I am giving Picasso a try for some easier memory management with images. I have just been trying to implement it within my fragment however I can't seem to get it to work.
mainLayout.setBackground(new BitmapDrawable(getResources(), Picasso.with(mainLayout.getContext()).load(R.drawable.background2).get()));
Where mainLayout is a LinearLayout. I also tried this:
Picasso.with(getActivity().getApplicationContext()).load(R.drawable.background2).into(imageView1);
I have tried Picasso.with(this)... but this doesn't work at all.
I keep getting an Exception of:
java.lang.IllegalStateException: Method call should not happen from the main thread.
at com.squareup.picasso.Utils.checkNotMain(Utils.java:71)
at com.squareup.picasso.RequestCreator.get(RequestCreator.java:206)
at ...
where I called it.
Anyone experience this or know how to use this properly with fragments?
The exception message states it pretty clear.
The .get() message is not async, hence will do the work (network, read file,... whatever) on the main thread, which you should avoid whenever possible.
Your code for setting the image to an imageView seems correct to me, though.
I think it is also possible to do the same with the mainLayout (Picasso will then set the drawable/Bitmap to the background automatically).
If I'm wrong here, have a look at the Target.class which comes with Picasso. You could load the image into a target, which must provide handlers for success and error. Within the success handler you will get the bitmap once it is loaded and can set it to your bakground.
There are a few solutions, which might work in your case.
[EDIT]
When using the get() Method provided by Picasso the loading will take place in the thread you are currently working in, which is clearly stated in the sources:
https://github.com/square/picasso/blob/master/picasso/src/main/java/com/squareup/picasso/RequestCreator.java
/** Synchronously fulfill this request. Must not be called from the main thread. */
public Bitmap get() throws IOException {[...]}
In your case I would use the Target interface, which provides callbacks when the image is loaded.
Picasso.with(getActivity()).load(R.drawable.background2).into(new Target(){
#Override
public void onBitmapLoaded(Bitmap bitmap, LoadedFrom from) {
mainLayout.setBackground(new BitmapDrawable(context.getResources(), bitmap));
}
#Override
public void onBitmapFailed(final Drawable errorDrawable) {
Log.d("TAG", "FAILED");
}
#Override
public void onPrepareLoad(final Drawable placeHolderDrawable) {
Log.d("TAG", "Prepare Load");
}
});
As you are using an internal resource here, why don't you just do the following?
mainLayout.setBackgroundResource(R.drawable.background2);
Hope this helps.
Regards
Try it
#Override
public View getView(int position, View convertView, ViewGroup parent) {
View v = convertView;
if (v == null) {
holder = new ViewHolder();
v = vi.inflate(Resource, null);
holder.imageview = (ImageView) v.findViewById(R.id.news_img);
holder.tvName = (TextView) v.findViewById(R.id.news_title);
holder.tvDate = (TextView) v.findViewById(R.id.news_time);
v.setTag(holder);
} else {
holder = (ViewHolder) v.getTag();
}
holder = (ViewHolder )v.getTag();
Picasso.with(context).load(postList.get(position).getThumbnail()).into(holder.imageview);
holder.tvName.setText(postList.get(position).getTitle());
holder.tvDate.setText(postList.get(position).getDate());
return v;
}
Related
I have noticed that a ListView in my application has started to stutter quite badly all of a sudden.
I am using Volley to load images for my listview items - downloading and caching the images are fine and scroll smooth as butter.
However I currently have a spinner that sits on top of the NetworkImageView while I wait for the image to load. The lag comes in once the image has successfully loaded - I set the spinner to be invisible and the image to visible. Changing the visibility of these items seems to be the source of the lag.
I am currently using the View Holder pattern, my onResponseLoad looks like the following:
#Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null){ //Check that the image is not null
ProgressBar progress = holder.getProgress(); //Find Spinner - this doesnt cause lag
progress.setVisibility(View.GONE); //Hide spinner (This causes lag)
img.setVisibility(View.VISIBLE); //Image is a network image from the holder (This causes lag)
}
}
(Note that commenting out those two offending lines results in buttery smooth scrolling again)
The other strange thing is that I haven't touched this part of the application in some time and in my current live version, as well as previous commits there is no lag. Comparing my current code base to previous non-lagging versions show that there has been 0 change to the code surrounding this aspect of the application. Furthermore other lists that I have implemented using almost the exact same technique have not experienced this issue.
The only thing I can think of that could be different is that I am now using the latest version of Gradle - although I don't think that should have an impact at run-time.
