net.sqlcipher.database.SQLiteException while opening database after resuming app - android

I'm getting the following error when using the encrypted SQLCipher database in my Android app, but only off and on:
net.sqlcipher.database.SQLiteException: not an error
at net.sqlcipher.database.SQLiteDatabase.dbopen(Native Method)
at net.sqlcipher.database.SQLiteDatabase.<init>(SQLiteDatabase.java:1950)
at net.sqlcipher.database.SQLiteDatabase.openDatabase(SQLiteDatabase.java:900)
at net.sqlcipher.database.SQLiteDatabase.openDatabase(SQLiteDatabase.java:947)
at net.sqlcipher.database.SQLiteOpenHelper.getReadableDatabase(SQLiteOpenHelper.java:195)
at com.android.storage.DatabaseHelper.getReadable(DatabaseHelper.java:99)
...
I've got the proper files in the assets/ and libs/ folders because the database works fine most of the time. However, every once in awhile I'll see this error. I've seen this twice now on my phone and it's always been after resuming the app after hours of inactivity (I check for user's oauth token in db if it gets cleared from memory).
I call "SQLiteDatabase.loadLibs(this)" only from the Application::onCreate() method so my hunch is that this isn't getting called on a resume and is throwing the error. Does this sound possible? If so, where should I call loadLibs? A user could enter the app in any activity and I access the db if the token isn't in memory. I see my options as either calling loadLibs on each Activity::onCreate or calling it each time I attempt to open the db. Would it cause any harm or performance issues if I called it multiple times like this?

You might consider moving the SQLiteDatabase.loadLibs(this); to your application subclass of net.sqlcipher.database.SQLiteOpenHelper. You can then pass the static instance of your Application subclass as its argument. Something like the following might be an example:
public class SchemaManager extends net.sqlcipher.database.SQLiteOpenHelper {
private static SchemaManager instance;
public static synchronized SchemaManager getInstance() {
if(instance == null) {
SQLiteDatabase.loadLibs(YourApplication.getInstance());
instance = new SchemaManager(…)
}
return instance;
}
}
With regard to the exception that was provided, the Java routine calls into a JNI layer that calls sqlite3_open_v2, setting the soft heap limit and setting the busy timeout. I would suggest adding logging locally to verify you are passing a valid path and a non null passphrase when attempting to acquire the SQLiteDatabase instance when you get a crash. Calling SQLiteDatabase.loadLibs(this); multiple times shouldn't cause a noticeable performance impact, much of what occurs are calls to System.loadLibrary(…) which get mapped into Runtime.getRuntime().loadLibrary(…), once a dynamic library has been loaded, subsequent calls are ignored.

Related

Android - Crashlytics, run code during crash

I had a bad crash case that was caused due to some Asyncs doing stuff in improper order in a SQLite and thing blew up. It took me some time to debug all that and access to the internal db would have helped immensely. I know how to access that internal db on a dev device but in case something goes wrong I would like to be able to get an instance of that db no matter the device. For error reporting I am using Crashlytics.
The question is: Is there a way to have Crashlytics run a piece of code (method, etc) during the crash collection/reporting? (For example, get db copy and email it, or something)
Couldn't find something in the documentation.
It is possible to get control prior to Crashlytics logging a crash. You essentially have to create your own uncaught exception handler and call Crashlytics' handler from there. Something like this in your Application class:
private UncaughtExceptionHandler originalUncaughtHandler;
#Override
public void onCreate() {
// initialize Fabric with Crashlytics
originalUncaughtHandler = Thread.getDefaultUncaughtExceptionHandler();
Thread.setDefaultUncaughtExceptionHandler(this);
// do the rest of your oncreate stuff
}
#Override
public void uncaughtException(Thread thread, Throwable ex) {
// do your work to add data to Crashlytics log
originalUncaughtHandler.uncaughtException(thread, ex);
}
No you can't. You can however set certain values before initiating Crashlytics. Like adding values to parameters so as to identify user. Like adding email id of user before creating a crashlytics session.
As #basu-singh said, you can add context to the crash, see https://docs.fabric.io/android/crashlytics/enhanced-reports.html
Or you can use your own UncaughtExceptionHandler, and then call Crashlytics. Though your code needs to be extra safe !

