I am making a small application and I have noticed that a lot of people don't really check the menu to see all the possible options my app has, and I think that they don't know how to access it. I have seen this on an application some time ago, and I tought I should make something like that. I would like to display like a transparent image over the app with small arrow pointing to all the buttons that I have on my app. The problem is I don't really know how to make this and I thought may by somebody here knows how.
Try the Showcaseview library.
The ShowcaseView library is designed to highlight and showcase
specific parts of apps to the user with a distinctive and attractive
overlay. This library is great for pointing out points of interest for
users, gestures, or obscure but useful items.
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Is there any way, specifically in android studio, to see what one's custom dialog would look like without actually running the application? It seems that the Design view of layouts account only for entire-screen designs. It also seems that sometimes the way the "dialog" looks in the design view is wildly different than the way they look live.
I would share some of my code, I know you guys love that, but this isn't exactly a coding question, is it?
You can use third party tools and mirrors. I think the closest you can get is by checking this out.
This is hot swapping in general and you get interactive previews but like I said it is the closest you can get. I haven't worked thoroughly with it but I think this should be what you are looking for.
Hello guy I have one UI to make in android,but I am not sure in what component to describe it.
Any ideas how to make it ?
2 ImageButtons, a circular ImageView, perhaps one more for that gray dash on the right of the avatar, put everything in a RelativeLayout, I guess.
I've never made such UI, but using my tiny little brain, first I would identify the need for components (see above) and then ask google how I make e.g. a circle shaped ImageView. Google is "clever", you only have to be able to make up some search keywords. I am pretty sure 99% of android code issues are covered on the internet, you just need to find them, instead of wanting people to do it for you.
The following is my instructions page for the application that is being worked upon. For now I am just display this image via the ImageView using the scaleXY property to make it pan out throughout the screen. I do know that this is a very lame approach to making a tutorials page ... So can someone please tell me how can I correctly implement this tutorials page in my application ? Thanks in advanced.
This here looks like it can help you.
You're current method works, but I think you'll find this alternative much more preferable.
The ShowcaseView library is designed to highlight and showcase specific parts of apps to the user with a distinctive and attractive overlay. This library is great for pointing out points of interest for users, gestures, or obscure but useful items.
https://github.com/Espiandev/ShowcaseView
I'm looking for some ways to improve a MapActivity with additional features.
For instance, on several applications, I have seen animated popups when the user clicks on an item. This is the kind of things I would like to do (so that I get rid of the ugly alertDialog).
Maybe some libraries already exists? Or could you point me out some tutorials to do that on my own?
In order to get those popups (I'm assuming you mean an expanded ballon over that point) you can use this excellent library called MapviewBalloons. It's pretty easy to integrate this into your existing code. In order to modify it you can just modify the layout of the balloon and change it to something you'd like.
Here's an example image:
I'm thinking about writing a pretty basic game, which mostly involves sliding images around on the screen when tapped. So tap an image and it slides to one side. Doesn't seem like Android Animations will help me here since those don't actually move the images, just makes it appear moved.
So even though this seems like pretty basic functionality, it seems like I have to write a game loop,etc and implement my own code to handle the "animation" (including some acceleration/deceleration), etc. Not hugely hard or anything, but just seems like overkill. Also using a 3rd party game engine also seems like overkill, just in the time it would take to learn that, and so on.
Am I off base here?
If anyone has any suggestions that might get me pointed in the right direction (links, etc) that would be great. Is there a good way to use Android Animation functionality in this case that I am missing?
If you are developing for Honeycomb, it may be as easy with animations. With Honeycomb, there is a whole new strategy to animation. Check out the blog. The premises is that any property or value can be animated, and that includes the view's actual position (and not just look like it moved).
I have built a couple of games using AndEngine (http://andengine.org) I would recommend it for making games for android. And since it is all written in java, it is relativiely easy to integrate it with layouts and other activities.