BroadcastReceiver and PostDelay - android

In my activity I have a private BroadcastReceiver, when triggered, should update the UI after some ms. In my Activity I have:
private BroadcastReceiver broadCastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
Log.e("BroadCastReciever: ", "UpdateCaseList");
update.RefreshCaseList();
}
};
This BroadcastReceiver is beeing triggered from a Service:
#Override
public void onCreate() {
super.onCreate();
intent = new Intent(BROADCAST_ACTION);
}
#Override
public void onStart(Intent intent, int startId) {
handler.removeCallbacks(sendUpdatesToUI);
handler.postDelayed(sendUpdatesToUI, 0);
}
private Runnable sendUpdatesToUI = new Runnable() {
public void run() {
handler.postDelayed(this, 10000); // 10 seconds
sendUpdateToUiThread();
}
};
private void sendUpdateToUiThread() {
sendBroadcast(intent);
}
I guess that the onStart method is being called when I Register BroadcastReceiver in my OnResume() method. I also unregister the BroadcastReceiver in onPause.
My intention is that this should sent a notification to the Activity, every 10 seconds. Once I start the application, my service will notify the Activity every 10 seconds, as planned. The problem is when I leave the Activity and return back, it doesn't post a notification to the activity every 10 seconds, but just at a random time. I can see in LogCat that this randomness spamming occurs every 4, 6, 3, 8, 6 seconds and so on. Why on earth this behaviour?

According to postDelayed documentation
the Runnable is called after millisecods elapsed and
Time spent in deep sleep will add an additional delay to execution.
So some randomness is by design. So I would expect the Runnable called after more than 10000 ms in your case.

Related

How can we call an api in every 2 minutes in android N or higher versions even when the app is closed or killed

I want a best consistent solution to call an api to update current location in every 2 minutes on Nougat and higher version. The process should not be terminated even when the app is killed or closed.
Thanks in advance
Create a services:
public class MyServices extends Service {
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public void onCreate() {
super.onCreate();
startService(new Intent(this,MyServices.class));
Timer t = new Timer();
final Handler handler = new Handler();
// Timer task makes your service will repeat after every 20 Sec.
TimerTask doAsynchronousTask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
public void run() {
//Do network call here
}
});
}
};
//Starts after 20 sec and will repeat on every 20 sec of time interval.
t.schedule(doAsynchronousTask, 3000,3000); // 20 sec timer
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
return START_STICKY;
}
}
Register the service in menifest
<service android:name=".MyServices" />
Start the service in your activity
Intent intent = new Intent(this, MyServices.class);
startService(intent);
if version > N use this
startForegroundService(intent);
Create a service and update from there.
Service will not stop after closing the application but it will get stopped if the application is force stopped.
And also if your app goes to doze mode your app cannot use Internet or GPS service from the background.
You should check out WorkManager to schedule any kind of work you want your app to do.

Run task periodically, *even when device is in idle*

I'm writing an app which should collect some sensor data every 10 seconds or so and write them to disk.
So far, I have an Activity which starts a service. The service has a runnable, which uses a handler to run my task periodically via handler.postDelayed(). See below for the (shortened) code.
So far, this works fine as long as the device is active. As soon as the device goes into idle, it doesn't run my task until it wakes up again.
So, my question is how to run my task ALWAYS.
With setExactAndAllowWhileIdle(), the AlarmManager seems to offer exactly what I need, but...
To reduce abuse, there are restrictions on how frequently these alarms will go off for a particular application. Under normal system operation, it will not dispatch these alarms more than about every minute (at which point every such pending alarm is dispatched); when in low-power idle modes this duration may be significantly longer, such as 15 minutes.
Battery life has just a minor priority, though not being awake the entire time would be fine. (Not sure if android can be awake for just a second or so)
MyActivity
...
public void onStartService(View view) {
Intent i= new Intent(getBaseContext(), MyAppService.class);
getBaseContext().startService(i);
}
public void onStopService(View view) {
stopService(new Intent(getBaseContext(), MyAppService.class));
}
....
MyService
public class MyAppService extends Service {
MyRunnable mr;
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
mr= new MyRunnable(getApplicationContext() );
mr.Start();
return Service.START_NOT_STICKY;
}
#Override
public void onDestroy() {
super.onDestroy();
mr.Stop();
}
#Override
public IBinder onBind(Intent intent) {
// TODO: Return the communication channel to the service.
throw new UnsupportedOperationException("Not yet implemented");
}
}
MyRunnable
public class MyRunnable implements Runnable{
// context is needed for sensorListener (?)
private Context myContext;
private Handler handler;
public MyRunnable(Context c){
myContext=c;
handler= new Handler();
}
public void Start(){
run();
}
public void Stop(){
handler.removeCallbacks(this);
// some clean-up
}
#Override
public void run() {
//acquire and write to file some sensor data
handler.postDelayed(this, 10000);
}
}
i think what you are looking for is STICKY SERVICE.
Officail Docs: If the system kills the service after onStartCommand() returns, recreate the service and call onStartCommand(), but do not redeliver the last intent. Instead, the system calls onStartCommand() with a null intent, unless there were pending intents to start the service, in which case, those intents are delivered. This is suitable for media players (or similar services) that are not executing commands, but running indefinitely and waiting for a job.
you just need to pass a flag at the time of calling the service.

