I am using fused location provider from the new GooglePlay API(LocationClient class). But the method Location.GetSpeed() is not returning correct speed (shows 0). I read that I have to use LocationManager class to get the speed, but when I tried LocationManager a new problem occured. The location manager NetworkProvider is not working, here is a thread with the problem http://code.google.com/p/android/issues/detail?id=57707 .
So what is the best way to get the speed of movement. I tried calculating it distance/time but it is not accurate..
The only sensor that delivers speed is GPS.
Wlan and GSm cell Tower locatining cannot deliver speed.
If you need speed, you have to make sure that GPS is used exlusivley as Location Provider.
You cannot use NetworkProvider for that task.
If speed is an important requirement, which has higher priority than battery consumption you have to stay with GPS Provider only. You have to avoid the fused location provider.
Its technically not possible to have speed without GPS.
I also encountered this problem when I was using Google Play Location API,
I hope this can help.
It returns 0 because your device cannot get a lock on the GPS, or cannot connect to the GPS.
I tried to get the speed using an older lenovo device and it returns 0 because it cannot lock on a gps.
I tried using a samsung galaxy nexus and it returned my speed(has a better GPS sensor).
The GPS sensor in your phone might not be good or you are in an area that has a weak GPS signal such as inside a house or building.
Even if you use the locationManager to get the speed if you are not connected to the gps, your getSpeed will still return 0.
Related
I added a test provider using LocationManager.GPS_PROVIDER as provider name like described here
https://mobiarch.wordpress.com/2012/07/17/testing-with-mock-location-data-in-android/
In Google Maps app, I see location jumping between mocked location and real location, and then back to mocked location.
Why is jumping to real location and how can I stop it?
Maybe I misunderstand how to use mock locations. I haven't found any official documentation available.
You most likely have your location settings configured in a way that your phone (and apps) can use both the location from the GPS sensor and the location from the cells and wi-fi. Since the coming of the Fused Location Provider, the way the system fetches your location got a bit murkier.
When you mock the position you are only able to mock the GPS sensor readings (this is also true for when you mock the position through the simulator settings).
So when the system feeds Google Maps with a position from the GPS sensor it gives it the fake one, and when it provides the position from other sensors it will be the real one.
To test that I'm correct, you can switch location settings to "Device only" and you should only get the fake positions.
Unfortunately there's no way to mock the other sensors readings.
Turn off Wi-Fi scanning / Bluetooth scanning in the Location Settings to stop jumping to preserve mock location.
I am working on gps tracking apps in android. Here is my code architecture:
BackgroundSyncService : A service class that is used for getting location update. Here GoogleApiClient is initialized and implements others Location related methods.
AppRunCheckerReceiver : A BroadcastReceiver class that will check if my BackgroundSyncService is running or not in a time interval. If it stopped then it start.
GpsEnableReceiver : A BroadcastReceiver it will fire if gps status changed. It will check if my BackgroundSyncService is running or not in a time interval. If it stopped then it start.
InternetConnectionStateReceiver : A BroadcastReceiver it will fire when internet status changed. It will check if my BackgroundSyncService is running or not in a time interval. If it is stopped, then it start.
In my BackgroundSyncService service I initialize the GoogleApiClient using this way:
public void setLocationLocationRequest() {
try {
googleApiClient = new GoogleApiClient.Builder(this).addConnectionCallbacks(this)
.addOnConnectionFailedListener(this).addApi(com.google.android.gms.location.LocationServices.API).build();
locationRequest = new LocationRequest();
locationRequest.setInterval(3000);
locationRequest.setFastestInterval(3000);
locationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
googleApiClient.connect();
} catch (Exception e) {
}
Here accuricy is LocationRequest.PRIORITY_HIGH_ACCURACY and interval is
locationRequest.setInterval(3000)
here is the GoogleApiClient implementation code.
This application GPS info section contains Latitude longitude and Accuracy parameter
My Findings: in onLocationChanged(Location location) method I check the accuracy of Location object in this way : location.getAccuracy(). Here if accuracy is less than 50 meter, then I accept it.
In 85% of the cases it working like a charm. It sending me exact location from GPS. But in 15% cases, it sending me inaccurate location like more >300 meter.
The 15% device are low cost China brand mobile.
My Questions:
How can i make accuracy level near 99%. Is there any problem on my code architecture?
Does GPS accuracy depends on device configuration? if YES then what can I do for low configuration device?
How Uber, Go-JEK etc. ride sharing apps works for all device? Is they have extra coding for GPS only?
My application is for Bangladesh. Here internet is slow. Is it has negative impact on GPS accuracy?
Thanks in advance for this thread. And also sorry for bad english.
How can i make accuracy level near 99%. Is there any problem on my code architecture?
