How to make a delay that could call a function after some time but the thread still should be running. Is there any better way than this.
new Thread(new Runnable() {
public void run(){
try{ Thread.sleep(recordtime); }
catch(Exception e){}
runOnUiThread(new Runnable() {
#Override
public void run() {
reset();
}
});
}
}).start();
To run some code on Ui thread , after some delay:
Handler h = new Handler(Looper.getMainLooper());
Runnable r = new Runnable() {
#Override
public void run() {
//--code run in Main, UI thread
}
};
h.postDelayed(r,2000); //-- run after 2 seconds
Handler require a Looper on target thread. UI thread already has it, other threads need to be configured first.
Other options are:
Timer:
Timer t = new Timer();
t.schedule(new TimerTask() {
#Override
public void run() {
//--code run in separate thread
}
},2000);
And ScheduledExecutorService:
ScheduledExecutorService se = Executors.newSingleThreadScheduledExecutor();
se.schedule(new Runnable() {
#Override
public void run() {
//--code run in separate thread
}
},2, TimeUnit.SECONDS);
Related
I have a timer and timer task and handler and runnable
my code be execute every 10 seconds until ServerResponse variable in not empty and then redirect to another activity.
but when my code redirect to another activity timer task is working !!!!!
how can to stop timer task when we are in another activity??
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
new sendDataToServer().execute();
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
if(serverResponse.length() > 0)
{
Intent intent = new Intent(PayementActivity.this,UserFormActivity.class);
startActivity(intent);
finish();
}
}
}, 10000);
}
});
}
}, 0, 10000);
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
new sendDataToServer().execute();
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
if(serverResponse.length() > 0)
{
Intent intent = new Intent(PayementActivity.this,UserFormActivity.class);
if(timer!= null) {
timer.cancel();
timer.purge();
timer= null;
}
startActivity(intent);
finish();
}
}
}, 10000);
}
});
}
}, 0, 10000);
This might not answer your question directly, but just reactive extensions are a nice alternative to using TimerTasks. Check this and this out.
subscription = Observable.interval(10, TimeUnit.SECONDS)
.subscribeOn(Schedulers.io())// Runs on a io thread pool
.observeOn(AndroidSchedulers.mainThread()) // Observes on UI thread
.subscribe(timeCount ->{
// Your code here
});
subscription.unsubscribe();// Stops the stream.
As you can see, I have to do TASK1 and continually TASK2. Between 1 and 2, they have delay. And then I want to repeat it infinitely till activity will be finished.
I have no experience for thread.. I can't fix this error.
Help ME!
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
//TASK 1
main_1.setVisibility(View.VISIBLE);
main_2.setVisibility(View.INVISIBLE);
main_1.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
Handler mHandler = new Handler(Looper.getMainLooper());
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
//TASK 2
main_1.setVisibility(View.INVISIBLE);
main_2.setVisibility(View.VISIBLE);
main_2.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
}
}, 1000);
}
}, 1000, 1000);
And it's my error
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
//TASK 1
YourActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
main_1.setVisibility(View.VISIBLE);
main_2.setVisibility(View.INVISIBLE);
main_1.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
}
});
Handler mHandler = new Handler(Looper.getMainLooper());
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
//TASK 2
YourActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
main_1.setVisibility(View.INVISIBLE);
main_2.setVisibility(View.VISIBLE);
main_2.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
}
});
}
}, 1000);
}
}, 1000, 1000);
Timer runs on background thread. You can not update ui from background thread, so always use runOnUiThread for that purpose.
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
YourActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
main_1.setVisibility(View.VISIBLE);
main_2.setVisibility(View.INVISIBLE);
main_1.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
}
});
Handler mHandler = new Handler(Looper.getMainLooper());
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
//TASK 2
main_1.setVisibility(View.INVISIBLE);
main_2.setVisibility(View.VISIBLE);
main_2.startAnimation(AnimationUtils.loadAnimation(getActivity(), android.R.anim.slide_in_left));
}
}, 1000);
}
}, 1000, 1000);
I'm trying to make a timer that will do a certain thing after a certain amount of time:
int delay = 1000;
int period = 1000;
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
//Does stuff
}
}, delay, period);
However, the app crashes after the wait period. This is Java code, so it might not be entirely compatible with Android (like while loops). Is there something I'm doing wrong?
