Struggling with upating my UI from Thread - android

I have tried AsyncTask, Handler, and a simple Thread to achieve what I am trying to do but I just cannot get any of them to work, below is the logic that I need to use to update my UI...
public class GameProcessor extends Thread {
#Override
public void run() {
for (Integer integer : sequence) {
//set button state to pressed
Console.getBottomLeft().getButton().setBackgroundResource(R.drawable.button_focused);
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//set button state to un-pressed
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Please do not respond with, you cannot update the UI from anywhere but the main thread, I already know this and need a solution on how to loop through some values from the backend while updating the UI at the same time. From what I can tell, AsyncTask and Handler will not help much.
Any help will be very appreciated!

If you know about the UI thread, why don't you:
runOnUiThread(new Runnable() {
public void run() {
//set button state to un-pressed or pressed.. or whatever you want..
}
});
I don't understand your problem

Create a member Handler object in your Activity (mHandler). Whenever you want to update your UI from the other thread, call
mHandler.post(new Runnable(){
public void run(){
//update the button state
}
});
The Handler will call this run() method in the UI thread for you.
This is simplified. You will probably want to create your Runnables as member variables so your aren't recreating the same Runnables over and over.

If you want to loop through some valuse, while updating the UI at the same time, then you may consider using AsyncTask and may use this feature:
protected void onProgressUpdate(Integer... progress) {
setProgressPercent(progress[0]);
}
And from :
protected Long doInBackground(URL... urls) {
calculate value
publishProgress(value);
return totalSize;
}
This will keep on updating UI thread with intermediate values you send.
In case you already know this and have tried and it does not solve your purpose, am sorry :)
or you can try this:
public void run() {
Console.post(new Runnable() {
public void run() {
Console.getBottomLeft().getButton().setBackgroundResource(R.drawable.button_focused);
}
});
}

In order to update your UI thread you can use the handler. Here's a simple example of using AsyncTask and Handler:
private static final String MESSAGE_KEY = "com.example.mypackage.MSGKEY";
private static final int MESSAGE_AUTHENTICATING = 0;
private static final int MESSAGE_AUTHENTICATED = 1;
/**
* This handler will update UI
*
*/
private final Handler handler = new Handler() {
public void handleMessage(Message msg) {
switch (msg.getData().getInt(MESSAGE_KEY)) {
case MESSAGE_AUTHENTICATING:
hashstream_stream.setVisibility(View.GONE);
hashstream_progress.setVisibility(View.VISIBLE);
break;
case MESSAGE_AUTHENTICATED:
hashstream_stream.setVisibility(View.VISIBLE);
hashstream_progress.setVisibility(View.GONE);
break;
default:
break;
}
}
};
/**
* This method should be used to update UI thread.
*
* #param value
*/
private void postMessage(int value) {
Message msgObj = handler.obtainMessage();
Bundle bundle = new Bundle();
bundle.putInt(MESSAGE_KEY, value);
msgObj.setData(bundle);
handler.sendMessage(msgObj);
}
/**
* AsyncTask Helper class as network op
*
*
*/
private class StreamHashTagTask extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
//Do actual operation in here
return null;
}
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
postMessage(MESSAGE_AUTHENTICATED);
}
#Override
protected void onPreExecute() {
super.onPreExecute();
postMessage(MESSAGE_AUTHENTICATING);
}
/**
* If you need to update progress override onProgressUpdate() method.
* Since I am indeterminate using progress bar as authentication time
* cannot be calculated , I don't need update here
*/
}

Did you try?
instanceOfActivity.runOnUiThread(new Runnable(){
#Override
public void run() {
Console.getBottomLeft().getButton().setBackgroundResource(R.drawable.button_focused);
}
});
But in this case, I don't suggest you use an activity in another object.
Please using interface like above:
public interface INotifyChange {
void notify(object value); // Example: void notify(int progress);
}
In your activity where invoke GameProcessor
INotifychange mNotifier;
mNotifier = new INotifyChange() {
#Override
public void notify(object value) {
runOnUiThread(new Runnable(){
#Override
public void run() {
//You can update your UI here.
}
});
}
};
// And your GameProcessor
private INotifyChange mNotifier;
public GameProcessor(INotifyChange aNotifier) {
mNotifier = aNotifier;
}
// Where you want to update UI, please invoke
mNotifier.notify(value);

