I need to know whether device is near to ear or not by using sensors
I tried using proximity, I want to combine accelerator and gyroscope sensors to exactly find the device is near or far from Ear.
Code for Proximity
#Override
public void onSensorChanged(SensorEvent event) {
float distance = event.values[0];
if (event.sensor.getType() == Sensor.TYPE_PROXIMITY) {
if (distance < mProximity.getMaximumRange()) {
iv.setText("Near");
} else {
iv.setText("far");
}
}
}
This is what I got from Android Documentation, I am sure you can dig more to get some answers to your problem, but this should be enough to get you started. You can also do some research about position sensors in android. The documentation is quite useful
// Create a constant to convert nanoseconds to seconds.
private static final float NS2S = 1.0f / 1000000000.0f;
private final float[] deltaRotationVector = new float[4]();
private float timestamp;
public void onSensorChanged(SensorEvent event) {
// This timestep's delta rotation to be multiplied by the current rotation
// after computing it from the gyro sample data.
if (timestamp != 0) {
final float dT = (event.timestamp - timestamp) * NS2S;
// Axis of the rotation sample, not normalized yet.
float axisX = event.values[0];
float axisY = event.values[1];
float axisZ = event.values[2];
// Calculate the angular speed of the sample
float omegaMagnitude = sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
// Normalize the rotation vector if it's big enough to get the axis
// (that is, EPSILON should represent your maximum allowable margin of error)
if (omegaMagnitude > EPSILON) {
axisX /= omegaMagnitude;
axisY /= omegaMagnitude;
axisZ /= omegaMagnitude;
}
// Integrate around this axis with the angular speed by the timestep
// in order to get a delta rotation from this sample over the timestep
// We will convert this axis-angle representation of the delta rotation
// into a quaternion before turning it into the rotation matrix.
float thetaOverTwo = omegaMagnitude * dT / 2.0f;
float sinThetaOverTwo = sin(thetaOverTwo);
float cosThetaOverTwo = cos(thetaOverTwo);
deltaRotationVector[0] = sinThetaOverTwo * axisX;
deltaRotationVector[1] = sinThetaOverTwo * axisY;
deltaRotationVector[2] = sinThetaOverTwo * axisZ;
deltaRotationVector[3] = cosThetaOverTwo;
}
timestamp = event.timestamp;
float[] deltaRotationMatrix = new float[9];
SensorManager.getRotationMatrixFromVector(deltaRotationMatrix,
deltaRotationVector);
// User code should concatenate the delta rotation we computed with the current rotation
// in order to get the updated rotation.
// rotationCurrent = rotationCurrent * deltaRotationMatrix;
}
}
Suppose I have my current orientation as (azimuth, pitch, roll). Now I wish to update my orientation with the gyroscope. According to the codes given by the Android development web, I can obtain the so-called deltaRotationMatrix as follows:
// Create a constant to convert nanoseconds to seconds.
private static final float NS2S = 1.0f / 1000000000.0f;
private final float[] deltaRotationVector = new float[4]();
private float timestamp;
public void onSensorChanged(SensorEvent event) {
// This timestep's delta rotation to be multiplied by the current rotation
// after computing it from the gyro sample data.
if (timestamp != 0) {
final float dT = (event.timestamp - timestamp) * NS2S;
// Axis of the rotation sample, not normalized yet.
float axisX = event.values[0];
float axisY = event.values[1];
float axisZ = event.values[2];
// Calculate the angular speed of the sample
float omegaMagnitude = sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
// Normalize the rotation vector if it's big enough to get the axis
// (that is, EPSILON should represent your maximum allowable margin of error)
if (omegaMagnitude > EPSILON) {
axisX /= omegaMagnitude;
axisY /= omegaMagnitude;
axisZ /= omegaMagnitude;
}
// Integrate around this axis with the angular speed by the timestep
// in order to get a delta rotation from this sample over the timestep
// We will convert this axis-angle representation of the delta rotation
// into a quaternion before turning it into the rotation matrix.
