How to detect programmatically when other apps are closed / force stopped - android

I am developing an android application in which i need to perform an action when other apps are closed / force stopped. This detection has to be made from a service which is been running in the background once started. Making the service to run continuously is not a problem but making detection when other apps are closed is the problem. Please do anyone have any solution.....

I don't believe it's possible to detect when an app is force stopped. Even the app being stopped doesn't get that information. You can detect if an app is currently closed by using the BroadcastReceiver. Here's a pretty decent tutorial on using that: http://saigeethamn.blogspot.com/2009/10/android-developer-tutorial-part-11.html

I am not aware of any official way in which Android allows apps to listen in on when other apps are forced to close. So you’d have to poke around under the hood.
Disclaimer: Doing so is unsupported. While just reading information is unlikely to cause any harm, there’s no guarantee that it will work universally. If you get it to work on your particular build of Android, may still fail on different builds. Also, Google keeps locking down features in Android with every new version, so there’s a high likelihood a future update may break things.
I haven’t actually tried any of the below, hence there is a possibility they will fail to produce the expected result.
That being said, here are a few things you can try. You may need to combine them to get something useful out of them.
Processes
Since Android is based on a (somewhat) modified Linux kernel, it generally supports most Unix mechanisms for working with processes.
Apps are launched by a process called zygote. A quick run of ps on an Android device shows me that all user apps (as well as the higher-level system apps) seem to be children of the zygote process. Thus you could get a list of all processes, find the PID for zygote and grab all its child processes.
Then you might be able to waitpid() on each process and examine its exit status. You may want to experiment around with this a bit and see if the exit codes tell you anything about how the process ended.
Also take a look at ptrace(). You might be able to monitor zygote directly with an option such as PTRACE_O_TRACEFORK, which should basically notify you each time a new app is launched, allowing you to monitor its PID as well.
Downside: You probably need to be root to do any of this. Linux doesn’t let users see other users’ processes (which is an essential security feature), and Android harnesses (or abuses) the user model by running each app with a separate Linux UID.
Logcat
Looking at various logcat apps (e.g. aLogcat), you might be able to monitor the logcat for events like this:
12-26 10:01:27.670 I/ActivityManager( 774): Process org.openbmap (pid 21647) has died.
There are a few events that may occur when an app crashes—ActivityManager will tell you when an app has died, or you might watch for unhandled exceptions.
Note: While this doesn’t seem to require root (aLogcat works fine without), it may not work under all conditions. I have seen devices where aLogcat sees next to no entries, though I didn't investigate why. In those cases, the above approach would not work as it depends on being able to read the logcat.

Related

Battery drain via Google Play Services persists after location services are used in Android

I'm using location & activity recognition features of android. Used for realtime location tracking. Currently using the latest ConnectionLess APIs. I have encountered the following problem:
After starting the location, activity services, once in a while, the battery starts to get drained. The behavior is pretty strange as the entire drain is showed under Google Play Services. The drain persists even if the app is stopped, killed, etc. To my surprise, the drain persisted even when the app was uninstalled and it took a couple of full battery re-charges to come out of the situation.
I'm more or less sure that the drain is triggered by my app as multiple devices have recorded the issue and these devices are from different manufacturers and across multiple android OS versions. In ADB shell, I find com.google.android.gms taking up 126% CPU permanently as seen below:
Next, I listed all the threads under that process. Result attached below:
As seen there's one thread, CastSocketMulti running. All other threads are sleeping.Didn't get much on castSocketMulti other than some basic information like it is related to casting in android, etc. We aren't using anything related to casting in our app.
After, killing the process, the drain stops.
Note: I found same question here, however unanswered.
Edit: Every time the battery drain happens, as above, com.google.android.gmsis listed as the number one process taking 100%+ CPU and the castSocketMulti, the only thread of that process in R status
Update: I have opened an issue here.
Pls leave a star so that it may go high on priority
I have found the exact same thing here on a OnePlus 3. I'm not rooted and can't kill the process, but using adb to clear the cache of com.google.android.gms makes the process crash and alleviates the problem for a few days.
Do you use Android Auto or Android Pay? It seems to happen more frequently when I use those two apps in particular.
OK, Google claims to have fixed the issue and they have marked the issue as 'Fixed'. Details here

Does android log somewhere which app was started/running when?

Does android somehow keep track of which apps are/were running and if so when it was in foreground or background, etc?
I already had a look at adb logcat, which gives a rather overwhelming amount of data and I'm not quite sure if I actually will be able to deduce what was started when, but that might be possible.
Seeing how that log disappears after a while and does not survive reboots, I was curious if I'm maybe there might other places where android keeps information about running apps. For instance a colleague mentioned that iOS running apps can usually be deduced from the automatic screenshots it takes for app switching.

How does Android decide which app to kill?

I know that Android may kill applications e.g. if it's low on memory. In a comment to another question a user stated that if my app would require less memory, it would be less likely to be killed. I wonder: is this true? Where is such a behavior documented? Which other factors influence the likelihood of being killed?
is this true?
Perhaps.
Where is such a behavior documented?
It's not, which is why the answer to the previous question is "perhaps". The only way to determine the behavior would be to examine the Android source code, and that would only be relevant for Android devices built using that same source code. Not only can Google change the algorithm over time, but device manufacturers and ROM modders can change the algorithm as well.
Which other factors influence the likelihood of being killed?
The primary determinant is what is in the process, as is described in the documentation. So, a process with a running activity will be less likely to be terminated than a process with no running components at all.
Nothing else is formally documented. My understanding is that process age is a factor, so that apps with a service do not live forever, but I don't recall that this is mentioned in the docs.
Also, bear in mind that the user can get rid of your process whenever the user wants, via the recent-tasks list on 4.0+, or via a third-party task manager, or via Settings. Hence, you should make few assumptions about the longevity of your process.

