Android: CalledFromWrongThreadException from WebView's shouldOverrideUrlLoading - android

I am developing on a library that is somehow getting a CalledFromWrongThread Exception crash on Samsung Galaxy S1 (api v7 - android 2.1). The code is something like this:
class MyWebViewClient extends WebViewClient {
#Override
public void shouldOverrideUrlLoading(WebView view, String url) {
someListener.addToUiView();
}
}
and of course, the method that is actually throwing the error (which implements a listener callback):
View v;
public void addToUiView(){
v.addView(new TextView(context)); //<-- this line is throwing the error on rare occasions
}
I'm skipping some code in between, but i'm not doing anything weird in other places. Also note: this crash only seems to have been happening a very very small % of the time. (not necessarily conclusive, as not everyone reports their data).
has anyone else come across this?? Is WebCore threading messing things up?

Now I haven't actually tested this but I am going to answer to the best of my knowledge. That said, my instinct is telling me that you are only seeing the error intermittently because web requests from a WebView (browser) happen with varying levels of asynchronicity and probably utilize a thread pool to accomplish this. Basically, sometimes it requests resources in parallel and sometimes it doesn't. Worse yet you might be seeing this error on only a single device because OEMs optimize OS level code (like the WebView internals) based on their preferences and opinions (especially Samsung). Either way the real problem is that you are doing something "UI related" in a place that is definitely not guaranteed to be "UI friendly"... That is, anywhere where you are getting a subsystem callback.
The solution to your problem is much more simpler than the explanation: just use your context (that I am assuming is an Activity)..
Activitys have a built in function called runOnUiThread(Runnable) that will guard the code inside the runnable from running on the wrong thread. Basically, your problem is really common and android has a built-in solution. runOnUiThread will only add overhead if required, in other words if your thread is the UI thread, it will just run the Runnable, if it isn't it uses the correct Handler (the one associated with the UI thread) to run the Runnable.
Here is what it should look like:
View v;
public void addToUiView() {
final Activity activity = (Activity) context;
activity.runOnUiThread(new Runnable() {
#Override
public void run() {
v.addView(new TextView(activity));
}
});
}
i coded that up right inside the SO window so my apologies for any egregious errors, I hope that helps, and let me know if you need more info or of this doesn't solve your problem -ck

Related

Android 10: "Probable deadlock detected due to WebView API being called on incorrect thread while the UI thread is blocked"