Related

Best way handle result from thread on UI

I want to save data to DB in new Thread and after that show toast on the UI.
Method for saving:
public void addToBasket(String text) {
new Thread(() -> {
//emulate save
try {
Thread.sleep(5000L);
} catch (InterruptedException e) {
e.printStackTrace();
}
//after that I need say ti UI thread - show Toast!
}).start();
}
I call this method:
BasketService.me().addToBasket(result.getContents());
I do now want use AsyncTask for this. Please tell me the best way to implement such tasks
batter to use:
runOnUiThread(new Runnable() {
public void run() {
//Do what ever you want do man
}
});
runOnUiThread() method to manipulate your UserInterface from background threads.
In case of callback from a nonUi thread to Ui thread you can use runOnUiThread()(As specified above) or Handler. Below is a example of using handler.
protected static final Handler mainThreadHandler = new Handler(Looper.getMainLooper());
protected void onSuccessInMainThread(final R result, final Bundle bundle) {
mainThreadHandler.post(new Runnable() {
#Override
public void run() {
callback.onSuccess(result, bundle);
}
});
}
protected void onErrorInMainThread(final Exception error) {
mainThreadHandler.post(new Runnable() {
#Override
public void run() {
callback.onError(error);
}
});
}

runOnUiThread is not running in AsyncTask

I'm coding a program which fetches the data from MySql from server (using JSON) and it updates the UI accordingly,
I'm fetching two types of data using AsyncTask from Server
1) Bubble Answers
2) Comments
The parseBubbleAnswers method successfully runs and Updates UI,
but parseComments class which is AsyncTask, and which call parseComments method in doInBackground, is not running runOnUiThread(new Runnable() { run() });
Can anyone help me in solving this
Here is my code :
public class FetchServer extends Activity
{
protected void onCreate(Bundle savedInstanceState)
{
String photoId = "1"; // photo id for which the data is fetched
checkBubbleData(photoId); // which call AsyncTask - 2 differnt calls
}
public void checkBubbleData(String photoId)
{
new parseBubbleAnswers().execute(photoId); // to fetch bubble answers
new parseComments().execute(photoId); // to fetch comments
}
class parseBubbleAnswers extends AsyncTask<String, Integer,String>
{
#Override
protected String doInBackground(String... params)
{
// TODO Auto-generated method stub
Looper.prepare();
parseBubbleAnswers(); // which has runOnUiThread(new Runnable() which updates (successfully !) the UI
return null;
}
}
class parseComments extends AsyncTask<String, Integer,String>
{
#Override
protected String doInBackground(String... params)
{
// TODO Auto-generated method stub
Looper.prepare();
String parseComReturn = parseComments();
if(parseComReturn=="end")
{
commentBuilder(); // which will update UI after fetch data by parseComments() method
}
}
}
public void commentBuilder()
{
runOnUiThread(new Runnable() // while debugging, it comes here, on Step Over it stick for 2 times and then move at the end of method without error
{
public void run()
{
// update UI code
}
});
}
}
Try this way :
First create one Handler :
Handler mHandler = new Handler();
Change this,
public void commentBuilder()
{
runOnUiThread(new Runnable() // while debugging, it comes here, on Step Over it stick for 2 times and then move at the end of method without error
{
public void run()
{
// update UI code
}
});
}
With,
public void commentBuilder()
{
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
while (isRunning) {
try {
// Thread.sleep(10000);
mHandler.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
// Write your code here to update the UI.
}
});
} catch (Exception e) {
// TODO: handle exception
}
}
}
}).start();
}
Stop thread by this once you are done with UI,
isRunning = false;
EDIT :
Try to Use Async Task in this way :
class parseComments extends AsyncTask<String, Integer,String>
{
protected String doInBackground(String... params) {
String parseComReturn = parseComments();
return parseComReturn;
}
protected void onPostExecute(String result) {
if(result.equals("end"))
{
commentBuilder();
}
}
}
Thanks.
runOnUiThread is a method of Activity, AsyncTask has no reference to Activity.
however, AsyncTask already runs on the UI thread and was designed to do exactly that.
just deal with the UI changes in onPostExecute.
I faced the similar issue.
Just pass the reference of the Activity class to the parseComments class.
class parseComments extends AsyncTask<String, Integer,String>{
Activity activity;
public parseComments(Activity activity){
this.activity = activity;
}
}
After that you can use runOnUiThread as
activity.runOnUiThread(new Runnable(){
#Override
public void run(){
}
});
It will only work with Activity class. Not Context class.