float thetaOverTwo = omegaMagnitude * dT / 2.0f;
float sinThetaOverTwo = sin(thetaOverTwo);
float cosThetaOverTwo = cos(thetaOverTwo);
deltaRotationVector[0] = sinThetaOverTwo * axisX;
deltaRotationVector[1] = sinThetaOverTwo * axisY;
deltaRotationVector[2] = sinThetaOverTwo * axisZ;
deltaRotationVector[3] = cosThetaOverTwo;
}
timestamp = event.timestamp;
float[] deltaRotationMatrix = new float[9];
SensorManager.getRotationMatrixFromVector(deltaRotationMatrix, deltaRotationVector);
// User code should concatenate the delta rotation we computed with the current rotation
// in order to get the updated rotation.
// rotationCurrent = rotationCurrent * deltaRotationMatrix;
}
}
How should I proceed with this snippet so as to update my orientation?
You just need to multiply the deltaRotationMatrix by the rotationCurrentMatrix and then make a call to SensorManager.getOrientation(). You will need to implement a matrix multiplication method. You will also need an initial currentRotationMatrix, you can use the acceleration sensor and magnetic sensor with SensorManager.getRotationMatrix and SensorManager.getOrientation to get the initial currentRotationMatrix. Alternatively, you could use TYPE_ROTATION_VECTOR to get the initial currentRotationMatrix.
currentRotationMatrix = matrixMultiplication(
currentRotationMatrix,
deltaRotationMatrix);
SensorManager.getOrientation(currentRotationMatrix,
gyroscopeOrientation;
Unfortunately, what you will realize is that even the TYPE_GYROSCOPE sensor which is supposed to be calibrated for drift doesn't do a very good job and the sensor quickly drifts out of rotation with the device. Frustrating.
I have a GitHub repo with all of this implemented here
And a working project on the Play Store here
The Sensor Fusion video looks great, but there's no code:
http://www.youtube.com/watch?v=C7JQ7Rpwn2k&feature=player_detailpage#t=1315s
Here is my code which just uses accelerometer and compass. I also use a Kalman filter on the 3 orientation values, but that's too much code to show here. Ultimately, this works ok, but the result is either too jittery or too laggy depending on what I do with the results and how low I make the filtering factors.
/** Just accelerometer and magnetic sensors */
public abstract class SensorsListener2
implements
SensorEventListener
{
/** The lower this is, the greater the preference which is given to previous values. (slows change) */
private static final float accelFilteringFactor = 0.1f;
private static final float magFilteringFactor = 0.01f;
public abstract boolean getIsLandscape();
#Override
public void onSensorChanged(SensorEvent event) {
Sensor sensor = event.sensor;
int type = sensor.getType();
switch (type) {
case Sensor.TYPE_MAGNETIC_FIELD:
mags[0] = event.values[0] * magFilteringFactor + mags[0] * (1.0f - magFilteringFactor);
mags[1] = event.values[1] * magFilteringFactor + mags[1] * (1.0f - magFilteringFactor);
mags[2] = event.values[2] * magFilteringFactor + mags[2] * (1.0f - magFilteringFactor);
isReady = true;
break;
case Sensor.TYPE_ACCELEROMETER:
accels[0] = event.values[0] * accelFilteringFactor + accels[0] * (1.0f - accelFilteringFactor);
accels[1] = event.values[1] * accelFilteringFactor + accels[1] * (1.0f - accelFilteringFactor);
accels[2] = event.values[2] * accelFilteringFactor + accels[2] * (1.0f - accelFilteringFactor);
break;
default:
return;
}
if(mags != null && accels != null && isReady) {
isReady = false;
SensorManager.getRotationMatrix(rot, inclination, accels, mags);
boolean isLandscape = getIsLandscape();
if(isLandscape) {
outR = rot;
} else {
// Remap the coordinates to work in portrait mode.
