How to bypass activity declaration in AndroidManifest.xml? - android

I'm working on code that will be stuck inside other people's apps. I have two activities that both play off of a video view (with slightly different behavior). However, i'd definitely like to NOT rely on other people manually having to declare AndroidManifest.xml activities that i create. (some developers might just forget to declare it in their manifest)
So essentially, i'd like to be able to tell android to load an activity which is not declared in Manifest. How do i do this?
here are my thoughts:
1) I've tried subclassing a declared activity (declared activity referring to it being declared in AndroidManifest). however, calling this subclass throws a ActivityNotFoundException not surprisingly.
2) i COULD pass in a static view via a static method like:
public class Blah extends Activity {
private static VideoView badIdea;
public void setBadIdeaView(VideoView vv) { badIdea = vv; }
//... start it up as usual, but `badIdea` is now configured
}
but i really don't want to do this because a view holds on to a context, and i DO NOT want a static strong reference to an Activity context.
3) does anyone know how Android actually loads your activities? i'm guessing Android uses reflection to open an instance of the class.... but... i mean, why do activities have to be declared in a Manifest? is this for security purposes in order to prevent bad dynamic classloading? is this a possible solution?
thanks

How do i do this?
You don't. All activities must be declared in the manifest.
However, i'd definitely like to NOT rely on other people manually having to declare AndroidManifest.xml activities that i create.
As suggested in a comment, if your code is implemented as an Android library project, you can try relying upon manifest merging.
some developers might just forget to declare it in their manifest
So? They should catch it in testing. You can also add sanity-checking to your exposed API, where you see if the app has your activities registered, by means of PackageManager, so that way your code will "fail fast" if they did not follow your instructions.

Related

Detecting activity launching inside application

I'm trying to realize functionality for login launched activities names. I don't want to add checking in every activity. Short time ago i saw that it's possible to realize something like "activity lifecycle manager" inside application and catch callbacks like activityCreated(...) or activityDestroyed(...). But unfortunately i forgot the exact name of that method/interface(i don't even remember what was that :( ) and i didn't manage to find something similar here.
So, can somebody tell me how can i achieve this?
You can extend the Application class and implement the ActivityLifecycleCallbacks interface:
public class MyApplication extends Application implements ActivityLifecycleCallbacks {
// Various activity callbacks here
}
You can read about the callbacks here.
The above class will need to registered in the <application> tag of your manifest file under android:name:"" property as android:name:"MyApplication".

Class extending Application in Android project library?

I have a project (in Eclipse) which I've turned into an Android Project Library so as to re-use some of the code in another similar project. I think I've shot myself in the foot however as I'm getting the error:
Unable to start activity ComponentInfo{com.test.scroller1/com.lib.scrolltest.ScrollTestActivity}: java.lang.ClassCastException: android.app.Application cannot be cast to com.lib.scrolltest.resAppVars
com.lib.scrolltest is my Project Library which instantiates a class extending Application (resAppVars). In the onCreate() method I call:
mRav = (resAppVars) getApplicationContext ();
This way, I can use methods in the mRav object which would otherwise be a lot of duplicated code in other classes (such as passing a query to a generic select statement which returns an ArrayList of results).
What's the problem here? It seems I've hit a limitation in the way I've implemented the Application class.
Calling getApplicationContext() returns the Application object for the current application (i.e. the application that owns the activity that onCreate() is running inside of).
Unless you're doing something strange, you don't get to pick which Application class is used. There's even a note in the documentation for Application saying not to do this:
There is normally no need to subclass Application. In most situation,
static singletons can provide the same functionality in a more modular
way. If your singleton needs a global context (for example to register
broadcast receivers), the function to retrieve it can be given a
Context which internally uses Context.getApplicationContext() when
first constructing the singleton.
You should just create a regular shared class inside of your library project. Or if you don't have a need for the special functionality library projects offer, you can also just use a regular .jar file.
And if you need shared state, just make it a singleton. ;)
Although this is a very old post. I encountered the same problem and solved it. So I thought I'll post the solution for everyone.
It turns out that I forgot to declare the subclassed application name in the manifest file.
The android:name should point to the extended app class, even if it is defined in the referenced library.
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme"
android:name="com.example.lib.MyApp">
After I added that I could use the extended app with (<cast>) getApplication() anywhere in my project.

Can an activity based application have no activity?