How do we use runOnUiThread in Android?

I'm trying to use the UI-Thread, so I've written a simple test activity. But I think I've misunderstood something, because on clicking the button - the app does not respond anymore
public class TestActivity extends Activity {
Button btn;
int i = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
runThread();
}
});
}
private void runThread(){
runOnUiThread (new Thread(new Runnable() {
public void run() {
while(i++ < 1000){
btn.setText("#"+i);
try {
Thread.sleep(300);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}));
}
}
Below is corrected Snippet of runThread Function.
private void runThread() {
new Thread() {
public void run() {
while (i++ < 1000) {
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
btn.setText("#" + i);
}
});
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
Just wrap it as a function, then call this function from your background thread.
public void debugMsg(String msg) {
final String str = msg;
runOnUiThread(new Runnable() {
#Override
public void run() {
mInfo.setText(str);
}
});
}
You have it back-to-front. Your button click results in a call to runOnUiThread(), but this isn't needed, since the click handler is already running on the UI thread. Then, your code in runOnUiThread() is launching a new background thread, where you try to do UI operations, which then fail.
Instead, just launch the background thread directly from your click handler. Then, wrap the calls to btn.setText() inside a call to runOnUiThread().
runOnUiThread(new Runnable() {
public void run() {
//Do something on UiThread
}
});
There are several techniques using of runOnUiThread(), lets see all
This is my main thread (UI thread) called AndroidBasicThreadActivity and I'm going to update it from a worker thread in various ways -
public class AndroidBasicThreadActivity extends AppCompatActivity
{
public static TextView textView;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_android_basic_thread);
textView = (TextView) findViewById(R.id.textview);
MyAndroidThread myTask = new MyAndroidThread(AndroidBasicThreadActivity.this);
Thread t1 = new Thread(myTask, "Bajrang");
t1.start();
}
}
1.) By passing Activity's instance as an argument on worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
activity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
2.) By using View's post(Runnable runnable) method in worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
AndroidBasicThreadActivity.textView.post(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
3.) By using Handler class from android.os package
If we don't have the context (this/ getApplicationContext()) or Activity's instance (AndroidBasicThreadActivity.this) then we have to use Handler class as below -
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
If using in fragment then simply write
getActivity().runOnUiThread(new Runnable() {
#Override
public void run() {
// Do something on UiThread
}
});
We use Worker Thread to make Apps smoother and avoid ANR's. We may need to update UI after the heavy process in worker Tread.
The UI can only be updated from UI Thread. In such cases, we use Handler or runOnUiThread both have a Runnable run method that executes in UI Thread.
The onClick method runs in UI thread so don't need to use runOnUiThread here.
Using Kotlin
While in Activity,
this.runOnUiThread {
// Do stuff
}
From Fragment,
activity?.runOnUiThread {
// Do stuff
}
Using Java,
this.runOnUiThread(new Runnable() {
void run() {
// Do stuff
}
});
For fragment use that:
requireActivity().runOnUiThread(() -> {
//your code logic
});
For activity use that:
runOnUiThread(() -> {
//your code logic
});
runOnUiThread is used in a way the UI can be updated with our background thread. For more: https://www.tutorialspoint.com/how-do-we-use-runonuithread-in-android
thy this:
#UiThread
public void logMsg(final String msg) {
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Log.d("UI thread", "I am the UI thread");
}
});
}
You can use from this sample :
In the following example, we are going to use this facility to publish the result from a
synonym search that was processed by a background thread.
To accomplish the goal during the OnCreate activity callback, we will set up
onClickListener to run searchTask on a created thread.
When the user clicks on the Search button, we will create a Runnable anonymous
class that searches for the word typed in R.id.wordEt EditText and starts the
thread to execute Runnable.
When the search completes, we will create an instance of Runnable SetSynonymResult
to publish the result back on the synonym TextView over the UI thread.
This technique is sometime not the most convenient one, especially when we don't
have access to an Activity instance; therefore, in the following chapters, we are
going to discuss simpler and cleaner techniques to update the UI from a background
computing task.
public class MainActivity extends AppCompatActivity {
class SetSynonymResult implements Runnable {
String synonym;
SetSynonymResult(String synonym) {
this.synonym = synonym;
}
public void run() {
Log.d("AsyncAndroid", String.format("Sending synonym result %s on %d",
synonym, Thread.currentThread().getId()) + " !");
TextView tv = (TextView) findViewById(R.id.synonymTv);
tv.setText(this.synonym);
}
}
;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button search = (Button) findViewById(R.id.searchBut);
final EditText word = (EditText) findViewById(R.id.wordEt);
search.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Runnable searchTask = new Runnable() {
#Override
public void run() {
String result = searchSynomim(word.getText().toString());
Log.d("AsyncAndroid", String.format("Searching for synonym for %s on %s",
word.getText(), Thread.currentThread().getName()));
runOnUiThread(new SetSynonymResult(result));
}
};
Thread thread = new Thread(searchTask);
thread.start();
}
});
}
static int i = 0;
String searchSynomim(String word) {
return ++i % 2 == 0 ? "fake" : "mock";
}
}
Source :
asynchronous android programming Helder Vasconcelos
This is how I use it:
runOnUiThread(new Runnable() {
#Override
public void run() {
//Do something on UiThread
}
});
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gifImageView = (GifImageView) findViewById(R.id.GifImageView);
gifImageView.setGifImageResource(R.drawable.success1);
new Thread(new Runnable() {
#Override
public void run() {
try {
//dummy delay for 2 second
Thread.sleep(8000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//update ui on UI thread
runOnUiThread(new Runnable() {
#Override
public void run() {
gifImageView.setGifImageResource(R.drawable.success);
}
});
}
}).start();
}
Try this: getActivity().runOnUiThread(new Runnable...
It's because:
1) the implicit this in your call to runOnUiThread is referring to AsyncTask, not your fragment.
2) Fragment doesn't have runOnUiThread.
However, Activity does.
Note that Activity just executes the Runnable if you're already on the main thread, otherwise it uses a Handler. You can implement a Handler in your fragment if you don't want to worry about the context of this, it's actually very easy:
// A class instance
private Handler mHandler = new Handler(Looper.getMainLooper());
// anywhere else in your code
mHandler.post(<your runnable>);
// ^ this will always be run on the next run loop on the main thread.