My app consist of Fragments with fullscreen WebView. When user click on a link in the WebView then is opened new Fragment with new WebView with the same URL. Before open new Fragment I close soft keyboard just in case. I open new page very quick. All operations perform on the main thread.
By the Crashlytics the problem appers only on the Android 10 (all Pixel-series devices and other devices with 10).
On devices before Android 10 all works fine. I can open much Fragments. But on Android 10 devices this case leads to FATAL EXCEPTION (after 2-3 quick attempts to open new page, randomly):
E/AndroidRuntime: FATAL EXCEPTION: pool-1-thread-1
Process: <myapp>, PID: 12487
java.lang.RuntimeException: Probable deadlock detected due to WebView API being called on incorrect thread while the UI thread is blocked.
at Yp.a(PG:13)
at com.android.webview.chromium.WebViewChromium.onCheckIsTextEditor(PG:4)
at android.webkit.WebView.onCheckIsTextEditor(WebView.java:3035)
at android.view.inputmethod.InputMethodManager.checkFocusNoStartInput(InputMethodManager.java:1901)
at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1863)
at android.view.inputmethod.InputMethodManager.hideSoftInputFromWindow(InputMethodManager.java:1506)
at android.view.inputmethod.InputMethodManager.hideSoftInputFromWindow(InputMethodManager.java:1475)
at <myapp>.Utils.hideKeyboard(Utils.java:175)
at <myapp>.openNewPage(Pager.java:210)
...
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641)
at java.lang.Thread.run(Thread.java:919)
Caused by: java.util.concurrent.TimeoutException
at java.util.concurrent.FutureTask.get(FutureTask.java:206)
at Yp.a(PG:11)
I tried to use all available versions of the Android System WebView (stable, beta, dev, canary) but nothing to help.
Anybody can help me?
Update:
If I comment code for hiding soft keyboard then all works fine.
This is not solution, only explain the issue.
First, you said "All operations perform on the main thread.", but it is wrong.
The stack trees has indicated it is in a Worker thread.
And it is also can be confirmed from source code.
WebView's blocking task.
Second, the code changed in Android Q, which checks view is text editor from this version.
Third, you post one task using View.post(). It is in UI thread, and the process is different in WebView (That is, it needn't wait and block)
In summary, InputMethodManager starts a task (WebView.onCheckIsTextEditor()) in non-UI thread, and WebView wants do it in UI thread, but it don't get result for timeout(4 seconds).
So it is because you have too much work in the UI thread
I think this is not the correct way to solve this problem, but it should work around this problem by extending WebView class and overriding onCheckIsTextEditor() method:
#Override
public boolean onCheckIsTextEditor() {
try {
return super.onCheckIsTextEditor();
} catch (Throwable th) {
// Probable deadlock detected due to WebView API being called on incorrect thread while the UI thread is blocked.
return true; // or return false in your scenario.
}
}
I have found a solution but not sure that it's correct. If anybody know the reason this crash or more elegant solution I'll be grateful.
Solution: wrap hideSoftInputFromWindow() in the View.post():
public static void hideKeyboard(#NotNull Context context, #NotNull View view, int flags) {
view.post(() ->
((InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE))
.hideSoftInputFromWindow(view.getWindowToken(), flags));
}
I faced this problem for a react-native project on Android 10 with the package react-native-webview. I added a workaround for this problem to file RNCWebViewManager.java.
import android.os.Looper;
...
protected static class RNCWebView extends WebView implements LifecycleEventListener {
....
#Override
public boolean onCheckIsTextEditor() {
if (Looper.myLooper() == Looper.getMainLooper()) {
return super.onCheckIsTextEditor();
} else {
return false;
}
}
}
code screenshot

