To embed a playlist, I use the following HTML code:
<iframe src="http://www.youtube-nocookie.com/embed/videoseries?list=PLcld7bnZTdpiTel3p6QbXKIb5i5Wontd0&autoplay=1&iv_load_policy=3&hl=de_DE" width="1280" height="720" frameborder="0" allowfullscreen></iframe>
Unfortunately, there is no way to start e.g. by a specified video ID of the playlist. YouTube uses a parameter (for example &v=60MQ3AG1c8o) behind the playlist id to load e.g. the second video for sharing propose.
Is there a way, to load a specific video of the playlist. So the user is for example able to start directly with the second video and continue with the regular playlist.
If you have a better idea to present video playlists on web applications, please let me know.
The second question/issue I've got is, that it isn't possible on iOS or Android to play the youtube playlist in mobile browsers. Is there any known workaround, to make this possible for mobile devices?
Thank you.
We can replace videoseries with the video ID to start with, like 0-7IHOXkiV8:
<iframe src="http://www.youtube-nocookie.com/embed/0-7IHOXkiV8?list=PLcld7bnZTdpiTel3p6QbXKIb5i5Wontd0&autoplay=1&iv_load_policy=3&hl=de_DE" width="1280" height="720" frameborder="0" allowfullscreen></iframe>
It's possible to load a playlist and start at a specific position if you use the full YouTube Player API, instead of just an <iframe> tag. Here's an example (jsfiddle version):
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'videoseries',
events: {
onReady: loadPlaylist
}
});
}
function loadPlaylist() {
player.loadPlaylist({
list: "PLhBgTdAWkxeCMHYCQ0uuLyhydRJGDRNo5",
listType: "playlist",
index: 4
});
}
That should work, but it's not right now; I'm going to follow up with the YouTube Players engineering team about why it's not starting playback at the video with index 4.
This answer contains a copy of the fiddle from the other answer, as some can't open the link.
<!DOCTYPE html>
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<title>
YT video player
</title>
<script src="https://www.youtube.com/iframe_api"></script>
<script type='text/javascript'>
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'videoseries',
events: {
onReady: loadPlaylist
}
});
}
function loadPlaylist() {
player.loadPlaylist({
list: "PLhBgTdAWkxeCMHYCQ0uuLyhydRJGDRNo5",
listType: "playlist",
index: 4
});
}
</script>
</head>
<body>
<div id="player"></div>
</body>
</html>
Related
The goal of what we are trying to do is get the user to click a link and then play a video fullscreen on mobile devices.
I am unable to get the below code working consistently on mobile devices using Video.js. We are using brightcove so I need to set the video element source dynamically. I can get the fullscreen working if the source is set initially, but even then it isn't consistent. We are testing on Android (Chrome, FireFox and the default browser) and iOS. For what it is worth we do not need to support desktop on this.
<!DOCTYPE html>
<html>
<head>
<title>Video.js | HTML5 Video Player</title>
<link href="video-js.css" rel="stylesheet" type="text/css">
<script src="video.dev.js"></script>
<script>
videojs.options.flash.swf = "video-js.swf";
</script>
</head>
<body>
<video id="example_video_1" class="video-js vjs-default-skin" controls preload="none" width="640" height="264">
</video>
play
<script>
var video = videojs("example_video_1", {}, function(){
});
video.on("fullscreenchange",eventTriggered);
video.on("play",eventTriggered);
function playVideo(){
video.src({src:'http://video-js.zencoder.com/oceans-clip.mp4',type:'video/mp4'});
video.play();
video.requestFullScreen();
return false;
}
function eventTriggered(e){
console.log("event:"+e.type);
}
</script>
</body>
</html>
Code variations
The below code works on FireFox and the default browser but not android. iOS plays but does not trigger the fullscreenchange event.
var video = videojs("example_video_1", {}, function(){
this.on("fullscreenchange",eventTriggered);
this.on("play",eventTriggered);
this.src({src:'http://video-js.zencoder.com/oceans-clip.mp4',type:'video/mp4'});
});
function playVideo(){
video.play();
video.requestFullScreen();
return false;
}
This as well has sporadic support
var video = videojs("example_video_1", {}, function(){
});
video.on("fullscreenchange",eventTriggered);
video.on("play",eventTriggered);
video.src({src:'http://video-js.zencoder.com/oceans-clip.mp4',type:'video/mp4'});
function playVideo(){
video.play();
video.requestFullScreen();
return false;
}
EDIT:
On further investigation, on iOS it appears the native tech is used. It doesn't seem to manually trigger this.trigger('fullscreenchange'); as the alternatives do.
