So the scenario is
com.example.fragment1.FragmentSample.class
com.example.fragment2.FragmentSample2.class
,,,
com.example.main.MainActivity.class
so when my app start it will create fragmentsample as default and I like to call fragmentsample2 when I press the enter button in fragmentsample... but my code has always error how can i do this?? btw my mainactivity extend on activity... is this wrong like it should be FragmentAcitivity or is it ok?
In my experience, ADT is unhappy (doesn't recognize the R file) when Fragments don't belong to the same package as their Activity, so in your case you would need to move FragmentSample.java & FragmentSample2.java into com.example.main
If that doesn't solve your problem, you need to provide more detail on the error/s you're seeing.
Related
I'm really sorry, but atm I can't test any code. But I have a question. How should we work with fragment manager? I got an error when I was trying to add fragmentA, then fragmentB, and then again A. I got an error : fragment is already added. And here is the question: should I call transaction.Add at launch and then replace it with others fragments or I shouldn't.
Thanks for attention and sorry for my English, it is not my native language
You can add it if you want but you on first launch you can actually just use .replace even if there isn't a fragment currently loading into the frame and it will still work.
I currently have the following situation:
1) The "main view" which contains the EditText I'm trying to update. (Let's call it mainView)
2) A fragment that is opened whenever I click in a button that is contained in the "main view", the
fragment receives mainView as parameter.
3) An OnClickListener which is set to a button that is contained by the fragment. This listener receives the fragment as parameter.
Basically what I need to do is, each time I click on the button that triggers the listener, I need to update the editText, however it doesn't seem to be working. I believe it has something to do with "notifying" the view, but I haven't been able to get it working no matter what I try. After I update the text I close the fragment and
Basically the code is the following:
public void onClick(View v){
String newMessageContent = "hello world";
fragment1.mainView.editText1.setText(newMessageContent);
FragmentManager manager = this.fragment1.getActivity().getFragmentManager();
manager.beginTransaction().replace(R.id.container,this.fragment1.mainView.getPlaceHolderFragment()).commit();
}
Please note that I have simplified the problem a little bit and changed the name of the fragment/views in order for you guys to understand better. The text "hello world" is actually dynamic, and depends no another parameter that is received by the OnClickListener.
After I click the fragment does get replaced, so I know the onClickListener is working correctly, however I believe there's something wrong with the way the data change is being notified.
I've already looked at many SO questions, however none of them have helped me to achieve what I need.
Any help is appreciated, thanks.
I suggest implementing an interface, say, IUpdateFromFragment with method, say, onUpdate(String message), then let activity implement that interface and inside the fragment just call something like ((IUpdateFromFragment)this.getActivity()).onUpdate(newMessageContent);
I realized the problem was that each time I replaced the fargment via the fragmentManager, the method setActivityView was being called again, which replaced the EditText content.
In order to avoid this, I manually removed the fragment (instead of replacing it), doing the following:
FragmentManager manager = this.selectTemplateFragment.getActivity().getFragmentManager();
manager.beginTransaction().remove(this.selectTemplateFragment).commit();
Update the fragment via transaction, then within the fragment1 class OnViewCreated, you can do mainView.editText1.setText("whatever");
The way you're doing this now, I'm surprised isn't throwing an exception since the view isn't inflated yet.
I'm making a binding from Unity3D to a Java SDK. That Java SDK adds a View (RelativeLayout) to the current Activity (UnityPlayer.currentActivity) with an android.widget.Button in it.
The view is perfectly displayed but when the user touches/tap the button, the OnClickListener.onClick method of the button isn't called.
The view with the button is added using this code :
UnityPlayer.currentActivity.addContentView(view, params);
I think that Unity probably catches all user touch events. Is it possible to forward them so that the Button can fire the onClick ? Is there another way ?
Thanks in advance for your help.
Edit :
I tried to add in my Manifest for com.unity3d.player.UnityPlayerNativeActivity :
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
But no result so far :(
I did find a workaround while trying to solve this in one of my projects.
Solution:
ProxyActivity is the first activity that comes up. This opens Activity or NativeActivity, depending on the android version.
Make sure that the Activiy (not the NativeActivity) is shown. Code snippet to change in ProxyActivity:
Class activity = Class.forName(classNames[0]);
^^ Always force it to open the class which extends Activity and not the Native one.
Your assumption is correct, Unity is catching the input.
If you want to capture the input instead of Unity - you have to put your view into a separate window (Dialog), or create your own Activity. Both options are creating their own input loops hence overriding Unity loop.
I have a problem that I can't seem to find the solution to.
I have an app that loads the main.xml file on startup, of course. In it are several buttons, and I want the buttons to take me to a different XML file. I just used setContentView(R.layout.newlayout.xml) method for that, and it works great.
The problem comes in after that. If I reference any of the buttons or other objects in the new layout, the app won't even finish loading before it errors out and closes on the emulator. However, if I take all references to objects out, the app runs fine.
I can navigate TO the new layouts, but their buttons can't do anything. Do I need to create a separate Java file for each layout? Or am I doing it all wrong? I'm trying to be as specific as I can. I suppose you could say I need to have different "pages" in my app as a website would.
I think what you are trying to do is best solved using multiple java files, each one defining it's own android Activity.
While it is possible to have multiple layouts/views in a single activity, this will generally make the code more complex and harder to read/debug in the future. By having each 'screen' in its own file, it will be a bit easier to manage all the different views you need to juggle.
