I am trying to zoom in my canvas when the user pinches the screen In IOS.
I am translating my code from Android(which works), here's a snift:
focusX = gestureDetector.getFocusX();
focusY = gestureDetector.getFocusY();
enter code herecanvas.scale(mScaleFactor,mScaleFactor,focusX,focusY);
my translated IOS code doesn't give the same results:
- (void)onScale:(UIPinchGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan) {
CGPoint endPoint = [gesture locationInView:self];
focusX = endPoint.x;
focusY = endPoint.y;
}
}
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), focusX, focusY);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), mScaleFactor, mScaleFactor)
Why?
I found the problem, CGContextTranslateCTM is redundant. Also I had another problem , the scale factor of the recognizer in Android is relative whereas in IOS it's absolute.
Related
i think this question has been asked quite often, but I couldn`t find an appropriate solution for my implementation. I built an custom imageview with an onScaleListener and an onGestureListener that scales and pans the containing image. The scaling is done with a matrix scaling. The function looks like that:
#Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) {
scaleFactor *= scaleGestureDetector.getScaleFactor();
scaleFactor = Math.max(initScale, Math.min(scaleFactor, initScale + 3.0f));
matrix = getImageMatrix();
matrix.setScale(scaleFactor, scaleFactor);
matrix.getValues(values);
matrix.postTranslate(-values[Matrix.MTRANS_X] + Math.max(0, centerX - centerImageX),
-values[Matrix.MTRANS_Y] + Math.max(0, centerY - centerImageY));
setImageMatrix(matrix);
}
postTranslate() is needed to center the image if needed. To finish this I need to scroll to (scrollTo(x,y)) the position where the focus of the scaling gesture stays in the same position on the screen. At the end it should look like scaling in a webview.
Can anybody help me with this?
When I use:
float scrollPosX = ((scrollwidth) * ((getScrollX() + touchX) / imagewidth));
float scrollPosY = ((scrollheight) * ((getScrollY() + touchY) / imageheight));
it will work for the first scaling, but when scaling in a scaled image it will scroll to the relative position. I think it is all related to the fact that I only get the touch position with getScrollX() and getScrollY() [it`s difficult to explain]
Now I found a solution that works for me. In my case I have to use the scaling step instead of the scaling factor.
scrollTo((int) (getScrollX() - x + (scaleGestureDetector.getScaleFactor() * x) ),
(int) (getScrollY() - y + (scaleGestureDetector.getScaleFactor() * y) ));
with x and y as the touch position on the scaled image.
Let me start off by saying I've read through a fair amount of zoom questions and recalculating coordinates on here. But I can't seem to apply them to my situation.
I have a custom ImageView class that can zoom and scroll. The problem I am having comes from doing the following in this order:
Zooming in on a point, and using that point as a focal point (this works)
Scrolling while still zoomed in
Trying to zoom either in/out on a different point (doesn't work)
Here is a example of the custom view. There are two circles: red and green. red is where the focal point should be and green is where the focal point is close to where it actually is.
The problem arises when I try to zoom in on the area circled in orange. In the below picture, I tried to zoom in on the orange circled area (not very much, just to show where the focal point is calculated to be). As you can see below, the red circle correctly calculates the new focal point, but for some reason the green circle is actually where it is zooming in/out around.
I am using the following code to map the zoomed coordinates with the actual imageview coordinates
public boolean onScale(ScaleGestureDetector detector) {
//update the current scale
scaleFactor *= detector.getScaleFactor();
scaleFactor = Math.max(ZOOM_LEVEL_4, Math.min(scaleFactor, ZOOM_LEVEL_0));
//applying the scaleFactor to the focal point as determined in onScaleBegin
transformMatrix.setScale(scaleFactor, scaleFactor,
newFocalPoints[0], newFocalPoints[1]);
//apply the matrix to the child
child.transform(transformMatrix, newFocalPoints[0], newFocalPoints[1],
oldFocalPoints[0], oldFocalPoints[1]);
return true;
}
#Override
public boolean onScaleBegin(ScaleGestureDetector detector){
//when a new scaling process begins, get the current imageMatrix and
//map the points to account for the current zoom level
//the initial points. based on screen location and current scroll pos
float startX = detector.getFocusX() + getScrollX();
float startY = detector.getFocusY() + getScrollY();
oldFocalPoints = new float[]{startX, startY};
//map oldFocalPoints to coordinates of the imageView based on current zoom
Matrix inverseTransformMatrix = new Matrix();
if(transformMatrix.invert(inverseTransformMatrix))
inverseTransformMatrix.mapPoints(newFocalPoints, oldFocalPoints);
return true;
}
The green dot in the above pictures is set to be at {oldCoordinates[0], oldCoordinates[1]} for debug purposes, and while it isn't exactly the focal point, it is pretty darn close. So it seems that although I appear to be calculating the new focal point correctly (red circle), it doesn't seem to be applied correctly. Can anyone spot something wrong? Thanks in advance!
