onCreateContextMenu() and onContextItemSelected().
For onCreateContextMenu() this works pretty well. The context menu is inflated from a resource file and slightly modified based on the selected item (which is based on a listView... even if the fragment is not an ListFragment).
The problem occurs when a context menu entry is selected.
onContextItemSelected() is called for all currently existing fragments starting with the first added one.
In my case the fragments are used to show the content of a folder structure. When the context menu of a subfolder fragment is opened and a menu item is selected, onContextItemSelected() is first called on the upper levels (depending on how many fragments are allowed/visible in this moment).
Right now, I use a workaround by a field on activity level which holds the tag of last fragment calling its onCreateContextMenu(). This way I can call "return super.onContextItemSelected(item)" in the begin of onContextItemSelected() when the stored tag is not the same as getTag().
But this approach looks a bit dirty to me.
Why is onContextItemSelected() called on all fragments? and not just one the one that was calling onCreateContextMenu()?
What is the most elegant way to handle this?
I'll post an answer even though you found a workaround because I just dealt with a similar issue. When you inflate the context menu for a specific fragment, assign each menu item a groupId that is unique to the fragment. Then test for the groupId in 'onContextItemSelected.' For Example:
public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) {
menu.add(UNIQUE_FRAGMENT_GROUP_ID, MENU_OPTION_1, 0, R.string.src1);
menu.add(UNIQUE_FRAGMENT_GROUP_ID, MENU_OPTION_2, 0, R.string.src2);
}
public boolean onContextItemSelected(MenuItem item) {
//only this fragment's context menus have group ID of -1
if (item.getGroupId() == UNIQUE_FRAGMENT_GROUP_ID) {
switch(item.getItemId()) {
case MENU_OPTION_1: doSomething(); break;
case MENU_OPTION_2: doSomethingElse(); break;
}
}
This way all of your fragments will still receive calls to 'onContextItemSelected,' but only the correct one will respond, thus avoiding the need to write activity-level code. I assume a modified version of this technique could work even though you aren't using 'menu.add(...)'
Another one solution:
#Override
public boolean onContextItemSelected(MenuItem item) {
if (getUserVisibleHint()) {
// context menu logic
return true;
}
return false;
}
Based upon this patch from Jake Wharton.
I liked the simple solution by Sergei G (based on Jake Wharton fix), but inverted because it is easier to add to several fragments:
public boolean onContextItemSelected(android.view.MenuItem item)
{
if( getUserVisibleHint() == false )
{
return false;
}
// The rest of your onConextItemSelect code
AdapterView.AdapterContextMenuInfo info = (AdapterView.AdapterContextMenuInfo) item.getMenuInfo();
}
After that, the code same as it was before.
I found out a very easy solution. As onCreateContextMenu() is called every time the ContextMenu is created I set a boolean variable to true.
public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) {
super.onCreateContextMenu(menu, v, menuInfo);
MenuInflater inflater = getActivity().getMenuInflater();
inflater.inflate(R.menu.film_menu, menu);
bMenu=true;
}
The only other thing I have to do is ask for that variable OnContextItemSelected()
public boolean onContextItemSelected(MenuItem item) {
if (bMenu) {
bMenu=false;
if (item.getItemId() == R.id.filmProperties) {
///Your code
return true;
} else {
return super.onContextItemSelected(item);
}
} else {
return super.onContextItemSelected(item);
}
}
That's it.
I found an alternative. It does not change anything on my problem above, but it makes it pointless.
I have remove the context menu completely from my application. Instead I capture the longclick on a list item and change the visible buttons of the action bar in this moment.
From the user point of view this is much more tablet like as a context menu.
In backward compatible applications the actionbar does not exist. So I've decided to build my own (kind of toolbar on top) for the devices pre Honeycomb.
If you would like to stay with the context menu, I did not find a better solution as the workaround I've mentioned above.
In my first fragment, i have set all my menu id > 5000 so, as first line of code of onContextItemSelected of first fragment i have
if (item.getItemId() < 5000) return false;
and the second fragment will be invoked.
If you are using adapters with listviews in your fragment this might help.
public boolean onContextItemSelected(final MenuItem item) {
final AdapterView.AdapterContextMenuInfo info = (AdapterView.AdapterContextMenuInfo) item.getMenuInfo();
//Check if the context menu call came from the list in this fragment (needed for support for multiple fragments in one screen)
if (info.targetView.getParent() != getView().findViewById(android.R.id.list))
return super.onContextItemSelected(item);
//Handle context menu item call
switch (item.getItemId()) {
...
}
}
Just change
#Override
public boolean onContextItemSelected(MenuItem item) {
return true;
}
to
#Override
public boolean onContextItemSelected(MenuItem item) {
return super.onContextItemSelected(item);
}
and will work great!!!
IMHO we may just check if target view is child of fragment listview. It is very simple and work for me well. I just added to all my fragments:if (getListView.getPositionForView(info.targetView) == -1)
return false when migrate from older API
This is example from one of my parent fragments. This is Scala, but I hope you got an idea.
#Loggable
override def onContextItemSelected(menuItem: MenuItem): Boolean = {
for {
filterBlock <- TabContent.filterBlock
optionBlock <- TabContent.optionBlock
environmentBlock <- TabContent.environmentBlock
componentBlock <- TabContent.componentBlock
} yield menuItem.getMenuInfo match {
case info: AdapterContextMenuInfo =>
if (getListView.getPositionForView(info.targetView) == -1)
return false
TabContent.adapter.getItem(info.position) match {
case item: FilterBlock.Item =>
filterBlock.onContextItemSelected(menuItem, item)
case item: OptionBlock.Item =>
optionBlock.onContextItemSelected(menuItem, item)
case item: EnvironmentBlock.Item =>
environmentBlock.onContextItemSelected(menuItem, item)
case item: ComponentBlock.Item =>
componentBlock.onContextItemSelected(menuItem, item)
case item =>
log.debug("skip unknown context menu item " + info.targetView)
false
}
case info =>
log.fatal("unsupported menu info " + info)
false
}
} getOrElse false
P.S. If you trace calls of onContextItemSelected(...) you may notify that super.onContextItemSelected(item) return always false. Valid onContextItemSelected invoked AFTER, not WITHIN. So super.onContextItemSelected(item) is useless and I replaced it with false.
I found an easier solution than the exposed:
public boolean onContextItemSelected(MenuItem item) {
ListView yourList = (ListView) (ListView) getView().findViewById(R.id.yourList);
if (!yourList.hasFocus())
return false;
switch(item.getItemId()) {
...
}
}
In the method changed return true; to return super.onContextItemSelected(item); in my onContextItemSelected() override and everything started working.

