SERVICE_NOT_AVAILABLE GCM android - android

I've been developing an android application with no problem until now. Everything worked fine last week but today I tryed to register to the GCM server and I'm getting a Service_not_available.
I've searched all over the web as to what can be the cause of this because it worked last week, still no solution found. I'm using the example from the GCM Server in the android developers.
This is my AndroidManifest.xml
<permission
android:name="com.testing.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.testing.permission.C2D_MESSAGE" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="android.permission.INTERNET" >
</uses-permission>
<uses-permission android:name="android.permission.VIBRATE" >
</uses-permission>
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:allowBackup="true"
android:icon="#drawable/icono_aplicacion"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:screenOrientation="portrait"
android:name="com.testing.MainActivity"
android:label="#string/app_name"
android:windowSoftInputMode="stateHidden" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:screenOrientation="portrait"
android:name="com.testing.Inicio"
android:windowSoftInputMode="stateHidden" >
</activity>
<receiver
android:name="com.testing.GCMBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.testing" />
</intent-filter>
<intent-filter>
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.testing" />
</intent-filter>
</receiver>
<service android:name="com.testing.GCMIntentService" />
and the application throws an exception when I call.
String regid = gcm.register(SENDER_ID);
Any ideas how to fix this? I've already tryed on 4 devices with no luck

SERVICE_NOT_AVAILABLE might mean that your device can't read the response or there was a 500/503 from the server. You can try and have a exponential back-off and retry again. You already have "com.google.android.c2dm.intent.REGISTRATION" , so I assume you are handling the refreshing of ID's in the BroadCastReceiver. Also check if you are logged in to Google from your device. You ofcourse need a valid Google account for using the service. If you have changed password, just check if logged in. There is also a similar bug report which is still unresolved. Keep track of it.
That's my 2 cents for you problem.

Are you by any chance setting a breakpoint prior to calling gcm.register()? This will cause issues because the device time will become out of sync with the gcm servers and cause the call to fail.

Related

Unable to receive PushIO notifications

I made an android app according to this guide: http://docs.oracle.com/cloud/latest/marketingcs_gs/OMCFA/android/step-by-step/
I have used standard xml configuration. I am able to register my device into the PushIO and this is my log:
D/pushio﹕ Google Play Services found, using GCM for notification service.
D/pushio﹕ mRegisteringNotificationPreferences: null,mScheduledNotificationPreferences: null
D/pushio﹕ Get All PushIO Preferences
D/pushio﹕ mPushIOPersistenceManagerMap: 0
D/pushio﹕ Scheduling a new registration in 15 seconds
I/Broadcast registered﹕ true
D/Activity﹕ #1 setTransGradationModeColor false
D/OpenGLRenderer﹕ Enabling debug mode 0
D/pushio﹕ Starting registration...
D/pushio﹕ Register - Request String: dt=xxx
D/pushio﹕ Registration with push.io servers successful!
The problem is, I never receive any notification.
On top of that, the PushIO manager from which I am pushing doesn't show any number of 'Sent' notifications, though it shows on top of the image, that it was sent. See picture (might be just a bug in the UI, not sure):
My Manifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.example.otoincreasedk.increasepushio">
<uses-permission android:name="com.example.otoincreasedk.increasepushio.permission.C2D_MESSAGE" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.INTERNET"/>
<permission android:name="com.example.otoincreasedk.increasepushio.permission.PUSHIO_MESSAGE"
android:protectionLevel="signature"/>
<uses-permission android:name="com.example.otoincreasedk.increasepushio.permission.PUSHIO_MESSAGE"/>
<permission android:name="com.example.otoincreasedk.increasepushio.permission.C2D_MESSAGE" android:protectionLevel="signature" />
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme"
tools:node="replace">
<meta-data android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version" />
<receiver android:name="com.pushio.manager.PushIOBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.example.otoincreasedk.increasepushio" />
</intent-filter>
</receiver>
<activity android:name="com.pushio.manager.PushIOActivityLauncher" android:exported="true" />
<service android:name="com.pushio.manager.PushIOGCMIntentService" />
<service android:name="com.pushio.manager.PushIOEngagementService" />
<activity
android:name=".MainActivity"
android:label="#string/app_name"
android:theme="#style/AppTheme.NoActionBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!--
<receiver
android:name="com.example.otoincreasedk.increasepushio.NotificationBroadcastReceiver"
android:exported="false">
<intent-filter>
<action android:name="com.example.otoincreasedk.increasepushio.PUSHIOPUSH"/>
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</receiver>
-->
</application>
</manifest>
My MainActivity's onCreate method:
// Instantiate the Push IO Manager:
PushIOManager pushIOManager = PushIOManager.getInstance(this);
// Ensure that any registration changes with Google get reflected with Push IO.
// Also registers for Broadcast Push Notifications (All Users).
pushIOManager.ensureRegistration();

