Setting Up Android 4.4 kitkat emulator - android

I am trying to setup android kitkat 4.4 emulator using AVD manager. I see an option to choose API level but I dont see a compatible device under the device list. If i try using Nexus 10, the emulator runs but just doesnt display anything. So, while I was checking stackoverflow, I knew many people are running emulators like this one:
Where is Soft Buttons on KitKat Emulator?
But whats the problem in mine? I did give it enough properties so that it would work fine(like VM space), but I know that Kitkat can work on memory constrained devices also (as seen in dev bytes on youtube), so I guess thats not a problem. In short how do I setup an emulator specifically for Android phones(not tablets) preferably for google nexus 5. Any guidance or help would be greatly appreciated.

I set up my emulator like in the picture below and it works. Especially "Use Host GPU" option seems to help.

Just my two cents on this question, I've found that the following settings worked for me
Internal storage to 200MiB
RAM to 256
Heap to 32
Same settings as above otherwise.

Related

Android :: Need Galaxy note3,4,5,6 AVD

I want to test my mobile application on galaxy note3,4,5,6.
Please tell me the configuration for the same or tell me the specification for these to create AVD .as these are not available in genymotion.
I know this is an old post, but in case you still need it or someone else finds this post looking for it, here is the link to Samsungs official Emulator Skin for most of their phones and tablets.
http://developer.samsung.com/technical-doc/view.do?v=T000000095
It doesn't make sense to use the Note 3 specs in an Android emulator. Full HD and 3GB RAM is something that the Emulator and possibly your machine can't handle.
So use full HD emulators instead

Android Studio Emulator seems incomplete?

I have installed the latest Version of Android Studio. Now I like to set up an Emulator. I had used the SDK Manager to load the Intel Atom Image, and set up an AVD.
I think I have done this like in all other Examples but if I start the Emulator, all what I can se is an empty home screen without any other icons or setting. I thought the emulator would be like an real device, or quite close to it.
Maybe I think wrong?
But I had seen videos where the emulator is like an real phone.
What can i do to get my emulator to an pretty phone? :)
Thanks all.
Check if in your emulator parameters the "hardware buttons" are checked. However, sometimes android studio emulators are giving some errors. You can try download Genymotion emulators for android, if you don't lack ram it will work out pretty well for you.

IntelliJ Idea - Android Virtual Device doesn't start

I'm using IntelliJ Idea 13 to develop Android applications on Ubuntu 12.04 64-bit. But my virtual device never starts despite there is no error.. its screen always stays like this:
My Android target level is 4.4 (API 19). How can I solve this issue?
Edit: Here is my AVD details:
I Recommend you look at this post to a similar question.
https://stackoverflow.com/a/5535532/2978914
they are using eclipse but you should be able to view the logcat, other posts say first load can be ridiculously long.
the spec of your PC may come into play as this post https://superuser.com/a/347298 explains the way the emulator converts to arm opcode: direct quote:
To use emulator more effectively, this is my experience:
Don't close emulator everytime you run your application.
Scale the emulator screen smaller.
Disable snapshot (Yes, it's useful but it takes time to close the emulator).
Specify a file path for SD card image file. I use only one SD card for many AVDs.
If you got any problems in adb, just reset adb, don't close emulator.
Open few programs in your operating sytem.
If you are using Windows, don't ever close emulator. Do it combined with Hibernate of Windows.
My AVD has started after I check "Use Host GPU" option from "Emulation Options".

Increasing the Android SDK emulator speed

How do I increase the speed of the virtual device emulator in the Eclipse SDK for Android app development?
I have been searching all over the internet to find out how to speed this thing up, but I can't seem to find a fix that actually works for me.
Another problem I'm having is that I can't get the RAM above 1024MB.
Thanks for all the help. I have now fixed the speed. For anyone with the same problem, make sure this box is checked.
However, I still can't get my RAM above 1024 MB. What's the fix for that?
Method I've found which has worked on both my laptop and desktop that I use for development is when you create or edit the Android Emulator (AVD) there is an option near the bottom that says use Host GPU.
I've have found this to work on all Android versions
UPDATE
I missed the bit about the RAM problem. You haven't said if there is an error regarding the memory issue, but if you seeing failed to allocate memory: 8 then you need to modify the AVD config.
Go to C:\Users\your_name.android\avd\avd_name\config.ini and find hw.ramSize and make sure that MB is on the end of the number.
If you use an Android virtual device with Intel system image, you can enable HAXM(Hardware Accelerated Execution Manager) to speed up code execution. Take a look at this article: http://developer.android.com/tools/devices/emulator.html#acceleration
I would suggest to lower the resolution of the emulator to 320x480 and remove the skin of it (and learn the hotkeys).
If the hardware acceleration can work with your machine, try it. I've enabled it but never noticed any difference.
If that doesn't fit your needs, you can use other alternatives, which are faster, but have less features and I haven't tested them much:
VirtualBox together with androidx86 - only one I've tested and debugged an app on, but it was a long time ago.
Bluestacks - had lots of bugs, but seems promising.
WindowsAndroid - new, works, but I can't find out how to connect via adb.
Same as #1, but with androidvm instead of androidx86.
Genymotion - alternative emulator.
Try using Genymotion. I think that it would be a good choice. https://cloud.genymotion.com/page/customer/login/?next=/page/launchpad/download/
You can change it to least :
also :
and change the Screen coordinates from here :
note : in first step choose the Edit ,and the second step choose the start
Complete speed up android emulator sollution step by step cań be found also for beginners here:
Speeds Up the Slow Android Emulator
This sollution worked on my i3 machine very well. I have tested many sollutions and emulators for days, but this one is fastest and best for me.
Follow the following steps to make android emulation almost as fast as a real device.
Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher (And choose the other settings like usual).
In Eclipse, click your Android project folder and then select Run > Run Configurations...
In the left panel of the Run Configurations dialog, select your Android project run configuration or create a new configuration.
Click the Target tab.
Select the AVD you created in the previous procedure.
In the Additional Emulator Command Line Options field, enter:
-gpu on
Run your Android project using this run configuration.
I have tried this and i confirm the result is a noticeably fast emulator (sometimes faster than a real device).
Ref - http://developer.android.com/tools/devices/emulator.html#acceleration

Emulator to Physical

Emulator --- Device
Hey people. I'm not very experienced in Android development, so I would like to know what I have to expect.
I wrote an app of about 1000 lines of code, which is running perfectly fine in the emulator. So what will it be like when I install it on a physical device? Ain't got one here at the moment, but I will get my hands on one on the next days. Will there be a bunch of nasty errors? Just some design stuff? Errors, that cant be reproduced in the emulator?
Thanks in advance
EnflamedSoul
Note: emulator runs the real Android code. It emulates ARM device and runs the whole stack on top: linux kernel, libs, android code. It is the same as device sans some hardware (camera, mobile network stuff, gps) and much slower.
So what will it be like when I install it on a physical device?
Will there be a bunch of nasty errors?
No problems really. It should work ok.
Just some design stuff?
If you set your emulator to the same resolution and pixel density of your device, then it should look identical.
Errors, that cant be reproduced in the emulator?
There ares some thing that you can not do in emulator: primarily make calls and use camera. Otherwise emulator behaves like a plain phone.
My Android apps have all been very simple, but I have really only had to make small changes to their layouts when I tried them on my phone. Over-all, the process of moving to the phone was a rather painless one.
I had a code that took 4 minutes on the emulator to complete, and on the real device it is just 10 seconds.

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