Optionsmenu in an TabActivity for a specific Tab

My problem is, that I have got a TabActivity, which has 4 Tabs right now. The first Tab is a special Details-Tab, where the user could modify some data.
The problem is, that if I add a OptionsMenu for the Activity, that the OptionsMenu is appearing on every Tab.
I tried to check the current mTabHost.getCurrentTabTag() in the onCreateOptionsMenu but that changed nothing.
So, how to do that?
(The following code, which still shows the OptionsMenu on every Tab)
public boolean onCreateOptionsMenu(Menu menu) {
if(mTabHost.getCurrentTabTag()==getString(R.string.tab_details)) {
boolean result = super.onCreateOptionsMenu(menu);
menu.add(0, EDIT_ID, 0, R.string.menu_edit).setIcon(R.drawable.edit);
return result;
}
return true;
}
public boolean onMenuItemSelected(int featureId, MenuItem item) {
switch (item.getItemId()) {
case EDIT_ID: {
Toast.makeText(this, "o.O", Toast.LENGTH_LONG).show();
}
}
return super.onMenuItemSelected(featureId, item);
}
I see that you are comparing strings (tags in fact) with ==, usually, this is nicer to do that with .equals() method. Maybe it will solve your issue.
To dynamically update an option menu (from the documentation) :
If you want to change the Options
Menu each time it opens, you must
override the onPrepareOptionsMenu()

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