Google Wallet : No forms of payment available - android

I'm new to developing Android apps and some apps of mine are paid.
5 people have bought my app till now.
Google Wallet notices that "You have no valid forms of payment available.
This account has no valid form of payment.
Please specify a form of payment in order to get paid".
But when I clicked in "specify a form of payment" then I got the message "No forms of payment available".
So I wonder: Is it normal?
How much is the minimum payout amount in order for me to be eligible for a payout at the end of my payment circle?
I'm Vietnamese.
Thanks for your attention!

Go to https://wallet.google.com/merchant then press Payment settings and then select add payment form. You'll need your IBAN and BIC codes of your bank in order to recieve payments

Related

How do i integrate google wallet in my application

I want to integrate google wallet in my application:
I need the below functionality:-
User can buy some coins from merchant application using google wallet .
For e.g. User will be given an option that 10 coins -- 1$.
so user will be redirected to his google wallet and payment of 1$ will be done from his google wallet to Merchant application's wallet.
User can redeem the coins to money in his google wallet . < This will be done automatically once the user's coin count reaches a predefines value say 1000.> So As soon as user's coins reach 1000. They will be converted to dollars and will be added in his google wallet.
As i did some research :
Google Wallet is available on Android in two flavors.
In-app Billing - used to sell digital goods:
http://developer.android.com/google/play/billing/index.html
Instant Buy for Android - used to sell real goods and services:
https://developers.google.com/commerce/wallet/android-overview/
I do not understand which one of the two serves my purpose.
Please guide me . Thanks
Neither of the two will serve your purpose fully, as neither will allow your second scenario (selling coins back for real money).
In-app billing will let your user buy coins and pay via the Play Store.
Instant Buy (Android Pay) is just a payment method you can use. You'll still need a payment processor (e.g. Stripe or Braintree). The payment processor may allow your second scenario as well, but this will not be handled by Android Pay.
There is no way to pay to a user's Google Wallet. Google Wallet can only be used to send money to friends and family, not for conducting any business. This functionality existed in the past, but is now fully integrated and rebranded into Android Pay (Instant Buy).
I got the answer for this question.
I needed to integrate In-app-billing. I declared my products on google developer console. And user can buy the products using in app billing service.
For Redeeming , google does not support peer to peer payment processing . So my application can not give money directly from merchant account to user account using google service . Google does not support it .
I needed to integrate Paypal for sending money to user account from merchant account.

Android PayPal SDK Receive Single Payment

I'm creating some Android apps that require a very small payment for $0.99 per magazine. I was looking to use Paypal as my payment method but my app keeps rejecting login in I read that is because is in testing sandbox and see this:
Upgrade your PayPal account as necessary
Before attempting to use a live app to directly accept credit cards, go to the Account Eligibility page. In order to use a live app to directly accept credit cards, you may need to sign up for PayPal Payments Pro (a paid subscription).
Additionally, please note that you must have a PayPal Business account to accept PayPal as a payment method.
Is necessary to Upgrade my personal account and pay monthly fees for in app purchasing?
If so is there any other way to receive payments that doesn't cost monthly?I don't think this magazine app will do much money.
Additionally, please note that you must have a PayPal Business account to accept PayPal as a payment method.
You need to do that and make your account business validated. Without verified business account you will not be able to go live with your app as you won't get production API access.

doubts regarding Google Merchant account required to publish games having in app purchase

this is my first question here.
so the thing is
I have developed an android game having In App Purchase feature
I have used my friend's debit card to pay $25 to get a developer
account on google play.
My doubts are
How do I get money of In App Purchased products?(I know that Google merchant account is required for that. But I want to know more in detail)
Can we transfer that money to our bank accounts?
If 'Yes' then can I link my own bank account to google merchant account or it will be transferred to the account of my friend whose debit card I have used to pay $25 ?
sorry if my questions seems to be confusing. I am new to all this and didn't get any solution from google.
Please help me guys. Thank you!
When you create a Google Merchant Account, there is a section called Payment settings.
Here you can set Payment schedule and Payment method.
Payment schedule: The payment schedule is not changeable, but you can
apply a self-hold to prevent payout. Please note that changes to the
self-hold must be made before the 21st of the month to affect the
current month’s payment cycle.
Payment method: This section allows you to select one of the payment methods available to you based on the country of your business address.

AdMob account migration and AdSense account

Today I tried to upgrade my old AdMob account to new AdMob (using this guide https://support.google.com/admob/v2/answer/3077517). But I failed on frist step with validation info:
You need a valid AdSense account to sign up with AdMob, but your AdSense account application is currently unapproved. To update and resubmit your application, please visit AdSense directly.
Some time ago I tried to create an AdSense account for one of my page, but it was rejected due to lack of good content. And here is my question: do I need a site that will pass AdSense content revied to be able to publish adds via AdMob in Android apps?
As I understand, if you have failed to use AdSense on your account, you cannot use that e-mail address as your new Admob account.
I faced the same issue and the following scenario succeeded:
Create a new gmail account.
Create a new admob account using that e-mail address.
Link your new admob and legacy admob. (This is described on the new admob and google support pages)
Import your data on legacy admob to the new admob.
To be honest, I am reluctant to perform that last step because of the new policies of new admob:
Payment methods are changed: As I understand, paypal is no longer a valid payment method. EFT and western union checks are valid forms of payment.
To select the payment method, one has to reach $10 balance.
More information may be required to select the payment method, for example, valid tax identifiers, and more if applicable. This "more information" is available after $10 balance.
Payment thresholds are changed: The thresholds are increased to 100 USD. If you have a monthly revenue of $30, it is sufficient to receive payments every month with a threshold of $20. However, with the increased threshold of $100, you will receive payments in every 3-4 months.

PayPal, MPL and Android

In my Android app, I am using the MPL library to allow users to pay with PayPal. I am able to make purchases in the Sandbox and everything seems fine. I would like to go live but am confused about a few issues.
First, the PayPal docs refer to to "Classic APIs" and "Adaptive APIs". I have no idea what they are talking about. What is MPL using? Doing a Google search, I find posts like "MPL is based upon Adaptive APIs". Well that sure doesn't tell me much. "Based upon" in my English language doesn't necessarily mean it "is" Adaptive APIs.
The PayPal docs say that you need an API Caller account in addition to the Buyer and Seller account. Yet the code in my app only uses a single account and that is where the payment ends up at. So do I need an API Caller account or not? In the Sandbox accounts, all I see are options for creating buyer and seller accounts.
MPL library uses Adaptive payment.
Adaptive Payment allows sellers to use your Paypal merchant(business account) to pay to the buyers. So, if a seller has only a personal paypal account he can use your application, through adaptive payment he will be able to pay to a buyer's paypal account. You can send money to one or multiple receivers.
You will get to know more about Adaptive payment from here:
http://youtu.be/GjEPcf7fvkM
To make your MPL library live, you need a Live Paypal Business account. If you don't have one create it here:
https://www.paypal.com/us/webapps/mpp/merchant
Then you go to your "My Account > Profile > My Selling Tools"
Click Selling Online > API Access > Update to display the API Access page. If Update option is not there you will see create option. You will get this info in the youtube video link above.
Below is the doc to make your app live:
https://developer.paypal.com/docs/classic/lifecycle/goingLive/
Then you go to apps.paypal.com and then login using your live paypal credentials, and then create an application there. You have to enter description and flow of your app. Once they approve it you will get a "Live App ID". You need to use it in your MPL to make it live.

Categories

Resources