There are several ways to connect to Service to Activity. I am only interested in local service and my LocalService will stand there untill user stops it(which also means end of app). I might know things wrong, if so please correct me.
On the reference page, it is stated that in order to use methods of local service directly, we should use ServiceConnection. After binding, we can have a reference to LocalService class, and we can use methods of this LocalService directly. AFAIK the methods we call using this reference run on main thread with relevant Activity.
The thing that confuses me, what if I use skeleton structure and access LocalService's methods by directly its static reference (ie. by LocalService.getInstance()). Well, I have already used it and did not face any problem, but still I am not sure which one is better, and why.
Thanks in advance. I might add additional info if requested.
edit:
In my previously mentioned solution, no activity is keeping a reference to the LocalService.
It is used to
start some LongRunningAsyncTasks(which are all halted and reference-nullified before service stop),
update the app Notification,
get getFilesDir(),
to keep an enum value (whose reference is not kept elsewhere, it is just used for comparison) in order to access from everywhere(not worthy of using SharedPreferences).
show some toasts
aware of static references of activities and services because they can be a reason of memory leak. if you don't want your service run in main process, then extract it into another process and work with service connection.
If you don't need any feedback from service, then just don't use connection and simply use startService() with several commands which will be executed in onStartCommand() method of the service.
If you need feedback from service, but not frequently, then use startService() and feedback from service with sendBroadcast() or through Handler class.
If you need feedback frequently (for example update slider of media player), then it's better to use service connection.
Remember that your service can be killed anytime without executing method onDestroy() and without any notification, that's why keeping static reference is not good idea.
It appears from what you are saying that you probably don't need a Service at all. Looks like you are not doing any long-standing task in your LocalService. If that's the case, you can as well use AsyncTask or Handlers and be done. The motivation to use a Service (Local or otherwise) is to do some long standing task inside it and not stall the main UI thread. If your tasks are not gonna take up too much time, then you don't need a Service.
The Service does run on the main thread by default. Unless it's an IntentService where a worker thread is created for you automatically and all tasks are queued and handled one at a time in this worker thread. Otherwise, it's your responsibility to create a separate thread for your service tasks.
So, first analyze if you really need a Service. If your task can quickly get executed, then don't bother having a Service even.
Hope that helps.
Related
I have done a lot of research on this, but still not sure if I can connect to an android service synchronously. startService() and bindService() service calls are asynchronous by nature and what I'm trying to do is make this behavior synchronous.
I tried writing startService(), bindService() and ServiceConnection object initialization (contains onServiceConnected() etc.) in a separate thread which is started from the main thread. And the main thread waits until onServiceConnected() is invoked on another thread and service object gets initialized, but since onServiceConnected() is only invoked by the main thread (http://developer.android.com/reference/android/content/ServiceConnection.html) which is blocked due to wait call, it forms a deadlock.
Does anyone know if my above reasoning is correct/incorrect? Is there another way to achieve the synchronous behavior? Or the only option is to invoke service functions after onServiceConnected() callback happens?
EDIT: (to explain it's not the exact duplicate of other question)
In the other question, the application connects with the service asynchronously and expect it to behave synchronously as it mentioned "By adding all kinds of Log.xx I found that the code after if(bindService(...)) actually goes BEFORE ServiceConnection.onServiceConnected is being called".
However, I'm already aware of this and the question is about if at all there is a way to connect with the service synchronously.
It's a VERY BAD IDEA to block Android's main thread. This will freeze the ENTIRE phone's UI.
If you're trying to prevent the user from doing anything between starting the binding and the connection succeeding, you could throw up a non-cancelable dialog, but it would only be up for a matter of milliseconds.
If your UI has a hard dependency on the Service being present, well, you should redesign so it isn't. By their design and nature, Services are asynchronous (from the UI) and transient. The system could kill them at any time to get more resources (though it probably won't). If it's a soft dependency (like an audio streaming app) you should just hide/change UI elements until the service binds.