SensorManager.remapCoordinateSystem(rot, SensorManager.AXIS_X, SensorManager.AXIS_Z, outR);
}
SensorManager.getOrientation(outR, values);
double x180pi = 180.0 / Math.PI;
float azimuth = (float)(values[0] * x180pi);
float pitch = (float)(values[1] * x180pi);
float roll = (float)(values[2] * x180pi);
// In landscape mode swap pitch and roll and invert the pitch.
if(isLandscape) {
float tmp = pitch;
pitch = -roll;
roll = -tmp;
azimuth = 180 - azimuth;
} else {
pitch = -pitch - 90;
azimuth = 90 - azimuth;
}
onOrientationChanged(azimuth,pitch,roll);
}
}
private float[] mags = new float[3];
private float[] accels = new float[3];
private boolean isReady;
private float[] rot = new float[9];
private float[] outR = new float[9];
private float[] inclination = new float[9];
private float[] values = new float[3];
/**
Azimuth: angle between the magnetic north direction and the Y axis, around the Z axis (0 to 359). 0=North, 90=East, 180=South, 270=West
Pitch: rotation around X axis (-180 to 180), with positive values when the z-axis moves toward the y-axis.
Roll: rotation around Y axis (-90 to 90), with positive values when the x-axis moves toward the z-axis.
*/
public abstract void onOrientationChanged(float azimuth, float pitch, float roll);
}
I tried to figure out how to add gyroscope data, but I am just not doing it right. The google doc at http://developer.android.com/reference/android/hardware/SensorEvent.html shows some code to get a delta matrix from the gyroscope data. The idea seems to be that I'd crank down the filters for the accelerometer and magnetic sensors so that they were really stable. That would keep track of the long term orientation.
Then, I'd keep a history of the most recent N delta matrices from the gyroscope. Each time I got a new one I'd drop off the oldest one and multiply them all together to get a final matrix which I would multiply against the stable matrix returned by the accelerometer and magnetic sensors.
This doesn't seem to work. Or, at least, my implementation of it does not work. The result is far more jittery than just the accelerometer. Increasing the size of the gyroscope history actually increases the jitter which makes me think that I'm not calculating the right values from the gyroscope.
public abstract class SensorsListener3
implements
SensorEventListener
{
/** The lower this is, the greater the preference which is given to previous values. (slows change) */
private static final float kFilteringFactor = 0.001f;
private static final float magKFilteringFactor = 0.001f;
public abstract boolean getIsLandscape();
#Override
public void onSensorChanged(SensorEvent event) {
Sensor sensor = event.sensor;
int type = sensor.getType();
switch (type) {
case Sensor.TYPE_MAGNETIC_FIELD:
mags[0] = event.values[0] * magKFilteringFactor + mags[0] * (1.0f - magKFilteringFactor);
mags[1] = event.values[1] * magKFilteringFactor + mags[1] * (1.0f - magKFilteringFactor);
mags[2] = event.values[2] * magKFilteringFactor + mags[2] * (1.0f - magKFilteringFactor);
isReady = true;
break;
case Sensor.TYPE_ACCELEROMETER:
accels[0] = event.values[0] * kFilteringFactor + accels[0] * (1.0f - kFilteringFactor);
accels[1] = event.values[1] * kFilteringFactor + accels[1] * (1.0f - kFilteringFactor);
accels[2] = event.values[2] * kFilteringFactor + accels[2] * (1.0f - kFilteringFactor);
break;
case Sensor.TYPE_GYROSCOPE:
gyroscopeSensorChanged(event);
break;
default:
return;
}
if(mags != null && accels != null && isReady) {
isReady = false;
SensorManager.getRotationMatrix(rot, inclination, accels, mags);
boolean isLandscape = getIsLandscape();
if(isLandscape) {
outR = rot;
} else {
// Remap the coordinates to work in portrait mode.
