I am new to Java and Android programming and I am having trouble with my app. I have various ImageViews with their pictures set as PNGs from the res folder (using .setImageResource), I have another PNG, which is essentially a transparent square with a red border, which I would like to place on top of the ImageViews giving a highlight effect. I can't work out how to combine the two PNGs to give the desired highlighted look.
I have tried creating a new bitmap and drawing the highlighted image over the top of the ImageView's background but I couldn't work out how to convert the drawables to bitmaps.
Any help would be appreciated, thanks.
Related
I have an image in my assets folder on which I am drawing stuff using an external program and then using them in my app. The problem is that the bitmaps are blank (transparent) with black and white objects in them. Note that the objects are created with Anti-Aliasing on to look better. I know this was asked before but I couldn't find what I want. I need to replace all the black and white pixels in the image (even the transparent anti-aliased ones!) to the colors given by the user. Below are some images to show what I want to do:
Please note that this is just an example and I have even some very complicated shapes and the final colors aren't known (as inputed by the user in RGB style).
Any help is appreciated. Thanks! :)
Usually you can tint the images you load apliying them a color at runtime.
The problem is that color applies to the whole image and it only matchs exactly the same color in white pixels, with or without alpha.
So you could separate all the areas of the image with the same color, save them as white and then tint them at runtime while overlapping one over another.
It depends on the framework you are using.
In my project i need to create the frames, lines and all the shapes required from the drawable folder. I could draw a rectangle and frame and all from drawable. But the problem comes when i need to create arrows from the drawable folder.
Please help me to draw the up arrow and down arrow as shown in the images in the drawable folder.
You cannot draw complex shapes currently with the builtin tools android has. ShapeDrawable lists all the possibilities you have for now.
Why don't you just create different sizes of the arrow in png (ldpi, mdpi, hdpi), and use those? That is the recommended way.
If you want to do custom things, you either should look into SVG, or draw your own.
I am trying to create a drawable such as this in Android:
I don't think a nine patch will work because there is nowhere that can safety scale vertically. So next I tried a shape drawable but it does not support triangles.
I want to render this image on the fly so there are no artifacts. Also I want to be able to use it in a selector, so I need to be able to represent this image in xml. Maybe I need to extend some class to manually make the shape. If so how do I embed a tag in the xml to tell it where to render? Does anyone know where to start with this or have an example of something similar?
I have read the first 10 pages of hits on stack overflow and google and am not getting anywhere. Thanks very much for any help.
I think a 9-patch would work. For the vertical stretching on the left boundary, fill in the line from top to bottom.
hi,
I'm trying to implement something similar to the image attached. I have two textviews one on top of the other and i want their borders to look like the one in the image. I was able to draw rounded corners by setting the cornerradii of the GradientDrawable but i have no clue as in how to draw the slope on the right side of the first textview.
Any help on how to do this is much appreciated!!
thanks.
I would in this case do the graphics in a some graphics editing program (Photshop, GIMP or Inkscape for example). Two different drawings, one for the top part and one for the bottom. Then convert the drawings to NinePatchDrawable to be used as backgrounds for the text views. Since this type of drawable can be made larger or smaller depending on the length of the text in the TextViews.
You can use a transparent background image instead of drawing the background. Else you can use the canvas.
Edit : bad image example :-)
I am trying to get the images to have transparent backgrounds so the map is not blocked by a square marker with an image in it. What image editor and what settings should I use to get this to work?
I am trying to do some custom backgrounds for buttons and the same problem comes up: I get square corners and a background that does not scale with the buttons.
I think this all part of the same problem: I am not using the right tool with the right settings to create the images. I must be misinterpreting the documentation and examples that talk about a white border around the image and a black line along the top and left side for the expandable button background.
Here's a quick way to reproduce the problem:
Follow the directions to create the MapView program as described on:
http://developer.android.com/resources/tutorials/views/hello-mapview.html
For the icon I first used the image copied from the page:
Next I edited the picture in Microsoft Paint, and cut off the little guy's antennae. I'm not cruel and no real androids were harmed in that experiment. I surrounded the new picture with a pixel thick border of white, copied from the border that was around the rest of the image, and then copied the black that was there as well in the void areas of the image, outside the border.
I saved the image as myandroid.png and copied the file to the layout folder. Pointed the activity to the new pic and ran the program.
The image was displayed with a full square background and shadow, not the android shaped image and shadow that was there when the original image was used.
Custom Button background:
Follow the directions for the Relative Layout example at:
"http://developer.android.com/resources/tutorials/views/hello-relativelayout.html"
Next, I created an image to expand as a background for the button called backbutton.png. It too is surrounded by a white border and black filled on the corners, the top and one side per documentation I found in "Android Programming Tutorials" on page 298.
The background does not expand, nor do the corners round.
I wish I could show you screenies of what I have.
How do you create the images for the custom backgrounds and the images for the custom map markers and buttons? I need to know what image editor to use and the file attributes to set, so the images expand and display with the proper void spaces in them.
Thank you in advance.
You used MSPaint to save the image did you define the transparent color?
should in Image > Attributes
To create custom backgrounds for buttons and other widgets that can change their size at runtime, you should create NinePatch images. The tool you should use is draw9patch and is available with the Android SDK.