How do i set extended user attributes on android files? - android

Is there a way for my android app to retrieve and set extended user attributes of files? Is there a way to use java.nio.file.Files on android? Is there any way to use setfattr and getfattr from my dalvik app? I know that android use the ext4 file system, so i guess it should be possible. Any suggestions?

The Android Java library and the bionic C library do not support it. So you have to use native code with Linux syscalls for that.
Here is some sample code to get you started, tested on Android 4.2 and Android 4.4.
XAttrNative.java
package com.appfour.example;
import java.io.IOException;
public class XAttrNative {
static {
System.loadLibrary("xattr");
}
public static native void setxattr(String path, String key, String value) throws IOException;
}
xattr.c
#include <string.h>
#include <jni.h>
#include <asm/unistd.h>
#include <errno.h>
void Java_com_appfour_example_XAttrNative_setxattr(JNIEnv* env, jclass clazz,
jstring path, jstring key, jstring value) {
char* pathChars = (*env)->GetStringUTFChars(env, path, NULL);
char* keyChars = (*env)->GetStringUTFChars(env, key, NULL);
char* valueChars = (*env)->GetStringUTFChars(env, value, NULL);
int res = syscall(__NR_setxattr, pathChars, keyChars, valueChars,
strlen(valueChars), 0);
if (res != 0) {
jclass exClass = (*env)->FindClass(env, "java/io/IOException");
(*env)->ThrowNew(env, exClass, strerror(errno));
}
(*env)->ReleaseStringUTFChars(env, path, pathChars);
(*env)->ReleaseStringUTFChars(env, key, keyChars);
(*env)->ReleaseStringUTFChars(env, value, valueChars);
}
This works fine on internal storage but not on (emulated) external storage which uses the sdcardfs filesystem or other kernel functions to disable features not supported by the FAT filesystem such as symlinks and extended attributes. Arguably they do this because external storage can be accessed by connecting the device to a PC and the users expects that copying files back and forth preserves all information.
So this works:
File dataFile = new File(getFilesDir(),"test");
dataFile.createNewFile();
XAttrNative.setxattr(dataFile.getPath(), "user.testkey", "testvalue");
while this throws IOException with the error message: "Operation not supported on transport endpoint":
File externalStorageFile = new File(getExternalFilesDir(null),"test");
externalStorageFile.createNewFile();
XAttrNative.setxattr(externalStorageFile.getPath(), "user.testkey", "testvalue");

Related

Load file using C++ std::ifstream.getline() in Android

I'm struggling with reading file stream inside Android environment using C++ library.
I believe I set all the permissions correctly (1st figure) and I'm getting the file path using Android internal library. Would you please give me a snippet to correctly read a file using std::ifstream.getline()?
For instance, I get "/document/1EF7-1509:Download/015_1440.jpg" for the image file existing in the 2nd figure under "Download" folder. This path is a raw value returned by "Intent.getData().getPath()" with "ACTION_GET_CONTENT".
extern "C" JNIEXPORT jstring JNICALL Java_com_example_testpplication_MainActivity_testGeneralEncryption(JNIEnv* env, jobject, jstring myString)
{
const char *nativeString = env->GetStringUTFChars(myString, nullptr);
std::string filePath = std::string(nativeString);
std::string buffer;
std::ifstream fStreamIn(filePath);
if(fStreamIn.is_open())
{
std::getline(fStreamIn, buffer);
}
else
{
bool exists = fStreamIn.good();
if(exists)
{
buffer = "Exists";
}
else
{
buffer = "Non-existing";
}
}
return env->NewStringUTF((buffer + ":" + filePath).c_str());
}
Thanks to #blackapps, I did a google with a different keyword and found below answer. Basically, my question is a duplicate.
Inspired by this answer:
https://stackoverflow.com/a/49221353/1770003
The idea is, Android doesn't directly return the absolute path as other OS reports like Windows. A different approach is needed.
The approach I took is,
Add this in my solution: https://android-arsenal.com/details/1/8142#!package
Edit the project: https://github.com/onimur/handle-path-oz/wiki/Java-Single-Uri
In my case, I moved the caller into onRequestHandPathOz which is add by implementing "HandlePathOzListener.SingleUri".
#Override
public void onRequestHandlePathOz(PathOz pathOz, Throwable throwable)
{
txt_pathShow.setText(testGeneralEncryption(pathOz.getPath()));
}
The method "testGeneralEncryption" is defined in the original question and pathOz.getPath() is passed as an argument to the parameter "jstring myString".