Lines 3519-3523 video.dev.js
} else if (this.tech.supportsFullScreen()) {
// we can't take the video.js controls fullscreen but we can go fullscreen
// with native controls
this.techCall('enterFullScreen');
} else {
I have been at this for days and have had no luck with trying to trouble shoot. So I have multiple live streams up on my site and I wanted to put this in an app but everytime I upload to phonegap and download on my phone the video wont play.
Neither the Flash or HTML5 version of the app plays. I simply copied the code I used on the site to place in my index.html document of my app but for some reason it fails. The message I get reads something like (going off memory) Either there was a problem with the network or server or this file is not supported). Although I know that isnt the fact because it works when I view the site from my phone, just not the app.
Markup looks something like this:
<head>
<script type="text/javascript" src="http://www.my-domain.com/jwplayer/jwplayer.js"></script>
</head>
<body>
div id='mediaplayer2'>
<script type="text/javascript"> jwplayer('mediaplayer2').setup({
'id': 'playerID', 'width': '388', 'height': '218',
'provider': 'rtmp',
'streamer': 'rtmp://0.0.0.0/some-directory',
'autostart': 'true',
'stretching': 'exactfit',
levels: [{
bitrate: "800",
file: "my-file-name",
width: "1280"
}],
'modes': [
{type: 'flash', src: 'http://www.my-domain.com/jwplayer/player.swf'},
{
type: 'html5',
config: {
levels: [ {'file': 'http://0.0.0.0/some-directory/playlist.m3u8'} ],
'provider': 'video'
}
}
]
});
</script>
<video
id="mediaplayer2"
controls="1"
autoplay="1"
height="218"
preload="none"
src="http://0.0.0.0/some-directory/playlist.m3u8"
width="388">
</video>
</div>
</body>
What do I need to do different to get this to work in an app like it does in my browser? Im developing in Dreamweaver and even when I hit "Live" it streams perfectly, just not in app.
Thanks in advance
Use Vitamio Player it can play all kind of streaming also its open source,. u just need to include this as library into ur project and make sure to use vitamio videoview or mediaplayer,. k no worry take a look at this Sample to include Vitamio into ur project
Hope its Helps you,.
Regards
Rajeev
I'm currently working on a app with some native and html5 features.
The streamed content will be loaded in a webview.
I need a html5 videoplayer with a playlist, autoplay and autorepeat(loop).
I have it working on my chrome webbrowser. But for some reason it wont work in the webview on android.
<video id="awesome_video" width="100%" height="100%" src="video/video.mp4" autoplay />
<script type="text/javascript">
var index = 1,
playlist = ["video/video.mp4", "video/video2.mp4"],
video = document.getElementById('awesome_video');
video.addEventListener('ended', rotate_video, false);
function rotate_video() {
video.setAttribute('src', playlist[index]);
video.load();
index++;
if (index >= playlist.length) { index = 0; }
}
</script>
On android it wont start automatically, and when I touch the screen to play it takes some time to buffer. But after that no video is shown.
I know a repeat function that works on android:
video.addEventListener('ended', function()
{
video.currentTime=0.1;
video.play();
}
In my android app i've already set my webview as chromeclient:
mWebView = (WebView) findViewById(R.id.wvMain);
mWebView.setWebChromeClient(new WebChromeClient());
I can get it working without playlist and autoplay(just a single video played repeatedly).
Hope anyone knows how to get this working on an android device, thx.
i'm developing an app for iOS and Android with Phonegap 2.1.0 and jQuery Mobile 1.2.0. iOS version is already finished but we are experimenting some problems with the Android one...
One of the app sections is a list of videos and they are opened in a iframe inside a pop up, in iOS works well but if we try this in an Android device (Nexus 7 with Android 4.2) we only get the fist screenshot and when we press play only sound is played, without video. We've tryed to open the iframe url with childbrowser in a webview and the result is the same. Only if we open it in an external browser (openExternal) it seems to work.
I think maybe is Vimeo's player problem, but when we try to play the videos, we see this errors in the log:
01-08 22:45:12.084: E/libEGL(26580): call to OpenGL ES API with no current context (logged once per thread)
01-08 22:45:12.094: D/MediaPlayer(26580): Couldn't open file on client side, trying server side
I've been searching for hours without success, so i expect someone may know how to make it works... :/
For the iFrame, we are using the code Vimeo's giving us from the embed section of each video (i canĀ“t post them here cause theyre private), and... Vimeo's option to make video compatible with mobile devices is marked as well.
Thanks!