After much pain, I have discovered the solution. Here is the code:
#Override
public boolean onScale(ScaleGestureDetector detector) {
scaleFactor *= detector.getScaleFactor();
scaleFactor = Math.max(ZOOM_4, Math.min(scaleFactor, ZOOM_LEVEL_0));
float xDiff = initialFocalPoints[0] - currentFocalPoints[0];
float yDiff = initialFocalPoints[1] - currentFocalPoints[1];
transformMatrix.setScale(scaleFactor, scaleFactor,
currentFocalPoints[0], currentFocalPoints[1]);
transformMatrix.postTranslate(xDiff, yDiff);
child.setImageMatrix(transformMatrix);
return true;
}
#Override
public boolean onScaleBegin(ScaleGestureDetector detector){
float startX = detector.getFocusX() + getScrollX();
float startY = detector.getFocusY() + getScrollY();
initialFocalPoints = new float[]{startX, startY};
if(transformMatrix.invert(inverseTransformMatrix))
inverseTransformMatrix.mapPoints(currentFocalPoints, initialFocalPoints);
return true;
}
The lines that made the difference were the following:
float xDiff = initialFocalPoints[0] - currentFocalPoints[0];
float yDiff = initialFocalPoints[1] - currentFocalPoints[1];
transformMatrix.postTranslate(xDiff, yDiff);
The answer was as simple as figuring out the difference between the two points and translating the imageview everytime the image is scaled.
I am trying to apply a ScaleAnimation to a View, but I have a somewhat nontraditional requirement: I would like to scale only a very specific region of the View.
Using the existing ScaleAnimation class I can easily uniformly scale a view. I can also set a pivot point about which to scale a view. Below is an example of that:
This is straightforward. But I wish to achieve the following, which results from scaling only a particular region of a view (or in this case a small horizontal rectangle in the middle of the smiley):
I dug around the source code for ScaleAnimation, and the following function seems to be responsible for scaling:
protected void applyTransformation(float interpolatedTime, Transformation t) {
float sx = 1.0f;
float sy = 1.0f;
if (mFromX != 1.0f || mToX != 1.0f) {
sx = mFromX + ((mToX - mFromX) * interpolatedTime);
}
if (mFromY != 1.0f || mToY != 1.0f) {
sy = mFromY + ((mToY - mFromY) * interpolatedTime);
}
if (mPivotX == 0 && mPivotY == 0) {
t.getMatrix().setScale(sx, sy);
} else {
t.getMatrix().setScale(sx, sy, mPivotX, mPivotY);
}
}
Since this function is simply applying a scale operation to a matrix, I was thinking there is some sort of matrix operation that I could use to write a custom scale animation, but my linear algebra know-how is lacking. The solution to this may be far simpler as it seems as though others would run into this issue, but I haven't been able to find any solutions. Thanks in advance.
A matrix transforms the entire bitmap. You can not scale regions with a single matrix.
Please see each section below for a description of my problem described in three separate ways. Hopefully should help people to answer.
Problem: How do you find a pair of coordinate expressed in canvas/userspace when you only have the coordinate expressed in terms of a zoomed image, given the original scale point & scale factor?
Problem in practice:
I'm currently trying to replicate the zoom functionality used in apps such as the gallery / maps, when you can pinch to zoom/zoom out with the zoom moving towards the midpoint of the pinch.