SensorManager.remapCoordinateSystem(rot, SensorManager.AXIS_X, SensorManager.AXIS_Z, outR);
}
if(gyroUpdateTime!=0) {
matrixHistory.mult(matrixTmp,matrixResult);
outR = matrixResult;
}
SensorManager.getOrientation(outR, values);
double x180pi = 180.0 / Math.PI;
float azimuth = (float)(values[0] * x180pi);
float pitch = (float)(values[1] * x180pi);
float roll = (float)(values[2] * x180pi);
// In landscape mode swap pitch and roll and invert the pitch.
if(isLandscape) {
float tmp = pitch;
pitch = -roll;
roll = -tmp;
azimuth = 180 - azimuth;
} else {
pitch = -pitch - 90;
azimuth = 90 - azimuth;
}
onOrientationChanged(azimuth,pitch,roll);
}
}
private void gyroscopeSensorChanged(SensorEvent event) {
// This timestep's delta rotation to be multiplied by the current rotation
// after computing it from the gyro sample data.
if(gyroUpdateTime != 0) {
final float dT = (event.timestamp - gyroUpdateTime) * NS2S;
// Axis of the rotation sample, not normalized yet.
float axisX = event.values[0];
float axisY = event.values[1];
float axisZ = event.values[2];
// Calculate the angular speed of the sample
float omegaMagnitude = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
// Normalize the rotation vector if it's big enough to get the axis
if(omegaMagnitude > EPSILON) {
axisX /= omegaMagnitude;
axisY /= omegaMagnitude;
axisZ /= omegaMagnitude;
}
// Integrate around this axis with the angular speed by the timestep
// in order to get a delta rotation from this sample over the timestep
// We will convert this axis-angle representation of the delta rotation
// into a quaternion before turning it into the rotation matrix.
float thetaOverTwo = omegaMagnitude * dT / 2.0f;
float sinThetaOverTwo = (float)Math.sin(thetaOverTwo);
float cosThetaOverTwo = (float)Math.cos(thetaOverTwo);
deltaRotationVector[0] = sinThetaOverTwo * axisX;
deltaRotationVector[1] = sinThetaOverTwo * axisY;
deltaRotationVector[2] = sinThetaOverTwo * axisZ;
deltaRotationVector[3] = cosThetaOverTwo;
}
gyroUpdateTime = event.timestamp;
SensorManager.getRotationMatrixFromVector(deltaRotationMatrix, deltaRotationVector);
// User code should concatenate the delta rotation we computed with the current rotation
// in order to get the updated rotation.
// rotationCurrent = rotationCurrent * deltaRotationMatrix;
matrixHistory.add(deltaRotationMatrix);
}
private float[] mags = new float[3];
private float[] accels = new float[3];
private boolean isReady;
private float[] rot = new float[9];
private float[] outR = new float[9];
private float[] inclination = new float[9];
private float[] values = new float[3];
// gyroscope stuff
private long gyroUpdateTime = 0;
private static final float NS2S = 1.0f / 1000000000.0f;
private float[] deltaRotationMatrix = new float[9];
private final float[] deltaRotationVector = new float[4];
//TODO: I have no idea how small this value should be.
private static final float EPSILON = 0.000001f;
private float[] matrixMult = new float[9];
private MatrixHistory matrixHistory = new MatrixHistory(100);
private float[] matrixTmp = new float[9];
private float[] matrixResult = new float[9];
/**
Azimuth: angle between the magnetic north direction and the Y axis, around the Z axis (0 to 359). 0=North, 90=East, 180=South, 270=West
Pitch: rotation around X axis (-180 to 180), with positive values when the z-axis moves toward the y-axis.
Roll: rotation around Y axis (-90 to 90), with positive values when the x-axis moves toward the z-axis.