HTML
<head>
<meta charset="utf-8">
<!--
| WARNING:
| For iOS 7, remove the width=device-width and height=device-height attributes.
| #see https://issues.apache.org/jira/browse/CB-4323
'-->
<meta name="viewport" content="width=device-width,height=device-height,target-densitydpi=device-dpi,user-scalable=no,initial-scale=1,minimum-scale=1,maximum-scale=1,minimal-ui">
</head>
<body>
<div class="close">
fechar
</div>
<script id="tmpl-player" type="text/template">
<iframe id="video" src="https://player.vimeo.com/video/[[video]]?autoplay=1&autopause=1&byline=0&badge=0&title=0&portrait=1&color=333&loop=0" width="100%" height="100%" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</script>
<script>
var bodyEl = document.querySelector('body');
var tmplPlayerEl = window.document.getElementById('tmpl-player');
var tmplPlayer = template(tmplPlayerEl.innerHTML, getURLParams());
function getURLParams() {
var query = location.search.substr(1);
var result = {};
query.split('&').forEach(function(part) {
var item = part.split('=');
result[item[0]] = decodeURIComponent(item[1]);
});
return result;
}
function template(raw, data, keep404) {
return raw.replace(/\[{2,}[(\s\uFEFF\xA0a-zA-Z0-9_\./]+\]{2,}/gi, function(match, value) {
value = match.replace(/^\[{2,}|\s+|\]{2,}$/g, '');
return typeof data[value] !== 'undefined' ? data[value] : (keep404 ? match : '');
});
}
var newNode = window.document.createElement('div');
newNode.innerHTML = tmplPlayer;
bodyEl.appendChild(newNode);
</script>
</body>
JAVASCRIPT:
var fsVideo = window.open('vimeo.html?video='+video, '_blank', 'location=no,zoom=no');
fsVideo.addEventListener('loaderror', onLoadError);
fsVideo.addEventListener('loadstop', onLoadStop);
fsVideo.addEventListener('exit', onExit);
function onLoadError(evt){
fsVideo.close();
}
function onLoadStop(evt){
evt.url.match('cordova:close') && fsVideo.close();
}
function onExit(evt){
fsVideo.removeEventListener('loaderror', onLoadError);
fsVideo.removeEventListener('loadstop', onLoadStop);
fsVideo.removeEventListener('exit', onExit);
fsVideo = null;
}
Don't forget https://github.com/apache/cordova-plugin-inappbrowser
I have one question about access to the camera from the browser.
(Android and iOS browser)
Google and Apple announced 1 year ago, that the access from the browser to the camera should be available soon.
I need this function for a mobile Web Application.
Is this feature available now?
try the following:
<html>
<body>
<form>
<input type="file" accept="image/*;capture=camera"/>
<input type="submit"/>
</form>
</body>
</html>
I did using the input, as they said here, and worked really good on iOs. I could get a picture from camera or photo album and set an img element.
Here is the code: http://jsfiddle.net/2wZgv/
The js:
<script>
oFReader = new FileReader();
oFReader.onload = function (oFREvent) {
document.getElementById("fotoImg").src = oFREvent.target.result;
document.getElementById("fotoImg").style.visibility = "visible";
var screenHeight = screen.availHeight;
screenHeight = screenHeight - 220;
document.getElementById("fotoImg").style.height = screenHeight;
};
$(function() {
$("input:file").change(function (){
var input = document.querySelector('input[type=file]');
var oFile = input.files[0];
oFReader.readAsDataURL(oFile);
});
});
</script>
picture photo album mobile jquery camera
This is the w3c draft
After reading it the input tag should be
<input type="file" accept="image/*" capture="camera" id="capture">
Try this stuff.
<video id="Video" autoplay="autoplay" audio="muted" width="100%" height ="100%"> </video>
<script type="text/javascript">
if (navigator.getUserMedia) {
var video = document.getElementById('Video');
video.src = null;
navigator.getUserMedia('video', successCallback, errorCallback);
//if everything if good then set the source of the video element to the mediastream
function successCallback(stream) {
video.src = stream;
}
//If everything isn't ok then say so
function errorCallback(error) {
alert("An error occurred: [CODE " + error.code + "]");
}
}
else {
//show no support for getUserMedia
alert("Native camera is not supported in this browser!");
}
</script>
But remember this will work only with Opera Mobile for Android. No other browser right now supporting with camera access. Up to my knowledge iOS won't support this feature now, may be in future.
Thank You.
This is possible. You can access camera through your browser application. If you are developing through Phone Gap then look for http://docs.phonegap.com/phonegap_camera_camera.md.html
This is the camera API in PhoneGap to access camera.