Android: Videoview lose the pause state after change orientation - android

i'm playing audio with Videoview. If try to change orientation during the player in pause state, the player loses this state and continues to play.
I have try to stop it but not succeeded.
#Override
protected void onSaveInstanceState(Bundle outState) {
outState.putInt("pos", mediaView.getCurrentPosition());
outState.putBoolean("playerState", mediaView.isPlaying());
}
and on restore
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
boolean playerState = savedInstanceState.getBoolean("playerState");
if(playerState) {
mediaView.start();
} else {
this.posOfMedia = mediaView.getCurrentPosition();
mediaView.pause();
}
}
has anybody an idea how can I keep pause state after rotation

Related

Android videoview resume not working

I have been working on playing videos using VideoView in Android.
OnPause of fragment i am pausing the video and storing the seektime
#Override
public void onPause() {
super.onPause();
if (videoview != null && videoview.isPlaying()) {
videoview.pause();
seekTime = videoview.getCurrentPosition();
}
}
OnResume i am trying to resume the video using -
#Override
public void onResume() {
super.onResume();
videoview.seekTo(seekTime);
//vvOnboardingVideos.resume();// this is not working for now - need to investigate
videoview.start();
}
The video plays from the beginning.
Is there anything i am doing wrong. Please suggest.
Try to reverse order of operations :
#Override
public void onResume() {
super.onResume();
videoview.start();
videoview.seekTo(seekTime);
}
try this:
save the video position when onpause() called
// This gets called before onPause
#Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
stopPosition = videoView.getCurrentPosition();
videoView.pause();
outState.putInt("video_position", stopPosition);
}
Then in your onCreate() load the stopPosition from the bundle
#Override
protected void onCreate(Bundle args) {
super.onCreate(args);
if( args != null ) {
stopPosition = args.getInt("video_position");
}
}
Resume the video using:
#Override
public void onResume() {
super.onResume();
Log.d("Tag", "onResume");
videoView.seekTo(stopPosition);
videoView.start(); //Or use videoView.resume() if it doesn't work.
}

When exiting app, change orientation from portrait to landscape

So I manually set the orientation in the onCreate to portrait in my app:
#Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
but I want to change (force) the layout back to landscape when I exit the application. Currently, if my device is locked in landscape and it changes to portrait mode when the app is started I want to be able to go back to landscape. And also vice versa, on onResume I want it to go back to portrait. Is there any way to do this?
EDIT: here is where I try to manually set the orientation back to landscape when I exit the application, but the orientation does not change. When I boot the kernel image its default is landscape orientation but when I change the orientation within an app, the orientation sets it globally on application menu and home screen.
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
savedInstanceState.putInt("Position", myVideoView.getCurrentPosition());
myVideoView.pause();
}
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
position = savedInstanceState.getInt("Position");
myVideoView.seekTo(position);
}
#Override
public void onDestroy() {
super.onDestroy();
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
Log.d(CLASS_NAME, "-- ON DESTROY --");
}
#Override
public void onPause() {
super.onPause();
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
Log.d(CLASS_NAME, "-- ON PAUSE --");
}
#Override
public void onStop() {
super.onStop();
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
Log.d(CLASS_NAME, "-- ON STOP --");
}

Android Black Screen after Unlocking

I'm having trouble with resuming an app's activity after locking the device screen.
Here's the typical situation:
1. App is running.
2. Lock device.
3. Unlock device.
4. Instead of returning to running app, it shows a black screen.
I checked how the activity lifecycle is running and it seems this is what's happening when it unlocks:
1. Create
2. Start
3. Resume
4. Pause
Why is it stuck on pause? I'm sure this is really simple but as I'm still learning Android I'm super confused. Thanks for any help given!
EDIT:
I don't think I'm doing anything out of the ordinary but here's the basic code I'm using...
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.i("Java", "Create");
// Initialize NDK audio properties here
// Initialize the Content View
setContentView(R.layout.activity_main);
// Setup toolbar
Toolbar myToolbar = (Toolbar) findViewById(R.id.toolBar);
setSupportActionBar(myToolbar);
// Start thread
thread = new Thread() {
public void run() {
setPriority(Thread.MAX_PRIORITY);
// Audio Thread is running here
}
};
thread.start();
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
}
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
}
#Override
protected void onStart() {
super.onStart();
}
#Override
protected void onPause() {
super.onPause();
if (thread != null) {
try {
thread.join();
}
catch (InterruptedException e) {
// e.printStackTrace();
}
thread = null;
}
}
#Override
protected void onResume() {
super.onResume();
}
#Override
protected void onStop() {
super.onStop();
}
Try this (it will instruct your app to save state):
protected void onSaveInstanceState(Bundle icicle) {
icicle.putLong("param", 1);
super.onSaveInstanceState(icicle);
}
I am not thread expert. but here it seems you are blocking ui thread in onpause. thread.join causes the current thread(in this case ui thread) to pause execution until thread terminates.

How to keep video inside fragment playing after rotation?

I managed to get my video to play with VideoView but after I rotate my device video stops and starts playing from the beginning. I placed my VideoView inside fragment.
I tried this inside my fragment but without success:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRetainInstance(true);
}
#Override
public void onPause() {
super.onPause();
if(video.isPlaying()) {
video.pause();
progress = video.getCurrentPosition();
}
}
#Override
public void onResume() {
super.onResume();
if(video.isPlaying() && progress!=0) {
video.seekTo(progress);
video.start();
}
}
How to keep video playing after screen rotates?

Resume playing VideoView from onResume

I have a VideoView and it is pause when I start an Email intent. When the email intent is done, I want the videoView to continue playing, however, it restarts from the beginning.
#Override
public void onPause() {
Log.d(TAG, "onPause called");
super.onPause();
videoView.pause();
}
#Override
public void onResume() {
super.onResume();
Log.d(TAG, "onResume called");
videoView.start();//resume() doesnt work
}
How can I get the videoView to resume from where it left off.
What about this:
#Override
public void onResume() {
super.onResume();
Log.d(TAG, "onResume called");
videoView.seekTo(stopPosition);
videoView.start(); //Or use resume() if it doesn't work. I'm not sure
}
// This gets called before onPause so pause video here.
#Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
stopPosition = videoView.getCurrentPosition();
videoView.pause();
outState.putInt("position", stopPosition);
}
Then in your onCreate() call the stopPosition from the bundle and set it globally
#Override
protected void onCreate(Bundle args) {
super.onCreate(args);
if( args != null ) {
stopPosition = args.getInt("position");
}
Using seekTo gives a slight flickering efeect while resuming the video. Better approach would be using pause() and start() methods of MediaPlayer class instead of using methods from VideoView. The start() method of VideoView restarts the video from the beginning, but start() method of MediaPlayer resumes the video if the pause() method had been previously called.
Here is what official android doc says
public void start ()
Added in API level 1 Starts or resumes playback. If playback had
previously been paused, playback will continue from where it was
paused. If playback had been stopped, or never started before,
playback will start at the beginning.
You can get the MediaPlayer associated with a VideoView in OnPreparedListener of VideoView.
public class MainActivity extends Activity {
private MediaPlayer mMediaPlayer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
VideoView videoView = (VideoView) findViewById(R.id.videoView1);
videoView.setVideoPath(path);
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mMediaPlayer = mp;
}
});
}
}
Then subsequent pause() and resume() methods can be called on MediaPlayer object itself.
//To pause the video
mMediaPlayer.pause();
//To resume the video
mMediaPlayer.start();
Very simple yet efficient solution. Hope it helps!

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