I have an application for android which is streaming music over the internet. Now I was thinking about integrate streaming with AppleTV and Airplay (and maybe via Bluetooh). But if I search in google (guess my search skills suck nowadays), I only find a lot of Apps which offer that functionality, but no tutorial, framework which give me a good start point.
Question: Do you know any good pages/tutorial?
Thanks in advance!
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I am going through webRTC for Android. I need to develop video and audio chat application. I read many things in webRTC. I am confused where to start with. I did not get proper link.Many said that refer below site.
https://webrtc.org/reference/getting-started
But I could not find this page itself. Please help me to build webRTC for Android development.
Note: I want opensource code. I don't want any licenced libraries.
Thank you for the help.
Check this, and you can start by studying this sample android app.
I've been Searching various iOS and Android SDKs all week that have the ability to live stream video in real time (with low latency) and have run into many problems. Usually the example projects they provide don't work.. Then the ones that do are quit expensive... Then the ones that I do find that work don't offer one-to-many option. The support from the companies I've talked to is awful and SLOW
All that I'm needing for my project is to integrate one-to-many live video streaming (similar to Periscope).
Does anyone know of a quicker and easier way to accomplish this? Has anyone else run into these problems? The functionality I need would be similar to periscope. I appreciate any help or guidance on the topic as I'm tearing my hair out reviewing all of these supposed 'solutions'
Thanks
I'm building an music app for android. I have added the C library into eclipse alongside my app. The library is made for android, but it is written in C. I'm unsure on how to convert the C code into the native Android code. If anyone can help me with entering the library's code into my app it will be greatly appreciated! Thank you!
I would assume the main objective for Spotify to release this API is to identify talent.
People strongest in the combination of expressing interest and making results will
come to their attention.
In case of Android you could for example compile your own Android OS build, create JNI calls between Android and the native library and produce a showcase scenario of music usage for Spotify to consider.
If they like what they see/hear they might want to engage you in some way.
As a sample; one big Spotify thing I would suggest would be to allow end users to contribute Wikipedia-like annotations about artists/songs. People out there are immensely knowledgeable about all sorts of music represented on Spotify and could contribute lots of artist/song info that if compiled smartly could become an awesome asset of Spotify and its suppliers.
A question would be in what way incentives could be offered to such contributors since Spotify or the music company behind a song would much likely have to assume ownership of the contributed info.
Lots of ideas possible on how to develop services that make Spotify an even richer service.
I am trying to work on an app that streams videos from a website into an app. So, it's like watching those videos in the app, not the website. How would you do this? Can someone point me to a tutorial or explain it to me?
Well depends on what framework you are developing for. You need to provide more info if you want real answers.
For example, if you are using the native sdk to develop for the playbook (C/C++), info regarding streaming video can be found here:
https://bdsc.webapps.blackberry.com/native/documentation/video_playback_overview_1935223_11.html
May not be for streaming specifically, but its a start.
If you are developing and AIR application (Flex), well then thats library question. Just off the top of my head, you would probably use the NetStream class. Documentation found here:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStream.html
Again, need more info to give you a good answer.
I'd be very keen to know how to develop a social game on android which includes 2 or more than 2 players. Let's say chess..for example or scrabble.How to begin? Are there any online resources or tutorials available on this subject?
The best resource out there is Google's Android developer guide: http://developer.android.com/guide/topics/ui/index.html
This not only gives you an explanation for all the major classes of the android sdk, it also gives you tutorials into things such as reading from contacts (specifically the "content providers" section).
As for sockets, I don't think there is anything special with Android's Java implementation for that, you should just be able to find any Java socket tutorial and use that.
I think this is a good article on writing Android games: Getting Started in Android Game Development
Yup Skiller is a really cool social and multiplayer SDK. (you can download from here: http://www.skiller-games.com)
Also, you will need some kind of framework or a graphic environment, i recommend AndEngine which works for me, but you can use box2D (which rumor has it that it is being used in Angry Birds).
Good luck.
From my experience there are a couple of social SDKs. One that worked for me is Skiller multiplayer SDK. They take care of the multiplayer protocol and server side so you dont need to mess with this part and only handle the game logic. Currently they support only 2 player multiplayer games which was fine for my game and probably will satisfy your chess game but they said that they will release massive multiplayer SDK soon as well.
Good luck with the game.