Compiling game with Android Studio lags a lot - android

I have a really strange problem. When I use my phone, with the 'AIDE' app, to compile my game, it runs smooth at 60fps, but then, when I use Android Studio to compile, it runs at max 40fps, and gets reaaaally laggy.
I'm using the exact same code, so that shouldn't be the problem.
Someone who have had a similar problem? Or anyone simply know the solution?
All help will be appreciated :)
/GuiceU

Presumably you're running it in debug mode when you're using Android Studio, which will always make execution far slower.

Found a solution, it was my code, apparently. The problem was that I was decoding an image Drawable to Bitmap on every update. But I don't know why it worked on AIDE.

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Getting an App APK

Hey guys and girls for a the past week I've grown a lot of interest in android studio (even without knowing quite much about it) I decided to create an app that I deemed quite useful. However the app required maps to be integrated in it and I really did not know what I was doing and at one point I started messing with the settings and then all hell broke loose and I kept getting AAPT2 errors and I even tried to fix this issue with the gradle properties line that you add (I forgot the line of code to add). Anyways it still didnt work. However I rembered that I always kept the good version (before I broke everything) of the app on my phone. So when I go in my phone the app is there and it works just fine. Ive tried so many things to get the source code from the app on my phone without any succes. My question is, how can I get the source code back from the working app onto my laptop to continue coding in android studio? If it helps I am using Linux 18.04 LTS and running the newest version of android studio. Thank you for any help from you guys. This means a lot to me.
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If you want you could use Android Studio to code Processing in Android, then you wont have this issues plus you get autocomplete and a lot more. I made a project mixing Processing and Android in Android studio here: https://github.com/josemg08/ProcessingFragment
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I have thoroughly searched on the web but I couldn't find anyone with my same problem.
I'm working on a 3D game for Android using Unity. Everything works fine within the editor and on the Unity Remote app, but when I build the project, install it on my smartphone and start it... I can't see a game object.
A screen of the project:
As you can see, the sword is active and visible in the editor, but once I start the actual build I get this:
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Does the material of the sword have the standart shader?
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Another idea would be to upgrade to one of the newer p versions of Unity.
Since the sword has a rigidbody, have you enabled gravity and somehow disabled collision and its falling through the ground?
Other than that, it could be a shader problem.
Problem solved. I upgraded from Unity 5.3.2 to 5.3.4, re-built the project and everything works like a charm now.
Sometimes Unity can be... strange.

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Image Below:
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I have used this site to help me with the apkTool in the past, however I have today come up against an error I can't quite get my head around.
I am DE-compiling an APK which was written by a predecessor as it requires a few tweaks and he hasn't left any source files behind..
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I have added the framework from my test tablet which the app runs fine on. And this is what I get..
This is the error screen
http://img199.imageshack.us/img199/4291/63yc.png
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There's an open issue on a similar exception (scroll to the bottom):
https://code.google.com/p/android-apktool/issues/detail?id=477

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