Android Byte Array to Bitmap Results Null After Receiving From Socket - android

I have created a server which receives byte array from a c++ client, the client send image as uchar array(using opencv) and on the android I am receiving the data correctly. The server on android store data to byte array and I need to convert this byte array to Bitmap. But I am getting null Bitmap after using BitmapFactory.decodeByteArray.
Here is my server code which receives data and store in to byte array
class imageReciver extends Thread {
public static byte imageByte[];
private ServerSocket serverSocket;
InputStream in;
int imageSize=921600;//expected image size 640X480X3
public imageReciver(int port) throws IOException{
serverSocket = new ServerSocket(port);
}
public void run()
{
Socket server = null;
server = serverSocket.accept();
in = server.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte buffer[] = new byte[1024];
int remainingBytes = imageSize; //
while (remainingBytes > 0) {
int bytesRead = in.read(buffer);
if (bytesRead < 0) {
throw new IOException("Unexpected end of data");
}
baos.write(buffer, 0, bytesRead);
remainingBytes -= bytesRead;
}
in.close();
imageByte = baos.toByteArray();
baos.close();
server.close();
//Here conver byte array to bitmap
Bitmap bmp = BitmapFactory.decodeByteArray(imageByte, 0,imageByte.length);
return;
}
}

I seems your code is not correct, try this:
try {
URL myURL = new URL(url);
final BufferedInputStream bis = new BufferedInputStream(myURL.openStream(), 1024);
final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
BufferedOutputStream out = new BufferedOutputStream(dataStream,1024);
copy(bis, out);
out.flush();
final byte[] data = dataStream.toByteArray();
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 2;
Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length, bfo);
bis.close();
//use the bitmap...
}
catch (Exception e) {
//handle ex
}

Related

Not able to convert image from url into byte array

I am new to android and I need to save image from url into db and fetch it from db. I an converting image from link into byte array but getting the following error:
Cannot Resolve ByteArrayBuffer
This is the code:
private byte[] getLogoImage(String url){
try {
URL imageUrl = new URL(url);
URLConnection ucon = imageUrl.openConnection();
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
ByteArrayBuffer baf = new ByteArrayBuffer(500);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte) current);
}
return baf.toByteArray();
} catch (Exception e) {
Log.d("ImageManager", "Error: " + e.toString());
}
return null;
}
Update your method getLogoImage() as below.
Use AsyncTask and call this method from doInBackground().
Here is the working code. Try this:
private byte[] getLogoImage(String url) {
try {
URL imageUrl = new URL(url);
URLConnection ucon = imageUrl.openConnection();
InputStream is = ucon.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
int read = 0;
while ((read = is.read(buffer, 0, buffer.length)) != -1) {
baos.write(buffer, 0, read);
}
baos.flush();
return baos.toByteArray();
} catch (Exception e) {
Log.d("ImageManager", "Error: " + e.toString());
}
return null;
}
Try like this
Bitmap bm = null;
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
bm = BitmapFactory.decodeStream(bis);
byte[] imageArray = getBytes(bm);
and after this use below method
public static byte[] getBytes(Bitmap bitmap) {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 90, stream);
return stream.toByteArray();
}
Use This
BitmapFactory.Options options = null;
options = new BitmapFactory.Options();
options.inSampleSize = 3;
Bitmap bitmap = BitmapFactory.decodeFile(url,
options);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 50, stream);
byte[] byte_arr = stream.toByteArray();

Low size image uploading

I try upload image to server. I get image by path and convert it to byte array:
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
Bitmap picture = BitmapFactory.decodeFile(imagePath, bmOptions);
MultipartEntityBuilder builder = MultipartEntityBuilder.create();
ByteArrayOutputStream bao = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bao);
byte[] bytes = bao.toByteArray();
builder.addPart("uploadedfile", new ByteArrayBody(bytes, "name" + ".jpg"));
For example image's size is 300kb but size of uploaded image is 800kb.
How can I send image (selected by path) without size increasing?
SOULUTION
#greenapps right. I converted image as file:
public static byte[] fullyReadFileToBytes(File f) throws IOException {
int size = (int) f.length();
byte bytes[] = new byte[size];
byte tmpBuff[] = new byte[size];
FileInputStream fis= new FileInputStream(f);;
try {
int read = fis.read(bytes, 0, size);
if (read < size) {
int remain = size - read;
while (remain > 0) {
read = fis.read(tmpBuff, 0, remain);
System.arraycopy(tmpBuff, 0, bytes, size - remain, read);
remain -= read;
}
}
} catch (IOException e){
throw e;
} finally {
fis.close();
}
return bytes;
}
Put the image file in a byte array without using an intermediate Bitmap.

How to convert a file to Base64?