Assuming I have a shared activity class defined in a Library project, which does not change for any application using it and thus does not need to be subclassed, can I get a way with creating applications without subclassing this activity for them?
To better explain my question, say I have a single activity in a Library project:
public class LibActivity extends Activity {
...
}
And now I am creating an application using that Library project. Do I really need to create
public class AppActivity extends LibActivity {
// totally empty!
}
Only so that the application have its own activity to be referenced in its own AndroidManifest.xml?
Can I get a way with a minimalistic approach, in which I subclass the activity only if I need to modify the library's activity core behavior?
Here is the fully qualified answer:
Yes, an activity based application doesn't have to derive an activity from the library's activity. The application simply uses the library's activity verbatim, unmodified.
Yes, I can get a way with a minimalistic approach, in which I subclass the activity only if I need to modify the library's activity core behavior.
I have been able to verify this with an AndroidManifest.xml that is identical in both the library and the application. It would be interesting to see whether some of this redundancy can be eliminated. I will experiment with this and report back.
UPDATE: Sure enough, it is possible to create a perfectly running application in which the only activity is defined in the library and the library's AndroidManifest.xml doesn't have any <application> or <activity>! This is possible if the application's AndroidManifest.xml has them.
You can reference library Activity classes directly from your application AndroidManifest.xml. Just specify the fully qualified name like so android:name="com.example.LibActivity"

What exactly does using the Application Context mean?

I'm new to this and I'm sorry if this is a really dumb question. I'm just trying to clarify things. My book says I can retrieve application context for process by using the getApplicationContext() method. I just really don't know where to type this or what to do with any of it. I can go to the hierarchy but what do I do with all the script there. Also where would I write Activity Callbacks, in the main.xml? An exercise wants me to add a logging tag to my project but I'm not sure how to do this. The exact text says:
"Within the onCreate() callback method, add an informational logging message, using the Log.i() method."
and another exercise says to:
"Implement some of the Activity callback methods in addition to onCreate(), such as onStart(). Add a log message to each callback method and then run the application normally".
As these seem like basic questions, can someone please help me.
I am using the Android SDK, and Eclipse. I have made the Hello World application, but I have no idea what to do with Context or Retrieving resources. Please help!
The first rule I would give you: if you don't know why you need it, you probably don't need it. Use your activity object as the Context when you need a context.
The callbacks you talk about are on the Activity class. The Application Fundamentals describes what an Activity is: http://developer.android.com/guide/topics/fundamentals.html#Components
The only time you want to use getApplicationContext() is when you need a Context that exists outside of the lifecycle of an Activity class (or other component). You'll want to find documentation on specific cases where this is desired, there is a lot floating around. For example this one is part of the Android documentation: http://android-developers.blogspot.de/2009/01/avoiding-memory-leaks.html
For the tasks you're working with here, you'll be using the Java code that defines the behavior of the application, not the XML files that define resources and layouts or the AndroidManifest.xml file that declares basic application properties.
If you're working with Hour 3 of the Sam's Teach Yourself... book, then you need to open the src\com.androidbook.droid1\DroidActivity.java file. In general, you would need src\<package-name>\<class-name>.java. When you open that file, you'll see a class (in this case, DroidActivity) that extends Activity and already has the onCreate() callback method. Anything that you want to happen during onCreate() goes inside that method. Other callback methods can be added inside the activity class. To see an example that has all the lifecycle callbacks (but doesn't do anything in them), look here.
A logging tag is just a string. You can declare it, for example, as a private static final String inside the activity class.
If there's confusion about where methods belong, where and how to define variables or constants, how to call methods, how to use classes, and so forth, then it might be best to go through an introductory Java text before starting with Android. There are plenty of free resources available for that.

How to declare global variables in Android?

