Android wifi sniffer: find nearby devices - android

There are a lot of public places where your mobile phone is used for tracking. Your mobile device is used as identifier, for example: http://www.bbc.co.uk/news/technology-23665490
Is it possible to use an Android device as scanner to find the MAC addresses of nearby mobile devices?
I've found examples to scan Access points on an Android device but was not able to find more information about scanning for other devices.

If you would like to capture all the traffic closer to your android you would need to put your wlan card in monitor mode . This is not always possible as you will need root access and will depend on the phone, in the nexus models it is usually easy. When your card is in monitor mode you will be able to capture all traffic with sniffers like shark.
But without monitor mode you can still do some things.
You can check the devices connected to a wifi network with tools like Fing, you will need to be connected to that network.
For collecting data from hotspots you can use wifiAnalyzer, but this will not reveal the clients of the network.
Furthermore you can create a map and submit data of the hotspots with wigle, this is call walldriving and you can check information about hotspots in https://wigle.net/

Related

What signal of a phone can another phone detect? (Exclude BLE)

What signal (that is turned on permanently or most of the time) of our phones can another phone detect?
For example, if we turn on BLE then another phone is able to detect it using their BLE. However, people do not tend to leave their phone's BLE on all the time.
So, what else can I use?
Besides Bluetooth, your only other options are WiFi and NFC. However, similar to Bluetooth, WiFi and NFC can be turned of for long periods of time to save power (e.g. airplane mode). Moreover, not all phones support NFC or expose API to use it.
I would say your best bet is WiFi due to its more frequent use (relative to Bluetooth and NFC). It still has restrictions though and I would say Bluetooth is more suitable for your purpose. Below you can find a list of links that might be useful for your research:-
iOS API to scan WiFi networks
iOS - How to programmatically connect to a WiFi network given the SSID and password
Android WiFiManager
Android connecting to devices wirelessly
I hope this helps.

SONY CameraRemoteAPI Android camera detection not working

I am trying out the official Sony CameraRemoteAPI and its example application for Android. The sample application however is not finding my A6000 camera on 239.255.255.250:1900 like it is written in their official Developers Guide.
The official documentation says:
"First, you need to enable the remote control function on your camera. The camera will then act as an access point. Then you should connect your phone or tablet to the camera access point. On the phone or tablet, select the camera access point and input the password displayed on the camera or described in the manuals."
I found some suggestions online to start the "Smart Remote Control" app on the camera so the android device can detect it. (This makes sense because it is the one displaying password while waiting for connection.) This did not work for me with the demo application however (but the official "PlayMemories Mobile" app still works).
Can anyone help me how to set my camera (Sony A6000) for the incoming connection?
Thanks for the help in advance.
On your Android device you need to go into your wi-fi settings (outside of the application) and select the camera's access point as your wi-fi network, and when the device prompts you for the wi-fi password you need to use the password that's specified on the camera label where the SSID is also located. I believe the "PlayMemories Mobile" app automatically detects the camera's wi-fi access point whereas the built-in app requires you to find and connect to it in your device's wi-fi settings. You may have noticed that when you connect to the camera from the "PlayMemories Mobile" app that it tells you that it's disconnected from the camera's connection, that is because I believe the application is switching wi-fi networks for you.
Hope this helps... Also, in case you're wondering, I'm unsure of how to connect the Android device to the internet while simultaneously connected to the Camera's wi-fi access point. Maybe there's a way to be connected to two wi-fi networks simultaneously on your Android device? Or maybe there's a way to have the camera's API be available through another network which is connected to the internet? I don't know, but I'm currently looking for solutions to this.

What are good ways (existing) to transmit data between multiple mobile phones without internet?

