From Android architecture, application framework (Content Providers,Resource manager. etc) are written in Java. But the libraries(Surface Manager, 3D libraries etc) are in C.
One user asked this, and nobody replied. I do not have enough reputation to comment on that question, so I need to post question again.
Like other apps it uses Java Native Interface (JNI) to access native code.
The Java Native Interface - although you'll probably don't need it for most apps.
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What i want to achieve is something like creating my own SDK like what react-native-fbsdk or rn-onesignal-sdk provides , so that those functionalities can be implemented in the react native project.
Basic questions :
Where to start from? Like what are the pre-requisites?
Native coding is required i believe for this functionality?
Any explanation or any such experience in such would be of great help .
Where to start from? Like what are the pre-requisites?
You can use a template like this one. It includes an example project which is basically an app that you can use to test integration of your native module and to quickly iterate on it.
Native coding is required i believe for this functionality?
Only if you need to use platform-specific functionality, or provide bindings to some pre-existing native library. Both examples you mentioned do exactly that – because they have native SDKs that can be used in non-RN apps, and they provide React Native bindings for them.
If your library is just business logic + some networking, and you don't intend it to be used in non-RN apps, you can do it all in JS. No need for native code. If you choose to go with the template that I have linked above, there are instructions how to use it to create a pure JS React Native library.
I'll be happy to update my answer if you can share some concrete requirements of what you want your SDK to do.
I need to create an API library for Android and iOS. I have experience working with Android projects, but zero experties in iOS. I was wondering if I could create a Project library in Xamarin that compiles as a JAR for Android and as an... I-don't-know-which-type for iOS.
No, that isn't possible. Depending on what you are trying to accomplish there may be alternatives. If you are trying to make a library that can be used by others you could make it a Xamarin component - there is a component store you could put it on if you want it to be generally available, otherwise you can use any normal means of source or object distribution.
If you need to interact with a native app/library then you could make the C# code the "owner" of it and have it call into the native code. This works for both IOs and Android (and is used to work with e.g the play services from google).
No, it is unfortunately not possible to do that.
It seems to me that what you need is a Portable Class Library also known as PCL. It allows you to create a project which can be referenced by all Xamarin supported platforms (such as iOs and Android). There are obviously limitations to the approach like not being able to reference platform specific libraries but in your case (of writing an API) it should suffice.
You can read more in this link
Good Luck!
I've been searching solutions for my enterprise apps, at least 3 platforms need to be supported, which are iOS, Android and Window Phone. After a whole day's search, I finally set my eyes on 2 promising cross platform solutions, one is monocross and the other phonegap.
monocross seems to use c# and .net at all, is it possible to access native libraries and languages? I read somewhere it's compiled directly into binaries that can execute on target platforms.
And about phonegap, it uses webviews on each platform to provide the capabilities of presenting user interfaces to final users. As it's implemented via interpreted language and high level apis, the performance may not meet our needs.
Finally, we(my team) decide to give it a try with mono, the architecture is illustrated as bellow:
+++++++++++++++++++++representation layer++++++++++++++++++++++++++
[monotouch,monodroid,silverlight]or [native gui calls] or [html5/js/css]
+++++++++++++representation controller/business logic layer+++++++++++++++
[ mono/c# ]
++++++++++++++++++++++++++++server side+++++++++++++++++++++++++++
[ the cloud ]
I want to use mono/c# to write some common purpose business logic and data structures, and when it comes to some common platform features, like storage service, notifications, I'd like to wrap them up on each platform and expose uniform apis for c#(business logic layer) to use. As to the representation layer, we decide to choose from the 3 optional solutions listed above.
To make this happening, first I have to figure out if it is possible to call native frameworks.
So, my questions are:
1, How does mono work, I mean, are the c# codes compiled into binaries that can be executed directly on iOS, Android and Windows Phone?
2, Is there a mechanism to make native invocations? Like in cocos2d-x, I can call java methods via JNI, and in iOS, c++ can call oc directly. Can I call cocoa touch stuffs in mono with c#?
3, Is it possible to manage all these stuffs in one single project, and how to build them?
4, Are there any better solutions?