I am at a total loss as to what is going on, would appreciate any insight on what I should be doing to achieve smooth ListView scrolling (or what may have lead to my implementation's degradation)
EDIT: Posting code of getView() as requested
#Override
public View getView(int position, View convertView, ViewGroup parent) {
View placeSelectorView = convertView;
PlaceViewHolder placeSelectorHolder = null;
if(placeSelectorView == null){ //If we are creating the row for the first time
LayoutInflater inflater = (LayoutInflater) mCtx.getSystemService(Context.LAYOUT_INFLATER_SERVICE); //Inflate the view
placeSelectorView = inflater.inflate(R.layout.place_selector, parent, false); //Get the view
placeSelectorHolder = new PlaceViewHolder(placeSelectorView); //Create holder object
placeSelectorView.setTag(placeSelectorHolder); //Attach reference to the view
}else{
placeSelectorHolder = (PlaceViewHolder) placeSelectorView.getTag(); //Load holder from memory
if(!placeSelectorHolder.isHasImage()){ //Need to optimise this
placeSelectorHolder.getLayout().addView(placeSelectorHolder.getrLayoutThumbnail(), 0);
placeSelectorHolder.setHasImage(true);
}
if(!placeSelectorHolder.isSpinnerVisible()){
placeSelectorHolder.getProgressBar().setVisibility(View.VISIBLE);
placeSelectorHolder.getPlaceImg().setVisibility(View.GONE);
placeSelectorHolder.setSpinnerVisible(true);
}
}
POI place = (values.get(position)); //Get POI object for the place
POI parentPlace = getParent(place); //Get parent POI for place
placeSelectorHolder.getPlaceName().setText(place.getName());
if(parentPlace != null){ //If place has a parent POI
placeSelectorHolder.getParentPlaceName().setText(parentPlace.getName());
}else{ //We don't want the parent text in the view
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) placeSelectorHolder.getParentPlaceName().getLayoutParams();
layoutParams.weight = 0; //Setting weight to 0 will remove it from the LinearLayout
placeSelectorHolder.getParentPlaceName().setLayoutParams(layoutParams);
}
final PlaceViewHolder holder = placeSelectorHolder;
loadThumbnail(holder, place);
return placeSelectorView;
}
public void loadThumbnail(final PlaceViewHolder placeSelectorHolder, POI place){
RealmList<poiPhoto> photos = place.getPhotos();
String mUrl;
if(!photos.isEmpty()){
mUrl = photos.get(0).getSmall();
}else{
mUrl = "";
}
final NetworkImageView placeImg = placeSelectorHolder.getPlaceImg();
if(!mUrl.equals("")){ //If there is an Image Available
ImageLoader imageLoader = ServerSingleton.getInstance(getContext()).getImageLoader(); //Get volley imageloader from Singleton
imageLoader.get(mUrl, new ImageLoader.ImageListener() { //Custom get so we can use override onResponse and OnErrorResponse
#Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null){ //Check that the image is not null
ProgressBar progressBar = placeSelectorHolder.getProgressBar(); //Find Spinner
placeImg.setVisibility(View.VISIBLE);
if(progressBar != null) progressBar.setVisibility(View.GONE); //Make the spinner invisible
placeSelectorHolder.setSpinnerVisible(false);
}
}
#Override
public void onErrorResponse(VolleyError error) {
//TO-DO: Get an error image
}
});
placeImg.setImageUrl(mUrl, imageLoader); //Send the request
placeSelectorHolder.setHasImage(true);
}else{ //There is no image
LinearLayout layout = placeSelectorHolder.getLayout(); //Find the horizontal layout
layout.removeView(placeSelectorHolder.getrLayoutThumbnail()); //Remove the Thumbnail layout
placeSelectorHolder.setHasImage(false);
}
}
As described in many tutorials and in Android developers pages too, I'm using an async task to load images as thumbnails in a ListView. The task loads full size image from SDcard, resize it and put it in the ImageView of list item's layout.
Everything works well, except for the fact that after scrolling list fast up & down, the image of a single visible element is updated two or three times with different images before getting the right one.
This behavior is related, in my opinion, to the recycling views in ListView: when an asynctask is ready to inject the list's element-X image in the referred view, the view itself might be already been recycled and assigned to list's element-Y.
I'm conscious about some ugliness of my code, for example the fact that I've implemented neither volatile nor persistent cache for thumbnails (targeted for next release), but the problem would be only partially hidden by that.