Android: Ping server in every 10 minutes

I need to ping server(api call) in every 10 mins, api call should be working if my application runs in background. Please suggest me the better option.
Right now I used Service, but it get finish after some time if my application is in background(due to GC clear).
How to avoid GC clear if application runs in background. Please help me.
If you want to restart your service automatically after being killed, set the service sticky.
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
return START_STICKY;
}
You can use Handler for that. A Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue. Each Handler instance is associated with a single thread and that thread's message queue.
There are two main uses for a Handler: (1) to schedule messages and runnables to be executed as some point in the future; and (2) to enqueue an action to be performed on a different thread than your own.
Example :
private final static int TIMEINTERVAL = 600000; //10 minutes
Handler mHandler;
Runnable mHandlerTask = new Runnable()
{
#Override
public void run() {
// call your api here.
ApiCall();
mHandler.postDelayed(mHandlerTask, TIMEINTERVAL);
}
};
private void startTask(){
//run your Task
mHandlerTask.run();
}
private void stopTask()
{
// stop your Task
mHandler.removeCallbacks(mHandlerTask);
}
You can also use AlarmManager and set a repeating alarm from your Activity which will invoke the receiver every 10 minutes:
AlarmManager alarmManager=(AlarmManager) context.getSystemService(Context.ALARM_SERVICE);
Intent i = new Intent(context, AlarmReceiver.class);
PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, intent, 0);
alarmManager.setRepeating(AlarmManager.RTC_WAKEUP,System.currentTimeMillis(),600000,
pendingIntent);
BroadcastReceiver:
public class Receiver extends BroadcastReceiver
{
#Override
public void onReceive(Context context, Intent intent)
{
//Call your API
}
}
Registerd Receiver in your Manifest.xml
<receiver
android:name="com.YourPackage.AlarmReceiver"
android:exported="false">

What kind of Service do I need? Custom IntentService?