I am creating an application which requires login. I created the main and the login activity.
In the main activity onCreate method I added the following condition:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
...
loadSettings();
if(strSessionString == null)
{
login();
}
...
}
The onActivityResult method which is executed when the login form terminates looks like this:
#Override
public void onActivityResult(int requestCode,
int resultCode,
Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
switch(requestCode)
{
case(SHOW_SUBACTICITY_LOGIN):
{
if(resultCode == Activity.RESULT_OK)
{
strSessionString = data.getStringExtra(Login.SESSIONSTRING);
connectionAvailable = true;
strUsername = data.getStringExtra(Login.USERNAME);
}
}
}
The problem is the login form sometimes appears twice (the login() method is called twice) and also when the phone keyboard slides the login form appears again and I guess the problem is the variable strSessionString.
Does anyone know how to set the variable global in order to avoid login form appearing after the user already successfully authenticates?
I wrote this answer back in '09 when Android was relatively new, and there were many not well established areas in Android development. I have added a long addendum at the bottom of this post, addressing some criticism, and detailing a philosophical disagreement I have with the use of Singletons rather than subclassing Application. Read it at your own risk.
ORIGINAL ANSWER:
The more general problem you are encountering is how to save state across several Activities and all parts of your application. A static variable (for instance, a singleton) is a common Java way of achieving this. I have found however, that a more elegant way in Android is to associate your state with the Application context.
As you know, each Activity is also a Context, which is information about its execution environment in the broadest sense. Your application also has a context, and Android guarantees that it will exist as a single instance across your application.
The way to do this is to create your own subclass of android.app.Application, and then specify that class in the application tag in your manifest. Now Android will automatically create an instance of that class and make it available for your entire application. You can access it from any context using the Context.getApplicationContext() method (Activity also provides a method getApplication() which has the exact same effect). Following is an extremely simplified example, with caveats to follow:
class MyApp extends Application {
private String myState;
public String getState(){
return myState;
}
public void setState(String s){
myState = s;
}
}
class Blah extends Activity {
#Override
public void onCreate(Bundle b){
...
MyApp appState = ((MyApp)getApplicationContext());
String state = appState.getState();
...
}
}
This has essentially the same effect as using a static variable or singleton, but integrates quite well into the existing Android framework. Note that this will not work across processes (should your app be one of the rare ones that has multiple processes).
Something to note from the example above; suppose we had instead done something like:
class MyApp extends Application {
private String myState = /* complicated and slow initialization */;
public String getState(){
return myState;
}
}
Now this slow initialization (such as hitting disk, hitting network, anything blocking, etc) will be performed every time Application is instantiated! You may think, well, this is only once for the process and I'll have to pay the cost anyways, right? For instance, as Dianne Hackborn mentions below, it is entirely possible for your process to be instantiated -just- to handle a background broadcast event. If your broadcast processing has no need for this state you have potentially just done a whole series of complicated and slow operations for nothing. Lazy instantiation is the name of the game here. The following is a slightly more complicated way of using Application which makes more sense for anything but the simplest of uses:
class MyApp extends Application {
private MyStateManager myStateManager = new MyStateManager();
public MyStateManager getStateManager(){
return myStateManager ;
}
}
class MyStateManager {
MyStateManager() {
/* this should be fast */
}
String getState() {
/* if necessary, perform blocking calls here */
/* make sure to deal with any multithreading/synchronicity issues */
...
return state;
}
}
class Blah extends Activity {
#Override
public void onCreate(Bundle b){
...
MyStateManager stateManager = ((MyApp)getApplicationContext()).getStateManager();
String state = stateManager.getState();
...
}
}
While I prefer Application subclassing to using singletons here as the more elegant solution, I would rather developers use singletons if really necessary over not thinking at all through the performance and multithreading implications of associating state with the Application subclass.
NOTE 1: Also as anticafe commented, in order to correctly tie your Application override to your application a tag is necessary in the manifest file. Again, see the Android docs for more info. An example:
<application
android:name="my.application.MyApp"
android:icon="..."
android:label="...">
</application>
NOTE 2: user608578 asks below how this works with managing native object lifecycles. I am not up to speed on using native code with Android in the slightest, and I am not qualified to answer how that would interact with my solution. If someone does have an answer to this, I am willing to credit them and put the information in this post for maximum visibility.
ADDENDUM:
As some people have noted, this is not a solution for persistent state, something I perhaps should have emphasized more in the original answer. I.e. this is not meant to be a solution for saving user or other information that is meant to be persisted across application lifetimes. Thus, I consider most criticism below related to Applications being killed at any time, etc..., moot, as anything that ever needed to be persisted to disk should not be stored through an Application subclass. It is meant to be a solution for storing temporary, easily re-creatable application state (whether a user is logged in for example) and components which are single instance (application network manager for example) (NOT singleton!) in nature.
