I'm debugging a .so in an Android app using android_server from IDA.
The parent process creates a child process with fork(), and those 2 processes communicate with each other by pipe(), shown in the following figure:
The fork and pip function
The result of this fork
My question is:
How to debug the child process with android_server?
I have tried this:
Run this application 2 times and force the second one to go to the child branch, but I fail to run the same app for 2 times.
Thank all the people who wants to help me.
I was reading "Multitasking the Android Way" by Dianne Hackborn and found one sentence I don't quite understand (I bolded the puzzling part):
A common misunderstanding about Android multitasking is the difference
between a process and an application. In Android these are not tightly
coupled entities: applications may seem present to the user without an
actual process currently running the app; multiple applications may
share processes, or one application may make use of multiple processes
depending on its needs; the process(es) of an application may be kept
around by Android even when that application is not actively doing
something.
How is it even possible? To "present" an application to the user, we need a least one of its activities to be in resumed state, and for this we need the underlying Linux process up and running, right? Is she talking about the application launcher or something?
To "present" an application to the user, we need a least one of its activities to be in resumed state, and for this we need the underlying Linux process up and running, right?
There are a few ways in which the user can see an app's UI without the app having a currently running process, such as:
The app can have an app widget on the home screen
The app can have a Notification in the status bar, or on a Wear device
The app can have an entry in the recent-tasks list
My interpretation is that "applications may seem present" refers to something like these.
On Android 2.3.1, when you use the trigger.io code below, the trigger framework doesn't scan the bar-code the first time when it is invoked. Actually the camera opens and the bar-code is scanned, however, after the scanning is complete you see the trigger splash page and the success function doesn't get invoked. It starts working like it should when the scan function is called from the second time on-wards.
forge.barcode.scan(function (value) {
alert("You scanned: "+value);
});
This sounds like the app is being forcefully closed when the camera is started, due to device resource constraints.
If you look at the output of "adb logcat" in a terminal, you'll probably see a message about an unhandled intent.
In this case, there's not too much we can do - the Android OS has started killing processes to free up memory. We always keep our wrapper as lightweight as possible, and will continue to look for areas to increase efficiency.
We have only seen this problem occur with any regularity on low-spec devices running later versions of Android. If it's happening a lot for you, check your app's not leaking memory - again, the output of "adb logcat" can show GC activity.
My Android App is getting a bit hefty and it runs slow. I haven't got round to optimizing yet. I'm still ironing out some bugs.
Just some background: my app is a game, that the user can win or lose (naturally). I havent made a "win sequence" or "lose sequence yet" so I just put the code in
if(userWins())
this.finish();
where the app exits abruptly. Nothing wrong so far. But, when I try to open the app again I get a blank screen, when I should get option buttons. If I turn off my phone and turn on again I can use the app, but otherwise I can't. I have no idea why this is.
Side note: My copy of AngryBirds has a similar problem. If I exit the game screen "improperly" (i.e. while in the middle of a game, not in the options menu) I cannot turn on the app again until I reboot my phone.
When you call finish() Android don't kill the process yet. In case you restart your application, the process will be kept running unless the OS need the ressources.
see: http://developer.android.com/reference/android/app/Activity.html#ProcessLifecycle
This is why it works when you reboot. (you do not need to reboot, just kill the process using adb shell kill <PID> or a task killer if you aren't root)
Your application is likely leaving some variables initialized with old values, and when you restart your activity you find yourself in an unstable state with variables pointing to the old data and other variables to newly initialized data.
You need to either set the old data to null in the onDestroy() event, either ensure initialisation is done in the onCreate() event. You choose wich one depending on if the data can be reused or not.
Look for singletons, or for this kind of initialisation structures:
if (mVar == null) {
mVar = "stuff";
}
This question already has answers here:
Is quitting an application frowned upon?
(40 answers)
Closed 9 years ago.
Please suggest how I may close my whole Android Application with one line code.