imread works in a normal c++ program, but not in android with ndk native

#include <jni.h>
#include <string>
#include <opencv2/opencv.hpp>
using namespace cv;
#include <iostream>
extern "C" JNIEXPORT jstring JNICALL
Java_com_example_cppinandroid_MainActivity_stringFromJNI( JNIEnv* env,
jobject)
{
Mat image;
image = imread( "/home/<name>/a.png", 1 );
if ( !image.data )
{
return env->NewStringUTF( "No data in image!" );
} else
{
return env->NewStringUTF( "Data is in image" );
}
}
That's what I have in Native Cpp part of the android project.
When I run the application with emulator, it always shows: "No data in image!" text.
I have compiled this program separately as a normal c++ opencv program. It is working perfectly fine.
I have given the absolute path too. Is that not enough?
Do I have to write something in build.gradle also?
I am using Android studio, if that matters.
Android directories do not match Linux at all.
A good solution is to find your file through Java and pass the path to the file as a parameter to function Java_com_example_cppinandroid_MainActivity_stringFromJNI.
If your file is in public files, you can try "/sdcard/a.png" - but the path may vary between different android shells.
The possible solution from reading from public files:
Java:
File f = new File(Environment.getExternalStorageDirectory().getAbsolutePath()+ File.separator + fileName);
if (f.exists()) {
foo(f.getAbsolutePath());
NDK:
extern "C" JNIEXPORT jstring JNICALL
Java_com_example_cppinandroid_MainActivity_stringFromJNI(JNIEnv* env,
jobject, jstring javaPath)
{
const char* path = env->GetStringUTFChars(javaPath, 0);
Mat image;
image = imread( path, 1 );
env->ReleaseStringUTFChars(javaPath, path );
if ( !image.data )
{
return env->NewStringUTF( "No data in image!" );
} else
{
return env->NewStringUTF( "Data is in image" );
}
}
A better way to store a picture in assets and read AAssetManager like Android read text file from asset folder using C (ndk) or How to properly pass an asset FileDescriptor to FFmpeg using JNI in Android.

How do I add a file to an Android project and then load it using the NDK

I am using the latest version of Android Studio (2.2.3) and I have loaded up the HelloGL2 sample project.
I now want to add a file (any type of file) to my app, and then be able to open it and read it in the c++ code using something like c's fopen etc (any direct file access api is fine)
How do I do this?
There are two options, it will depend on your target.
If your file is a basic text configuration file, you can use both cases, but if your file is a 3D object such as (.obj, .max, .dae) you should use AssetManager class.
First option: (store your files in res raw (You can use fopen())).
Create a folder called raw inside res directory (res->raw).
Write your files in the apk private directory.
In Java:
public void writeFileToPrivateStorage(int fromFile, String toFile)
{
InputStream is = mContext.getResources().openRawResource(fromFile);
int bytes_read;
byte[] buffer = new byte[4096];
try
{
FileOutputStream fos = mContext.openFileOutput(toFile, Context.MODE_PRIVATE);
while ((bytes_read = is.read(buffer)) != -1)
fos.write(buffer, 0, bytes_read); // write
fos.close();
is.close();
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
}
Then, call to your function:
writeFileToPrivateStorage(R.raw.your_file,"your_output_file.txt");
Get your private path
path=mContext.getApplicationContext().getFilesDir().toString();
Define your JNI funcion in Java:
public static native void setconfiguration(String yourpath);
Implement it in C/C++:
JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_setconfiguration(JNIEnv * env, jobject obj, jstring path)
{
//convert your string into std::string.
const char *nativeString = env->GetStringUTFChars(config_path, 0);
//make here your fopen.
fopen(nativeString,"r");
}
Second option (use assetManager, usually for opengl resources).
The parameter, in this case, is not the path of the directory is the asset manager.
Store your files in the asset directory.
Define your native function in C/C++
public static native void yourfunction(AssetManager assetManager);
Call in java to this function:
loadYourFile(m_context.getAssets());
Create your jni function in C/C++
JNIEXPORT void Java_com_android_gl2jni_GL2JNILib_(JNIEnv * env, jobject obj,jobject java_asset_manager)
{
AAssetManager* mgr = AAssetManager_fromJava(env,java_asset_manager);
AAsset* asset = AAssetManager_open(mgr, (const char *) js, AASSET_MODE_UNKNOWN);
if (NULL == asset) {
__android_log_print(ANDROID_LOG_ERROR, NF_LOG_TAG, "_ASSET_NOT_FOUND_");
return JNI_FALSE;
}
long size = AAsset_getLength(asset);
char* buffer = (char*) malloc (sizeof(char)*size);
AAsset_read (asset,buffer,size);
__android_log_print(ANDROID_LOG_ERROR, NF_LOG_TAG, buffer);
AAsset_close(asset);
}
Note: Do not forget to add the permissions in your AndroidManifest.xml.
Note II: Do not forget to add:
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
I hope this answer helps you.