RealmError: Realm Out of memory size

I am using Realm 3.0.0 as the DB of my Android app. It's like a questionnaire application, in which the user navigates inside the app a lot. When I use the app (go back and forth) continuously, I get the following error:
Fatal Exception: io.realm.exceptions.RealmError: Unrecoverable error. mmap() failed: Out of memory size: 1073741824 offset: 0 in /Users/cm/Realm/realm-java/realm/realm-library/src/main/cpp/io_realm_internal_SharedRealm.cpp line 109
at io.realm.internal.SharedRealm.nativeGetSharedRealm(SharedRealm.java)
at io.realm.internal.SharedRealm.(SharedRealm.java:187)
at io.realm.internal.SharedRealm.getInstance(SharedRealm.java:229)
at io.realm.internal.SharedRealm.getInstance(SharedRealm.java:204)
at io.realm.RealmCache.createRealmOrGetFromCache(RealmCache.java:124)
at io.realm.Realm.getDefaultInstance(Realm.java:210)
Now I know the main cause of this is not closing Realm instances. But I've already checked for that multiple times. And I am positive that I close every instance I open.
The app has many activities and fragments that all get a Realm instance on their onCreate and close it on their onDestroy. There are also other background network jobs that run to upload data that get Realm instances. These jobs close their Realm instances when they've finished running or when they cancel.
All of the above get their Realm instance thru injection via Dagger 2:
#Provides
#Nullable
static Realm realm(#Nullable RealmConfiguration configuration) {
if (configuration != null) {
Realm.setDefaultConfiguration(configuration);
return Realm.getDefaultInstance();
}
return null;
}
Configuration is also provided in the same Dagger Module.
To be more specific, a Questionnaire consists of many Question Fragments displayed in a ViewPager. Each Fragment gets injected with a realm. Many interactions in a given Question Fragment write data to the DB (some async, some blocking). These Fragments also query the database on onResume to get their updated Data. Some of this data is also copied out of Realm via realm.copyFromRealm(). Now at any given time of these happening, an upload job is most likely running and reading data from the DB and uploading it to a server. When an upload job finishes, it then writes to the DB.
I think I can have up to 7-12 fragment/activities holding a realm reference on the UI thread at a given moment. And 0-6 other references on 0-3 other threads (Background Jobs).
Moreover, I compact my realm DB via Realm.compactRealm(realmConfiguration) on every app launch (perhaps as a separate problem, this doesn't seem to do it's job consistently).
Above I've tried to describe my Realm usage descriptively without going into details. Now my problem is, when a user excessively uses the app (going back and forth between activities/fragments (realm injection + DB read query), uploading data (realm injection + DB read&write query)), I get the above posted Out of Memory Error.
I am also using Leak Canary, and it hasn't detected any leaks. (Not sure if it can anyway)
Am I using Realm in a way it's not supposed to be used? Should I close Realm instances onPause instead of onDestroy? Should I have only one realm instance in an activity and have all it's fragmetns (up to 5 in my case) use this instance? What kind of changes can I make in my app, and perhaps my app architecture to solve this problem?
I appreciate any help in trying to solve this problem.
EDIT: I'm sharing the realm open-close logic in my background threads.
All my jobs share the same realm usage, which is the following:
Realm is injected lazily via:
#Inject protected transient Lazy<Realm> lazyRealm;
The realm object reference is held at the private transient Realm realm; field. I am using Android Priority Job Queue. When the job is added:
#Override
public void onAdded() {
realm = lazyRealm.get();
realm.executeTransaction(realm1 -> {
//write some stuff into realm
});
realm.close();
}
And when the job is run realm is retreived once, and every possible ending of this method has a call to realm.close()
#Override public void onRun() throws Throwable {
synchronized (syncAdapterLock) {
realm = lazyRealm.get();
Answer answer = realm.where(Answer.class).equalTo(AnswerQuery.ID, answerId).findFirst();
if (answer == null) {
realm.close();
throw new RealmException("File not found");
}
final File photoFile = new File(answer.getFilePath());
final Response response = answerService.uploadPhotoAnswer(answerId, RequestBody.create(MediaType.parse("multipart/form-data"), photoFile)).execute();
if (!response.isSuccessful()) {
realm.close();
throw new HttpError(statusCode);
}
realm.executeTransaction(realm1 -> {
answer.setSyncStatus(SyncStatus.SYNCED.getCode());
});
}
realm.close();
}
}
As you can see, these background threads do close their realm instances properly as far as I'm concerned.
While it was true that all my background tasks did call realm.close(), one of them called it too late in it's lifecycle. That was my GPSService, which is a background service. The problem was that GPS service is initialized at the launch of the App as an Android Service, which is rarely destroyed. I was injecting a realm instance onCreate and closing it onDestroy. After the comments of #EpicPandaForce and reading his articles about using realm properly. I realized that this was the cause of the leak. A non-looper thread was keeping an open realm reference for an extremely long time, thus, the mmap was bloating every time a write transaction occures. Now that I moved the realm get/close to happen every time the service runs, my problem is fixed.
My take away is that one needs to treat background thread realm access very delicately. Thank you both for your quick responses and help!