how to add ringtone or vibrate notifications for post and messages in android scringo social networking app?

i am using SCRINGO SDK in my android app....following are the screenshot for my app.. it is working fine but i am not getting notification when someone post , like or comment an activity , user messages .. i want to setup up alert ringtone or vibrate notification for that app so even when any user who is registered to the app got notifications on home screen with vibrate or alert tone (like ... user 4 likes your post.. you have a new message from user 2)...
i have tried using gcm services but its not working ... i have produced the app on google cloud got the project number and api key added it in scringo's dashboard.. and edited the mainfest but m not getting the desired result.... following is my mainfest file
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1"
android:versionName="1.0"
package="com.scringo.friendz" >
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE"/>
<uses-permission android:name="android.permission.GET_ACCOUNTS"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<permission android:name="com.scringo.friendz.permission.C2D_MESSAGE" android:protectionLevel="signature"/>
<uses-permission android:name="com.scringo.friendz.permission.C2D_MESSAGE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES"/>
<uses-feature android:glEsVersion="0x00020000" android:required="true"/>
<permission android:name="com.scringo.friendz.permission.MAPS_RECEIVE" android:protectionLevel="signature"/>
<uses-permission android:name="com.scringo.friendz.permission.MAPS_RECEIVE"/>
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="19" />
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#android:style/Theme.Black.NoTitleBar" >
<receiver android:name="com.scringo.push.ScringoGCMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE"/>
<action android:name="com.google.android.c2dm.intent.REGISTRATION"/>
<category android:name="com.scringo.friendz"/>
</intent-filter>
</receiver>
<service android:name="com.scringo.push.ScringoGCMIntentService"/>
<activity
android:label="#string/app_name"
android:name="com.scringo.friendz.MainActivity" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<receiver
android:name="com.scringo.push.ScringoGCMBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter >
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.scringo.scringosample" />
</intent-filter>
</receiver>
<receiver android:name="com.scringo.friendz.MyReceiver">
<intent-filter>
<action android:name="com.scringo.LoginBroadcast" />
</intent-filter>
</receiver>
<service android:name="com.scringo.push.ScringoGCMIntentService" />
<meta-data android:name="com.google.android.maps.v2.API_KEY" android:value="AIzaSyBx8aj7JrKh-rQAD96FgeAlf8-XFLc4ELc"/>
<activity
android:label="#string/title_activity_image_view"
android:name="com.scringo.friendz.ImageViewActivity" >
</activity>
</application>
</manifest>
Is it possible that you designated an IP address when setting up your server key (the instructions say to leave it blank, thus allowing all IPs)?
I followed the instructions provided by Scringo here exactly as written, and after successfully sending a test push message I started getting new message alerts when another user messaged me.