This is real life scenario. You cannot ensure that all the location providers will work as expected. You should ask for best available position.
a) Does GPS accuracy depends on device configuration?
YES. Some devices may have older GPS chipsets which can only track GPS signals (USA) since there are other positioning systems like Galileo (Europe), GLONASS (Russia), QZSS (Japan) and Beidou (China). The more the chipset support for these types the more chance you get to track more satellite hereby position fix. Also TTFF (time to first fix) depends on how many channels do the gps receiver has.
b) If YES then what can i do for low configuration device?
Since this is a hardware issue, you cannot do anything here. But other location sources can compensate the lack of GPS data such as AGPS (aided gps), wifi and cellular positioning. Also there are some paid options which provides a database to locate your device using wifi access points and cellids (they claim that they provide best solution on wifi but i m not sure as I dont use it. you can check it out http://combain.com). Wifi and cellid also depends on how many wifi access point and cell tower available around and how far they are (signal strength). If you need 50m accuracy, cellular positioning has nothing to do but wifi has a chance to get closer to this value.
Some study results from 2009 [3]
3G iPhone w/ A-GPS ~ 8 meters
3G iPhone w/ wifi ~ 74 meters
3G iPhone w/ Cellular positioning ~ 600 meters
How Uber, Go-JEK etc. ride sharing apps works for all device? Is they have extra coding for GPS only?
They may have specific Location strategies but it will based on using other sources during GPS outage.
My application is for Bangladesh. Here internet is slow. Is it has negative impact on GPS accuracy?
Other answers claims that internet is not related to GPS. Yes it is true it is not related to GPS but location. AGPS uses internet to fetch 3 types of data (Satellite signals, almanac and ephemeris) which assist GPS to provide position fix faster. If ephemeris and almanac are outdated or the device moved several hundred km from the previous position fix then it is called cold start and takes around 12-15min without AGPS.
Fused location provider already knows how to provide best solution with these configurations, so you should bless it.
References:
[1] http://gpssystems.net/agps/
[2] http://gpsinformation.net/main/almanac.txt
[3]
https://communityhealthmaps.nlm.nih.gov/2014/07/07/how-accurate-is-the-gps-on-my-smart-phone-part-2/
First, (and second)
How can I make accuracy level near 99%. Is there any problem on my code architecture?
Does GPS accuracy depends on device configuration? If YES then what can I do for low configuration device?
Both - device configuration and code architecture, are important here. If you are already at an 85% success rate, the code architecture is alright I think.
As far as GPS goes, line-of-sight is an important factor when it comes to device configurations and accuracy.
Although a low cost mobile could return an accurate location with a clear line-of-sight. You can try running 2 cycles more/waiting to attain higher accuracy.
In a worst case scenario and for what its worth, you can also try retrieving location using the LocationManager and GPS provider technique which works as a fallback in the 15% just to compare and ensure you are using the most accurate location you can get.
Location Strategies put it as
In most cases, you'll get better battery performance, as well as more
appropriate accuracy, by using the Location Services API.
How Uber, Go-JEK etc. ride sharing apps works for all device? Is they have extra coding for GPS only?
They do work but not always with highest of accuracy for locations received within the app. If there are any location hacks for us developers, we need to find them, maybe a 5th page google search result :) or benefit from the open source environment. For me, best practices and android repo links suffice. You have already followed posts like Receive location updates
My application is for Bangladesh. Here Internet is slow. Is it has negative impact on GPS accuracy?
No relation between Internet and LocationManager + GPS_PROVIDER
I am developing an application where I want to use Fused Location Provider. But I have some doubts, and couple of questions.
When GPS is off and I set priority to HIGH, does that mean that the GPS will be automatically turned on, or not?
Can I set UpdateLocation with Fused provider with HIGH priority on demand to save battery at least a little bit?
How can I know what Fused provider is using (is it a GPS or a network provider)?
And finally
Is Fused provider really the best choice for android location? Are there any negative points about it?
What is your opinion?
Thanks in advance.
When GPS is off and I set priority to HIGH, does that mean that GPS will be automatically turned on, or not?
No, it will not be turned on automatically. But if you use SettingsApi, will prompt a dialog to user and gives information that GPS is must be turned on. If user accepts it, the gps will be active automatically. Check the SettingsApi
How can I know what Fused provider is using (is it a GPS or a network provider)
If you use fused provider api with SettingsApi properly. It will make adequate the required settings for current location request.
Is Fused provider really the best choice for android location? Are there any negative points about it?
In my opinion, before fused provider you must deal with directly providers(Gps, network) But fused just asks you, "how accurate locations you wanna receive ?"