SQLite trouble with multiple concurrently open connections

I'm having SQLite trouble in a multithreaded application. I have an Activity which uses a subclass of AsyncTaskLoader to perform some data import from a file (specified by an Uri as it comes from Android Storage Access Framework), and when the loader is started and does its work (it writes to the database) and the device is rotated, I get a 'android.database.sqlite.SQLiteDatabaseLockedException: database is locked (code 5)' exception. I know what the problem is (multiple SQLiteOpenHelpers accessing a database), but I am not sure how I'm supposed to fix this. Here is my code:
Activity:
private void importTests(Uri uri) {
Bundle loaderArgs = new Bundle();
loaderArgs.putParcelable(URI_IMPORTER_LOADER_ARG, uri);
getLoaderManager().initLoader(0, loaderArgs, this).forceLoad();
}
#Override
public Loader<Exception> onCreateLoader(int id, Bundle args) {
Uri uri = args.getParcelable(URI_IMPORTER_LOADER_ARG);
return new ImporterLoader(this, uri, dbHelper);
}
#Override
public void onLoadFinished(Loader<Exception> loader, Exception exception) {
getLoaderManager().destroyLoader(loader.getId());
if (exception != null) {
// import failed, show toast
} else {
// init Ui
}
}
#Override
public void onLoaderReset(Loader<Exception> loader) {
// nothing
}
(Note: I don't create the Loader in onCreate; rather, I do it on demand when the import functionality is invoked, and destroy it as soon as it is ready. I'm not sure if this is a correct way of using loaders.)
Now more detailed information about the problem:
when the activity is started, it creates a DbHelper (which is a SQLiteOpenHelper subclass), stores it in a member field, and reads the database (using getReadableDatabase(), but most likely it will be writable anyways) to initialize the Ui (show a list of items etc.)
if an import is triggered, a Loader is created and it gets the DbHelper from the activity; this import reads a Uri using its InputStreams, does a bit of parsing and writes rows to the database
when, during import, the device is rotated, the following happens: the loader is still going on (I don't want to destroy it, I want it to finish its task and trigger updating the Ui when it's done, possibly in the new, rotated, activity - that's the very reason I use a Loader), and it still uses its instance of DbHelper and its open connection; however, the activity is destroyed and then created again, creating another instance of DbHelper, which again tries to read the database to initialize the Ui
as a result, there are 2 DbHelpers with one open connection each, and the second one from the new activity instance throws the SQLiteDatabaseLockedException from getReadableDatabase()
Until now, I've been using a new DbHelper in every activity in the app as it wasn't possible to use the db from multiple threads, but now that I implemented the first background use case, all hell breaks loose, of course. So actually, it seems to be possible to have multiple connections opened at the same time, as long as they are not accessed simultaneously, as I had many activities stack on top of each other, each having its own helper, and (wrongly?) didn't close them in onPause and open in onResume.
So, the question is if I'm doing anything fundamentally wrong here? Based on my research, there seems to be only 2 solutions: create a ContentProvider which will manage the database (I would like not to be forced to do this as I really don't need no CP), or somehow keep only one DbHelper/connection for the whole app. How I do it is unimportant, but as of now my favorite would probably be a singleton (yuck) initialized in a custom Application subclass. In the future I would like to try Dagger so I would probably make it a #Singleton, but not yet.
Edit: unfortunately, my ui still blocks - the importer transaction blocks any db reads from the ui initialization methods. I guess I need to figure out a way to start reader transactions which are not blocked by the single write tx.
Edit 2: I was able to successfully unblock readers while a writer is working. To do this:
I call
setWriteAheadLoggingEnabled(true);
in the DbHelper constructor
use
db.beginTransactionNonExclusive();
instead of
db.beginTransaction();
in the ImporterLoader (the thing which performs the writes)