*/
public abstract void onOrientationChanged(float azimuth, float pitch, float roll);
}
public class MatrixHistory
{
public MatrixHistory(int size) {
vals = new float[size][];
}
public void add(float[] val) {
synchronized(vals) {
vals[ix] = val;
ix = (ix + 1) % vals.length;
if(ix==0)
full = true;
}
}
public void mult(float[] tmp, float[] output) {
synchronized(vals) {
if(full) {
for(int i=0; i<vals.length; ++i) {
if(i==0) {
System.arraycopy(vals[i],0,output,0,vals[i].length);
} else {
MathUtils.multiplyMatrix3x3(output,vals[i],tmp);
System.arraycopy(tmp,0,output,0,tmp.length);
}
}
} else {
if(ix==0)
return;
for(int i=0; i<ix; ++i) {
if(i==0) {
System.arraycopy(vals[i],0,output,0,vals[i].length);
} else {
MathUtils.multiplyMatrix3x3(output,vals[i],tmp);
System.arraycopy(tmp,0,output,0,tmp.length);
}
}
}
}
}
private int ix = 0;
private boolean full = false;
private float[][] vals;
}
The second block of code contains my changes from the first block of code which add the gyroscope to the mix.
Specifically, the filtering factor for accel is made smaller (making the value more stable). The MatrixHistory class keeps track of the last 100 gyroscope deltaRotationMatrix values which are calculated in the gyroscopeSensorChanged method.
I've seen many questions on this site on this topic. They've helped me get to this point, but I cannot figure out what to do next. I really wish the Sensor Fusion guy had just posted some code somewhere. He obviously had it all put together.
Well, +1 to you for even knowing what a Kalman filter is. If you'd like, I'll edit this post and give you the code I wrote a couple years ago to do what you're trying to do.
But first, I'll tell you why you don't need it.
Modern implementations of the Android sensor stack use Sensor Fusion, as Stan mentioned above. This just means that all of the available data -- accel, mag, gyro -- is collected together in one algorithm, and then all the outputs are read back out in the form of Android sensors.
Edit: I just stumbled on this superb Google Tech Talk on the subject: Sensor Fusion on Android Devices: A Revolution in Motion Processing. Well worth the 45 minutes to watch it if you're interested in the topic.
In essence, Sensor Fusion is a black box. I've looked into the source code of the Android implementation, and it's a big Kalman filter written in C++. Some pretty good code in there, and far more sophisticated than any filter I ever wrote, and probably more sophisticated that what you're writing. Remember, these guys are doing this for a living.
I also know that at least one chipset manufacturer has their own sensor fusion implementation. The manufacturer of the device then chooses between the Android and the vendor implementation based on their own criteria.
Finally, as Stan mentioned above, Invensense has their own sensor fusion implementation at the chip level.
Anyway, what it all boils down to is that the built-in sensor fusion in your device is likely to be superior to anything you or I could cobble together. So what you really want to do is to access that.
In Android, there are both physical and virtual sensors. The virtual sensors are the ones that are synthesized from the available physical sensors. The best-known example is TYPE_ORIENTATION which takes accelerometer and magnetometer and creates roll/pitch/heading output. (By the way, you should not use this sensor; it has too many limitations.)
But the important thing is that newer versions of Android contain these two new virtual sensors:
TYPE_GRAVITY is the accelerometer input with the effect of motion filtered out
TYPE_LINEAR_ACCELERATION is the accelerometer with the gravity component filtered out.
These two virtual sensors are synthesized through a combination of accelerometer input and gyro input.
Another notable sensor is TYPE_ROTATION_VECTOR which is a Quaternion synthesized from accelerometer, magnetometer, and gyro. It represents the full 3-d orientation of the device with the effects of linear acceleration filtered out.
However, Quaternions are a little bit abstract for most people, and since you're likely working with 3-d transformations anyway, your best approach is to combine TYPE_GRAVITY and TYPE_MAGNETIC_FIELD via SensorManager.getRotationMatrix().
