I want to know a view's size before hand. I measure its size this way.
public static int[] measureSize(ViewGroup parent, int layoutId)
{
View view = LayoutInflater.from(parent.getContext()).inflate(layoutId, parent, false);
final int spec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
view.measure(spec, spec);
final int width = view.getMeasuredWidth(); // ? 0, not include compound drawable size and relative padding. WHY
final int height = view.getMeasuredHeight();
return new int[]{width, height};
}
This is the layout file:
<CheckedTextView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:drawableStart="?android:listChoiceIndicatorSingle"
android:drawablePadding="20dp"/>
The question: the measured view width does always not include the compound drawable size and its related padding. If I don't set text, the measured width is always 0. If set a not empty value, the width is only for the text only. Why? How can I get the correct size?
Thanks in advance.
I am using picasso to resize my background image to fill the screen width (not adjust the image height).
The problem is, that even though I set the image width to the same as the screen width, the image does not fill to the horizontal edges, there is a gap. At 800dp the gap is 35dp.
here is my code
ImageView imgBackground = (ImageView) v.findViewById(R.id.imgBackground);
Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.morn_blur_bg);
WindowManager wm = (WindowManager) v.getContext().getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int displayWidth = size.x;
int height = size.y;
int width = 0;
//Log.d("CP", "Screen width="+displayWidth);
//Log.d("CP", "Image width=" + bMap.getWidth());
if (bMap.getWidth() < displayWidth) {
width = displayWidth;
} else {
width = bMap.getWidth();
}
Log.d("CP", "New width=" + width);
Picasso.with(v.getContext())
.load(R.drawable.morn_blur_bg)
.resize(width, height)
.into(imgBackground);
here is my xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/layRoot"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<!--Background image-->
<ImageView
android:id="#+id/imgBackground"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true" />
If I hardcode the width to 835dp the image fills the display, but of course this will not work across devices. :-)
cheers
Use below Custom Image view at the place of ImageView:
public class DynamicImageView extends ImageView {
public DynamicImageView(final Context context, final AttributeSet attrs) {
super(context, attrs);
}
#Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
final Drawable d = this.getDrawable();
if (d != null) {
// ceil not round - avoid thin vertical gaps along the left/right edges
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int height = (int) Math.ceil(width * (float) d.getIntrinsicHeight() / d.getIntrinsicWidth());
this.setMeasuredDimension(width, height);
} else {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
}
this may solve your problem!
Try this
Picasso.with(v.getContext())
.load(R.drawable.morn_blur_bg)
.resize(width, height)
.fit()
.into(imgBackground);
Try using .CenterCrop
Picasso.with(v.getContext())
.load(R.drawable.morn_blur_bg)
.resize(width, height)
.centerCrop()
.into(imgBackground);
I have a bitmap and below it is a time line.
As an example consider the right side layout of the FIGURE.
All the bottom timelines (1, 2, 3...) are in the same height from top.
The timeline is a textview which has fixed layout height and width as it is defined in xml
like timeline 1 is defined as:
<TextView
android:id="#+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignLeft="#+id/HView"
android:layout_marginLeft="18dp"
android:layout_marginTop="345dp"
android:textSize="14sp"
android:text="1"
android:textColor="#000000" />
However the bitmap height and width can vary as it is done programatically.
So in certain cases, the bitmap height increases enough to overlap the timeline. In other words,
the vertical position of bitmap increases with respect to the vertical position of the timeline.
I want to get:
1) the ended vertical position of bitmap with respect to top of the screen.
2) the ended vertical position of timeline with respect to top of the screen.
I tried to do the following:
TextView bottomTimeLine = (TextView) view.findViewById(R.id.textView1);
bottomTimeLine.getHeight(); //returns 0.
bottomTimeLine.getBottom(); //returns 0.
ImageView img = new ImageView(getActivity());
img.setImageDrawable(getResources().getDrawable(R.drawable.disp_bg));
img.getHeight(); //returns 0.
img.getBottom(); //returns 0.
As seen from the code, both the methods, getHeight() and getBottom() are returning height as 0.
How to get the height (view end position) of both with respect to top of the cell display ?