Background
I have an idea for an app on vacation that needs to communicate to other phones with the same app. While on vacation those phones might not all have internet as roaming can be very expensive. The data is not a lot: like 500 kB max would suffice (in json).
Every phone has a bit of info that all the other phones would like to know, but if it helps the info can be stored on 1 phone (master phone from now on) and shared later to the other phones when back home over internet.
Phones
Android, iPhone and Windows Phone
We can't assume they have NFC, IR or zigbee. Just the hardware almost every phone has like bluetooth, camera, microphone etc.
My ideas
QR codes that changes, based on new info: If the first phone is scanned the second phones QR code has data from the 1st phone and itself and the 3rd phone has data from the 1st, 2nd and 3rd (itself) until it reaches that master phone that holds all data.
Data transmission trough sound that we can't hear (or we can). Con is that I don't know if something like this exists for mobile platforms and writing it is like a 3 year master thesis project.
http://nearbytes.com
https://applidium.com
https://developer.chirp.io/
Bluetooth. Can we connect like 8 devices? Would it work consistent (connecting even my headphones can be a hassle, what about 8 phones who try to connect simultaneously)
All of these ideas have big cons. Maybe I'm overlooking a better way.
I will add a bounty to the question for the best solution
An answer that explains it with a little bit of code reference (link is ok) is always better than just: "use bluetooth man"
TL;DR
The easiest (and most supported) way of getting multiple devices to connect to each other is using WiFi. Since your goal is to achieve data transfer with no internet, the most appealing solution would be to use a Peer-to-Peer network structure.
The two major smartphone OS's (Android and iOS) have API's and documentation on creating and transferring data over a Peer-to-Peer network.
Android WiFi P2P
Apple Multipeer Connectivity
These two also have a means to encrypt the data being transferred.
Windows doesn't seem to have an API to allow multiple peers connected, but their Proximity Class will work for one device at a time.
I can give a few outlines over the different options in each major OS:
Android
Android's WiFi P2P (peer-to-peer) API was created for transferring data without internet or another network.
From their documentation:
The Wi-Fi peer-to-peer (P2P) APIs allow applications to connect to nearby devices without needing to connect to a network or hotspot (Android's Wi-Fi P2P framework complies with the Wi-Fi Directâ„¢ certification program). Wi-Fi P2P allows your application to quickly find and interact with nearby devices, at a range beyond the capabilities of Bluetooth.
Google even has Documentation and training on this API.
iOS
Apple's Multipeer Connectivity.
Very similar to Android's P2P API, they claim:
The Multipeer Connectivity framework provides support for discovering services provided by nearby iOS devices using infrastructure Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks and subsequently communicating with those services by sending message-based data, streaming data, and resources (such as files).
Here is a decent looking tutorial on using Multipeer Connectivity.
--EDIT--
Another iOS way of doing this, which is a bit of a mis-utilization(?) of the tool, is by using GameKit.
However, I think that to get it to work for your purposes might result in a bit of a hack, since the "players" have to be using Game Center.
Windows
The only way (apparently) to connect phones in Windows Phone, is by using Proximity, however, that only gives you the option of connecting no more than two phones together.
They state:
Proximity is a great way to create a shared app experience between two instances of your app running on two different devices.
Those are options in each of the major mobile device OS's.
App usage could be something like:
Decide which device was going to be the "master", so that other devices can connect to it. It isn't required to know this before deploying the app, but there should be a way for the user to decide whether he is going to be a client (receiving data) or the server (pushing data).
Once it was decided between the group of devices which was going to be pushing data, that device would have to be registered as the server (in the Android P2P API, you can establish a "group owner"), and then start looking for peers by initializing the service.
Then, once the devices are connected to the master device, you can start pushing data. An additional bonus is that when using Android WiFi P2P, all communication is encrypted with WPA2, and with iOS, you can enable encryption using MCEnableEncryption (however they state that is slows down data transfer rate).
Now you would just have to pick one method to go with, and make sure that all the phones ran that OS. Because these three methods of connectivity won't work together.
All of the three methods listed are done programmatically, so there should be no strange or odd things that your user will have to do. Searching for other devices, connecting, and transferring data can all be done within your app.
More help can be provided if the question is narrowed down to specific problems, but this should be enough data to get you started.
Don't try QR or sound. I think it would be very painful to transmit 500kb of data.
Bluetooth seems like a good solution but maybe, as you already said, hard to configure.
What do you think about wifi?
At least every Android and iPhone device can create a mobile wifi hotspot. By using this, you can easily setup a environment where 8 devices are in the same LAN (without using the internet by any of your devices).
Now your "master phone" runs a simple server to synchronize data (just like an internet server would do). Every of the seven clients could receive the ip adress of you master by scanning a simple QR code or sending a short message and afterwards configure itself accordingly.
Have you checked Alljoyn?
As quoted:
"Developers can write applications for interoperability regardless of transport layer, manufacturer, and without the need for Internet access"
You can create a Wifi connection between your devices. Than after connection it creates local network between your devices. Inside this network you, of course, can interact between your devices using TCP/IP connection. It works both on Android and iOS. Simply lauch your app as server on the one device
EDIT
Note, you have to connect your devices using any network. It is possible to connect the devices by initializing your device as WiFi-router. It can be both Android and iOS. If it is possible, you can connect your devices to any wifi connection.
Than, launch your app as Server-socket, the others as clients.
for Android (java) server use this link:
https://docs.oracle.com/javase/tutorial/networking/sockets/clientServer.html
try (
ServerSocket serverSocket = new ServerSocket(portNumber);
Socket clientSocket = serverSocket.accept();
PrintWriter out =
new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(clientSocket.getInputStream()));
) {
for android device client:
try (
Socket kkSocket = new Socket(hostName, portNumber);
PrintWriter out = new PrintWriter(kkSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(kkSocket.getInputStream()));
)
The same idea is for iOS (Objective-C):
server
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/NetworkingTopics/Articles/UsingSocketsandSocketStreams.html#//apple_ref/doc/uid/CH73-SW8
and client:
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/NetworkingTopics/Articles/UsingSocketsandSocketStreams.html#//apple_ref/doc/uid/CH73-SW4
A better way could be use Ble.
It's easiers to connect the phones because you don't need user confirmation.
Seems like you can connect up to 20 devices Maximum number of peripherals on CoreBluetooth?.
To transfer 500KB should require few minutes (may be between 2 and 5).
You can track an Android device without Internet via GPS.
Connection without The Internet:
SMS
USSD
DTMF (very slow)
How to design a tracking device on USSD is mentioned at
M2M IoT Cookbook
How to develop a device based on Wireless Wide Area Network modules
You also can use the Android phone as a data logger and store under the Micro SD Card and read the card by:
Replacing the SD card to your PC
Streaming the data local by Bluetooth
Forwarding the data at home by Wi-Fi
Or Possibly:
Your app can use SMS API to transmit the DATA or other SOURCES.

