Google In-App-Billing vs Paid Applications confusion [closed] - android

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I have published free to download apps to google play store before. Now I'm going to publish a app, which users need pay to download and use it.
Is there any additional steps to complete in my application to launch my app as a priced app?
I have little bit confused regarding this because when I'm searching about this, I found about Google Play In-app Billing. for In-app Billing programmer should import library and do some coding part. so I have confused about launching my app as a priced app.
What are the additional steps I should complete before launching the app as a priced app?
What are the best practices to follow when launching the app as a priced app?

When the users dont have to be able to buy stuff in app you can ignore this.

This is related just to those applications which need to manage payments inside the app. If you want just sell your app through Google Play ignore that part.

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android app development. Is it necessary that to publish any app in play store i need to provide company domain. [closed]

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I am new to stackoverflow as well as to android app development. I am learning to make android app and google tells me that to publish any app in play store i need to provide company domain. I don't have one. what should i do??
Company domain doesn't need to be an existing web domain. It's used to create your app package name. You can use ashishagarwal.com if you want.
Then, let's say that your app name is myfirstapp, your package name will be com.ashishagarwal.myfirstapp
The only important thing is that resulting package name is not in use by another app in the store.
The Google Play Private Channel for Google Apps (the Private Channel) allows Google Apps domains to distribute internal Android applications to their users through the Google Play Store
for detail google site

Is Pay-Per-Install (like Appbrain) pay only after user install from Play Store? [closed]

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I was developing some apps. Now i'm thinking to upload on Google Play for free. My app is designed for offline use. I'm not clear about that they pay per install after user install my app from anywhere or play store. Is Pay Per Install is best options for my app? How do you think? Pls leave your idea. Is there any Ads service for my need? I have read that Admob is not much for offline app. They business work as a CPC. Do you have any idea about leadbolt?
They all require internet connection.
So it sounds like your app is not a good fit for in-app advertising.

Gratis app with ads, or for a fee without ads [closed]

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I have developed my first android application and I plan to upload it free of charge, However I am thinking to do add a feature in the future for a little amount of fees and make the game ads free. So my question is how to have an app that is free but have a feature that require money to be available, does it mean I need to have 2 apps (one free and one isnt) in the market and whenever I want to update the game I need to update both of them. I hope I have clarified my question because I dont know how to explain it more.
Ah one more thing, how long does the app take to be available in the market?!
Thanks for your time and consideration, and sorry for my bad English.
Take a look at In app Billing
As it says:
In-app Billing is a Google Play service that lets you sell digital
content from inside your applications. You can use the service to sell
a wide range of content, including downloadable content such as media
files or photos, virtual content such as game levels or potions,
premium services and features, and more. You can use In-app Billing to
sell products as
Once you press publish your app should be available in about 30 minutes. However beware of one thing, once you release a free app you can't change it to a paid app so in-app billing would be your only way of achieving your goal without making separate app.
you could use in app billing to enable these features and still have the app free.
the app itself can take a couple hours to be visible on the play store

Google Play Market alternative payment methods [closed]

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I'm from country where you can buy apps from Google Play Market, but you can not sell, e.g. if I create an app for android, I can only publish it to download for free. Can anybody suggest any alternative services or methods, how I can sell my apps?
Please think/suggest how would you do it?
Something like user downloads the app, pays through PayPal, app checks if payment was made and then app start...
Thanks in advance!
It is against Google Play's ToS to use third party billing vendors like PayPal etc. You run the risk of having your account suspended if you do.
I started selling apps from India before it was officially supported. To do this, I registered an LLC in USA. I paid LegalZoom ~$200 to take care of the registration etc. So far, its worked out pretty well for me, and I haven't felt the need to change this method even though India is now supported as a direct merchant.

License verification for non-Market distribution channels? [closed]

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Certainly the Google's LVL is the standard for license verification when selling through the official Market, but with the influx of tablets that don't have access to the Market, I'm beginning to look at making my app available through other distribution channels.
How should one attempt license verification when selling through distribution channels other than the Market?
In that case you need to implement your own DRM mechanism. Trust me its no use using anything other than Android Market for distribution. Not many have it and for paid apps, Marketplace takes a lot of headache off you. I dont think there is any mature Android Distribution Channel other than the Marketplace
After some more research, what I've found is that there really is no present alternative. However, I did receive an e-mail response from AppsLib indicating that they are a few weeks away from releasing their own implementation of LVL for the AppsLib Marketplace. They claim that "when it is released you will only need to add a few lines of code to your apps for it to be compatible with both Google and Appslib."

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