One more point: if you're working with a device running an older version of Android, you need to detect that you're not receiving TYPE_GRAVITY events and use TYPE_ACCELEROMETER instead. Theoretically, this would be a place to use your own kalman filter, but if your device doesn't have sensor fusion built in, it probably doesn't have gyros either.
Anyway, here's some sample code to show how I do it.
// Requires 1.5 or above
class Foo extends Activity implements SensorEventListener {
SensorManager sensorManager;
float[] gData = new float[3]; // Gravity or accelerometer
float[] mData = new float[3]; // Magnetometer
float[] orientation = new float[3];
float[] Rmat = new float[9];
float[] R2 = new float[9];
float[] Imat = new float[9];
boolean haveGrav = false;
boolean haveAccel = false;
boolean haveMag = false;
onCreate() {
// Get the sensor manager from system services
sensorManager =
(SensorManager)getSystemService(Context.SENSOR_SERVICE);
}
onResume() {
super.onResume();
// Register our listeners
Sensor gsensor = sensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY);
Sensor asensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
Sensor msensor = sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
sensorManager.registerListener(this, gsensor, SensorManager.SENSOR_DELAY_GAME);
sensorManager.registerListener(this, asensor, SensorManager.SENSOR_DELAY_GAME);
sensorManager.registerListener(this, msensor, SensorManager.SENSOR_DELAY_GAME);
}
public void onSensorChanged(SensorEvent event) {
float[] data;
switch( event.sensor.getType() ) {
case Sensor.TYPE_GRAVITY:
gData[0] = event.values[0];
gData[1] = event.values[1];
gData[2] = event.values[2];
haveGrav = true;
break;
case Sensor.TYPE_ACCELEROMETER:
if (haveGrav) break; // don't need it, we have better
gData[0] = event.values[0];
gData[1] = event.values[1];
gData[2] = event.values[2];
haveAccel = true;
break;
case Sensor.TYPE_MAGNETIC_FIELD:
mData[0] = event.values[0];
mData[1] = event.values[1];
mData[2] = event.values[2];
haveMag = true;
break;
default:
return;
}
if ((haveGrav || haveAccel) && haveMag) {
SensorManager.getRotationMatrix(Rmat, Imat, gData, mData);
SensorManager.remapCoordinateSystem(Rmat,
SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, R2);
// Orientation isn't as useful as a rotation matrix, but
// we'll show it here anyway.
SensorManager.getOrientation(R2, orientation);
float incl = SensorManager.getInclination(Imat);
Log.d(TAG, "mh: " + (int)(orientation[0]*DEG));
Log.d(TAG, "pitch: " + (int)(orientation[1]*DEG));
Log.d(TAG, "roll: " + (int)(orientation[2]*DEG));
Log.d(TAG, "yaw: " + (int)(orientation[0]*DEG));
Log.d(TAG, "inclination: " + (int)(incl*DEG));
}
}
}
Hmmm; if you happen to have a Quaternion library handy, it's probably simpler just to receive TYPE_ROTATION_VECTOR and convert that to an array.
To the question where to find complete code, here's a default implementation on Android jelly bean: https://android.googlesource.com/platform/frameworks/base/+/jb-release/services/sensorservice/
Start by checking the fusion.cpp/h.
It uses Modified Rodrigues Parameters (close to Euler angles) instead of quaternions. In addition to orientation the Kalman filter estimates gyro drift. For measurement updates it uses magnetometer and, a bit incorrectly, acceleration (specific force).
To make use of the code you should either be a wizard or know the basics of INS and KF. Many parameters have to be fine-tuned for the filter to work. As Edward adequately put, these guys are doing this for living.
At least in google's galaxy nexus this default implementation is left unused and is overridden by Invense's proprietary system.
I tried to use the Z axis data from SensorEvent.values, but it doesn't detect rotation of my phone in the XY plane, ie. around the Z-axis.
I am using this as a reference for the co-ordinate axes. Is it correct?