Java - Android : Thread being called (run) twice

I would like some help regarding Java - Android MultiThreading
While learning to develop my app in a multi-threading way in order to take advantage of the ever-growing multi-core devices market share (most devices are quad core now, some even octo-core), I ran in a situation where my threads are either being calling twice or running twice.
I just don't why and how.
[EDIT 3]
Alright, I narrowed down the issue : I called the AsyncTask from the onResume() method. Although my app did not lost focus (which would mean a call to onPause() then back to onResume() upon return of focus in which case my threads would be run twice) during the tests, I solved the issue by moving away the call to FetchFriendsList to another place.
So far so good, but since in my tests the app did not loose focus or perhaps it did but I could not witness it (!), I think there is another reason behind so I'd say my problem is not entirely solved ... at least for the moment. It does work though. Perhaps I did solve the issue but I do not know how :(
[end of EDIT 3]
I am implementing last Facebook SDK and I am using it to fetch the end-user friends list, which seems to do the work.
Since I am running this operation in an AsyncTask, I am not using request.executeAsync().
Instead I am using request.executeAndWait(). Facebook JavaDoc does state that this method must only be used if I am not in a the Main UI Thread which is my case otherwise I would get a NetworkOnMainThreadException.
Anyway, this is where the weird behavior is happening.
private final ArrayList<GraphUser> userFriendsList = new ArrayList<GraphUser>();
public final void fetchFriendsList() {
if (this.session != null && this.session.isOpened()) {
final Request requestUserFriendsList = Request.newMyFriendsRequest(
this.session, new Request.GraphUserListCallback()
public final void onCompleted(final List<GraphUser> users, final Response response) {
if (users != null && users.size() > 0) {
Log.v("Retrieved Friends List -> ", String.valueOf(users.size()));
userFriendsList.addAll(users);
}
}
}
);
if (this.asyncFlag)
requestUserFriendsList.executeAsync();
else
requestUserFriendsList.executeAndWait();
}
}
In my case, asyncFlag is set to false because I need to do stuff synchronously in that specific order :
Fetch User Friends List (not on the Main (UI) Thread)
Save friends list on device (separate new thread)
Save friends list on a server (separate new thread)
Following this pattern, the line userFriendsList.addAll(users); is called twice.
In the logcat, the Log.vis showed twice as well, and finally looking with the debugger, the content of the user friends list is made of duplicates.
But that's not all ... step 2 and 3 are indeed two separate threads which are both created and spawned within the same method : public final void asyncSaveFacebookFriendsList().
And guess what, this method is even called twice !
just why ?
At the beginning I was calling the method for step 2 and 3 like this :
[...]
userFriendsList.addAll(users);
asyncSaveFacebookFriendsList(); // it was private before
[...]
This is where the issue started as both line were running twice.
So I thought, alright, I'll call it later like this :
[...]
fetchFriendsList();
asyncSaveFacebookFriendsList(); // it is now public
[...]
But the issue remains still.
If I don't call public final void asyncSaveFacebookFriendsList(), then nothing is run twice.
Why does this issue happen ? Is there something I did not get in Java Threads ?
I do not think this is somehow related to the Facebook SDK because following the same pattern (and doing it also at the same time), I have the same issues when fetching and storing the end-user Twitter friends list.
So I do believe I am doing something wrong. Does someone have any idea in what possible case a thread is called twice ?
Note : all threads are started this way : thread.start(). I am not using any ThreadPool nor the ExecutorService.
In case you need more background context :
Content of AsyncTask : (no need to wonder why Void and Long, I remove the irrelevant code related to it)
private final class FetchFriendsLists extends AsyncTask<Long, Integer, Void> {
protected final Void doInBackground(final Long... params) {
if (params[0] != Long.valueOf(-1)) {
[...]
twitterAPI.fetchUserFriendsList();
publishProgress(1, -1);
}
if (params[1] == Long.valueOf(0)) {
[...]
facebookAPI.fetchFriendsList();
publishProgress(-1, 0);
}
return null;
}
protected final void onProgressUpdate(Integer... flags) {
super.onProgressUpdate(flags);
if (flags[0] != -1)
twitterAPI.asyncSaveFacebookFriendsList();
if (flags[1] == 0)
facebookAPI.asyncSaveFacebookFriendsList();
}
}
As you can see, I start step 2 and 3 in onPublishProgress() which runs on the Main UI Thread. Brefore it was in the doInBackground() method : the issue happens in both cases!
[EDIT]
After further test, it would seem any kind of code is in fact running twice.
I created a simple method called test in which in print a counter. The counter incremente twice as well !
Why you use onProgressUpdate?¿?
onProgressUpdate(Progress...), [...]. This method is used to display any form of progress in the
user interface while the background computation is still executing.
For instance, it can be used to animate a progress bar or show logs in
a text field.
This is used not at the finish of the petition, but when progress increased.
Read this:
http://developer.android.com/reference/android/os/AsyncTask.html
You need to use:
protected void onPostExecute(Long result) {

Handling errors in GLThread.run()

I just released a new version of my application to the Android market, and my new version has a GLSurfaceView in the activity. Even though I'm not doing anything fancy, I have a large user base, there's a lot of substandard Android phones out there, and I'm invariably getting exceptions in GLThread.run().
What is the recommended way to catch/handle these exceptions without crashing the entire app? Ideally I'd like to be able to catch the error, remove the surface view from the activity and switch off the component that uses OpenGL. I did a bit of searching but mostly found exception reports for Firefox on Android and stuff like that. :)
I'm thinking of just using an uncaught exception handler, switching a shared preferences flag to false, and letting it crash; the next run I won't try to add that GLSurfaceView.
I ended up working around the problem with the following code:
final UncaughtExceptionHandler defaultHandler = Thread.getDefaultUncaughtExceptionHandler();
Thread.setDefaultUncaughtExceptionHandler(new UncaughtExceptionHandler() {
#Override
public void uncaughtException(Thread thread, Throwable ex) {
if (thread.getName().startsWith("GLThread")) {
disableOpenGLStuff();
}
// You could wrap this in an else, but I'm not sure how good of an idea it is to leave the application running when a thread has crashed.
defaultHandler.uncaughtException(thread, ex);
});

Bug in Android 2.1 in async-thread?