Hope this helps
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
int parentHeight = MeasureSpec.getSize(heightMeasureSpec);
this.setMeasuredDimension(
parentWidth / 2, parentHeight);
}
This is how it can be done:
final TextView bottomTimeLine = (TextView) view.findViewById(R.id.textView1);
final int[] timelineCoord = new int[2];
final int[] imgCoord = new int[2];
ViewTreeObserver vto = bottomTimeLine.getViewTreeObserver();
vto.addOnGlobalLayoutListener((new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
bottomTimeLine.getLocationOnScreen(timelineCoord);
Log.d(" bottomTimeLine H ", ""+timelineCoord[1]);
timelineHeight = timelineCoord[1];
}
}));
ViewTreeObserver vt1 = img.getViewTreeObserver();
vt1.addOnGlobalLayoutListener((new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
img.getLocationOnScreen(imgCoord);
imgHeight = imgCoord[1] + img.getHeight();
Log.d("Img H ", ""+imgHeight);
if(imgHeight < timelineHeight)
{
int heightDiff = imgHeight - timelineHeight ;
heightDiff = heightDiff + 3;
img.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, heightDiff));
}
}
}));
How to fit an image of random size to an ImageView?
When:
Initially ImageView dimensions are 250dp * 250dp
The image's larger dimension should be scaled up/down to 250dp
The image should keep its aspect ratio
The ImageView dimensions should match scaled image's dimensions after scaling
E.g. for an image of 100*150, the image and the ImageView should be 166*250.
E.g. for an image of 150*100, the image and the ImageView should be 250*166.
If I set the bounds as
<ImageView
android:id="#+id/picture"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_gravity="center_horizontal"
android:layout_marginTop="20dp"
android:adjustViewBounds="true" />
images fit properly in the ImageView, but the ImageView is always 250dp * 250dp.
May not be answer for this specific question, but if someone is, like me, searching for answer how to fit image in ImageView with bounded size (for example, maxWidth) while preserving Aspect Ratio and then get rid of excessive space occupied by ImageView, then the simplest solution is to use the following properties in XML:
android:scaleType="centerInside"
android:adjustViewBounds="true"
(The answer was heavily modified after clarifications to the original question)
After clarifications:
This cannot be done in xml only. It is not possible to scale both the image and the ImageView so that image's one dimension would always be 250dp and the ImageView would have the same dimensions as the image.
This code scales Drawable of an ImageView to stay in a square like 250dp x 250dp with one dimension exactly 250dp and keeping the aspect ratio. Then the ImageView is resized to match the dimensions of the scaled image. The code is used in an activity. I tested it via button click handler.
Enjoy. :)
private void scaleImage(ImageView view) throws NoSuchElementException {
// Get bitmap from the the ImageView.
Bitmap bitmap = null;
try {
Drawable drawing = view.getDrawable();
bitmap = ((BitmapDrawable) drawing).getBitmap();
} catch (NullPointerException e) {
throw new NoSuchElementException("No drawable on given view");
} catch (ClassCastException e) {
// Check bitmap is Ion drawable
bitmap = Ion.with(view).getBitmap();
}
// Get current dimensions AND the desired bounding box
int width = 0;
try {
width = bitmap.getWidth();
} catch (NullPointerException e) {
throw new NoSuchElementException("Can't find bitmap on given view/drawable");
}
int height = bitmap.getHeight();
int bounding = dpToPx(250);
Log.i("Test", "original width = " + Integer.toString(width));
Log.i("Test", "original height = " + Integer.toString(height));
Log.i("Test", "bounding = " + Integer.toString(bounding));
// Determine how much to scale: the dimension requiring less scaling is
// closer to the its side. This way the image always stays inside your
// bounding box AND either x/y axis touches it.