I found a possible solution using libraries for loading image, but I'm investigating how to fix in my code because the problem is more generally related to using async code in conjunction with list and today I deal with images, but tomorrow I'could face the same problem loading text or any other kind of data.
Possible solutions I'm investigating are:
Inform the asynctask about the item of the list it is working for, once loaded image updates it only if the item is visible
When list detaches the view from element (how can I detect this?), stop the asynctask
Override list's OnScrollListener to check when OnScroll event happens if an item exits from visible items' list and the stop its asynctask, if exists.
Is one of these solutions viable or con you suggest a different one?
This is my list's adapter (I'm using an expandable list in a fragment):
#Override
public View getChildView(int groupPosition, final int childPosition, boolean isLastChild, View convertView, ViewGroup parent) {
Log.i(TAG, "ExpandableListAdapter.getChildView entered, getting view n. " + groupPosition + "-" + childPosition + ", convertview = " + convertView);
ViewHolder holder;
if (convertView == null) {
convertView = inf.inflate(R.layout.selfie_list_item_layout, parent, false);
holder = new ViewHolder();
holder.date = (TextView) convertView.findViewById(R.id.selfieListItemDateView);
holder.place = (TextView) convertView.findViewById(R.id.selfieListItemPlaceView);
holder.thumb = (ImageView) convertView.findViewById(R.id.selfieListItemThumbView);
convertView.setTag(holder);
} else {
holder = (ViewHolder) convertView.getTag();
}
Integer mChildIndex = (Integer) getChild(groupPosition, childPosition);
SelfieItem mChildObj = selfies.get(mChildIndex);
String mText = mChildObj.getDate().toString();
holder.date.setText(mText);
holder.thumb.setImageBitmap(BitmapFactory.decodeResource(convertView.getResources(), R.drawable.selfie_place_holder));
File selfieFile = mChildObj.getFile();
new LoadSelfieTask(mFragmentContext).executeOnExecutor(AsyncTask.SERIAL_EXECUTOR, selfieFile, holder.thumb);
return convertView;
}
And the following is async code:
#Override
protected Bitmap doInBackground(Object... params) {
File selfieFile = (File)params[0];
Bitmap mySrcBitmap = null;
Bitmap myDestBitmap = null;
if (selfieFile.exists()) {
mySrcBitmap = BitmapFactory.decodeFile(selfieFile.getAbsolutePath());
}
if (mySrcBitmap != null) {
// Get info about view to be updated
mImageViewToBeUpdated = (ImageView) params[1];
mImageHeight = mImageViewToBeUpdated.getHeight();
mImageWidth = mImageViewToBeUpdated.getWidth();
if (mySrcBitmap.getWidth() >= mySrcBitmap.getHeight()){
myDestBitmap = Bitmap.createBitmap(
mySrcBitmap,
mySrcBitmap.getWidth()/2 - mySrcBitmap.getHeight()/2,
0,
mySrcBitmap.getHeight(),
mySrcBitmap.getHeight()
);
}else{
myDestBitmap = Bitmap.createBitmap(
mySrcBitmap,
0,
mySrcBitmap.getHeight()/2 - mySrcBitmap.getWidth()/2,
mySrcBitmap.getWidth(),
mySrcBitmap.getWidth()
);
}
mySrcBitmap = Bitmap.createScaledBitmap(myDestBitmap, mImageWidth, mImageHeight, true);
}
return mySrcBitmap;
}
Thanks in advance for your answers.
If you need something quick, try Picasso http://square.github.io/picasso/
Your code is, for each row, create an AsyncTask to fetch image from external storage. You will create another AsynTask to fetch the same image again when you scroll back to a row item. I would suggest you to create a cache to store the result of AsynTask, and have proper cache replacement policy.
I found the answer to my question in the example code of this Android Developers Training Lesson.
In ImageWorker.java we can find the method that launches the backgroud task thad loads the image:
/**
* Load an image specified by the data parameter into an ImageView (override
* {#link ImageWorker#processBitmap(Object)} to define the processing logic). A memory and
* disk cache will be used if an {#link ImageCache} has been added using
* {#link ImageWorker#addImageCache(android.support.v4.app.FragmentManager, ImageCache.ImageCacheParams)}. If the
* image is found in the memory cache, it is set immediately, otherwise an {#link AsyncTask}
* will be created to asynchronously load the bitmap.
*
* #param data The URL of the image to download.