So even if you find a way to do a synchronous bind, I ask you as an Android user and Android developer, please find a better way.
I am new to android development and having trouble understanding how I should use service's and more specifically which kind. I am developing an simple system that only will do to things. One of those to is to continuously ask a server simple telnet questions. The answer to these questions should be prompted on the screen.
So to simplify my question. What kind of service should I prefer? bound, intent service etc?
I presume it has to run a own thread since it is suppose to do network comm, so how should I do that.
Finally and most importantly, how do I supply/give the MainActivity the information the service has gathered and post it on the screen?
What kind of service should I prefere? bound, intentservice etc?
A bound service runs only as long as another application component is bound to it. With other words, if an activity bounds to that service, and later that activity gets finished, the service also gets destroyed.
So, first decide the behaviour of the service you want to have. Do you want it to be destroyed when the activity bound to it gets destroyed? If yes, then perhaps a bound service is the right thing to do, if not then use a started service instead which can run in the background indefinitely, even if the component that started it is destroyed.
I presume it has to run a own thread since it is suppose to do network
comm, so how should I do that.
Yes, you are right. You can use the Service class and create a thread inside it that will do the heavy work, or, you could simplify things by using an IntentService which provides its own worker thread.
Finally and most importantly, how do I supply/give the MainActivity
the information the service has gathered?
If you decide to go with a bound Service, then you'll be able to communicate with the service through a so called binder object. On the other hand if you go with IntentService then you could use a ResultReceiver, or a BroadcastReceiver to send the result back.
Suggested readings:
http://developer.android.com/guide/components/services.html
http://developer.android.com/guide/components/bound-services.html
Here is a quick summary on services in Android, hopefully this will help in deciding what approach to go. Reading Android Services is highly recommended
Android Service
"A Service is an application component that can perform long-running
operations in the background and does not provide a user interface"
runs on the main (UI) application thread.
it is given preference over activities in termination when resources
are low
it is not intended to interact directly with an activity/fragment (an activity may be destroyed at any time) no simple callback ability due to above... however there are some ways to address this using Intents, Handlers and Messages
an activity can be bound to a service which
basically gives an instance of the service to call methods, the methods will run on the main thread, a suggested way to use a separate thread, is to use Executors
I'm developing an app with a service that forwards calls to a web-service, and a few activities that place those calls. The activities need to process the results of those calls. For example, I have a writeComment method on the service, that accesses the web-service and returns some information about the newly written comment.
Right now I let the Activity take care of all the threading. The Activity binds the service, and then uses an AsyncTask that calls the bound service's writeComment method.
All works well as long as the Activity isn't stopped while the AsyncTask is running. If it does (easily happens when flipping the phone), the AsyncTask dies a violent death when trying to update the UI in onPostExecute. I'm not entirely sure how to fix this - I do need to let the user know the server has been updated.
If I go the other way around, and register a callback with the Service, I'm still a bit stump, because I need to notify the Service the Activity has changed - I need to tell it not to notify me in the first Activity's onDestory, and reregister in the second Activity's onCreate. And I need to handle the case where the asynchronous task completes after onDestroy and before onCreate.
What is considered Best Practice in this case?
Thanks,
Itay.
My intuition tells me to let the service handle the threading. Services are far less transient (although still transient to some degree) than activities and therefore you'll have less issues of threads trying to interact with a Context (be it an Activity or a Service) that's no longer there. Have you looked at the IntentService class? It handles a lot of the threading for you.
In my app, I have a long-running service and Activities that need to render data in the service. The service also pings the Activities when there is a change but the Activity can also query the service. The way I approached this was two-fold.
Firstly, I bind my activity to the Service in order to send messages from Activity to service.
Secondly, the Service sends notifications with Broadcasts and the Activity listens for those broadcasts. I set that up in the Activity onResume and tear it down in the onPause. I think this is the part that you're missing.