Any suggestions will be appreciated, thanks for your patience!
I wonder why Xamarin does not land on the first page of your search result,
http://xamarin.com/features
But that's what the Mono guys created for the C# developers that want to target mobile platforms. MonoTouch and Mono for Android are there each featuring a common library base with Microsoft .NET, and also platform specific bindings.
Your non-UI code should be able to be used in portable libraries and share among them. Microsoft's portable library is Windows specific, and right now I am not sure how much Mono guys can embrace that, but even if PCL fails, you can create multiple platform specific projects based on the same copy of source files (which I did in #SNMP). The remaining task is to develop platform specific UI for Windows Phone, iOS, and Android.
There are tons of articles showing the features,
http://docs.xamarin.com/
and also many successful apps
http://xamarin.com/apps
The best way to learn a product is to try it out (for free in Xamarin's case). This also applies to MonoCross (which is a framework built upon Mono).
I am not familiar with PhoneGap, so you need someone's advice on that.
Disclaimer: this is not a complete answer - but I do hope it answers at least part of your question
I encountered a similar problem when I started cross-platform dev using the Mono products 18 months ago.
The approach I've built since is called MvvmCross - it forked off of MonoCross a long time ago - now shares no code with it (but maybe we'll team up again one day!).
The approach uses PCLs to share code. This is not entirely painless, but is easy after you've done a few setup steps - http://slodge.blogspot.co.uk/2012/12/cross-platform-winrt-monodroid.html
You can learn more about this approach on this video: http://slodge.blogspot.co.uk/2012/12/mvvmcross-video-presentation-xaminar.html
I want to know more about Cross-Platform. I'm currently working on my thesis and decided to make an Android Application but not all target users uses Android device. So, We've come up with an idea to Cross-Platform the android application.
I have read the same topic but it didn't get to me too well. iOS / Android cross platform development. I want to know if there is another way than using the frameworks discussed in the link.
I want know what is the best/shortest way to cross platform a Android Application?
Cross Platform tools are in my opinion not a good idea at all. Android is Java, and iOS is Objective C. Android can use NDK to use a C/C++ library so theoretically if you did most of your code in C/C+ it could be used on both sides. I think two natives is more in order. Study NDK to see what could run on both devices. Lets say you built your app as a C++ Library except for UI interactions. Then in theory the library should work on both sides. C/C++ a lot easier on iOS than android however.
Also it really depends on the dependencies your app will have. Lets say you want to use a library but its only available in Java or C++ how does this effect your decision.
You might also consider designing your app so that it just captures data on the devices and the actual processing of the data takes place in a web service.
Another way is use Mobile Web HTML5 Framework like Phonegapp, Sencha touch and more.
Although web technologies don’t perform as well as native, but it is a useful thing that you can try.
See Choosing Mobile Web HTML5 Framework and http://operationproject.com/2011/adventures-in-html5-part-one/
Android application are apk files that are basically zip file that contains dex/odex files and all other resources that you may wish to add.But I think you can use any coding language to develop as long as you have IDE that converts your code to apk and dex .And most important of all your programming language must support corresponding api or must have something similar to cross compile.The reason Google used Java for Android was they felt it is convenient to do it(read it during case Google v/s Oracle)
Personally I feel cross-platform is good since it increases the developers base and understanding of the System (here Android).And I think the same analogy would go with other Systems as well.
Can anyone please tell me how to add a C++ file in to an android project? Is there any method to import classes other than java classes?
The answer is that, you can't really add a C++ file directly to a project, but you can compile it and load it into the code that runs in your process and interface to it using the JNI. This is a way to interface native code to Java. However, be aware that you can't really do that much with the JNI. Getting access to standard Android things like UI, Intents, service connections, etc.., these are all somewhat more difficult to use in native code. And you certainly can't take a UNIX app "off the shelf" and stick it on Android by using the JNI. this is a fairly good looking tutorial on the JNI with Android. However, like I said, using the JNI is not an excuse for learning java and the Android SDK. The main reasons people use native code are for utility code (like crypto stuff) and performance (for example, quite a few Android games use the NDK)..
You have to use android NDK. Just download it and refer from android official site.