Here the report contain the path(pathname in sdcard in string format)
File dir = Environment.getExternalStorageDirectory();
File yourFile = new File(dir, report);
String encodeFileToBase64Binary = encodeFileToBase64Binary(yourFile);
private static String encodeFileToBase64Binary(File fileName) throws IOException {
byte[] bytes = loadFile(fileName);
byte[] encoded = Base64.encodeBase64(bytes);
String encodedString = new String(encoded);
return encodedString;
}
in the byte[] encoded line getting this error.
The method encodeBase64(byte[]) is undefined for the type Base64
String value = Base64.encodeToString(bytes, Base64.DEFAULT);
But you can directly convert it in to String .Hope this will work for you.
An updated, more efficient, Kotlin version, that bypasses Bitmaps and doesn't store entire ByteArray's in memory (risking OOM errors).
fun convertImageFileToBase64(imageFile: File): String {
return ByteArrayOutputStream().use { outputStream ->
Base64OutputStream(outputStream, Base64.DEFAULT).use { base64FilterStream ->
imageFile.inputStream().use { inputStream ->
inputStream.copyTo(base64FilterStream)
}
}
return#use outputStream.toString()
}
}
I believe these 2 sample codes will help at least someone the same way many have helped me through this platform. Thanks to StackOverflow.
// Converting Bitmap image to Base64.encode String type
public String getStringImage(Bitmap bmp) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 100, baos);
byte[] imageBytes = baos.toByteArray();
String encodedImage = Base64.encodeToString(imageBytes, Base64.DEFAULT);
return encodedImage;
}
// Converting File to Base64.encode String type using Method
public String getStringFile(File f) {
InputStream inputStream = null;
String encodedFile= "", lastVal;
try {
inputStream = new FileInputStream(f.getAbsolutePath());
byte[] buffer = new byte[10240];//specify the size to allow
int bytesRead;
ByteArrayOutputStream output = new ByteArrayOutputStream();
Base64OutputStream output64 = new Base64OutputStream(output, Base64.DEFAULT);
while ((bytesRead = inputStream.read(buffer)) != -1) {
output64.write(buffer, 0, bytesRead);
}
output64.close();
encodedFile = output.toString();
}
catch (FileNotFoundException e1 ) {
e1.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
lastVal = encodedFile;
return lastVal;
}
I will be glad to answer any question regarding to these codes.
To convert a file to Base64:
File imgFile = new File(filePath);
if (imgFile.exists() && imgFile.length() > 0) {
Bitmap bm = BitmapFactory.decodeFile(filePath);
ByteArrayOutputStream bOut = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.JPEG, 100, bOut);
String base64Image = Base64.encodeToString(bOut.toByteArray(), Base64.DEFAULT);
}
Convert Any file, image or video or text into base64
1.Import the below Dependancy
compile 'commons-io:commons-io:2.4'
2.Use below Code to convert file to base64
File file = new File(filePath); //file Path
byte[] b = new byte[(int) file.length()];
try {
FileInputStream fileInputStream = new FileInputStream(file);
fileInputStream.read(b);
for (int j = 0; j < b.length; j++) {
System.out.print((char) b[j]);
}
} catch (FileNotFoundException e) {
System.out.println("File Not Found.");
e.printStackTrace();
} catch (IOException e1) {
System.out.println("Error Reading The File.");
e1.printStackTrace();
}
byte[] byteFileArray = new byte[0];
try {
byteFileArray = FileUtils.readFileToByteArray(file);
} catch (IOException e) {
e.printStackTrace();
}
String base64String = "";
if (byteFileArray.length > 0) {
base64String = android.util.Base64.encodeToString(byteFileArray, android.util.Base64.NO_WRAP);
Log.i("File Base64 string", "IMAGE PARSE ==>" + base64String);
}
You can try this.
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
...
byte[] byteArray = byteArrayOutputStream.toByteArray();
base64Value = Base64.encodeToString(byteArray, Base64.DEFAULT);
public static String uriToBase64(Uri uri, ContentResolver resolver, boolean thumbnail) {
String encodedBase64 = "";
try {
byte[] bytes = readBytes(uri, resolver, thumbnail);
encodedBase64 = Base64.encodeToString(bytes, 0);
} catch (IOException e1) {
e1.printStackTrace();
}
return encodedBase64;
}
private static byte[] readBytes(Uri uri, ContentResolver resolver, boolean thumbnail)
throws IOException {
// this dynamically extends to take the bytes you read
InputStream inputStream = resolver.openInputStream(uri);
ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream();
if (!thumbnail) {
// this is storage overwritten on each iteration with bytes
int bufferSize = 1024;
byte[] buffer = new byte[bufferSize];
// we need to know how may bytes were read to write them to the
// byteBuffer
int len = 0;
while ((len = inputStream.read(buffer)) != -1) {
byteBuffer.write(buffer, 0, len);
}
} else {
Bitmap imageBitmap = BitmapFactory.decodeStream(inputStream);
int thumb_width = imageBitmap.getWidth() / 2;
int thumb_height = imageBitmap.getHeight() / 2;
if (thumb_width > THUMBNAIL_SIZE) {
thumb_width = THUMBNAIL_SIZE;
}
if (thumb_width == THUMBNAIL_SIZE) {
thumb_height = ((imageBitmap.getHeight() / 2) * THUMBNAIL_SIZE)
/ (imageBitmap.getWidth() / 2);
}
imageBitmap = Bitmap.createScaledBitmap(imageBitmap, thumb_width, thumb_height, false);
imageBitmap.compress(Bitmap.CompressFormat.JPEG, 100, byteBuffer);
}
// and then we can return your byte array.
return byteBuffer.toByteArray();
}
and call it in this way
String image = BitmapUtils.uriToBase64(Uri.fromFile(file), context.getContentResolver());