Custom-fit Android app: auto-update and always-on?

I'm trying to develop an app that would normally be considered to be malware, but the customer's demands are very specific and logical. We have around 50-100 cheapset Android phones that are bolted down, plugged in, and the app is supposed to send some of the sensor data via tcp to a remote server. It sounds simple enough, but there are two features that I struggle with (since I'm not an experienced Android developer, and have never rooted a phone):
#1 The app should be always on. If it crashes, server should get the error report (stack trace), and the app should be restarted after 10 minutes one more time before giving up. Also, the OS could theoretically kill the app (although I did my best to minimize the memory usage). I'd like to somehow handle that as well.
#2 It would be great if the app could be remotely updated, or auto-updated, with no user interaction whatsoever (since there is no conventional user).
To implement #1, I see no other solution than to root the phone (AlarmsManager doesn't seem to work as I expected, and adding another application to take care of the first one just feels wrong). Is there anything I'm missing?
I don't know how to approach implementing feature #2 at all. If I put the app on the market and check the "keep this application always up to date" checkbox while installing it, will that work? I fear that the auto-update would not occur while the service is running, and even if it did, that the OS would not restart the service after installing the update (unless feature #1 is implemented). If I programatically download the latest .apk and open it, I still need the user to click the "Install" button. I'm even considering implementing the updateable part in some scripting language.
Is there a solution to these problems within the limits of Android API?
EDIT: Thank you all for your answers, you've been very helpful. It seems that the only way to make Android behave as a non-user piece of hardware is to root it. That's the only way to do silent auto-updates. Always on can then be implemented by enabling cron (AlarmManager apparently doesn't fire the event in case of service termination via crash, but it could be used by another trivial, non-crashable service to keep the first one running).
For #1 you can use an foreground service. I don't know how often you need to get sensor data, but what's the problem with AlarmManager? I don't see how rooting could help with #1 though. You can't really do #2 without rooting or building your firmware. If you install your app as a system app (in /system/app) you can use a hidden PackageManager to silently install the new version. Using Market/Play autoupdate should work as well, but you have no way to control the update schedule. And, yes, it won't restart your service, but if you use AlaramManager, this shouldn't be a issue.
All in all, stock Android is not exactly an embedded system that gives you full control, so depending on how much time/effort you are willing to spend, you might want to customize it somewhat (or find a custom ROM that gets close to your requirements).
Re: question #2, there are a few open-source (licensed under the Apache Software License 2.0) options you may check and see how it works.
https://github.com/lazydroid/auto-update-apk-client is the android client for the auto update service (i'm affiliated with), which is small, easy to implement and supports silent updates on rooted devices.
https://github.com/commonsguy/cwac-updater is written by Mark Murphy, however it might require you to run your own update server and I'm not sure about silent updates.

why does the android os need to have apps running in the backround that are not ever selected

why cant android os be more like apple os on the the ituch/iphone? where the app doesn't run until it is selected. it is also closed; stays closed until it is opened again.
i think this would make the android phones run faster and more efficiently(battery would last longer).
A lot of Android apps (I think most of them) run exactly as you describe it - they have an activity that is closed or suspended as soon as you leave it - a suspended Activity only consumes memory and can be discarded in an instant. (iOS does nearly the same)
Even on the iPhone there are applications that run in the background, the most prominent example being Mobile Safari. The difference is that only Apple can write applications that run in the background without restriction, and that a regular user has no way of monitoring these background apps. (this has led to massive overcharging issues in the case of users leaving Mobile Safari on a page where streaming content was loaded.)
There are legitimate use cases where you need an app to continue running in the background (downloading, uploading, playing music, waiting for a VoIP call) - none of it was possible for a third-party to do it on the iPhone until iOS4, making applications such as Pandora or Skype nearly useless.
For good or ill, Apple consistently restricts what third-party developers are allowed to do on iOS devices (App Store policy, private APIs, specialized APIs for background tasks mentioned in point 3). On the other hand, Google seems to prefer that third-party Android developers have access to the same APIs as Google's Android app developers.
The biggest Android performance problem IMO is responsiveness, the fixing of which is a lot more involved than saying "no Apps in Background thx". (See http://android-developers.blogspot.com/2010/12/new-gingerbread-api-strictmode.html for more information)
An Android developer's blog explains the reasoning behind Android multitasking.
We did not want to require that users close applications when "done" with them.
Mobile devices … have fairly hard limits on memory use.
These competing constraints were a key motivation for Android's design.
The fact that you can see an application's process "running" does not mean the application is running or doing anything.
The articles linked from there also have interesting things to say on the subject
The RadioActive Yak:
When should your app include an exit button? The Short Answer: Never.
Wickenden:
One of the first things the naive but technically inquisitive new android user does is begin to wonder how all the things they are running should be “shut down”.
Google’s android system has been designed for multi-tasking in ways that allow programs to be ready to respond to a changed environmental condition instantly (an alarm to wake you, a notification that you have arrived at your destination and so forth) as well as actually “running” and consuming resources when needed. Additionally the android system itself is smart about how it deals with low memory conditions and is capable of completely blowing away applications in such a way that their state is remembered and can be restored when there is more memory.
Task Killers (whose behavior is radically clipped in Android 2.2 “Froyo”) actually can cause harm by destroying a process that other apps need to function correctly.

Categories

Resources