which is best option to publish android app with local database? - android

I am developing an app in which i would need a local database.
So as per my knowledge there are two ways to do it:
First is to add pre filled database file in assets folder & make copy of local database from it the very first time app is started.
Second is using script to download it from Server for first time of app use?
First way have been pretty well answered by this guy Using your own sqlite database in android application
Can someone help how can i go with second way of download data from Server?
Should i use JSON/XML for getting that data from my Server?
Or should i go with first option since my app has only around 150 to 200 rows in the db file?

Go for the local db for the following reasons:
The users would have great on boarding experience as they can very quickly start seeing the utility of the app since you provide some data on first run without any delay that might be added when you fetch data from the server.
Do it for sure if the db doesn't increase the apk size significantly.

You must use php only if you need get information from the server, with php and json is better ...
http://www.vogella.com/articles/AndroidJSON/article.html
and if you only need share local information, only needs use MYsqLite ...
http://www.vogella.com/articles/AndroidSQLite/article.html

Related

How can I regularly update a database of content on an Android app?

So the app is for a Parrot Rescue. It will contain profiles for each of the birds that we currently have for adoption. So a picture of the bird, and then basic info about the bird. It needs to be regularly updated as the birds are adopted out and new ones come in. What route should I go? My main concern is that I want it to be relatively easy to update so that some of the less technically inclined could use it, as I won't always be available to help them.
Instead of loading a new version of the application every time, you should implement a database on a parrot information server. Then the application (the client) will ask the server to receive parrot information.
Just implement a mySQL database and a PHP page that returns the information in JSON format. Then through the application you will make a request to the server using the volley library or okHTTP and enter the information into a list.
As there are also pictures, use the glide library to download the images.
Also remember to upload small images to the server.
This way the app is always up to date
The easiest way is to update the app on the play store with the newest db, and let auto-update update the app with the new db.
Next easiest is to have a nightly (or whatever frequency) service download a new db and replace the old one from your servers
If you want it to be as easy as possible to update for everyone I would recommend a little app that has two main activities. One for displaying the entries of the database (and maybe also giving the ability to delete the entry) and another with a template to fill with all information and the image.
Then like Raffaele D'Arco explained use a little server. You could also delay the updates to be in a 5 minute routine or the like so that you put as little stress as possible on the server.
There are multiple good ways to update the interface without updating the app constantly.
Use a database which the app will download after a fixed amount of time which will be located on the server.
Secondly, if you have a website you can convert the web pages to XML or JSON or something like that and can update the app UI as per the data downloaded from the website.
I would recommend the second option as it is quite easy than the first one...

Best way to upload /sync app/game data to server. (Android Studio)

i have created a android app with sqllite database/android studio.its like a game.i want to upload users high score details to somewhere so users can see who is the best in a app highscore table.
i already created game and sql datase.
i dont know any method to upload data.
am i want to create a server?
can i use google drive or onedrive or something?
if i can upload to data to onedrive or something,
and if i know a method to connect to it,
i can calculate other users data and make the highscore table.
thanks please help.
For this task you would need to create a server with a database holding info for all of the registered players, or if you only want to keep track of the HighScores, simply keep the top ten results. Then you would have to sync the SQLite on the device with the database on the server on every app start or exit. On start you would pull /GET/ data from the server to update your local DB, and on exit you would POST your local results to the server. Then you could chose how to implement the server whether to track all data or just check if some of the results are good enough to be in top10 and write only them.
This is a fairly trivial task.
I recommend you read about JSON in Android, HttpUrlConnection and get familiar with the basics of HTTP.
You could easily figure out the "server-side" of this task simply by rolling over few videos in the web. Hope I've helped.

Leave DB Android created Google Play before publication.

I have an android project which has a local database, when the application starts it syncs with the web service, I have a JSON file containing Countries, States and Cities of Brazil that is imported into the database as the user need this information to register the address of their customers ...
I can not get this information from the Web, because the proposal of the app is to work offline, and when you have an internet connection to send data to server.
Therefore, I was wondering if there is a way to get this data previously entered in the database and not embed them in the first inicilizaĆ§Ć£o, this works, but requires a lot of processing, it takes about 5 minutes on average (this is long ) to do the import.
Any solution?
Thank you!
My previous app has the same problem like this. I give you the solution that I did:
Before release your app, you should embed the latest database (imported by json, call db1) in asset folder, then copy it into application database folder (something like /data/your.package/databases) when initializing app, it only takes some seconds. By this way, you can query data and check user login/register normally.
Whenever device comes to internet, you just download the latest json data and import it into another database file (call db2) on background.If this progress doesn't have any errors, you can replace db1 file by db2 and it can work properly.
There is no other way to do that but you can minimize your payload using gzipinputstream, big cookie model to sync to your server, fast networking library called volley etc.,

How does Twitter App in Android cache/store tweets in the listview?

In Twitter Android App, Once the listview is populated with tweets/items downloaded from server, it never again talks to server to fetch them again. Even if you kill the app and start it again, it still retrieves the same old data.How does twitter store this much of data. Is it using database, storing all downloaded data in a file or caching.
In my app , i have a similar requirement.For now i store the downloaded listview data in a file and then read it whenever the app is started afresh.Is there a better approach or a followed patter for this.
Thank You.
There are three ways to save/persist data on clientside. These being:
SharedPreferences (not ideal with requirements)
File I/O
SQLLite database
As far as I know there isn't a big difference is performance between file-I/O and SQLLite. But SQLLite has a lot of other advantages.
You can query the database, this is more easy then writing it yourself with file-I/O
Manipulation of data is for more easy and less painful (delete/update records etc)
Supports relations between data!
Bottom line, go for SQLLite, it seems more work to setup but you will benefit from this in the future.

approach for synching android app database with server db?

I'm developing an Android app as a "proof of concept" for our company. If they like it and think it's worth investing, then we'll move on to bigger things. I'm trying to figure out the best/most practical approach for this.....the basics of the app will connect to our DB and display information regarding a specific customer. For now, let's say we will only pull data from 3-4 tables (but there could be 10+ in the future). If the app doesn't have an internet connection then it should use the local DB. What is the best approach for this? Here's what I was thinking and would like some input/suggestions if possible:
1.) app runs checks internet connection. If exists, check db version (how, through a web service?)..if server db is newer, get latest data. If no internet, use local db.
2.) app parses data and displays it.
If this is correct, then there could be no modifications to the web service that would add fields to a result without changing the app as well. Is there a way for an app to parse fields regardless of how many fields there are?
I've read and walked through the tutorial on google with databases and such (Notepad tutorial) but it seems like the column names are all hard-coded in the parsing class, which I was hoping to avoid.
Sorry if this is confusing but I know I need my app to use a local db to read data, I also know that the app must get data from the server when it can (via onCreate or a refresh button) and copy it locally....Copying it locally is the part I'm having trouble understanding I guess....is there no way of saying "go out and get this result and display it", knowing that those results could mean 5 fields the first time or 1 the next.
Any help/guidance is greatly appreciated!
You probably want to use a SQLLite DB to store your data locally, a ContentProvider to provide CRUD access to the db, and a SyncAdapter to sync with your server when possible. The Sync Adapter also writes to the DB via the ContentProvider. See the SampleSyncAdapter sample in the SDK for an example of how this works. You will be implementing your own ContentProvider, but the sample just uses Android's supplied Contacts ContentProvider.
http://developer.android.com/resources/samples/SampleSyncAdapter/index.html

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