PushBot Android client not working

I followed the instruction but when I test sending the message I do not receive anything.
There are no errors in the application and the pushbot console sees that that there is a registered device.
How can I find out what is going on ?
The Code is very template like and follows all instructions that they have provided.
The application
import com.pushbots.push.Pushbots;
import android.app.Application;
public class MyApplication extends Application {
#Override
public void onCreate() {
super.onCreate();
String SENDER_ID = "ID here";
String PUSHBOTS_APPLICATION_ID = "Pushbot App Id";
Pushbots.init(this, SENDER_ID,PUSHBOTS_APPLICATION_ID);
}
}
The manifest looks like the following
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.zuppush"
android:versionCode="1"
android:versionName="1.0" >
<!-- GCM connects to Google Services. -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<!-- GCM requires a Google account. -->
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<permission android:name="com.example.zuppush.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.zuppush.permission.C2D_MESSAGE" />
<!-- This app has permission to register and receive data message. -->
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-sdk
android:minSdkVersion="14"
android:targetSdkVersion="17" />
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:name="com.example.zuppush.MyApplication"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name="com.example.zuppush.MainActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="com.example.zuppush.MESSAGE" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
<activity android:name="com.pushbots.push.PBMsg"/>
<activity android:name="com.pushbots.push.PBListener"/>
<receiver
android:name="com.google.android.gcm.GCMBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<!-- Receives the actual messages. -->
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<!-- Receives the registration id. -->
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.example.zuppush" />
</intent-filter>
</receiver>
<receiver android:name="com.pushbots.push.MsgReceiver" />
<service android:name="com.pushbots.push.GCMIntentService" />
<service android:name="org.openudid.OpenUDID_service" >
<intent-filter>
<action android:name="org.openudid.GETUDID" />
</intent-filter>
</service>
</application>
</manifest>
I'm not sure which version of com.google.android.gcm.GCMBroadcastReceiver you are using, but if it's the default implementation taken from the old client GCM library, this implementation expects the GCMIntentService to be in the main package of your app (com.example.zuppush), which is not the case.
I just signed up for pushbots recently. No technical support. No one is answering the phone. Their phone number forwards to a business that has nothing to do with pushbots. Please be aware, I don't think this company exists anymore. I lost my 1st month subscription to the service, without any service actually being delivered. I assume that pushbots service is no longer available, and that no one is still using the service, despite the fact that they are still accepting credit cards on their web site. Sketchy.

Specific device not receiving Google Cloud Messaging notifications

I have an application where I'm implementing Google Cloud Messaging notifications, but in a specific device the messages don't arrive. This device has the minimum requirements to use GCM (Android version 2.2, Play Store installed and an Google Account logged). In the log I see that the device is receiving the registration id and sending to the back-office where I have a list of devices registered.
My question is: Do I need to make extra configurations to make the device receive these notifications?
Here is the manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="br.com.testegcm"
android:versionCode="1"
android:versionName="1" >
<uses-sdk
android:minSdkVersion="7"
android:targetSdkVersion="18" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:name="com.example.gcm.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />
<application
android:name="TesteGCM"
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<receiver
android:name="br.com.testegcm.GcmBroadcastReceiver"
android:exported="true"
android:enabled="true"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="br.com.testegcm" />
</intent-filter>
</receiver>
<service android:name="br.com.testegcm.GcmIntentService" />
<activity
android:name="br.com.testegcm.Home"
android:screenOrientation="portrait"
android:label="#string/app_name"
android:theme="#style/notitle" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Change this :
<permission android:name="com.example.gcm.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />
to :
<permission android:name="br.com.testegcm.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="br.com.testegcm.permission.C2D_MESSAGE" />
Add the same issue and i eventually i realized that i need to change in the manifest, the broadcast receiver package name from com.example.gcm to my package name :
<!-- Push notifcations-->
<receiver
android:name=".BroadcastRecivers.GcmBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE"/>
<category android:name="com.example.gcm"/>
</intent-filter>
</receiver>
To
<!-- Push notifcations-->
<receiver
android:name=".BroadcastRecivers.GcmBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE"/>
<category android:name="MY PACKAGE NAME"/>
</intent-filter>
</receiver>
No apart from Android version 2.2, Play Store app installed and an Google Account logged in no other configuration is needed, Now there are only two cases left
1) Either there is some ambiguity in your code.
2) or may be it is a device specific issue.
I had the very same problem.My code would work on nexus4(Kitkat) but would fail to get me a notification from the appln server(via gcm server).For versions less that 4.0.4 you should make sure that you have your google account setup on your device for gcm to work. I had google account on my phone but the mistake I made was that my Account and Sync settings in my galaxy ace was 'Off'.When I turned it ON and ran my code, i received the notification.
Please check the following solution. if still didn't work, let me know.
Add RECEIVE and REGISTRATION Intent in two different intent filters
<receiver
android:name=“<.GCM BroadcastReceiver Name>“ // Name of your BroadcastReceiver, define in code.
android:exported="true"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name=“<Package Name>" />
</intent-filter>
<intent-filter>
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name=“<Package Name>" />
</intent-filter>
</receiver>
<service android:name=“<.GCM IntentService Name>" /> // Name of your IntentService, define in code.
<meta-data
android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version" />
Add RECEIVE and REGISTRATION Intent in two different intent filters as shown as above otherwise it won’t work for some devices(Ex. HTC).