I'm designing my first Android app.
This app consist in several Runnable that do some stuff. Initially I made this Runnable to be execute by a Thread (a Thread for each Runnable). Each Runnable is also Observable, so it can notify changes to Activity. User click on a start button, one or more Runnable starts, them do their job notifying gui during execution and then stops. All works fine.
First question: Is that approach the right one? In order to answer this question please keep reading.
I need two other things in my app:
to be sure that execution of my jobs doesn't stops, even if user goes away from my app to do something else;
to plan the execution of my Runnable that has to start and execute in background. Example: user decides that wants a "job" to be execute everyday at 16:00.
I've seen that I can do that with an AlarmManager and Service.
Second question: I need a Service that can manage several Runnable asynchronously, so when AlarmManager starts I ask this Service to do the requested job; I'll also modify the first part of application: instead of Thread I'll use this Service, so I can be sure that execution doesn't stop.
What kind of Service I need? IntentService can do this job?
It's right to proceed in this way? There is a better solution?
Can you give me some example of how I can implement all that?
I hope that I explained clearly my situation, otherwise I'll try to do it better.
Regards
First question: Is that approach the right one?
No, you should implement and run your Runnables in Threads in a Service.
An IntentService would be your best option if you don't require your Service to handle multiple requests simultaneously. If you start a Service it will keep running in the background even if the Activity that started it goes to the background or stops.
A Runnables can send a broadcast indicating a UI update is needed. The Activity should register a BroadcastReceiver to listen to the broadcast message and update the UI accordingly.
You can use an AlarmManager to schedule the execution of your jobs as you indicated. One way to do it is to schedule the AlarmManager to send a broadcast to be received by your IntentService which acts upon it by running the appropriate job.
Here is an example that combines all that:
Here is the IntentService
public class MyIntentService extends IntentService {
public static final String ACTION_START_JOB = "com.mycompany.myapplication.START_JOB";
public static final String ACTION_UPDATE_UI = "com.mycompany.myapplication.UPDATE_UI";
private final IBinder mBinder = new MyBinder();
// You can have as many Runnables as you want.
Runnable run = new Runnable() {
#Override
public void run() {
// Code to run in this Runnable.
// If the code needs to notify an Activity
// for a UI update, it will send a broadcast.
Intent intent = new Intent(ACTION_UPDATE_UI);
sendBroadcast(intent);
}
};
public MyIntentService() {
super("MyIntentService");
}
#Override
public void onCreate() {
// You need to register your BroadcastReceiver to listen
// to broadcasts made by the AlarmManager.
// The BroadcastReceiver will fire up your jobs when these
// broadcasts are received.
IntentFilter filter = new IntentFilter(ACTION_START_JOB);
registerReceiver(jobBroadcastReceiver, filter);
}
#Override
public void onDestroy() {
// You should unregister the BroadcastReceiver when
// the Service is destroyed because it's not needed
// any more.
unregisterReceiver(jobBroadcastReceiver);
}
/**
* This method is called every time you start this service from your
* Activity. You can Spawn as many threads with Runnables as you want here.
* Keep in mind that your system have limited resources though.
*/
#Override
protected void onHandleIntent(Intent intent) {
Intent intentFireUp = new Intent();
intentFireUp.setAction(ACTION_START_JOB);
PendingIntent pendingIntentFireUpRecording = PendingIntent
.getBroadcast(MyIntentService.this, 0, intentFireUp, 0);
AlarmManager alarm = (AlarmManager) getSystemService(Context.ALARM_SERVICE);
Calendar cal = Calendar.getInstance();
int year = 2013, month = 5, day = 10, hourOfDay = 7, minute = 13, second = 0;
cal.set(year, month, day, hourOfDay, minute, second);
long startTime = cal.getTimeInMillis() + 5 * 60 * 1000; // starts 5
// minutes from
// now
long intervalMillis = 24 * 60 * 60 * 1000; // Repeat interval is 24
// hours (in milliseconds)
// This alarm will send a broadcast with the ACTION_START_JOB action
// daily
// starting at the given date above.
alarm.setRepeating(AlarmManager.RTC_WAKEUP, startTime, intervalMillis,
pendingIntentFireUpRecording);
// Here we spawn one Thread with a Runnable.
// You can spawn as many threads as you want.
// Don't overload your system though.
new Thread(run).run();
}
#Override
public IBinder onBind(Intent intent) {
return mBinder;
}
// Depending on your implementation, you may need to bind
// to this Service to run one of its methods or access
// some of its fields. In that case, you will need a Binder
// like this one.
public class MyBinder extends Binder {
MyIntentService getService() {
return MyIntentService.this;
}
}
// Spawns a Thread with Runnable run when a broadcast message is received.
// You may need different BroadcastReceivers that fire up different jobs.
BroadcastReceiver jobBroadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
new Thread(run).run();
}
};
}
And here is the Activity
public class MyActivity extends Activity {
Service mService;
boolean mBound = false;
ToggleButton mButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mButton = (ToggleButton) findViewById(R.id.recordStartStop);
mButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
if (mButton.isChecked()) {
Intent intent = new Intent(MyActivity.this,
MyIntentService.class);
startService(intent);
}
}
});
}
#Override
protected void onStart() {
super.onStart();
}
#Override
protected void onResume() {
super.onResume();
IntentFilter filter = new IntentFilter(MyIntentService.ACTION_UPDATE_UI);
registerReceiver(uiUpdateBroadcastReceiver, filter);
}
#Override
protected void onPause() {
super.onPause();
unregisterReceiver(uiUpdateBroadcastReceiver);
}
BroadcastReceiver uiUpdateBroadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
// Here goes the code to update your User Interface
}
};
ServiceConnection myServiceConnection = new ServiceConnection() {
#Override
public void onServiceDisconnected(ComponentName name) {
mService = null;
mBound = false;
}
// If you need
#Override
public void onServiceConnected(ComponentName name, IBinder service) {
MyIntentService mService = ((MyBinder) service).getService();
mBound = true;
}
};
}
And don't forget to add the Service definition in your AndroidManifest.xml file:
<manifest ... >
...
<application ... >
<service android:name=".MyIntentService" />
...
</application>
</manifest>