Dayerman has been kind enough to point out an interesting conversation with Reto Meier and Dianne Hackborn in which use of Application subclasses is discouraged in favor of Singleton patterns. Somatik also pointed out something of this nature earlier, although I didn't see it at the time. Because of Reto and Dianne's roles in maintaining the Android platform, I cannot in good faith recommend ignoring their advice. What they say, goes. I do wish to disagree with the opinions, expressed with regards to preferring Singleton over Application subclasses. In my disagreement I will be making use of concepts best explained in this StackExchange explanation of the Singleton design pattern, so that I do not have to define terms in this answer. I highly encourage skimming the link before continuing. Point by point:
Dianne states, "There is no reason to subclass from Application. It is no different than making a singleton..." This first claim is incorrect. There are two main reasons for this. 1) The Application class provides a better lifetime guarantee for an application developer; it is guaranteed to have the lifetime of the application. A singleton is not EXPLICITLY tied to the lifetime of the application (although it is effectively). This may be a non-issue for your average application developer, but I would argue this is exactly the type of contract the Android API should be offering, and it provides much more flexibility to the Android system as well, by minimizing the lifetime of associated data. 2) The Application class provides the application developer with a single instance holder for state, which is very different from a Singleton holder of state. For a list of the differences, see the Singleton explanation link above.
Dianne continues, "...just likely to be something you regret in the future as you find your Application object becoming this big tangled mess of what should be independent application logic." This is certainly not incorrect, but this is not a reason for choosing Singleton over Application subclass. None of Diane's arguments provide a reason that using a Singleton is better than an Application subclass, all she attempts to establish is that using a Singleton is no worse than an Application subclass, which I believe is false.
She continues, "And this leads more naturally to how you should be managing these things -- initializing them on demand." This ignores the fact that there is no reason you cannot initialize on demand using an Application subclass as well. Again there is no difference.
Dianne ends with "The framework itself has tons and tons of singletons for all the little shared data it maintains for the app, such as caches of loaded resources, pools of objects, etc. It works great." I am not arguing that using Singletons cannot work fine or are not a legitimate alternative. I am arguing that Singletons do not provide as strong a contract with the Android system as using an Application subclass, and further that using Singletons generally points to inflexible design, which is not easily modified, and leads to many problems down the road. IMHO, the strong contract the Android API offers to developer applications is one of the most appealing and pleasing aspects of programming with Android, and helped lead to early developer adoption which drove the Android platform to the success it has today. Suggesting using Singletons is implicitly moving away from a strong API contract, and in my opinion, weakens the Android framework.
Dianne has commented below as well, mentioning an additional downside to using Application subclasses, they may encourage or make it easier to write less performance code. This is very true, and I have edited this answer to emphasize the importance of considering perf here, and taking the correct approach if you're using Application subclassing. As Dianne states, it is important to remember that your Application class will be instantiated every time your process is loaded (could be multiple times at once if your application runs in multiple processes!) even if the process is only being loaded for a background broadcast event. It is therefore important to use the Application class more as a repository for pointers to shared components of your application rather than as a place to do any processing!
I leave you with the following list of downsides to Singletons, as stolen from the earlier StackExchange link:
Inability to use abstract or interface classes;
Inability to subclass;
High coupling across the application (difficult to modify);
Difficult to test (can't fake/mock in unit tests);
Difficult to parallelize in the case of mutable state (requires extensive locking);
and add my own:
Unclear and unmanageable lifetime contract unsuited for Android (or most other) development;
Create this subclass
public class MyApp extends Application {
String foo;
}
In the AndroidManifest.xml add android:name
Example
<application android:name=".MyApp"
android:icon="#drawable/icon"
android:label="#string/app_name">
The suggested by Soonil way of keeping a state for the application is good, however it has one weak point - there are cases when OS kills the entire application process. Here is the documentation on this - Processes and lifecycles.
Consider a case - your app goes into the background because somebody is calling you (Phone app is in the foreground now). In this case && under some other conditions (check the above link for what they could be) the OS may kill your application process, including the Application subclass instance. As a result the state is lost. When you later return to the application, then the OS will restore its activity stack and Application subclass instance, however the myState field will be null.
AFAIK, the only way to guarantee state safety is to use any sort of persisting the state, e.g. using a private for the application file or SharedPrefernces (it eventually uses a private for the application file in the internal filesystem).
Just a note ..
add:
android:name=".Globals"
or whatever you named your subclass to the existing <application> tag. I kept trying to add another <application> tag to the manifest and would get an exception.