GCM in unity using EtceteraAndroid plugin and Urban Airship

I'm trying to use push notifications on Android game made in unity 3.5. These are the steps I made:
I purchased asset called EtceteraAndroid by prime31 and create urbanairship app on its portal. Then I modify airshipconfig file like this:
gcmSender = My_Proj_number here
transport = gcm
developmentAppKey = devkey
developmentAppSecret = dev secret key
productionAppKey = devkey
productionAppSecret = dev secret key (as I have no publishing account of Urban Airship)
inProduction = false
I create google Account and got GCM enabled there, copy server API key to UrbanAirship GCM API key
I've added some permissions mentioned here Using GCM, Urban Airship to send Push Notification
Inside code, I call enable Urbanair push function which is available in EtceteraAndroid plugin.
I build and run apk on my android device.
I dont find any APPID registered on UrbanAirship portal and so get no notifications on my android device :(
Any suggestion will be appreciated.
I'm currently trying to sort out issues relating to the Urban Airship plugin as well.
According to Prime 31, it would seem like things should just work out of the box. but as you might have already noticed, GCM support has been deprecated and Prime's plugin still relies on C2DM.
Perhaps you should also post on the following forum thread as this is where discussions have been happening on this topic..
Having said that, I can get my APID to respond, even without the GCM account being correct. But I cannot receive any push notifications. More specifically, there are certain parts of the androidManifest.xml that need to be kept the same. This is my androidManifest.xml configuration:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.myCompany.myGame" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<!-- The com.prime31.EtceteraApplication should be there -->
<application android:name="com.prime31.EtceteraApplication"
android:icon="#drawable/app_icon"
android:label="#string/app_name"
android:debuggable="true">
<!-- These activities should be in there -->
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="#string/app_name"
android:screenOrientation="behind"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<!-- ACTIVITIES -->
<activity android:name="com.prime31.EtceteraProxyActivity"></activity>
<activity android:name="com.prime31.WebViewActivity" android:configChanges="orientation"></activity>
<activity android:name="com.prime31.P31VideoPlayerActivity" android:configChanges="keyboard|keyboardHidden|orientation"></activity>
<receiver android:name="com.urbanairship.CoreReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<action android:name="android.intent.action.ACTION_SHUTDOWN" />
</intent-filter>
</receiver>
<receiver android:name="com.urbanairship.push.c2dm.C2DMPushReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.myCompany.myGame" />
</intent-filter>
<intent-filter>
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.myCompany.myGame" />
</intent-filter>
</receiver>
<service android:name="com.urbanairship.push.PushService" android:process=":com.urbanairship.push.process" />
<receiver android:name="com.prime31.P31UAIntentReceiver" />
</application>
<uses-feature android:glEsVersion="0x00010001" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.BROADCAST_STICKY"/>
<permission android:name="com.myCompany.myGame.permission.C2D_MESSAGE" android:protectionLevel="signature"/>
<uses-permission android:name="com.myCompany.myGame.permission.C2D_MESSAGE"/>
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE"/>
If you manage to get push notifications to work, please let me know since I can't get that part to work! Cheers!

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