The buttons and views only can refer to those mentioned in the current SetContentView() file..
u can test this by creating a button and initialising to an R.id... without setting the content view.. U will get a force close..
so if u change the XML file u shud initialise stuff again....
Ok, for anyone out there with the same problem and haven't figured out how to do it, as I said in my comment on ylebre, my Coworker and I have finally discovered how to do it. First off, we added
implements OnClickListener
to the class, after
extends Activity
then, we created a new java file, and at the beginning of the file it called
setContentView(R.layout.newlayout);
instead of main. Then, we made a button as follows:
Button button1 = (Button) findViewById(R.id.button01;
button1.setOnClickListener(this);
then later in the code:
public void onClick(View v) {
switch(v.getId()) {
case R.id.button01:
startActivity(new Intent(this, NEWJAVAFILE.class));
break;
}
}
And that's it! We just copied and pasted that code into NEWJAVAFILE, changed the names and such, and we were able to navigate freely back and forth. As ylebre said, all of the code for the new activity is in the NEWJAVAFILE.java. OH and don't forget to add the name of the java file to the manifest inside the tags:
<activity android:name=".NEWJAVAFILE">
</activity>
it all seems so simple now!
This question already has answers here:
Best way to add Activity to an Android project in Eclipse?
(8 answers)
Closed 9 years ago.
Easy one.
I've gone through a few guides and tutorials, and they're quite clear on how to start an activity (with intent).
However, how do I create a new activity in Eclipse? I can probably do this by hand, but then I have to modify the R file, which is auto-generated, and add a new xml layout.
Ok. Being a newbie myself I think the above two answers are thinking too much. He's asking very simply how to create a new activity in Eclipse.. I think this is what he wants:
A new Activity in Eclipse is actually a Class.
You would doubleclick 'src' on the left side in the Package Explorer, then highlight your 'com.' name, right click, select 'New' and then select 'Class'. Enter the Name as NewActivity and set the Superclass to android.app.Activity, then hit Finish.
When the NewActivity.java file opens up it should look like this:
package com.example.yourappname;
import android.app.Activity;
public class NewActivity extends Activity {
}
You can leave the Superclass blank and add extends Activity to the code itself if you prefer.
The final step is adding the Activity to your Manifest. So doubleclick AndroidManifest.xml to open it up and then click the 'Application' tab on the bottom. Next to the 'Application Nodes' box, click 'Add'. Highlight 'Activity' (the square box with a capital A) and click 'Ok'. Now look for the 'Attributes for Activity' box and enter a Name for the Activity and precede it by a period. In this example you'd enter '.NewActivity'.
And then you can add your onCreate() code so it looks like this:
public class NewActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_view);
//rest of the code
}
}
main_view would be your main view xml file, main_view.xml, that you would create in your layout directory.
To call the new Activity, your Intent in the code (in a different Activity) to start a new Activity looks something like this:
Intent startNewActivityOpen = new Intent(PresentActivity.this, NewActivity.class);
startActivityForResult(startNewActivityOpen, 0);
And that's it, you have the code to call the new activity and you created it. I hope this helps someone.
I know this is an old question, but I know there are still people with this same question(I did up until today)
If you add a new activity to your manifest file, there's a special link to click on to automatically create the new Activity, complete with the onCreate() method ready to be filled in.
Open the AndroidManifest.xml, and go to the 'Application' tab. Under 'Application Nodes', find and click the 'Add' button. You will likely create a new element at the top level, so select that option, highlight 'Activity', and press OK.
Once you've created the Activity, go to the 'Attributes for Activity' and fill in the name. Once you've filled in the name you want, click on the blue 'Name*' link next to the field. The new file wizard will show up, and all you have to do is press OK.
Voila! New Activity, registered in the manifest and as a ready-to-go Java class.
You create the activity by extending the activity class . Once you have creatd the activity class , You need to add the activity in the androidmanifest file specifying the properties for the activity...
A sample one would be something like this ...
<activity android:name=".JsonActivity" android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
The action here indicates that it is the one that starts first ..
I dont think you need to modify the R.java file ... Once you add these in the android manifest file and save it automatically gets updated. Also the things that u added like the layouts, menus, strings, id's etcc.... in the various xml files also get automatically updated...
Correct me if i am wrong ...
I tried searching for this question on Google and haven't seen this solution yet, so I thought I'd post it here.
In Eclipse, you can click on the "New" button on the toolbar. Under Android, select Android Activity, and run through the wizard. This is the best solution by far, since it lets you set up a layout and an Activity all in one, while also updating the Manifest for you.
How to add New Activity Eclipse step by Step:
Stpe1:Double click on the androidManifest
Step2:on the Menu bar click Aplication
Step3:Scroll down to application node and CLick add button
Step 4:click select Activity and Ok
step 5:clik on the the Texte(Name* Note:make sur u clik on the texte
not into the textbox )
step6:there a new Java Class dialog
## Heading ##write the classe name
## Heading ## check checkbox construct from the super classe and and ok..
There is also the tried and tested method of starting with one of the samples and going from there.
The Hello tutorial is as good a starting point is any, just select the create from existing sample option.
The latest update to the eclipse plugin even includes a tool to rename your package should you change your mind though I haven't used it yet so can't say if it works. (Right click on the package then select Android Tools, Rename Application Package).
It is important to say that if you type the desired name for the new Activity on Name box, a dot must be put before the new name. Otherwise, the window to complete the creation of Java code will not open when you click on names link.