I wonder if paypal Mobile SDKs support the Adaptive, Chained, Parallel payments. Their SDK repository does not have these details. http://paypal.github.io/. Does Paypal Support these payments?
Currently the adaptive payments is supported as part of Classic APIs only. They are yet to be live with Rest API's. Stay tuned for the updates.
https://github.com/paypal/adaptivepayments-sdk-ruby
Related
When I tried to find official documentation for android for integrating paypal express, I found
Important: PayPal Mobile SDKs are now Deprecated and only existing integrations are supported. For all new integrations, use Braintree Direct or Express Checkout'.
I couldn't find any android documentation in the recommended pages as well. Is it something like we have to use the REST API provided by them in android as well?
Please guide me how I can implement paypal in android.
Did you look at the Braintree SDK? It will tie PayPal, direct credit card processing, Venmo, Apple and Google Pay in a single integration. That's what I would recommend.
Specifically, you should use their Drop In UI. Here's a guide for Android integration with Braintree.
I integrated this library https://github.com/paypal/PayPal-Android-SDK to my Application. Sandbox works fine, but production fails when I try to pay directly.
PayPal manual explain this reason. I can't use REST Api for direct payments in my country. But I can use Classic API.
So I registered application here https://www.paypal-apps.com/user/my-account/applications and got Sandbox ID and Live App ID.
But what next? If I use this Sandbox ID, PayPal SDK says that it's not right ID. As I understand PayPal SDK tries to use REST API automatically. But how I can use it for Classic API?
Googling this problem gets me to this page http://paypal.github.io/sdk/, but there's no Android library (Android tab exists, but useless).
How to connect Classic API by PayPal SDK?
The PayPal Android SDK (Native) is built on top of REST APIs, and does not include any classic APIs in it.
To implement classic APIs on an Android device, you may want to setup the server side SDK (in whatever programming language you prefer, and obtain server SDKs from http://paypal.github.io/sdk/), and use the webview controller in your APP to load the server pages.
PayPal will be adaptive to mobile device resolutions so that there's no extra API codings required on the APP side.
I need to implement Paypal parallel payment in my android application. Paypal-android-sdk doesn't support parallel payments. Paypal has adaptivePaymentSDKs for ruby, java etc but don't have for android.
It would be great if someone mention any link about "Parallel payments in Android".
Thanks,
According to page 19 of the Android Developer Guide Parallel payments are available to the Android application.
Page 19 Parallel Payments Android Developer Guide
Here are three other helpful links. Based on all the documentation Java is used for Android:
SDK for Adaptive Payments Java
Parallel Payment Setup
Adaptive Payments Basics
PayPal Cardova Plugin
I need to integrate the capability of transferring the money through paypal from one user to another via android mobile application. I had gone through Paypal SDK and documentation on their developer website but it is little bit confusing. So, can anyone help me out with how we can implement Paypal SDK for transferring money.
That feature is not supported by the SDK at the moment. It (and the REST APIs) only support the case where the merchant/developer accepts money from the end user.
I'm trying to find out if it's allowed to use alternative payment platforms for iOS, Android and WP7. By alternative I mean not the payment solution provided by the company.
I'm pretty sure for iOS you have to use Apple's billing platform. Is that also the case for Android (what about Amazon's Android Market?) and WP7?
You're free to use any other billing platform for Android. As for Windows Phone 7, Microsoft don't offer in-app purchases, so obviously here you have to use a 3rd party billing platform. (Inn-app purchases been enabled with Windows Phone 8)
However, it's much easier for users to use iTunes/Google Checkout, since their CC is already integrated here.