* #param imageView The ImageView to bind the downloaded image to.
*/
public void loadImage(Object data, ImageView imageView) {
if (data == null) {
return;
}
BitmapDrawable value = null;
if (mImageCache != null) {
value = mImageCache.getBitmapFromMemCache(String.valueOf(data));
}
if (value != null) {
// Bitmap found in memory cache
imageView.setImageDrawable(value);
} else if (cancelPotentialWork(data, imageView)) {
//BEGIN_INCLUDE(execute_background_task)
final BitmapWorkerTask task = new BitmapWorkerTask(data, imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(mResources, mLoadingBitmap, task);
imageView.setImageDrawable(asyncDrawable);
// NOTE: This uses a custom version of AsyncTask that has been pulled from the
// framework and slightly modified. Refer to the docs at the top of the class
// for more info on what was changed.
task.executeOnExecutor(AsyncTask.DUAL_THREAD_EXECUTOR);
//END_INCLUDE(execute_background_task)
}
}
A reference to AsyncTask instance is saved in an AsyncDrawable class:
/**
* A custom Drawable that will be attached to the imageView while the work is in progress.
* Contains a reference to the actual worker task, so that it can be stopped if a new binding is
* required, and makes sure that only the last started worker process can bind its result,
* independently of the finish order.
*/
private static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference =
new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
}
public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
}
At the end of background activity, the AsyncTask verifies if it is the last to be "attached" to the view it has to update and performs update only if no other task have been "attached" to the view
/**
* Returns the ImageView associated with this task as long as the ImageView's task still
* points to this task as well. Returns null otherwise.
*/
private ImageView getAttachedImageView() {
final ImageView imageView = imageViewReference.get();
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (this == bitmapWorkerTask) {
return imageView;
}
return null;
}
/**
* Once the image is processed, associates it to the imageView
*/
#Override
protected void onPostExecute(BitmapDrawable value) {
//BEGIN_INCLUDE(complete_background_work)
// if cancel was called on this task or the "exit early" flag is set then we're done
if (isCancelled() || mExitTasksEarly) {
value = null;
}
final ImageView imageView = getAttachedImageView();
if (value != null && imageView != null) {
if (BuildConfig.DEBUG) {
Log.d(TAG, "onPostExecute - setting bitmap");
}
setImageDrawable(imageView, value);
}
//END_INCLUDE(complete_background_work)
}
Cancelling AsyncTasks? Is that a good idea? I have found that it does not work many times and postExecute() is always called so its a possibility your image will be still laid out in the listview, maybe a wrong one which will further mess up your scenario..
Guys my program takes really long to open my gallery activity. I have gone through my code and I think I have found whats making the the activity slow down. I think its the part where the image gets decoded. It slows down when there are many images in my gallery and it looks like it takes time to decode them all.
This is my code
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView;
if (convertView == null) {
imageView = new ImageView(_activity);
} else {
imageView = (ImageView) convertView;
}
// THIS BELOW IN SEPARATE THREAD
Bitmap image = decodeFile(_filePaths.get(position), imageWidth, imageWidth);
// THIS ABOVE IN SEPARATE THREAD
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
imageView.setLayoutParams(new GridView.LayoutParams(imageWidth,
imageWidth));
imageView.setImageBitmap(image);
// image view click listener
imageView.setOnClickListener(new OnImageClickListener(position));
return imageView;
}
I think putting the image decoding line in a separate thread might speed up te program. Can anyone tell me how to do it?
You can not use a thread like that. Your whole function will still have to wait for the image to get decoded before returning, because you are returning imageView variable.
First of all, why are you casting convertView to an ImageView, I highly doubt its a good idea to do that. You might have to change your xml and add an imageView, if its missing. Then get a reference to that imageView in this function by using something like
final ImageView listImage = (ImageView) convertView.findViewById(R.id.listImage);
Finally, fire off your thread and set the image into this listImage variable, while returning convertView. Use an ExecuterService.
Here is a simple example.
private final ExecutorService executorService = Executors.newCachedThreadPool();
private final int layoutResourceId; //set this
public View getView(int position, View convertView, ViewGroup parent) {
if(convertView==null){
LayoutInflater inflater = (_activity).getLayoutInflater();
convertView = inflater.inflate(layoutResourceId, parent, false);
}
final ImageView listImage = (ImageView) convertView.findViewById(R.id.listImage);
// THIS BELOW IN SEPARATE THREAD
executorService.submit(new Runnable() {
#Override
public void run() {
Bitmap image = decodeFile(_filePaths.get(position), imageWidth, imageWidth);
listImage.setScaleType(ImageView.ScaleType.CENTER_CROP);
listImage.setLayoutParams(new GridView.LayoutParams(imageWidth, imageWidth));
listImage.setImageBitmap(image);
listImage.setOnClickListener(new OnImageClickListener(position));
}
});
return convertView;
}
I hope you got the general idea.
