I have developed an Android App with PayPal integration, Now to obtain Live PayPal AppID for PayPal Classic APIs, i am trying to fill up the form on PayPal and has to upload .apk file to PayPal under "Additional Testing Files (Ad Hoc files required for mobile app submissions)." heading. However it is not allowing me to upload .APK file, it only allows doc, png, pdf, docx extension files to upload.
It was not like that before, i think during recent changes they have changed few things here as well. Can anyone help me and advice about this.
Thanks
Yes, I believe there were some additional restrictions around possible file types. We'll see if we can improve on this.
In the meantime I would suggest including a link to your .apk on a Dropbox-type service / direct link on your server on which we can access it.
Related
We are building a Meteor app that will be deployed to the app stores and online.
We need to store assets that will be auto-refreshed with Meteor (eg via hot-code-push), including in the app store versions.
The normal approach would be to put the assets into /public directory.
However, this means that the assets are all insecure and can be accessed and downloaded directly by anyone.
How can we make the assets in a Meteor app:
available to our app (in this case they are audio files that the app will play)
refresh when the app code updates, without requiring a new download from the app store
secure, so that only the app can access them, not outside bandits?
Thanks
Using something like S3 or CloudFront with signed URLs or signed cookies will be a lot more robust than rolling your own solution.
That being said, if you want to implement this yourself you could combine the security ideas from this question with my answer to how to serve files.
The answer really depends on how you want to store your files.
this is the first time I'm taking a look at the Dropbox API so I'm afraid I kinda don't understand much.
My purpose is to develop an App in which I place some files into a directory so as to be automatically uploaded to the server and synced in another device whose owner I'm sharing them with, so different accounts are being used of course.
In the end, it has to be something similar to Dropbox app itself: you are able to create a file, upload it and share it with some friends.
Any idea if this is possible, what to begin with, is it possible to use for this goal any folder i want or it has to be one particularly chosen by Dropbox...?
If you're asking for a way to programmatically share a folder with another user, the API doesn't currently support that. To do what you're doing, you would need to manually (with the Dropbox app or via dropbox.com) share a folder with the other user. From then on, you could use the Dropbox API to read from and write to that shared folder. (And the same would work from the other account, since the folder would be visible to both of you.)
I am trying to make the .apk file available to users. But, I don't want to go through app store. Now, my question is can we place the apk file on server? If yes, how? I tried to upload treating it like a war file and obviously it didn't work. Please suggest how to place it on server and access it.
Thank you!
Upload the APK to your server or any storage online, even a Dropbox can do the job.
Give the link of the APK to your users
Users download it on their phone or tablet
Users should have activated the installation from Unknown sources : Settings > Applications > Unknown sources...
You could also use Hockeyapp or similar service to automatically distribute the application among users. You can find Hockeyapp's API documentation for uploading .apk files here.
Is it possible to download any number of apks onto an external storage from an Android app? I want to download certified Android apps from the Play Store for analysis purpose.
I've thought about writing a web crawler that would use the Play Store as the root URL. The PlayStore however downloads and installs all APKS straight to the device. There is also no Google Play Store API that would take care of the authentication.
I thought it would be fun to write an app that would do the same and download all the apks and store them in the external storage instead of the /downloads.
Any tips, leads or suggestions greatly appreciated!
Thank you
I'm working on a platform=app for games and I want the user to be able to choose games like some kind of an add on, then it will download some file (a game) which my app knows how to read and work with.
Basically, what I want is to build a market without apk files.
Or to generate a new kind of apk files.
I hope you can understand my question..
The way I do it is to simply send a level to the client using the network connection.
My maps look like: [[0,1,2],[0,-1-1]...] which can be nicely compressed.
Even a big level doesn't take more than a few seconds to download.
You just need to generate your own 'level' code reader.
the way snesdroid works is it will play emulator files on the sd card, not sure if you could code the app to download files directly to the sdcard in a specific folder then have the app rescan that directory to refresh the levels.