How do I measure that motion using accelerometer values?
These games do something similar: Extreme Skater, Doodle Jump.
PS: my phone orientation will be landscape.
Essentially, there is 2 cases here: the device is laying flat and not flat. Flat here means the angle between the surface of the device screen and the world xy plane (I call it the inclination) is less than 25 degree or larger than 155 degree. Think of the phone lying flat or tilt up just a little bit from a table.
First you need to normalize the accelerometer vector.
That is if g is the vector returns by the accelerometer sensor event values. In code
float[] g = new float[3];
g = event.values.clone();
double norm_Of_g = Math.sqrt(g[0] * g[0] + g[1] * g[1] + g[2] * g[2]);
// Normalize the accelerometer vector
g[0] = g[0] / norm_Of_g
g[1] = g[1] / norm_Of_g
g[2] = g[2] / norm_Of_g
Then the inclination can be calculated as
int inclination = (int) Math.round(Math.toDegrees(Math.acos(g[2])));
Thus
if (inclination < 25 || inclination > 155)
{
// device is flat
}
else
{
// device is not flat
}
For the case of laying flat, you have to use a compass to see how much the device is rotating from the starting position.
For the case of not flat, the rotation (tilt) is calculated as follow
int rotation = (int) Math.round(Math.toDegrees(Math.atan2(g[0], g[1])));
Now rotation = 0 means the device is in normal position. That is portrait without any tilt for most phone and probably landscape for tablet. So if you hold a phone as in your picture above and start rotating, the rotation will change and when the phone is in landscape the rotation will be 90 or -90 depends on the direction of rotation.
The accelerometer is sufficient for checking if the phone is flat as Hoan very nicely demonstrated.
For anyone who arrives here looking to not only check if the phone flat, but what the rotation of the phone is, it can be achieved through the Rotation Vector Motion Sensor.
private double pitch, tilt, azimuth;
#Override
public void onSensorChanged(SensorEvent event) {
//Get Rotation Vector Sensor Values
double[] g = convertFloatsToDoubles(event.values.clone());
//Normalise
double norm = Math.sqrt(g[0] * g[0] + g[1] * g[1] + g[2] * g[2] + g[3] * g[3]);
g[0] /= norm;
g[1] /= norm;
g[2] /= norm;
g[3] /= norm;
//Set values to commonly known quaternion letter representatives
double x = g[0];
double y = g[1];
double z = g[2];
double w = g[3];
//Calculate Pitch in degrees (-180 to 180)
double sinP = 2.0 * (w * x + y * z);
double cosP = 1.0 - 2.0 * (x * x + y * y);
pitch = Math.atan2(sinP, cosP) * (180 / Math.PI);
//Calculate Tilt in degrees (-90 to 90)
double sinT = 2.0 * (w * y - z * x);
if (Math.abs(sinT) >= 1)
tilt = Math.copySign(Math.PI / 2, sinT) * (180 / Math.PI);
else
tilt = Math.asin(sinT) * (180 / Math.PI);
//Calculate Azimuth in degrees (0 to 360; 0 = North, 90 = East, 180 = South, 270 = West)
double sinA = 2.0 * (w * z + x * y);
double cosA = 1.0 - 2.0 * (y * y + z * z);
azimuth = Math.atan2(sinA, cosA) * (180 / Math.PI);
}
private double[] convertFloatsToDoubles(float[] input)
{
if (input == null)
return null;
double[] output = new double[input.length];
for (int i = 0; i < input.length; i++)
output[i] = input[i];
return output;
}
Then to check if the phone is flat you can simply compare the tilt and pitch values with a tolerance values. For example
public boolean flatEnough(double degreeTolerance) {
return tilt <= degreeTolerance && tilt >= -degreeTolerance && pitch <= degreeTolerance && pitch >= -degreeTolerance;
}
The advantage to doing it this way is you can check if the phone is being held in any specific rotation.