Directly call function in another .so file from C++ code in Android NDK

I have a.so which defines void a() and b.so which defines void b(). They are both put in the .apk so they are available to the Android application.
Now suppose that I'm calling a() through JNI. Is it possible to call b() from a() while completely bypassing JNI?
Can I do it this way in Android (the code is only for illustration, so it might have some errors)?
void a() {
void *handle = dlopen("b.so", RTLD_LAZY);
void (*b)() = dlsym(handle, "b");
b();
}
Would I need to add the fully qualified path, or is b.so already in LD_LIBRARY_PATH for the app?
You can do it this way on Android, though take care of where the shared library has been put in Android folders. It can change from a version to another.
On api 17 for example, it remains in /data/app-lib/. You can hardwrite it, but the best is to make calls to Java (through JNI) to know where the libraries should be.
We're doing something like this in our project :
JNIEnv* env;
const char* temp;
jobject oActivity = state->activity->clazz;
jclass cActivity = env->GetObjectClass(oActivity);
// get the path to where android extracts native libraries to
jmethodID midActivityGetApplicationInfo = env->GetMethodID(cActivity, "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
jobject oApplicationInfo = env->CallObjectMethod(oActivity, midActivityGetApplicationInfo);
jclass cApplicationInfo = env->GetObjectClass(oApplicationInfo);
jfieldID fidApplicationInfoNativeLibraryDir = env->GetFieldID(cApplicationInfo, "nativeLibraryDir", "Ljava/lang/String;");
jstring sNativeLibraryDir = (jstring)env->GetObjectField(oApplicationInfo, fidApplicationInfoNativeLibraryDir);
temp = env->GetStringUTFChars(sNativeLibraryDir, NULL);
strcpy(libpath, temp);
strcat(libpath, "/");
Then you push your dlopen + dlsym combo in the fight and it should work.
As mentioned here : How do I load a shared object in C++?
There are two ways of loading shared objects in C++
For either of these methods you would always need the header file for the object you want to use. The header will contain the definitions of the classes or objects you want to use in your code.
#include "blah.h"
int main()
{
ClassFromBlah a;
a.DoSomething();
}
gcc yourfile.cpp -lblah
Dynamically (In Linux):
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
int main(int argc, char **argv) {
void *handle;
double (*cosine)(double);
char *error;
handle = dlopen ("libm.so", RTLD_LAZY);
if (!handle) {
fprintf (stderr, "%s\n", dlerror());
exit(1);
}
dlerror(); /* Clear any existing error */
cosine = dlsym(handle, "cos");
if ((error = dlerror()) != NULL) {
fprintf (stderr, "%s\n", error);
exit(1);
}
printf ("%f\n", (*cosine)(2.0));
dlclose(handle);
return 0;
}
PS : for the dynamic approach, it depends on platform : on Linux, you use dlopen, on windows, you use LoadLibrary.

Android passing file path to OpenCV imread method

I am trying to use openCV in my android project and trying to run this native code but I don't know how to use this parameter
JNIEXPORT jint JNICALL Java_com_example_helloopencvactivity_nativecalls_filepath
(JNIEnv * env, jobject jo, jstring str1, jstring str2) {
cv::Mat img1 = cv::imread("");
}
I tried using this
const char *nativeString = (*env)->GetStringUTFChars(env, str1, 0);
cv::Mat img1 = cv::imread(nativeString);
but i am getting this error error: no matching function for call to '_JNIEnv::GetStringUTFChars
I need to pass the file path from android file system to openCV's native code for processing, the passing element is string and should be read by imread
first in the java side, my codes looks likeļ¼š
private String path="/mnt/sdcard/";
InitFeature(width,height,path);
public native void InitFeature(int width, int height,String path);
then in the jni side, it's:
//passed from the java part and release after InitFreature
const char* nPath;
//to save the globle path
char* g_path;
JNIEXPORT void JNICALL Java_org_opencv_samples_tutorial6_Tutorial2Activity_InitFeature(JNIEnv* env, jobject,jint width,jint height,jstring path);
JNIEXPORT void JNICALL Java_org_opencv_samples_tutorial6_Tutorial2Activity_InitFeature(JNIEnv* env, jobject,jint width,jint height,jstring path)
{
//jsize path_size;
nPath=env->GetStringUTFChars(path,NULL);
//path_size=env->GetArrayLength(path);
LOGD("path: %s \n",nPath);
int length=strlen(nPath);
LOGD("length: %d \n",length);
g_path=new char[length+1];
memcpy(g_path,nPath,length+1);
LOGD("path_2: %s \n",g_path);
LOGD("length: %d \n",strlen(g_path));
char l_path[128];
strcpy(l_path,g_path);
strcat(l_path,"color.jpg");
LOGD("path_3: %s \n",l_path);
LOGD("length: %d \n",sizeof(l_path));
m_width=width;
m_height=height;
center.x=float (m_width/2.0+0.5);//float (Img_tmp->width/2.0+0.5);
center.y=float (m_width/2.0+0.5);//float (Img_tmp->height/2.0+0.5);
env->ReleaseStringUTFChars(path,nPath);
}
since I have different native calls, one to initiate features(shown here) and others to process every frame, and after you env->ReleaseStringUTFChars(path,nPath); the string would be invisible to jni part. I have the copy the string to a global char* g_path;
and a little sample is here as well, the file path is "/mnt/sdcard/color.jpg" and check those logs.
then you can use imread() to get this jpg.
I use other libs like libjpg, so I am not showing the codes here.

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