I have a Networking service that i want to use as a Service. It's a local Service since it's not valid anymore once the application process is dead and no Other applications need to access it.(or should...).
I was pondering if to use the IBinder interface with local reference to the class and decided not to, for the moment.
I have the following issues:
if the service dies, and i know it can during request processing, it's an issue for me, first i've seen it, the process wont die until the net request returns (then the thread dies gracefully), unless kill -9 is used on the process... then i'm not sure what android does with the connections. I'm not sure what's the approach i should take here.(it will be true though even if this was a local thread and not a service...)
if i want the service to listen on a callback and call it once the network processing is done, i'm in a problem, no instances can be passed on using Intents. So i need some other solutions, all the ones i though of sounds bad to me: A. use IBinder to get instance of the network service class then i can call one of it's methods and pass on an instance, this will work since they all run in the same process, BUT requires me to use Async way to get a Network instance which is not so suitable for me. B. Use static member in the Service i can access, then what to i need the service for ? C. use intent to send parameters only to the service, the service will compose a Request out of it and put it in the queue, then once done will send a response using intent which will encapsulate the response (which might be long!) and will also contain the name of the calling class as a string so all the Receivers will know if it's for them or not - BIG overhead of encapsulating data in Intent and search in all the receivers for the right one to get the response.
I don't want to use the service as a local running simple thread since i'm afraid if i'll run it in the root activity i will have to use static container so it will be visible in each activity and if the root will be destroyed for some reason it will take all the service with it, even if i start new task and the process is still alive...
Anyone got some nice ideas on how to approach this thing ?
Eventually i gave up on the service.
The reason to not use the service But to extend Application object and keep the networking class as a member of that Application object, it is started when the application is created, before any activity is created,and it is shut down before the application draws it's last breath. I know application onTerminate might not be called at all times, but if someone will call kill -9 or equivalent on my Application and the process will die killing the application with it, i'm all set as my Service will be destroyed anyway.
The reasons i gave up a service were:
i have a way to keep a worker thread running during the application life cycle.
Since i have and for future planning will have only one application it will still work in the future.
Since It's not connected and started with any specific Activity it wont be affected by their death or by their creations.
it has a context that will last through the lifecycle of the application so i CAN use it to broadcast events using intents.
when the application dies my service dies with it. unless kill -9 and then the system will kill all threads related to the application, mine included, so i'm still good.
Every activity can use getApplication() and cast to my Application object and get the service.
So no need to use binding and complicate my code with it, no need to think of how to start or end the service, if i'd made a service most chances i'll be starting it from the Application anyway (or the root activity), so i think for me and my app this is the best option.
In Android, if I want to do some background work, what is the difference between
Creating a Service to do the work, and having the Activity start the Service
VS.
Creating a standard java class to do the work, and having the Activity create an object of the class and invoke methods, to do the work in separate thread.
Doing your own threads is overkill, there are solutions for this, so you don't have to worry about the hard parts of concurrency. Have a look at AsyncTask or IntentService. If you go for a service please keep in mind that your service can be killed at any time.
Well, Android provides some useful methods for making worker threads easily. Look at the Looper class definition. It allows you to send events via a Handler to be executed one after another in another thread or transmit messages between different threads.
A service is nothing fancy. Creating a Service is just a way of telling the OS that you need to do some work even when your Activity is not visible.
Depending on the application you're building it might not be an option.
Nearly every network application will have some of its functionality on a Service to allow the user change active Activity while something is being downloaded.
In an RSS reader, for example you can click 'Update all' and, depending on the current data connection, it might take a bit longer than you wish. So if you want the user to be able to get back to the Home screen and do anything else while the files are being dowloaded you'll have to use a Service.
A Service allows you to run tasks on the background while the user is not on your Activity. This doesn't mean it'll be running all the time. Check the Service lifecycle.
BTW IntentService is a service.