On down I save the centre point of the zoom (which is in X,Y coordinates based on the current screen). I then have this function act when a "scale" gesture is detected:
class ImageScaleGestureDetector extends SimpleOnScaleGestureListener {
#Override
public boolean onScale(ScaleGestureDetector detector) {
if(mScaleAllowed)
mCustomImageView.scale(detector.getScaleFactor(), mCenterX, mCenterY);
return true;
}
}
The scale function of the CustomImageView look like this:
public boolean scale(float scaleFactor, float focusX, float focusY) {
mScaleFactor *= scaleFactor;
// Don't let the object get too small or too large.
mScaleFactor = Math.max(MINIMUM_SCALE_VALUE, Math.min(mScaleFactor, 5.0f));
mCenterScaleX = focusX;
mCenterScaleY = focusY;
invalidate();
return true;
}
The drawing of the scaled image is achieved by overriding the onDraw method which scales the canvas around the centre ands draw's the image to it.
#Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.translate(mCenterScaleX, mCenterScaleY);
canvas.scale(mScaleFactor, mScaleFactor);
canvas.translate(-mCenterScaleX, -mCenterScaleY);
mIcon.draw(canvas);
canvas.restore();
}
This all works fine when scaling from ScaleFactor 1, this is because the initial mCenterX and mCenterY are coordinates which are based on the device screen. 10, 10 on the device is 10, 10 on the canvas.
After you have already zoomed however, then next time you click position 10, 10 it will no longer correspond to 10, 10 in the canvas because of the scaling & transforming that has already been performed.
Problem in abstraction:
The image below is an example of a zoom operation around centre point A. Each box represents the position and size of the view when at that scale factor (1, 2, 3, 4, 5).
In the example if you scaled by a factor of 2 around A then you clicked on position B, the X, Y reported as B would be based on the screen position - not on the position relative to 0,0 of the initial canvas.
I need to find a way of getting the absolute position of B.
So, after redrawing the problem I've found the solution I was looking for. It's gone through a few iteration's but here's how I worked it out:
B - Point, Center of the scale operation
A1, A2, A3 - Points, equal in user-space but different in canvas-space.
You know the values for Bx and By because they are always constant no matter what the scale factor (You know this value in both canvas-space and in user-space).
You know Ax & Ay in user-space so you can find the distance between Ax to Bx and Ay to By. This measurement is in user-space, to convert it to a canvas-space measurement simply divide it by the scale factor. (Once converted to canvas-space, you can see these lines in red, orange and yellow).
As point B is constant, the distance between it and the edges are constant (These are represented by Blue Lines). This value is equal in user-space and canvas-space.
You know the width of the Canvas in canvas-space so by subtracting these two canvas space measurements (Ax to Bx and Bx to Edge) from the total width you are left with the coordinates for point A in canvas-space:
public float[] getAbsolutePosition(float Ax, float Ay) {
float fromAxToBxInCanvasSpace = (mCenterScaleX - Ax) / mScaleFactor;
float fromBxToCanvasEdge = mCanvasWidth - Bx;
float x = mCanvasWidth - fromAxToBxInCanvasSpace - fromBxToCanvasEdge;
float fromAyToByInCanvasSpace = (mCenterScaleY - Ay) / mScaleFactor;
float fromByToCanvasEdge = mCanvasHeight - By;
float y = mCanvasHeight - fromAyToByInCanvasSpace - fromByToCanvasEdge;
return new float[] { x, y };
}
The above code and image describe when you're clicking to the top left of the original centre. I used the same logic to find A no matter which quadrant it was located in and refactored to the following:
public float[] getAbsolutePosition(float Ax, float Ay) {
float x = getAbsolutePosition(mBx, Ax);
float y = getAbsolutePosition(mBy, Ay);
return new float[] { x, y };
}
private float getAbsolutePosition(float oldCenter, float newCenter, float mScaleFactor) {
if(newCenter > oldCenter) {
return oldCenter + ((newCenter - oldCenter) / mScaleFactor);
} else {
return oldCenter - ((oldCenter - newCenter) / mScaleFactor);
}
}
Here is my solution based on Graeme's answer:
public float[] getAbsolutePosition(float Ax, float Ay) {
MatrixContext.drawMatrix.getValues(mMatrixValues);
float x = mWidth - ((mMatrixValues[Matrix.MTRANS_X] - Ax) / mMatrixValues[Matrix.MSCALE_X])
- (mWidth - getTranslationX());
float y = mHeight - ((mMatrixValues[Matrix.MTRANS_Y] - Ay) / mMatrixValues[Matrix.MSCALE_X])
- (mHeight - getTranslationY());
return new float[] { x, y };
}
the parameters Ax and Ay are the points which user touch via onTouch(), I owned my static matrix instance in MatrixContext class to hold the previous scaled/translated values.