Android progress dialog

My application fetches some html code from the internet and when done , displays it on the devices screen. Since it takes about 3-4 seconds to do that , in this time the screen stays black , I'd like to use a progress dialog. This is my code :
package com.nextlogic.golfnews;
// ALL THE IMPORTS ....
public class Activity1 extends Activity {
private ProgressDialog progressDialog;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main2);
progressDialog = ProgressDialog.show(Activity1.this, "", "Loading...");
new Thread()
{
public void run()
{
try
{
sleep(2000);
// HERE I'VE PUT ALL THE FUNCTIONS THAT WORK FOR ME
}
catch (Exception e)
{
Log.e("tag",e.getMessage());
}
// dismiss the progressdialog
progressDialog.dismiss();
}
}.start();
The program works but it doesn't display anything anymore. I have one error in logcat :
Only the original thread that created a view hierarchy can touch its views.
Could you please help me ? Thanks in advance.
The error is explicative enough. To update one visual object you must run the changes inside main thread. A quick and dirty fix could be calling the update code inside runOnUiThread().
However in your case I would use an AsyncTask to download and update the progress of the progress bar. The task has the property to run on UI thread when it ends (so you can update the views there, such as dismissing the progress dialog)
Here is an example how to use an AsyncTask to display a download progress dialog.
Update
Stackoverflow already has the answers to all your question. Here is an example of an AsyncTask to download some content and display the download progress. Just what you want.
Update 2
Ok here is your code using an AsyncTask:
public class Activity1 extends Activity
{
private ProgressDialog progressDialog;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new AsyncTask<Integer, Integer, Boolean>()
{
ProgressDialog progressDialog;
#Override
protected void onPreExecute()
{
/*
* This is executed on UI thread before doInBackground(). It is
* the perfect place to show the progress dialog.
*/
progressDialog = ProgressDialog.show(Activity1.this, "",
"Loading...");
}
#Override
protected Boolean doInBackground(Integer... params)
{
if (params == null)
{
return false;
}
try
{
/*
* This is run on a background thread, so we can sleep here
* or do whatever we want without blocking UI thread. A more
* advanced use would download chunks of fixed size and call
* publishProgress();
*/
Thread.sleep(params[0]);
// HERE I'VE PUT ALL THE FUNCTIONS THAT WORK FOR ME
}
catch (Exception e)
{
Log.e("tag", e.getMessage());
/*
* The task failed
*/
return false;
}
/*
* The task succeeded
*/
return true;
}
#Override
protected void onPostExecute(Boolean result)
{
progressDialog.dismiss();
/*
* Update here your view objects with content from download. It
* is save to dismiss dialogs, update views, etc., since we are
* working on UI thread.
*/
AlertDialog.Builder b = new AlertDialog.Builder(Activity1.this);
b.setTitle(android.R.string.dialog_alert_title);
if (result)
{
b.setMessage("Download succeeded");
}
else
{
b.setMessage("Download failed");
}
b.setPositiveButton(getString(android.R.string.ok),
new DialogInterface.OnClickListener()
{
#Override
public void onClick(DialogInterface dlg, int arg1)
{
dlg.dismiss();
}
});
b.create().show();
}
}.execute(2000);
new Thread()
{
#Override
public void run()
{
// dismiss the progressdialog
progressDialog.dismiss();
}
}.start();
}
}
You need to do this way
runOnUiThread(new Runnable() {
public void run() {
// Do Your Stuff
}});
Dismiss your dialog like this:
Handler handler = new Handler();
handler.post(new Runnable(){
public void run(){
progressDialog.dismiss();
}
});
Create a UI thread after completing network operation
runOnUiThread(new Runnable() {
#Override
public void run() {
progressDialog.dismiss();
}
});
The top answer works great, so here is an example to implement an AsyncTask in MonoDroid (thanks to Greg Shackels): http://mono-for-android.1047100.n5.nabble.com/AsyncTask-td4346647.html