Start Android Service after every 5 minutes

I was searching over the internet for last 2 days but I couldn't find any tutorial helpful. I have created a service and I am sending a notification in status bar when the service starts. I want that service to stop after showing the notification and start it again after 5 minutes. Please let me know if it is possible and provide me some helpful tutorials if you have any. I heard of TimerTask and AlarmManager and I tried to use them as well but I wasn't able to get the desired result.
EDIT: I need the service to be started every 5 minutes even if my application is not running.
You do not want to use a TimerTask since this depends on your application running continuously. An AlarmManager implementation makes it safe for your application to be killed between executions.
Stating that you tried to use AlarmManager but did not get the desired result is not a helpful statement, in that it tells no one how to help you to get it right. It would be much more useful to express what happened.
http://web.archive.org/web/20170713001201/http://code4reference.com/2012/07/tutorial-on-android-alarmmanager/ contains what appears to be a useful tutorial on AlarmManager. Here are the salient points:
1) Your alarm will cause an Intent to fire when it expires. It's up to you to decide what kind of Intent and how it should be implemented. The link I provided has a complete example based on a BroadcastReceiver.
2) You can install your alarm with an example such as:
public void setOnetimeTimer(Context context) {
AlarmManager am=(AlarmManager)context.getSystemService(Context.ALARM_SERVICE);
Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class);
intent.putExtra(ONE_TIME, Boolean.TRUE);
PendingIntent pi = PendingIntent.getBroadcast(context, 0, intent, 0);
am.set(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + (1000 * 60 * 5), pi);
}
Below I have provided three files, MainActivity.java for start service, Second file MyService.java providing service for 5 Minute and Third is manifest file.
MainActivity.java
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
startService(new Intent(this, MyService.class)); //start service which is MyService.java
}
}
MyService.java
public class MyService extends Service {
public static final int notify = 300000; //interval between two services(Here Service run every 5 Minute)
private Handler mHandler = new Handler(); //run on another Thread to avoid crash
private Timer mTimer = null; //timer handling
#Override
public IBinder onBind(Intent intent) {
throw new UnsupportedOperationException("Not yet implemented");
}
#Override
public void onCreate() {
if (mTimer != null) // Cancel if already existed
mTimer.cancel();
else
mTimer = new Timer(); //recreate new
mTimer.scheduleAtFixedRate(new TimeDisplay(), 0, notify); //Schedule task
}
#Override
public void onDestroy() {
super.onDestroy();
mTimer.cancel(); //For Cancel Timer
Toast.makeText(this, "Service is Destroyed", Toast.LENGTH_SHORT).show();
}
//class TimeDisplay for handling task
class TimeDisplay extends TimerTask {
#Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
#Override
public void run() {
// display toast
Toast.makeText(MyService.this, "Service is running", Toast.LENGTH_SHORT).show();
}
});
}
}
}
AndroidManifest.xml
<service android:name=".MyService" android:enabled="true" android:exported="true"></service>
Create a Timer object and give it a TimerTask that performs the code you'd like to perform.
Timer timer = new Timer ();
TimerTask hourlyTask = new TimerTask () {
#Override
public void run () {
// your code here...
}
};
// schedule the task to run starting now and then every hour...
timer.schedule (hourlyTask, 0l, 1000*60*60); // 1000*10*60 every 10 minut
The advantage of using a Timer object is that it can handle multiple TimerTask objects, each with their own timing, delay, etc. You can also start and stop the timers as long as you hold on to the Timer object by declaring it as a class variable or something.

Categories

Resources