How get c and android ndk suggestions in eclipse ubuntu - android

i am learning android ndk. writing c/c++ code in eclipse without suggestions is it hard. so can any one help me out with the procedure to get the suggestions.
Thank you,

You could use eclipse ide that's meant for c/c++ programming language. And edit code and compile code in this IDE. Since you only need to know the path to ndk-build, it does not matter which IDE you use to edit c/c++ code. In your Android project Eclipse IDE, all you care is the presence of the .a or .so or .la libraries at appropriate folders anyways.
HTH.

Related

can not convert to a c\c++ project eclipse ndk cocos2dx

Hi, I'm new to android developing with NDK , I'm using ndk-r9d and cocos2d-x 2.2.3.
When I create a project with cocos and import to Eclipse , in the conversion phase the name of the project not shown in the candidate for conversion section of convert to a C`C++` project.
Can anyone help me???
It might well be that the project is already with C/C++ nature,
you said you have the C++ menus,
do you also have for example this menu in the image?
If so, you're good to go and start compiling C++ code.
try using the eclipse c/c++ development. I was also facing same issue when using eclipse for java/jee development. I simply added C/C++ support by downloading packages to Java/Jee eclipse. After installing proper eclipse for c/C++ development, I was able to see "convert to c/C++...." option.

IDE to edit/modify native C/C++ files in Android Source code

I have been having tough time in finding a IDE or Editor which can help me easily modify the Android's C/C++ classes (mainly the classes under frameworks/base/core/jni)?
All the sites point to using Eclipse for development. But the dependencies were not resolved for C/C++ files. Java related dependencies are correctly resolved and the project is good enough to view the source files without any errors.
Right now, I just browse the C/C++ code in Eclipse CDT and make changes, compile using regular AOSP make commands and push it to my custom ROM. I am working on device drivers related work, so cannot use Emulator to test the changes :(
Two queries:
Is there a way, I can get content assist for Native C/C++ code for Android Source code ?
Is there any easy way to edit/build/run the native libraries quickly on Device ?
Any pointers will be highly appreciated.
You are on the right track. You build AOSP from terminal, but use IDE for browse/edit/debug sessions.
What worked for me is creating a big eclipse C/C++ project containing everything under frameworks/base. Use it for browsing/editing/debugging using all the helpers that eclipse provides.
Please check Debugging Android native applications to understand AOSP debugging.
I also have this problem! My solution is to re-set NDK path in "local.properties".
When i use default ndk path (ex: ndk.dir=C:\Users\%user\AppData\Local\Android\Sdk\ndk-bundle sdk.dir=C:\Users\%user\AppData\Local\Android\Sdk ) , I will have the same problem. So I download other NDK (from google official web-site) ,and set "ndk.dir", and I sloved.
You can try it~ maybe helpful for you.
ps. I use NDK version:14 , will happen this. I use v13 or v12 will solved.

Importing OpenCV in Android Eclipse Project

I have a rather simple question. I built the OpenCV library with the help of MacPorts. All the files are in my opt directory as they should be. I'd like to use the libopencv_core.2.2.0.dylib in my Android project in Eclipse. There is a method cvnorm() in that library which I want to use. I'm writing a simple little Android app which will need to use some of the methods from OpenCV. I can't seem to add this library to the project, it says it's invalid file type. Would appreciate any help you could give. Thanks!
There is a special OpenCV trunk for Android. Try this tutorial.
Even it's written for Windows, it worked like a charm in my MacBook Air.

Building .so libraries on windows for use on android

I am building C libraries that will be used by an android app(through either JNI or the NDK, I've never used the NDK though) and I am wondering what IDE/development environment is best to use? I've basically only used Visual Studio for native development and I'm not sure how to adapt to building .so libraries for use on android.
Thanks
EDIT: Update -- I want to avoid makefiles if possible (never used them) and rather use a complete IDE such as the case with visual stuido to compile
Generally, cygwin (i.e. command line) is used for building Android native code. But you can also try to use Eclipse for this purpose. It doesn't help very much but it highlights syntax and you don't have to switch to other apps to write code and build your app. You can read more about using Eclipse for C/C++ Android development here.
I would strongly recommend that you use the NDK's compiler.
Normally this is done by writing an Android.mk in accordance with the instructions for the NDK. It is not complicated. The easiest thing to do is to grab the hello-jni sample app and just make the necessary changes, for example substituting your source files into its android.mk.
You can stay in visual studio if you like that as an editing environment, simply using the ability to bind an external command to a keystroke to launch the ndk build script. Ages ago I had figured out how to reformat GCC error messages with sed into something that VS could parse to make them click-able, though I soon moved development of that project under linux.
I think a lot of people use Eclipse as their IDE for Android development. I use it and its pretty good. You shouldn't have any problems if you're used to VS.
The Android SDK comes with a plugin, the Android Development Tools (ADT), to develop applications for Android inside the Eclipse IDE, which is same kind of beast as Visual Studio. And within that IDE, it is possible to use JavaCPP (disclaimer: I am the author) to have it compile all the native C/C++ stuff we need through the Android NDK, but without needing Makefiles and such. More details here:
http://code.google.com/p/javacpp/#Instructions_for_Android