Yes - Why, then how(sort of):
Short answer:
System.exit(0);
This nicely and cleanly terminates the whole java machine which is dedicated to running the app. However, you should do it from the main activity, otherwise android may restart your app automatically. (Tested this on Android 7.0)
Details and explanation of why this is a good question and a programmer may have a very legitimate reason to terminate their app this way:
I really don't see the gain in speaking harshly to someone who's looking for a way to terminate their app.
Good is a friendly reminder to beginners that on Android you don't have to worry about closing your app -- but some people actually do want to terminate their app even though they know that they don't have to -- and their question of how to do so is a legitimate question with a valid answer.
Perhaps many folks live in an ideal world and don't realize that there's a real world where real people are trying to solve real problems.
The fact is that even with android, it is still a computer and that computer is still running code, and that it is perfectly understandable why someone may wish to truly exit their "app" (i.e. all of the activities and resources belonging to their app.)
It is true that the developers at Google designed a system where they believed nobody would ever need to exit their app. And maybe 99% of the time they are right!
But one of the amazing things about allowing millions of programmers to write code for a platform is that some of them will try to push the platform to its limits in order to do amazing things! -- Including things that the Android Developers never even dreamed of!
There is another need for being able to close a program, and that is for troubleshooting purposes. That is what brought me to this thread: I'm just learning how to utilize the audio input feature to do realtime DSP.
Now don't forget that I said the following: I well know that when I have everything done right, I won't need to kill my app to reset the audio interface.
BUT: Remember, perfect apps don't start out as perfect apps! They start out as just barely working apps and grow to become proper ideal apps.
So what I found was that my little audio oscilloscope test app worked great until I pressed the android Home button. When I then re-launched my oscilloscope app, there was no audio coming in anymore.
At first I would go into
Settings->Applications->Manage Applications->AppName->Force Stop.
(Note that if the actual linux process is not running, the Force Stop button will be disabled. If the button is enabled, then the Linux process is still running!)
Then I could re-launch my app and it worked again.
At first, I was just using divide by zero to crash it - and that worked great.
But I decided to look for a better way - which landed me here!
So here's the ways I tried and what I found out:
Background:
Android runs on Linux.
Linux has processes and process IDs (PIDs) just like Windows does, only better.
To see what processes are running on your android (with it connected into the USB and everything) run adb shell top and you will get an updating list of all the processes running in the linux under the android.
If you have linux on your PC as well, you can type
adb shell top | egrep -i '(User|PID|MyFirstApp)' --line-buffered
to get just the results for your app named MyFirstApp. You can see how many Linux Processes are running under that name and how much of the cpu power they are consuming.
(Like the task manager / process list in Windows)
Or if you want to see just the running apps:
adb shell top | egrep -i '(User|PID|app_)' --line-buffered
You can also kill any app on your device by running
adb shell kill 12345
where 12345 is it's PID number.
From what I can tell, each single-threaded app just uses a single Linux process.
So what I found out was that (of course) if I just activate the android Home option, my app continues to run.
And if I use the Activity.finish(), it still leaves the process running.
Divide by zero definitely terminates the linux process that is running.
Killing the PID from within the app seems the nicest so far that I've found, at least for debugging purposes.
I initially solved my need to kill my app by adding a button that would cause a divide by zero, like this in my MainActivity.java:
public void exit(View view)
{
int x;
x=1/0;
}
Then in my layout XML file section for that button I just set the android:onClick="exit".
Of course divide by zero is messy because it always displays the "This application stopped..." or whatever.
So then I tried the finish, like this:
public void exit(View view)
{
finish();
}
And that made the app disappear from the screen but it was still running in the background.
Then I tried:
public void exit(View view)
{
android.os.Process.killProcess(android.os.Process.myPid());
}
So far, this is the best solution I've tried.
UPDATE: This is the same as above in that it instantly terminates the Linux process and all threads for the app:
public void exit(View view)
{
System.exit(0);
}
It instantly does a nice full exit of the thread in question without telling the user that the app crashed.