Android: Pure P2P chat application

I've started to develop a chat application for Android. This app is supposed to function without internet and, most importantly, without an access point; It has to connect Android devices in a pure P2P manner.
However I've followed the following tutorials posted in android developers guide:
http://developer.android.com/training/connect-devices-wirelessly/nsd.html
http://developer.android.com/training/connect-devices-wirelessly/wifi-direct.html#fetch
Afterwards, I've tested my app on 3 devices, the problem is one of the devices acts as an access point, preventing other devices from connecting with each other if they are connected to it.
This doesn't work for my app, because I want each user to be able to connect to multiple users at the same time.
What do you suggest I do in order to achieve pure P2P connection for my Android app?
Does the group owner acts as an access point?
EDIT
After I've done some research I found the WiFi Direct is not suitable for my project since it has to assign a device as an access point, what I'm looking for is WiFi ad hoc mode or (IBSS) in Android Anybody got any suggestion on how to start working on that?
By using bt and wifi simultaneously, you can try to extend the network further. This will require some kind of packet routing.
Also, it seems android ignores wlan cards connected to usb otg - just plugging in extra wlan dongles could allow easy extension of network.

Android to iOS connect via WiFi or using Multipeer connectivity or using WiFi direct

So I am developing an APP and I need to connect multiple android and multiple Iphone to send text data without any internet connection or service provider data network.
So one of the phone will have to act as a server to relay information between them. But the app will have to decide which phone will be the server and if a phone that is the server leaves the conversation then another phone will pickup as the server this will all be done with some smart programming but before I get there.
I know Android WiFi direct can do a one to many connection setup which makes it easy to connect android phone and accomplish the task between android phone only. But the problems comes when I need to connect Iphone with the android phones. Since the Iphone must be able to act as a server as well.
I would like to know a few things:
Can I connect Android and Iphone via WiFi Direct?
Can I connect Android and Iphone using Multipeer connectivity feature on Iphone?
Is there anyway to create a soft access point using Iphone? I know android can do this via WiFi direct feature.
If non of these can work can you suggest something.
From the discussion here it doesn't look possible
I wonder though if both OS allow enough control over the WiFi transceiver if you couldn't just write an app that could what you are asking and just bypassing the built in software architecture all together. I would think Bluetooth would be too weak except in extremely dense device saturation environments, but just for proof of concept that could be another route to take. My guess though is that you just wouldn't get that level of control over any of the radios inside a phone through the current OS.

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