It is worth noting that the app's orientation will not affect the values of pitch, tilt, and azimuth.
Working off of the perfect response from #Dan
He missed a very slight bit of information that #davy307 pointed out.
When initializing the mAccelerometer, you must define it as Sensor.TYPE_ROTATION_VECTOR otherwise, it will not have the 3rd rotation vector and throw an ArrayIndexOutOfBounds exception.
mSensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR);
Otherwise, this is a perfect solution... Appreciated!
In get rotation matrix value it contains public static boolean getRotationMatrix (float[] R, float[] I, float[] gravity, float[] geomagnetic)
Here how can i calculate the float[] gravity?
I found a sample of code where it calculate the orientation using both Accelerometer and Magnetic field
boolean success = SensorManager.getRotationMatrix(
matrixR,
matrixI,
valuesAccelerometer,
valuesMagneticField);
if(success){
SensorManager.getOrientation(matrixR, matrixValues);
double azimuth = Math.toDegrees(matrixValues[0]);
double pitch = Math.toDegrees(matrixValues[1]);
double roll = Math.toDegrees(matrixValues[2]);
readingAzimuth.setText("Azimuth: " + String.valueOf(azimuth));
readingPitch.setText("Pitch: " + String.valueOf(pitch));
readingRoll.setText("Roll: "+String.valueOf(roll));
}
My questions are :
Is orientation value is the rotation matrix value?
If no then how can i implement this code to get the rotation matrix value using magnetic? field?
To get the rotation matrix i use this code
public void onSensorChanged(SensorEvent sensorEvent) {
if (timestamp != 0) {
final double dT = (sensorEvent.timestamp - timestamp) * NS2S;
double magneticX = sensorEvent.values[0];
double magneticY = sensorEvent.values[1];
double magneticZ = sensorEvent.values[2];
double omegaMagnitude =Math.sqrt(magneticX*magneticX + magneticY*magneticY + magneticZ*magneticZ);
if (omegaMagnitude > EPSILON) {
magneticX /= omegaMagnitude;
magneticY /= omegaMagnitude;
magneticZ /= omegaMagnitude;
}
double thetaOverTwo = omegaMagnitude * dT / 2.0f;
double sinThetaOverTwo =Math.sin(thetaOverTwo);
double cosThetaOverTwo = Math.cos(thetaOverTwo);
deltaRotationVector[0] = (double) (sinThetaOverTwo * magneticX);
deltaRotationVector[1] = (double) (sinThetaOverTwo * magneticY);
deltaRotationVector[2] = (double) (sinThetaOverTwo * magneticZ);
deltaRotationVector[3] = cosThetaOverTwo;
}
double[] deltaRotationMatrix = new double[9];
SensorManager.getRotationMatrixFromVector(deltaRotationMatrix, deltaRotationVector);
}
But the problem is this getRotationMatrixFromVector is says undefine for sensor.Any idea?
Orientation is not a rotation matrix as it only provides you angles related to magnetic North. You can obtain the rotation matrix (Direction Cosine Matrix) that will help you to transform coordinates from your device frame to the Earth's frame this way :
with
= azimuth (radians)
= pitch (radians)
= roll (radians)
I know that this is an old thread but in case it helps, for Android I think the 3x3 rotation matrix is actually given by a variation of the approved answer. To be specific, in Android the rotation matrix is
(cosφ cosψ - sinφ sinψ sinθ) sinφ cosθ ( cosφ sinψ + sinφ cosψ sinθ)
-(sinφ cosψ + cosφ sinψ sinθ) cosφ cosθ (-sinφ sinψ + cosφ cosψ sinθ)
-sinψ cosθ -sinθ cosφ cosθ
where
φ = azimuth
θ = pitch
ψ = roll
which corresponds to the 3x3 Android rotation matrix R[0] to R[8] (matrixR in the question) via
R[0] R[1] R[2]
R[3] R[4] R[5]
R[6] R[7] R[8]