I'm using Handler and HandlerThread to perform asynchronous loading in my application, but something is going wrong, for example:
handler.postDelayed(new Runnable() {
#Override
public void run() {
.....................
}
}, 100);
this handler wrip (sic) in a new HandlerThread and is created in onCreate().
It seems like that is no problem, however there are times when an error appears, one example of this is a NullPointerException caused on this handler - it is stable before - but when I test on 2.1 version emulator this happen some times and I can't solve it, is thee any one that can help me?
have you considered race conditions in your code? it sounds like the handler code is not performing proper synchonization - and might sometimes see changes from a different thread - which again causes your nullPointer exception.
try wrapping your problem code in a synchonized block - or if you are using primitve types only - move to volatile or atomic types.

Error calling method on NPObject! in Android 2.2

I'm using addJavascriptInterface within my Android application to allow JavaScript to invoke functions I've created in my native Java application.
This worked well in Android 2.1, however in Android 2.2 I receive the error message "Error calling method on NPObject!"
When I instrument the method call the internals of the native method are getting called, however the exception is being throw in JavaScript.
I was getting this exact error:
Uncaught Error: Error calling method on NPObject!
Turns out I was attempting to invoke a JavascriptInterface function from a webview like so:
AndroidJS.populateField(field);
and on the Java side, the function didn't accept a parameter:
public void populateField() {}
Simply allowing the Java function to accept a parameter solved this error for me.
E.g.,
public void populateField(String field) {}
This may not be, and probably is not, the only reason this error could be thrown. This is simply how I resolved my specific scenario. Hope this helps! :)
OK, I have same problem as well, just in today.
What I did is putting code in UI Thread, like code below :
/**
* 給網頁Javascript呼叫的method
* Method for Javascript in HTML
* #param java.lang.String - Playlist ID
*/
public int callListByPID(final String pId)
{
Log.i(Constants.TAG, "PAD Playlist ID from HTML: "+pId);
runOnUiThread(new Runnable()
{
public void run()
{
// Put your code here...
}
});
return 1;
}
This solved my problem, and hope it can help some body... :-)
In my experience this problem is caused by Javascript interfaces bringing back objects that Javascript doesn't automatically identify.
In Android this is caused by wrappers like Boolean or Long in comparison to their native versions boolean and long.
//This will fail
public Long getmyLongVal() {
return 123456789;
}
//This will work
public long getMyNativeLongVal() {
return 123456789;
}
So remove your wrapper classes to any methods being used by Javascript if you want to avoid NPObject errors.
Here's a twist I found on this problem that could be useful for some of the folks running into this problem (and it likely explains intermittent failures that seem to defy explanation)...
If any exceptions are thrown (and not caught) in the return handler code prior to allowing the javascript interface callback to return clean, it will propagate back as a failed call and you will also get this error - and it would have nothing to do with missing functions or parameters.
The easiest way to find this case (whether or not you use this in your final implementation) is to push whatever handler code you have back onto the UI thread (the callback will not be on the UI thread) - this will allow the callback to return clean and any subsequent exceptions that occur will propagate properly up until you catch them or until the app crashes. Either way you will see exactly what is really happening. Otherwise the uncaught exception passes back to javascript where it will not be handled or reported in any way (unless you specifically built error trapping code into the JS you were executing).
Good Luck All.
bh
I had the same problem with Javascript-to-Java interface (WebView.addJavascriptInterface).
In Android 2.1 everything worked just fine but in Android 2.2 Javascript failed to call methods from this interface. It returned an error: Uncaught Error: Error calling method on NPObject!
It seems that on Android 2.2, the WebView has problem with Boolean data type returned from interface functions.
Changing:
public Boolean test_func() { return true; }
... to:
public int test_func() { return 1; }
... solved the problem.
This I believe is no longer supported anymore ( Always game NPObject error ) .
Please refer to the answer in this thread
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