Is there an easy way to build, install, and auto-launch a custom Gradle build in Android Studio?
When I press the "Play" (Run) button in Android Studio (with a typical Android project configuration), my project builds, installs it on the proper device, and then launches the app.
How can I do this with specific Build/Product flavors (using Gradle)? I've gotten as far as creating a Gradle configuration that runs the task "installFlavor1." This installs correctly, but it doesn't auto-launch the app.
You can always select a different buildVariant from the buildVariant window on Android Studio. And then if you press the run/play button you should be able to install and run the app on your device/emulator.
And also for me running gradlew install** on the terminal does not launch the app.
If that's something you are looking for then take a look at build.gradle and buildhelper.gradle here
Related
I'm trying to build a KMM project using Android Studio. I can see two separate configurations as well, each for AndroidApp and iOSApp. But the iOSApp configuration doesn't have an Execution target. Neither does it show any simulators in the dropdown.
I do have Xcode installed and have run other iOS apps successfully in the iPhone Simulator.
p.s. I'm on M1 mac
once you run the project you'll see a iosApp.xcodeproj file being generated .. make sure your android studio pane is in project mode.
Once a successful build is done you'll be able to open this .xcodeproj file from within xcode
I have not been able to do that as well. If there is a build failure the reason is it is not finding the common folder. To do that open the terminal and run gradlew tasks.There
should be a task allowing you to ready the shared folder with xcode
First select the device in which device you want to use in simulator then find build option and then click on it, your simulator automatically will popup on the screen
With the firebase-android-client demo app, the device selector in Android Studio says "Not applicable for firebase-android-project configuration".
However, if I create a new project from the "Basic" project wizard, I can successfully launch the app.
I installed several (virtual) devices, including one for Android 6.0.
My app does not run with this disabled device, nor do I have the choice to select another device.
Below are screenshots of the project where it works and the one where it doesn't.
What needs to be fixed? How do I launch this simple demo project?
Problematic:
Working:
Run/Debug Configuration for App
If I just push the green Run button, the Gradle console gives me Executing task... Task execution finished. but nothing else happens.
The problem here is that you have selected a Graddle configuration to run (firebase-android-client), not an app one.
If you select the app in the Select Run/Debug Configuration dropdown it will work fine.
In order to tackle the situation you need to check the Run/Debug Configuration and apply appropriate configurations there.
I am using multiple build variants in my Gradle using flavorDimensions.
When debugging, how do I choose which variant is run when using Android Studio run?
Android Studio has a View simply called as "Build Variants". It is generally along with "1:Project" and "7:Structure" views. Pressing that lets us choose which build variant needs to be executed when running the app.
i have developed an app from android studio 1.1.0 and. it work fine with my android studio emulator. now how to generate an *.apk file from the project. it was very easy in eclips. apk was automatically generated.
NOTE: i don't have any signature . i want to develop an free app without anyting to buy. example signature,license and all.
Use Grails build.
On the right side of the IDE there is a tab for gradle tasks. Click that, and then you will see the gradle build options. You may have to turn out the triangle to see it, but you will see all sorts of options. Look for "Assemble Release" and double click it. The status of the build will show in the bottom of the IDE.
After you run it, your apk can be found in the build directory below the app.
app/build/
Link for more information:
https://developer.android.com/tools/building/building-studio.html
https://developer.android.com/tools/building/configuring-gradle.html
Lately i've had issues with ADT14/15 and their eclipse integration for debugging/building/cleaning android apps. However using ant and a build.xml file is working flawlessly.
Does anyone have a suggestion for how i might control the eclipse debugger from ant? Ideally i'd like to add a custom ant task that i can launch from within eclipse (ant build) that would initiate a debug session between eclipse and adb so i can step through the code using eclipse without relying on adt.
I've found that even though ADT 14/15/16 are unable to build and debug my project because of various errors like.. unable to find blah.apk etc. If you use ant to build just make sure you build a debug version and install it to your phone. Then run DDMS from within eclipse. Select your process and click the green bug icon. This will enable debugging and allow step thru of your code in eclipse.