float xScale = ((float) bounding) / width;
float yScale = ((float) bounding) / height;
float scale = (xScale <= yScale) ? xScale : yScale;
Log.i("Test", "xScale = " + Float.toString(xScale));
Log.i("Test", "yScale = " + Float.toString(yScale));
Log.i("Test", "scale = " + Float.toString(scale));
// Create a matrix for the scaling and add the scaling data
Matrix matrix = new Matrix();
matrix.postScale(scale, scale);
// Create a new bitmap and convert it to a format understood by the ImageView
Bitmap scaledBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
width = scaledBitmap.getWidth(); // re-use
height = scaledBitmap.getHeight(); // re-use
BitmapDrawable result = new BitmapDrawable(scaledBitmap);
Log.i("Test", "scaled width = " + Integer.toString(width));
Log.i("Test", "scaled height = " + Integer.toString(height));
// Apply the scaled bitmap
view.setImageDrawable(result);
// Now change ImageView's dimensions to match the scaled image
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) view.getLayoutParams();
params.width = width;
params.height = height;
view.setLayoutParams(params);
Log.i("Test", "done");
}
private int dpToPx(int dp) {
float density = getApplicationContext().getResources().getDisplayMetrics().density;
return Math.round((float)dp * density);
}
The xml code for the ImageView:
<ImageView a:id="#+id/image_box"
a:background="#ff0000"
a:src="#drawable/star"
a:layout_width="wrap_content"
a:layout_height="wrap_content"
a:layout_marginTop="20dp"
a:layout_gravity="center_horizontal"/>
Thanks to this discussion for the scaling code:
http://www.anddev.org/resize_and_rotate_image_-_example-t621.html
UPDATE 7th, November 2012:
Added null pointer check as suggested in comments
<ImageView android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="centerCrop"
android:adjustViewBounds="true"/>
The Below code make the bitmap perfectly with same size of the imageview. Get the bitmap image height and width and then calculate the new height and width with the help of imageview's parameters. That give you required image with best aspect ratio.
int currentBitmapWidth = bitMap.getWidth();
int currentBitmapHeight = bitMap.getHeight();
int ivWidth = imageView.getWidth();
int ivHeight = imageView.getHeight();
int newWidth = ivWidth;
newHeight = (int) Math.floor((double) currentBitmapHeight *( (double) new_width / (double) currentBitmapWidth));
Bitmap newbitMap = Bitmap.createScaledBitmap(bitMap, newWidth, newHeight, true);
imageView.setImageBitmap(newbitMap)
enjoy.
try adding android:scaleType="fitXY" to your ImageView.
The Best solution that works in most cases is
Here is an example:
<ImageView android:id="#+id/avatar"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitXY"/>
this can all be done using XML... the other methods seem pretty complicated.
Anyway, you just set the height to what ever you want in dp, then set the width to wrap content or visa versa. Use scaleType fitCenter to adjust the size of the image.
<ImageView
android:layout_height="200dp"
android:layout_width="wrap_content"
android:scaleType="fitCenter"
android:adjustViewBounds="true"
android:src="#mipmap/ic_launcher"
android:layout_below="#+id/title"
android:layout_margin="5dip"
android:id="#+id/imageView1">
After searching for a day, I think this is the easiest solution:
imageView.getLayoutParams().width = 250;
imageView.getLayoutParams().height = 250;
imageView.setAdjustViewBounds(true);
Edited Jarno Argillanders answer:
How to fit Image with your Width and Height:
1) Initialize ImageView and set Image:
iv = (ImageView) findViewById(R.id.iv_image);
iv.setImageBitmap(image);
2) Now resize:
scaleImage(iv);
Edited scaleImage method: (you can replace EXPECTED bounding values)
private void scaleImage(ImageView view) {
Drawable drawing = view.getDrawable();
if (drawing == null) {
return;
}
Bitmap bitmap = ((BitmapDrawable) drawing).getBitmap();
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int xBounding = ((View) view.getParent()).getWidth();//EXPECTED WIDTH
int yBounding = ((View) view.getParent()).getHeight();//EXPECTED HEIGHT
float xScale = ((float) xBounding) / width;
float yScale = ((float) yBounding) / height;
Matrix matrix = new Matrix();
matrix.postScale(xScale, yScale);
Bitmap scaledBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
width = scaledBitmap.getWidth();
height = scaledBitmap.getHeight();
BitmapDrawable result = new BitmapDrawable(context.getResources(), scaledBitmap);
view.setImageDrawable(result);
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) view.getLayoutParams();
params.width = width;
params.height = height;
view.setLayoutParams(params);
}
And .xml:
<ImageView
android:id="#+id/iv_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal" />
if it's not working for you then replace android:background with android:src
android:src will play the major trick
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:scaleType="fitCenter"
android:src="#drawable/bg_hc" />
it's working fine like a charm
Use this code:
<ImageView android:id="#+id/avatar"
android:layout_width="fill_parent"
android:layout_height="match_parent"
android:scaleType="fitXY" />
This did it for my case.