What about ensuring the collection of native memory with such global structures?
Activities have an onPause/onDestroy() method that's called upon destruction, but the Application class has no equivalents. What mechanism are recommended to ensure that global structures (especially those containing references to native memory) are garbage collected appropriately when the application is either killed or the task stack is put in the background?
I couldn't find how to specify the application tag either, but after a lot of Googling, it became obvious from the manifest file docs: use android:name, in addition to the default icon and label in the application stanza.
android:name
The fully qualified name of an Application subclass implemented for the application. When the application process is started, this class is instantiated before any of the application's components.
The subclass is optional; most applications won't need one. In the absence of a subclass, Android uses an instance of the base Application class.
Just you need to define an application name like below which will work:
<application
android:name="ApplicationName" android:icon="#drawable/icon">
</application>
Like there was discussed above OS could kill the APPLICATION without any notification (there is no onDestroy event) so there is no way to save these global variables.
SharedPreferences could be a solution EXCEPT you have COMPLEX STRUCTURED variables (in my case I had integer array to store the IDs that the user has already handled). The problem with the SharedPreferences is that it is hard to store and retrieve these structures each time the values needed.
In my case I had a background SERVICE so I could move this variables to there and because the service has onDestroy event, I could save those values easily.
If some variables are stored in sqlite and you must use them in most activities in your app.
then Application maybe the best way to achieve it.
Query the variables from database when application started and store them in a field.
Then you can use these variables in your activities.
So find the right way, and there is no best way.
You can have a static field to store this kind of state. Or put it to the resource Bundle and restore from there on onCreate(Bundle savedInstanceState). Just make sure you entirely understand Android app managed lifecycle (e.g. why login() gets called on keyboard orientation change).
DO N'T Use another <application> tag in manifest file.Just do one change in existing <application> tag , add this line android:name=".ApplicationName" where, ApplicationName will be name of your subclass(use to store global) that, you is about to create.
so, finally your ONE AND ONLY <application> tag in manifest file should look like this :-
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:theme="#style/Theme.AppCompat.NoActionBar"
android:name=".ApplicationName"
>
you can use Intents , Sqlite , or Shared Preferences . When it comes to the media storage, like documents , photos , and videos, you may create the new files instead.
You can do this using two approaches:
Using Application class
Using Shared Preferences
Using Application class
Example:
class SessionManager extends Application{
String sessionKey;
setSessionKey(String key){
this.sessionKey=key;
}
String getSessisonKey(){
return this.sessionKey;
}
}
You can use above class to implement login in your MainActivity as below. Code will look something like this:
#override
public void onCreate (Bundle savedInstanceState){
// you will this key when first time login is successful.
SessionManager session= (SessionManager)getApplicationContext();
String key=getSessisonKey.getKey();
//Use this key to identify whether session is alive or not.
}
This method will work for temporary storage. You really do not any idea when operating system is gonna kill the application, because of low memory.
When your application is in background and user is navigating through other application which demands more memory to run, then your application will be killed since operating system given more priority to foreground processes than background.
Hence your application object will be null before user logs out. Hence for this I recommend to use second method Specified above.
Using shared preferences.
String MYPREF="com.your.application.session"
SharedPreferences pref= context.getSharedPreferences(MyPREF,MODE_PRIVATE);
//Insert key as below:
Editot editor= pref.edit();
editor.putString("key","value");
editor.commit();
//Get key as below.
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
String key= getResources().getString("key");
On activity result is called before on resume. So move you login check to on resume and your second login can be blocked once the secomd activity has returned a positive result. On resume is called every time so there is not worries of it not being called the first time.
The approach of subclassing has also been used by the BARACUS framework. From my point of view subclassing Application was intended to work with the lifecycles of Android; this is what any Application Container does. Instead of having globals then, I register beans to this context an let them beeing injected into any class manageable by the context. Every injected bean instance actually is a singleton.
See this example for details
Why do manual work if you can have so much more?
class GlobaleVariableDemo extends Application {
private String myGlobalState;
public String getGlobalState(){
return myGlobalState;
}
public void setGlobalState(String s){
myGlobalState = s;
}
}
class Demo extends Activity {
#Override
public void onCreate(Bundle b){
...
GlobaleVariableDemo appState = ((GlobaleVariableDemo)getApplicationContext());
String state = appState.getGlobalState();
...
}
}
You could create a class that extends Application class and then declare your variable as a field of that class and providing getter method for it.
public class MyApplication extends Application {
private String str = "My String";
synchronized public String getMyString {
return str;
}
}
And then to access that variable in your Activity, use this:
MyApplication application = (MyApplication) getApplication();
String myVar = application.getMyString();

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