Android: How to work with background thread?

I've developed an application that takes content from the internet and shows it accordingly on the device's screen . The program works just fine , a little bit slow . It takes about 3-4 seconds to load and display the content . I would like to put all the code that fetches the content and displays it in a background thread and while the program is doing those functions , I would like to display a progress dialog. Could you help me do this ? I would like especially to learn how to put the code in a background thread.
MY CODE
public class Activity1 extends Activity
{
private ProgressDialog progressDialog;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new AsyncTask<Integer, Integer, Boolean>()
{
ProgressDialog progressDialog;
#Override
protected void onPreExecute()
{
/*
* This is executed on UI thread before doInBackground(). It is
* the perfect place to show the progress dialog.
*/
progressDialog = ProgressDialog.show(Activity1.this, "",
"Loading...");
}
#Override
protected Boolean doInBackground(Integer... params)
{
if (params == null)
{
return false;
}
try
{
/*
* This is run on a background thread, so we can sleep here
* or do whatever we want without blocking UI thread. A more
* advanced use would download chunks of fixed size and call
* publishProgress();
*/
Thread.sleep(params[0]);
// HERE I'VE PUT ALL THE FUNCTIONS THAT WORK FOR ME
}
catch (Exception e)
{
Log.e("tag", e.getMessage());
/*
* The task failed
*/
return false;
}
/*
* The task succeeded
*/
return true;
}
#Override
protected void onPostExecute(Boolean result)
{
progressDialog.dismiss();
/*
* Update here your view objects with content from download. It
* is save to dismiss dialogs, update views, etc., since we are
* working on UI thread.
*/
AlertDialog.Builder b = new AlertDialog.Builder(Activity1.this);
b.setTitle(android.R.string.dialog_alert_title);
if (result)
{
b.setMessage("Download succeeded");
}
else
{
b.setMessage("Download failed");
}
b.setPositiveButton(getString(android.R.string.ok),
new DialogInterface.OnClickListener()
{
#Override
public void onClick(DialogInterface dlg, int arg1)
{
dlg.dismiss();
}
});
b.create().show();
}
}.execute(2000);
new Thread()
{
#Override
public void run()
{
// dismiss the progressdialog
progressDialog.dismiss();
}
}.start();
}
}
Check ASyncTask, its specifically created for such tasks.
public Runnable NameOfRunnable = new Runnable()
{
#Override
public void run()
{
while (true)
{
// TODO add code to refresh in background
try
{
Thread.sleep(1000);// sleeps 1 second
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
now start this with
Thread name = new Thread(NameOfRunnable);
name.start();
How to work with Background Thread.
Note: Do not work with UI with this background thread.
AsyncTask.execute(new Runnable() {
#Override
public void run() {
//TODO background code
}
});
Hope this would help you.

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