All memory used by the app will be freed. (Note: Actually, you can set parameters in your manifest file to cause different threads to run in different Linux processes, so it gets more complicated then.)
At least for quick and dirty testing, if you absolutely need to know that the thread is actually fully exited, the kill process does it nicely. However, if you are running multiple threads you may have to kill each of those, probably from within each thread.
EDIT: Here is a great link to read on the topic:
http://developer.android.com/guide/components/fundamentals.html
It explains how each app runs in its own virtual machine, and each virtual machine runs under its own user ID.
Here's another great link that explains how (unless specified otherwise in manifest) an app and all of its threads runs in a single Linux process: http://developer.android.com/guide/components/processes-and-threads.html
So as a general rule, an app really is a program running on the computer and the app really can be fully killed, removing all resources from memory instantly.
(By instantly I mean ASAP -- not later whenever the ram is needed.)
PS: Ever wonder why you go to answer your android phone or launch your favorite app and it freezes for a second? Ever reboot because you get tired of it? That's probably because of all the apps you ran in the last week and thought you quit but are still hanging around using memory. Phone kills them when it needs more memory, causing a delay before whatever action you wanted to do!
Update for Android 4/Gingerbread: Same thing as above applies, except even when an app exits or crashes and its whole java virtual machine process dies, it still shows up as running in the app manager, and you still have the "force close" option or whatever it is. 4.0 must have an independent list of apps it thinks is running rather than actually checking to see if an app is really even running.
You could finish your Activity by calling Activity.finish(). However take care of the Android Activity life-cycle.
You could close your Android Application by calling System.exit(0).
just call the finish() in the method you would like to end the activity in, for example when you use the onCreate() method, in the end of the method, just add finish() and you will see the activity ends as soon as it is created!
As per my knowledge, finish function close the current displayed screen only.
Refer this example (where see the answer given by 'plusminus'), it will sure help you to close your application.
Before doing so please read this other question too:
android.os.Process.killProcess(android.os.Process.myPid());
android.os.Process.killProcess(android.os.Process.myPid());
This code kill the process from OS
Using this code disturb the OS. So I would recommend you to use the below code
this.finish();
Intent intent = new Intent(Intent.ACTION_MAIN);
intent.addCategory(Intent.CATEGORY_HOME);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
The answer depends on what you mean by "close app". In android's terms its either about an "activity", or a group of activities in a temporal/ancestral order called "task".
End activity: just call finish()
End task:
clear activity task-stack
navigate to root activity
then call finish on it.
This will end the entire "task"
not a one-line-code solution, but pretty easy:
sub-class Activity, then override and add finish() to onPause() method
this way, activity will be gone once it enters background, therefore the app won't keep a stack of activities, you can finish() the current activity and the app is gone!
If you close the main Activity using Activity.finish(), I think it will close all the activities.
MAybe you can override the default function, and implement it in a static way, I'm not sure
I don't think you can do it in one line of code. Try opening your activities with startActivityForResult. As the result you can pass something like a CLOSE_FLAG, which will inform your parent activity that its child activity has finished.
That said, you should probably read this answer.
That's one of most useless desires of beginner Android developers, and unfortunately it seems to be very popular. How do you define "close" an Android application? Hide it's user interface? Interrupt background work? Stop handling broadcasts?
Android applications are a set of modules, bundled in an .apk and exposed to the system trough AndroidManifest.xml. Activities can be arranged and re-arranged trough different task stacks, and finish()-ing or any other navigating away from a single Activity may mean totally different things in different situations. Single application can run inside multiple processes, so killing one process doesn't necessary mean there will be no application code left running. And finally, BroadcastReceivers can be called by the system any time, recreating the needed processes if they are not running.
The main thing is that you don't need to stop/kill/close/whatever your app trough a single line of code. Doing so is an indication you missed some important point in Android development. If for some bizarre reason you have to do it, you need to finish() all Activities, stop all Services and disable all BroadcastReceivers declared in AndroidManifest.xml. That's not a single line of code, and maybe launching the Activity that uninstalls your own application will do the job better.