Really sorry this is a brief answer, in a rush. But I've been looking at this recently too - I found http://code.google.com/p/android-multitouch-controller/ to do what you want (I think - I had to skim read your post). Hope this helps. I'll have a proper look tonight if this doesn't help and see if I can help further.
So I have an ImageView using a Matrix to scale the Bitmap I'm displaying. I can double-tap to zoom to full-size, and my ScaleAnimation handles animating the zoom-in, it all works fine.
Now I want to double-tap again to zoom out, but when I animate this with ScaleAnimation, the ImageView does not draw the newly exposed areas of the image (as the current viewport shrinks), instead you see the portion of visible image shrinking in. I have tried using ViewGroup.setClipChildren(false), but this only leaves the last-drawn artifacts from the previous frame - leading to an trippy telescoping effect, but not quite what I was after.
I know there are many zoom-related questions, but none cover my situation - specifically animating the zoom-out operation. I do have the mechanics working - ie aside from the zoom-out animation, double-tapping to zoom in and out works fine.
Any suggestions?
In the end I decided to stop using the Animation classes offered by Android, because the ScaleAnimation applies a scale to the ImageView as a whole which then combines with the scale of the ImageView's image Matrix, making it complicated to work with (aside from the clipping issues I was having).
Since all I really need is to animate the changes made to the ImageView's Matrix, I implemented the OnDoubleTapListener (at the end of this post - I leave it as an "exercise to the reader" to add the missing fields and methods - I use a few PointF and Matrix fields to avoid excess garbage creation). Basically the animation itself is implemented by using View.post to keep posting a Runnable that incrementally changes the ImageView's image Matrix:
public boolean onDoubleTap(MotionEvent e) {
final float x = e.getX();
final float y = e.getY();
matrix.reset();
matrix.set(imageView.getImageMatrix());
matrix.getValues(matrixValues);
matrix.invert(inverseMatrix);
doubleTapImagePoint[0] = x;
doubleTapImagePoint[1] = y;
inverseMatrix.mapPoints(doubleTapImagePoint);
final float scale = matrixValues[Matrix.MSCALE_X];
final float targetScale = scale < 1.0f ? 1.0f : calculateFitToScreenScale();
final float finalX;
final float finalY;
// assumption: if targetScale is less than 1, we're zooming out to fit the screen
if (targetScale < 1.0f) {
// scaling the image to fit the screen, we want the resulting image to be centred. We need to take
// into account the shift that is applied to zoom on the tapped point, easiest way is to reuse
// the transformation matrix.
RectF imageBounds = new RectF(imageView.getDrawable().getBounds());
// set up matrix for target
matrix.reset();
matrix.postTranslate(-doubleTapImagePoint[0], -doubleTapImagePoint[1]);
matrix.postScale(targetScale, targetScale);
matrix.mapRect(imageBounds);
finalX = ((imageView.getWidth() - imageBounds.width()) / 2.0f) - imageBounds.left;
finalY = ((imageView.getHeight() - imageBounds.height()) / 2.0f) - imageBounds.top;
}
// else zoom around the double-tap point
else {
finalX = x;
finalY = y;
}
final Interpolator interpolator = new AccelerateDecelerateInterpolator();
final long startTime = System.currentTimeMillis();
final long duration = 800;
imageView.post(new Runnable() {
#Override
public void run() {
float t = (float) (System.currentTimeMillis() - startTime) / duration;
t = t > 1.0f ? 1.0f : t;
float interpolatedRatio = interpolator.getInterpolation(t);
float tempScale = scale + interpolatedRatio * (targetScale - scale);
float tempX = x + interpolatedRatio * (finalX - x);
float tempY = y + interpolatedRatio * (finalY - y);
matrix.reset();
// translate initialPoint to 0,0 before applying zoom
matrix.postTranslate(-doubleTapImagePoint[0], -doubleTapImagePoint[1]);
// zoom
matrix.postScale(tempScale, tempScale);
// translate back to equivalent point
matrix.postTranslate(tempX, tempY);
imageView.setImageMatrix(matrix);
if (t < 1f) {
imageView.post(this);
}
}
});
return false;
}