I highly suggest you use Picasso. Google it. You can do all this without having to implement your own threading, get the advantage of caching and do it in far lesser lines of code. You will run out of memory on low end devices because you are not recycling your bitmap.
I'm showing list with one ImageView on every row of list.
For that, I download images from net in another AsyncTask using Drawable.createFromStream
And store them as Drawable in ArrayList which I pass to my Adapter class extending BaseAdapter class.
But the images are taken with high-resolution camera, so may be of very large size.
And I'm getting OutOfMemory error.
So my questions :
What is more efficient, storing images as drawable or as bitmap or any other format?
Am I doing right, by storing all images in memory(in array list). i.e. I'm thinking, once I get a image, I will show it on ImageView and will not store in ArrayList.
is there any way, I can compress the images after download, so they will take less space in memory.
My total code is present here
Android documentation provides a very good example showing how to handle bitmaps in your android app. The example uses an on-disk and in-memory cache and loads the images in the background. By doing so, the main UI thread is not slowed down by loading the images.
Loading Bitmaps effectively
In the example the images are loaded from picasa. It's easy, however, to adapt the example, so that pictures stored locally are used. You simply have to write your own ImageLoader extending from the 'ImageResizer':
public class ImageLoader extends ImageResizer {
public ImageLoader(Context context, int imageWidth, int imageHeight) {
super(context, imageWidth, imageHeight);
}
public ImageLoader(Context context, int imageSize) {
super(context, imageSize);
}
#Override
protected Bitmap processBitmap(Object data) {
return decodeSampledBitmapFromFile((String)data, imageWidth, imageHeight);
}
}
But to answer your question directly: it's ok to load images as Bitmaps. But you have to use a cache and weak references, so that the images can be garbage collected in case they are not visible on the screen. Caching them and using a background task for loading allows for a slick UI.
I don't see any efficiency in storing high-density images into memory - it's totally not recommended to store large ammount of images as bitmaps in memory (good for you that you have a good device ;))
See p.1
Try downscaling the images to fit the device's needs - that's not a simple job though. Also, see View.setTag(Object tag)
The adapter
public class MyImageListAdapter extends BaseAdapter implements ImageLoadingNotifier {
private LayoutInflater inflater = null;
public MyImageListAdapter() {
inflater = LayoutInflater)HomeActivity.this.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
}
public int getCount() {
return listImageInfo.size();
}
public Object getItem(int position) {
return listImageInfo.get(position);
}
public long getItemId(int position) {
return position;
}
public View getView(int position, View convertView, ViewGroup parent) {
View vi = convertView;
if (convertView == null) {
vi = inflater.inflate(R.layout.list_row, null);
}
TextView tvName = (TextView) vi.findViewById(R.id.tv_name);
TextView tvTime = (TextView) vi.findViewById(R.id.tv_time);
ImageView image = (ImageView) vi.findViewById(R.id.iv_image);
final Button btnDelete = (Button) vi.findViewById(R.id.btn_delete);
image.setImageDrawable(R.drawable.default_placeholder);//set default place-holder
new GetDrawableFromUrl(listImageInfo.get(position), vi).execute();
tvName.setText("Name: " + listImageInfo.get(position).getImage_name());
tvTime.setText("Date: " + listImageInfo.get(position).getDate_created());
btnDelete.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
final int position = listView.getPositionForView((View) v.getParent());
positionOgBtnToDelete = position;
Log.v("delete btn clicked", "delete btn no: " + position);
Toast.makeText(HomeActivity.this, "Btn delete position: " + position, Toast.LENGTH_LONG).show();
showAlertToConfirmDelete();
}
});
return vi;
}
}
The AsyncTask GetDrawableFromUrl
public class GetDrawableFromUrl extends AsyncTask<Void, Void, Drawable> {
public ImageInfo imageInfoObj;
private ImageView view;
GetDrawableFromUrl(ImageInfo imageInfo, ImageView view) {
imageInfoObj = imageInfo;
this.view = view;
}
#Override
protected Drawable doInBackground(Void... params) {
try {
return Drawable.createFromStream(((java.io.InputStream) new java.net.URL(imageInfoObj.getImageUrl()).getContent()), "src_name");
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
protected void onPostExecute(Drawable drawable) {
if (drawable != null) {
//imageInfoObj.setImage(drawable);
this.view.setImageDrawable(drawable);
//listImageInfo.add(imageInfoObj); //this one is called when the json is parsed
showImagesInList(); //don't know what it does (??)