Something like this should work, create a handler, and wait 1 second :) This is generally the best way of doing it, its the most tidy and also probably the best on memory too as its not really doing too much, plus as it's only doing it once it is the most simple solution.
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
// do your stuff
}
}, 1000);
If you would like something to run every one second then something like this would be best:
Thread thread = new Thread()
{
#Override
public void run() {
try {
while(true) {
sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
If you want a GUI thread then something like this should work:
ActivityName.this.runOnUiThread(new Runnable()
{
public void run(){
try {
while(true) {
sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
If your app is crashing after the wait period, then your timer task is doing its job and executing your code on schedule. The problem must then be in your code where run() occurs (for example, you may be trying to update UI elements in a background thread).
If you post more code and your logcat, I can probably be more specific about the error you are getting, but your question was in regards to TimerTask.
Timer and also you can run your code on UI thread:
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
myTimer = new Timer();
myTimer.schedule(new TimerTask() {
#Override
public void run() {
timerMethod();
}
}, 0, 1000);
}
private void timerMethod(){
// This method is called directly by the timer
// and runs in the same thread as the timer.
// We call the method that will work with the UI
// through the runOnUiThread method.
this.runOnUiThread(timerTick);
}
private Runnable timerTick = new Runnable() {
public void run() {
// This method runs in the same thread as the UI.
// Do something to the UI thread here
}
};
I have setup a stop watch using the com.apache.commons library and the stop watch seems to work fine. What I don't know how to do is display this stopwatch in a textView in my app. In general, I have no idea how that would work, i.e. How exactly would a stopwatch be displayed in a textView, given that the time on a stopwatch keeps changing constantly? At the moment, I have the code below and it updated the text in the textView every second for about 2 seconds and then I got a weird error. I'm not even sure if this is the right way to go about doing this. Please help!
Timer timer = new Timer();
TimerTask timerTask;
timerTask = new TimerTask() {
#Override
public void run() {
timeText.setText(time.toString());
}
};
timer.schedule(timerTask, 0, 1000);
The error I got after 2 seconds (and it successfully updated the time) was :
"only the original thread that created a view hierarchy can touch its views"
You can only update a TextView on the UI thread.
runOnUiThread(new Runnable() {
#Override
public void run() {
//stuff that updates ui
}
});
Your code becomes
Timer timer = new Timer();
TimerTask timerTask;
timerTask = new TimerTask()
{
#Override
public void run()
{
runOnUiThread(new Runnable()
{
#Override
public void run()
{
timeText.setText(time.toString());
}
});
}
};
timer.schedule(timerTask, 0, 1000);
You may have to do myActivityObject.runOnUiThread() if you're getting an error there.
See this for more detail.
To update a view from another thread, you should use handler.
private void startTimerThread() {
Handler handler = new Handler();
Runnable runnable = new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
//Change the condition for while loop depending on your program logic
while (true) {
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
handler.post(new Runnable(){
public void run() {
timeText.setText(time.toString());
}
});
}
}
};
new Thread(runnable).start();
}
I am developing the project which continuously get datas from server at 30secs interval.So I used Handler with Timer and called Asynctask.
But my asynctask not called.This is my code,
final Handler handler;
handler = new Handler();
timer = new Timer();
TimerTask doAsynchronousTask = new TimerTask()
{
#Override
public void run() {
handler.post(new Runnable() {
public void run() {
try
{
System.out.println("I am xxx");
LiveTrack myActivity = new LiveTrack();
AsyncTask<String, String, String> task = myActivity.new VehiclePath();
task.execute();
}
catch (Exception e)
{
}
}
});
}
};
timer.schedule(doAsynchronousTask, 0, 30000);
Can anyone guide me why I am facing this?
You cannot create an AsyncTask from within a TimerTask because it runs on a spawned thread, i.e.
not the UI thread).
AsynTasks must be created and execute()-ed only on the UI thread.
Instead, use an Executor for the background processing and call runOnUiThread when it is time to update the UI.
ExecutorService executorPool = Executors.newSingleThreadExecutor();
executorPool.execute(new Runnable() {
public void run() {
// do background processing here <------------------
myActivity.runOnUiThread(new Runnable() {
#Override
public void run() {
// update ui here <--------------------
}
})
}
});