Installing & using the Android NDK in Eclipse

I've been running the Android SDK for a while now in Eclipse (MAC OSX). I've downloaded the NDK and installed the C/C++ tools in Eclipse, but could anyone guide me on using the NDK? For example, do I just create an Android project like normal and build it with the NDK instead?
Really could do with a decent tutorial if anyone know of any.
EDIT: OK so I have the NDK installed now (I think) but does anyone have any idea how to use it? I got as far as this (taken from here):
Run Terminal
cd ~/android-ndk-1.5_r1
make APP=hello-jni
In order to run the hello-jni sample application, but I get an error in terminal saying:
Android NDK: APP variable defined to
unknown applications: hellojni
Android NDK: You might want to use
one of the following:
build/core/main.mk:81: *** Android
NDK: Aborting . Stop.
Any ideas why?
As simply as I can describe it, building an Android app from within Eclipse that uses the NDK requires two steps.
First, inside your terminal you need to run the NDK build script on your project. cd into the root of your project directory and then execute the ndk-build script within that directory.
For example:
cd ~/workspace/hello-jni
./~/android-ndk-1.5_r1/ndk-build
After doing this, you should see some output that results in the creation of a *.SO file within the obj directory within your project directory.
Once you have the *.SO file, the final step to building an application with the Android NDK through Eclipse is to build it with Eclipse like you would any other application and then deploy it for testing.
If you make any changes to the C/C++ code you'll need to repeat step one and regenerate your *.SO file before building and deploying your application from within Eclipse again.
I would like to note that by using the Android NDK your android apps are still based upon Java. They're just communicating with code written in C/C++ by way of the Java Native Interface.
Finally, I am not aware of any Eclipse plugins that will aid with NDK development. Everything I know about the NDK I have learned the official Android NDK documentation. Please feel free to comment and let me know if there anything I can clear up in my response.
Native development and debugging support came into Eclipse environment as of ADT version 20. http://tools.android.com/recent/usingthendkplugin
Set path to NDK from Eclipse Preferences -> Android -> NDK
Right-click on your project and choose Android Tools -> Add Native Support
developer.android.com states you also need Cygwin.
http://developer.android.com/tools/sdk/ndk/index.html#Contents
Required development tools
For all development platforms, GNU Make 3.81 or later is required. Earlier versions of GNU Make might work but have not been tested.
A recent version of awk (either GNU Awk or Nawk) is also required.
For Windows, Cygwin 1.7 or higher is required. The NDK will not work with Cygwin 1.5 installations.
The docs directory in the NDK has some pretty good information on how to use the NDK itself. Read the overview, Application.mk, and Android.mk HTML docs. You'll want to google for the Sun JNI PDF, download it, and learn what JNI is all about before you go any further. This is because simply compiling a bunch of C/C++ code into libraries with the NDK is only part of the process. You have to write native Java code that calls your C/C++, and you have to create wrapper functions in C/C++ that adhere to JNI conventions that the native Java code can invoke. JNI has been around a long time, it's not Android specific by any means. So, you can, to learn about it, go quite far following tutorials geared towards JNI, using command line tools like javah and javac, and then return to integrating with the NDK after you know the basics. (For an example of what these C shims look like, take a look at the hello-jni sample in the NDK; the C source file there shows you typically what the shims look like. Using javah to generate these shims is the way to go, you create Java classes that have native methods, process them with javah, and it generates the C headers for you, then you code up C functions that adhere to the generated function prototypes).
Note: while the NDK docs would have you manually building from command line and then going into Eclipse to build your app (a laborious sequence of steps, to be sure, especially if you are changing the C/C++ code), it turns out you can integrate easily with Eclipse so that the NDK is run each time you build from Eclipse. To see how, read here.
This is for benefit of others who want to create the project from scratch from within eclipse: I followed steps mentioned here in this blog here and it works fine: http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-development/
To attempt to answer the question directly - you need to run ndk-build in the folder with the native code within your project folder. This creates the .so files found in the file explorer/resources tree under jni in Eclipse. These functions, if the syntax in the code is correct, can now be called from your java code.
I found many sources of help when install and getting to grips with Android Developer Tools and the NDK. I wrote a blog post to share my experiences and hopefully give back to the community that helped me get there which may help understand my answer: http://workingmatt.blogspot.co.uk/2013/03/set-up-android-sdk-and-ndk.html

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