}
}
}
The JSON parsing
JSONArray jsonArray = jsonObj.getJSONArray("result");
for (int i = 0; i < jsonArray.length(); i++) {
JSONObject jsonObjInner = jsonArray.getJSONObject(i);
ImageInfo imageInfo = new ImageInfo();
imageInfo.setImageUrl("http://www.dvimaytech.com/markphoto/" + jsonObjInner.getString("image"));
//new GetDrawableFromUrl(imageInfo).execute(); //don't needed here
imageInfo.setEmail(jsonObjInner.getString("emailid"));
imageInfo.setImage_id(jsonObjInner.getString("image_id"));
imageInfo.setImage_name(jsonObjInner.getString("image_name"));
imageInfo.setAmount(jsonObjInner.getString("amount"));
imageInfo.setImage_description(jsonObjInner.getString("image_description"));
imageInfo.setDate_created(jsonObjInner.getString("date_created"));
listImageInfo.add(imageInfo);
}
And, the use of any kind of List of images becomes unnecesary :)
Instead of starting the async task (GetDrawableFromUrl) when parsing the json objects, you can start the task in getView(...) method. This way you will not be constrained to store the drawables into that ArrayList, since you'll be modifying the ImageView after the image was downloaded. And, by default, you can put a placeholder, until the image is downloaded (or in case there are some network errors).
This way the images will start downloading only when the getView method will be called for that specific item.
The bottom line is that each view from the ListView will keep a reference to it's specific drawable (that was set using vi.setTag(image).
If this helps somehow, you know what to do ;)
There is pretty good library calling AQuery. YOu can use it and simple get all stuff like memory and file caching by writting only 2 line of code. So you even wouldn't need to prepare a drawable, you can call it directly from Adapter.getView() callback.
AQuery aq = new AQuery(rowView);
aq.id(R.id.image).image(url, false, true);
Hope it help you!
From AQuery docs:
Down Sampling (handling huge images)
We are loading a huge image from the network, but we only need the image to be bigger than 200 pixels wide. Passing in the target width of 200 will down sample the image to conserve memory.Aquery will only down sample with power of 2 (2,4,8...) for good image quality and
efficiency.The resulting image width will be between 200 and 399 pixels
String imageUrl = "http://farm6.static.flickr.com/5035/5802797131_a729dac808_b.jpg";
aq.id(R.id.image1).image(imageUrl, true, true, 200, 0);
I have been trying to get frame animation to work recently.
I have struggled through the incorrect documentation example and have it working in an example application via the using onWindowFocusChanged to implement the start method.
My problem now lies in the fact I want to use it on a view that is controlled by getView in an array adapter.
Should this be possible?
ie
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView myImage =(ImageView)proximityView.findViewById(R.id.imgUserImage);
myImage.setBackgroundResource(R.drawable.animation);
AnimationDrawable frameAnimation = (AnimationDrawable) myImage.getBackground();
frameAnimation.start();
}
Posting the start function inside a separate runnable has helped me, though I still wouldn't guarantee it to work in all cases. Try this first.
View v = convertView;
final ImageView downloadButton = (ImageView) v.findViewById(R.id.imageview);
downloadButton.setBackgroundResource(R.anim.your_animation);
AnimationDrawable spinningImage = ((AnimationDrawable)downloadButton.getBackground());
downloadButton.post(new Runnable() {
#Override
public void run() {
AnimationDrawable spinningImage = ((AnimationDrawable)
downloadButton.getBackground());
spinningImage.start();
}
});
EDIT
Additionally since this is in a ListAdapter the problem could be your ListView not invalidating its children. In your main activity try running:
_listView.post(new Runnable(){
public void run(){
_listView.invalidateViews();
}
});
When you want the contents updated. Also maybe disable your caches.
_listView.setAnimationCacheEnabled(false);
_listView.setDrawingCacheEnabled(false);
I have listviews in a View Pager, and found that animations only started once the listview gained focus (touch eg). A solution I found to get by this is:
listView.requestFocus();