<ImageView android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:scaleType="centerCrop"
android:adjustViewBounds="true" />
I needed to have an ImageView and an Bitmap, so the Bitmap is scaled to ImageView size, and size of the ImageView is the same of the scaled Bitmap :).
I was looking through this post for how to do it, and finally did what I want, not the way described here though.
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/acpt_frag_root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/imageBackground"
android:orientation="vertical">
<ImageView
android:id="#+id/acpt_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:adjustViewBounds="true"
android:layout_margin="#dimen/document_editor_image_margin"
android:background="#color/imageBackground"
android:elevation="#dimen/document_image_elevation" />
and then in onCreateView method
#Nullable
#Override
public View onCreateView(LayoutInflater inflater, #Nullable ViewGroup container, #Nullable Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_scanner_acpt, null);
progress = view.findViewById(R.id.progress);
imageView = view.findViewById(R.id.acpt_image);
imageView.setImageBitmap( bitmap );
imageView.getViewTreeObserver().addOnGlobalLayoutListener(()->
layoutImageView()
);
return view;
}
and then layoutImageView() code
private void layoutImageView(){
float[] matrixv = new float[ 9 ];
imageView.getImageMatrix().getValues(matrixv);
int w = (int) ( matrixv[Matrix.MSCALE_X] * bitmap.getWidth() );
int h = (int) ( matrixv[Matrix.MSCALE_Y] * bitmap.getHeight() );
imageView.setMaxHeight(h);
imageView.setMaxWidth(w);
}
And the result is that image fits inside perfectly, keeping aspect ratio,
and doesn't have extra leftover pixels from ImageView when the Bitmap is inside.
Result
It's important ImageView to have
wrap_content and adjustViewBounds to true,
then setMaxWidth and setMaxHeight will work, this is written in the source code of ImageView,
/*An optional argument to supply a maximum height for this view. Only valid if
* {#link #setAdjustViewBounds(boolean)} has been set to true. To set an image to be a
* maximum of 100 x 100 while preserving the original aspect ratio, do the following: 1) set
* adjustViewBounds to true 2) set maxWidth and maxHeight to 100 3) set the height and width
* layout params to WRAP_CONTENT. */
I needed to get this done in a constraint layout with Picasso, so I munged together some of the above answers and came up with this solution (I already know the aspect ratio of the image I'm loading, so that helps):
Called in my activity code somewhere after setContentView(...)
protected void setBoxshotBackgroundImage() {
ImageView backgroundImageView = (ImageView) findViewById(R.id.background_image_view);
if(backgroundImageView != null) {
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
int width = displayMetrics.widthPixels;
int height = (int) Math.round(width * ImageLoader.BOXART_HEIGHT_ASPECT_RATIO);
// we adjust the height of this element, as the width is already pinned to the parent in xml
backgroundImageView.getLayoutParams().height = height;
// implement your Picasso loading code here
} else {
// fallback if no element in layout...
}
}
In my XML
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout_editor_absoluteY="0dp"
tools:layout_editor_absoluteX="0dp">
<ImageView
android:id="#+id/background_image_view"
android:layout_width="0dp"
android:layout_height="0dp"
android:scaleType="fitStart"
app:srcCompat="#color/background"
android:adjustViewBounds="true"
tools:layout_editor_absoluteY="0dp"
android:layout_marginTop="0dp"
android:layout_marginBottom="0dp"
android:layout_marginRight="0dp"
android:layout_marginLeft="0dp"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintTop_toTopOf="parent"/>
<!-- other elements of this layout here... -->
</android.support.constraint.ConstraintLayout>
Note the lack of a constraintBottom_toBottomOf attribute. ImageLoader is my own static class for image loading util methods and constants.