As in here https://developer.android.com/training/location/index.html stated very clearly that, the Google Play services location APIs are preferred over the Android framework location APIs (android.location) as a way of adding location awareness to your app. If you are currently using the Android framework location APIs, you are strongly encouraged to switch to the Google Play services location APIs as soon as possible. So I hope you got your answer.
I made a testing application for Gps, Wifi and Fused Location Provider and testing it for 2 days. It's better because it uses both of them and most of the time it's the one most accurate. Also, Gps data is a very noisy data that causes jittering, to solve this low-pass filter or other filters are used. One of the most successful filter used to get most accurate results is Kalman Filter. FusedLocationProvider use this filter same as RotationVector which is a fused sensor combines hardware and software. RotationVector uses accelerometer, gyroscope(if available), and magnetic field sensor to get and filter positition and azimuth data.
Location.getProvider for Gps with LocationManager returns "gps", Wifi returns "network", and FusedLocationProvider returns "fused".
When GPS is off and I set priority to HIGH, does that mean that the GPS will be automatically turned on, or not
Anything other than "Battery Saving" turns Gps on if available. This settings available on my Android 7.1.1 phone. Setting for location was different on previous versions of Android on user's side. As a developer to enable using Gps you should set mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
PRIORITY_HIGH_ACCURACY - Use this setting to request the most precise location possible. With this setting, the location services are more likely to use GPS to determine the location.
Setting Priority also determines battery use level too.
Can I set UpdateLocation with Fused provider with HIGH priority on demand to save battery at least a little bit?
Yes, you can set interval of location request in addition to priority.
mLocationRequest.setInterval(UPDATE_INTERVAL_IN_MILLISECONDS);
mLocationRequest.setFastestInterval(FASTEST_UPDATE_INTERVAL_IN_MILLISECONDS);
How can I know what Fused provider is using (is it a GPS or a network provider)?
Location from Wifi never returns true for Location.hasSpeed() but Gps returns almost always true if you are outdoors. Also location.getExtras() have satellites tag which you can check for satellites which is only available for Gps. Speed may not be correct if you are walking or as far i've read so far, i haven't tried this on car, when speed it less than 5km/h it's not very accurate. I mean if you are using FLP and last location data contains speed info it's definitely from Gps.
Are there any negative points about it?
As of Android 8.0 and above there is location retrieving limit if you do not use a Foreground Service or get location on foreground while app is not paused for both FLP and LocationManager.
Also FLP requires GooglePlayService to be available on user's device and it should be above a particular version. 10 or 11 depending on which one you use. This can be trouble if you wish to publish your apps on a country, for example China, that bans Google Play Services.
The existing answers don't say why the FusedLocationProvider is better.
It is better because the API fuses from more data sources (sensors, wifi, context, history) in an intelligent and battery-saving way. Also, Google is always improving it by adding more data sources. If your app uses it, you get those improvements for free.
Hi i am working on a real time location tracking application where i have used Fused Location provider Api. I was able to get the location updates when the device is moving. But i was also able to get the location updates even if the device is stationary on a table when i am indoor. So I have calculated the distance between the last location and the current location triggered in Onlocationchanged event and checked whether the distance is less than 30 metres, to know the device is actually moving. But sometimes the distance i get is greater than 400 metres (indoor/Device is Stationary). How Can i ignore the onlocationchange event when i am indoor? Any suggestions are appreciated.Thanks in advance.
Unfortunately I don't believe there's much you can do about it.
The reason you see those updates with great changes it's because indoors, you won't get a GPS lock, so the device is relying on cell tower and WiFi hotspot triangulation to determine your location, and something around 200m to 1km is the best you'll get with this kind of technology.
A possible attempt to hack-around it would be to:
check the source and precision of the location update
use the activity recognition API to guess if the device really moved
but both are a hack, around the technology limitation and might not be as reliable.
I've got an app which sets up two location listeners (one for GPS and one for network) and then chooses the location from the best one available, which should be GPS. However, if GPS is turned on, it will always choose the GPS location, even if the person starts the app up indoors. This has led to the GPS location being used even if the last known GPS location is from miles away and the network location is actually much more accurate.
Is there any way around this issue or is it just something that will need to be accepted as an issue with using GPS & network? Is the standard practice just to assume that GPS is always more accurate even though it's possible that it might not be in certain instances?
If you are using the network provider to fetch the location they are not very accurate when compared to GPS. So it can be a good idea to fetch the accuracy of your position using network provider when you are indoors as GPS doesnt function well indoors and you can use GPS to get the location updates when you are outdoor.
You can use GetAccuracy() method of Location class and see for the value it returns. Let Say if getAccuracy() retruns 25 then you can leave this value wait for another gps value until you get the desired value. Remember the value it returns is the radius of the circle in meters.