Android: static field set to null

I have an Activity with a private static field. And that static field is set to null when I turn the screen. Of course, one would guess that Android kills the process, but I'm sure it does not. But let's begin from the beginning.
There is a JNI library whose functions may be called from only one thread. From Java, the library functions are visible as native methods of an object (by the way, only one instance of that object is meaningful, there will be only one instance of the library with its static structures). The library object is used via a wrapper, a Java layer providing read/write access locks. The activity has a private static field referencing that wrapped library object. The library performs a long operation on a separate thread.
The singleton creation was like the following. Since all activities are created on the same UI thread, in onCreate() I just checked if the field is null and if it is null, created a wrapped library object. There was no problem -- at least, on Android 2.x.
Now, on Android 4, the following happens: I start a long operation and turn the screen.
The activity is re-created, the savedInstanceState parameter in onCreate() is not null, but that private static field is null.
Now, a new library object is created, then a new wrapper is created with its new read/write lock, and then a library operation is invoked... of course, the library is still busy with the request initiated before turning the screen, the new read/write lock does not protect the old library, data get corrupt and everything crashes.
I have heard that a remedy to this would be to keep the reference not as a static field but as an instance field of the Application.
Now, the question is:
WHY? What the hell is going on? Do I have to rewrite all singletons?

How careful should I be with thread-safety when creating methods/activities which interact with SQLite database?

I am creating an app which allows for many different Activities to be started from a TabActivity(up to ~25). Most of the activities require data from the sqlite database, so when onCreate is run, an AsyncTask creates an SQLiteOpenHelper object(which will open a readable/writable database), runs a query, data is retrieved, and everything is then closed.
i was just testing messing around to see if i could break something, so i added every Activityto the TabActivity's TabHost. I then started mashing each tab as quickly as possible.
i noticed that very quickly i began to see in the LogCat: Caused by: android.database.sqlite.SQLiteException: database is locked: BEGIN EXCLUSIVE; and the app proceeded to die.
Typically there will only be about 4-6 tabs(i can just limit the user anyway) for the TabHost. I haven't been able to break anything with a small amount of tabs to mash, but i am still worried that maybe i am accessing the database in a poor way.
How can i prevent my SQLiteDatabase objects to cause a lock?
If i create a ContentProvider will that eliminate the possibility of database locking?
Do you have any suggestions for changes I could make for accessing data from an SQLiteDatabase?
I ended up taking the approach of using the Application class and storing 1 SQLiteOpenHelper and trying my best to keep it synchronized. This seems to be working great - i put all my 25 activities in the TabHost and mashed away on them with no errors.
I am calling ((SQLiteDbApplication)getApplication()).setDbHelper(new DBHelper(this, Constants.DB_NAME, null, Constants.DB_VERSION_CODE)); method(shown below) in every onCreate() in my activities
Any further suggestions to this approach or to the changes i made using this Application class?
import android.app.Application;
import android.database.sqlite.SQLiteDatabase;
public class SQLiteDbApplication extends Application {
private DBHelper dbHelper;
private SQLiteDatabase db;
public synchronized DBHelper getDbHelper() {
db = dbHelper.getDatabase();//returns the already opened database object
while(db.isDbLockedByCurrentThread() || db.isDbLockedByOtherThreads());
return dbHelper;
}
public synchronized void closeDb() {
if(null != dbHelper)
dbHelper.close();
if(null != db)
db.close();
}
#Override
protected void finalize() throws Throwable {
if(null != dbHelper)
dbHelper.close();
if(null != db)
db.close();
super.finalize();
}
public synchronized void setDbHelper(DBHelper dbHelper) {
if(null == this.dbHelper) {
this.dbHelper = dbHelper;
this.dbHelper.setDb(this.dbHelper.getWritableDatabase());//creates and sets the database object via getWritableDatabase()
}
}
}
If you are to worried about all the database connections try to limit yourself to one SqliteOpenHelper and be sure to wrap a synchronization layer around it.
You can extend the application class and then call getApplication and cast the object you get into your application. Now you can store a SqliteOpenHelper in this application class and build your own thread safe access method to the database connection.
If you are using AsyncTask in all of your onCreate methods and you are experiencing problems with a lot of tabs these problems can also occur with a slower device, a faster user or a database that is grown big over the time of usage.
Depending on the use case of you app you can go the save way and go through all the effort and pain of threading and locking, or you can just publish the app with a number of tabs that never produced the error and be sure to catch the database exception and send yourself a notification (for example through google analytics) to test if the threading problem does occur in real life usage of the app.
All activity callbacks happen on the main thread, so in the scenario you describe there is no multi-threading going on, no matter how many activities or tabs you have.
ContentProvider doesn't provide any locking. In fact, it can introduce multithreading where you wouldn't already have it because it allows other processes to make calls in to your own process, and when that happens the call is dispatched from a separate thread in your process (not on the main UI thread).
Of course if you create your own threads, then you will also have multi-threading going on.

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