I am using a very simple solution. Here my code:
imageView.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT));
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
imageView.getLayoutParams().height = imageView.getLayoutParams().width;
imageView.setMinimumHeight(imageView.getLayoutParams().width);
My pictures are added dynamically in a gridview. When you make these settings to the imageview, the picture can be automatically displayed in 1:1 ratio.
Use Simple math to resize the image . either you can resize ImageView or you can resize drawable image than set on ImageView . find the width and height of your bitmap which you want to set on ImageView and call the desired method. suppose your width 500 is greater than height than call method
//250 is the width you want after resize bitmap
Bitmat bmp = BitmapScaler.scaleToFitWidth(bitmap, 250) ;
ImageView image = (ImageView) findViewById(R.id.picture);
image.setImageBitmap(bmp);
You use this class for resize bitmap.
public class BitmapScaler{
// Scale and maintain aspect ratio given a desired width
// BitmapScaler.scaleToFitWidth(bitmap, 100);
public static Bitmap scaleToFitWidth(Bitmap b, int width)
{
float factor = width / (float) b.getWidth();
return Bitmap.createScaledBitmap(b, width, (int) (b.getHeight() * factor), true);
}
// Scale and maintain aspect ratio given a desired height
// BitmapScaler.scaleToFitHeight(bitmap, 100);
public static Bitmap scaleToFitHeight(Bitmap b, int height)
{
float factor = height / (float) b.getHeight();
return Bitmap.createScaledBitmap(b, (int) (b.getWidth() * factor), height, true);
}
}
xml code is
<ImageView
android:id="#+id/picture"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_gravity="center_horizontal"
android:layout_marginTop="20dp"
android:adjustViewBounds="true"
android:scaleType="fitcenter" />
Quick answer:
<ImageView
android:id="#+id/imageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="center"
android:src="#drawable/yourImage"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
Just write it in xml
android:scaleType="centerCrop"
Worked for me
In my case, I found the answer buried in a comment on this question (credit to #vida).
android:scaleType="centerInside"
How about using android:scaleType="centerInside" instead of android:scaleType="centerCrop"? It would also not crop the image but ensure that both width and height are less than or equal the imageview's width and height :) Here's a good visual guide for scaletypes: Android ImageView ScaleType: A Visual Guide
I just use ImageView inside ConstraintLayout and set adjustviewbound in ImageView to true.
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="0dp"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
android:src="#drawable/myimg"
android:adjustViewBounds="true"
/>
</androidx.constraintlayout.widget.ConstraintLayout>
I want to save(export) contents of MyView, which extends TextView, into a bitmap.
I followed the code: [this][1].
It works fine when the size of the text is small.
But when there are lots of texts, and some of the content is out of the screen, what I got is only what showed in the screen.
Then I add a "layout" in my code:
private class MyView extends TextView{
public MyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public Bitmap export(){
Layout l = getLayout();
int width = l.getWidth() + getPaddingLeft() + getPaddingRight();
int height = l.getHeight() + getPaddingTop() + getPaddingBottom();
Bitmap viewBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
setCursorVisible(false);
layout(0, 0, width, height);
draw(canvas);
setCursorVisible(true);
return viewBitmap;
}
}
Now the strange thing happened:
The first time I invoke "export"(I use an option key to do that), I got contents only on the screen.
When I invoke "export" again, I got complete contents, including those out of the screen.
Why?
How to "export" a view, including contents cannot be showed on the screen?
Thank you!
[1]: http://www.techjini.com/blog/2010/02/10/quicktip-how-to-convert-a-view-to-an-image-android/ this
I found out a simpler way:
Put the TextView in a ScrollView.
Now myTextView.draw(canvas) will draw all of the text.
I think you should be subtracting the padding from the width in the height instead of adding it. Adding it will give you an area larger than the screen.
I solved this issue this way(strange but works):
public Bitmap export(){
//...
LayoutParams lp = getLayoutParams();
int old_width = lp.width;
int old_height = lp.height;
int old_scroll_x = getScrollX();
int old_scroll_y = getScrollY();
lp.width = width;
lp.height = height;
layout(0, 0, width, height);
scrollTo(0, 0);
draw(canvas);
lp.width = old_width;
lp.height = old_height;
setLayoutParams(lp);
scrollTo(old_scroll_x, old_scroll_y);
//...
}