Data sharing over WiFi

I have establish WiFi connection between two android devices. Now I want to send Bitmap from server to client. I use the following code to send Bitmap from server to Client:
server code:
outputStream = hostThreadSocket.getOutputStream();
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 20,stream);
byte[] byteArray = stream.toByteArray();
String str =Base64.encodeToString(byteArray,0);
msgReply+=" "+str;
outputStream.write(str.getBytes());
outputStream.flush();
outputStream.close();
client code:
socket = new Socket(dstAddress, dstPort);
ByteArrayOutputStream byteArrayOutputStream =
new ByteArrayOutputStream(1024);
byte[] buffer = new byte[1024];
int bytesRead;
InputStream inputStream = socket.getInputStream();
while ((bytesRead = inputStream.read(buffer)) != -1){
byteArrayOutputStream.write(buffer, 0, bytesRead);
response += byteArrayOutputStream.toString();
}
byte[] temp_arr = new byte[1024];
String[] safe = response.split("=");
try{
temp_arr=Base64.decode(safe[0], 0);
}catch (Exception e){
e.printStackTrace();
}
Bitmap bmp = BitmapFactory.decodeByteArray(temp_arr,0,temp_arr.length);
ImageView img=(ImageView)findViewById(R.id.imgView);
img.setImageBitmap(bmp);

Reading a resource sound file into a Byte array

I have cheerapp.wav or cheerapp.mp3 or some other format.
InputStream in = context.getResources().openRawResource(R.raw.cheerapp);
BufferedInputStream bis = new BufferedInputStream(in, 8000);
// Create a DataInputStream to read the audio data from the saved file
DataInputStream dis = new DataInputStream(bis);
byte[] music = null;
music = new byte[??];
int i = 0; // Read the file into the "music" array
while (dis.available() > 0) {
// dis.read(music[i]); // This assignment does not reverse the order
music[i]=dis.readByte();
i++;
}
dis.close();
For the music byte array which takes the data from the DataInputStream. I don't know what the length of that to allocate.
This is raw file from resource not a file therefore I wouldn't know the size of that thing.
You do have byte array length as you can see:
InputStream inStream = context.getResources().openRawResource(R.raw.cheerapp);
byte[] music = new byte[inStream.available()];
And then you can read whole Stream into byte array easily.
Of course I would recommend that you do check when it comes to the size and use ByteArrayOutputStream with smaller byte[] buffer if needed:
public static byte[] convertStreamToByteArray(InputStream is) throws IOException {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buff = new byte[10240];
int i = Integer.MAX_VALUE;
while ((i = is.read(buff, 0, buff.length)) > 0) {
baos.write(buff, 0, i);
}
return baos.toByteArray(); // be sure to close InputStream in calling function
}
If you'll be doing lots of IO operations I recommend that you make use of org.apache.commons.io.IOUtils. That way you won't need to worry too much about quality of your IO implementation and once you import JAR into your project you would just do:
byte[] payload = IOUtils.toByteArray(context.getResources().openRawResource(R.raw.cheerapp));
Hope it will help.
Create an sdcard path:
String outputFile =
Environment.getExternalStorageDirectory().getAbsolutePath() + "/recording.3gp";
Convert as a file and have to call the byte array method:
byte[] soundBytes;
try {
InputStream inputStream =
getContentResolver().openInputStream(Uri.fromFile(new File(outputFile)));
soundBytes = new byte[inputStream.available()];
soundBytes = toByteArray(inputStream);
Toast.makeText(this, "Recordin Finished"+ " " + soundBytes, Toast.LENGTH_LONG).show();
} catch(Exception e) {
e.printStackTrace();
}
method:
public byte[] toByteArray(InputStream in) throws IOException {
ByteArrayOutputStream out = new ByteArrayOutputStream();
int read = 0;
byte[] buffer = new byte[1024];
while (read != -1) {
read = in.read(buffer);
if (read != -1)
out.write(buffer,0,read);
}
out.close();
return out.toByteArray();
}
In Kotlin use
InputStream.readBytes()

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