I want to record audio from webserver using mms protocol on android phone.
present, I'm record streaming audio.
But, I can't seek while play recorded audio.
If you know record and play streaming audio using mms protocol, please let me know.
Important, while play recorded audio, user can seek with seekbar.
URL url = new URL("http://myradio,com/stream.mp3");
inputStream = url.openStream();
Log.d(LOG_TAG, "url.openStream()");
fileOutputStream = new FileOutputStream(outputSource);
Log.d(LOG_TAG, "FileOutputStream: " + outputSource);
int c;
while ((c = inputStream.read()) != -1) {
Log.d(LOG_TAG, "bytesRead=" + bytesRead);
fileOutputStream.write(c);
bytesRead++;
}
or go to this
Related
I am downloading an mp4 video into a local disk drive from an intranet as the following:
while ((bufferLength = inputstram.read(buffer)) > 0) {
fileOutputStream.write(buffer, 0, bufferLength);
//play(buffer);
downloadedSize += bufferLength;
System.out.println("remaining: " + downloadedSize + " out of " + totalSize);
}
While downloading (after fileOutputStream.write(buffer, 0, bufferLength); statement), I need to play the downloaded buffers in the while loop in exoplayer. How can I do that? I was searching in google and into exoplayer docs but I couldn't find a straight forward answer.
At the moment, I am playing a video in exoplayer as a URL as the following code:
MediaSource videoSource = new ProgressiveMediaSource.Factory(dataSourceFactory)
.createMediaSource(Uri.parse("http://myhappy_video.mp4"));
So how can I change that to play buffered bytes from input stream as a video?
To play a video from http server. You can use DefaultHttpDataSource with DashMediaSource. The following is an example.
// Create a data source factory.
DataSource.Factory dataSourceFactory = new DefaultHttpDataSource.Factory();
// Create a DASH media source pointing to a DASH manifest uri.
MediaSource mediaSource =
new DashMediaSource.Factory(dataSourceFactory)
.createMediaSource(MediaItem.fromUri(dashUri));
// Create a player instance.
ExoPlayer player = new ExoPlayer.Builder(context).build();
// Set the media source to be played.
player.setMediaSource(mediaSource);
// Prepare the player.
player.prepare();
I am trying to find out if my device is recording audio correctly (Volume of recorded audio is not too low and actually the recorded file has sound). The way I tried doing it is:
start recording --> play sound --> stop recording --> get file recorded max volume
The code I used to record sound:
public void playSound() {
File myDataPath = new File(getActivity().getFilesDir().getAbsolutePath()
+ File.separator + ".CheckAudio");
if (!myDataPath.exists())
myDataPath.mkdirs();
recordFile = myDataPath + File.separator + "Recording_" + new SimpleDateFormat("yyyyMMdd_HHmmss", Locale.getDefault()).format(new Date()) + ".mp3";
am.setStreamVolume(AudioManager.STREAM_RING, am.getStreamMaxVolume(AudioManager.STREAM_RING), 0);
am.setStreamVolume(AudioManager.STREAM_NOTIFICATION, am.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION), 0);
Uri defaultRingtoneUri = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
try {
md = new MediaRecorder();
md.setAudioSource(MediaRecorder.AudioSource.MIC);
md.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4);
md.setOutputFile(recordFile);
md.setAudioEncoder(MediaRecorder.AudioEncoder.AAC);
md.prepare();
md.start();
} catch (IllegalStateException | IOException e) {
recording = false;
removeItem("Unable to record audio, please try again."); // (Show toast)
return;
}
mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setDataSource(getActivity(), defaultRingtoneUri);
mediaPlayer.setAudioStreamType(AudioManager.STREAM_NOTIFICATION);
mediaPlayer.prepare();
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
md.stop();
md.release();
mediaPlayer.release();
mediaPlayer = null;
// get recordfile volume
}
});
mediaPlayer.start();
} catch (IOException e) {
e.printStackTrace();
removeItem("Unable to play audio");
sound = false;
}
}
However, I can't find out how to analyze the mp3 file created and check if it is not empty (from sound), is there a library or another way?
I hope you guys understood what I am trying to achieve as my English is pretty bad, Thanks.
EDIT:(Some more explaination)
If you play sound (ringtone or something) while recording sound from microphone, the decibels recorded should be around 90 decibels. meaning the sound playing working and also the microphone, but if the decibels recorded around 30 means only microphone is working, and playing sound not, if the decibels are around zero then the microphone is not working.
You can use a visualiser to visualise real time if recording sound is getting too low or too loud.
I have build a project which visualise recording sound strength via bar graph . Higher the bar louder the recorded sound lower the bar low decibels .
This project also have inapp player which allow user to play all his recordings. The inbuilt player also visualise playback sound data.
I am suggesting this because I thought this is what you are trying to achieve in
start recording --> play sound --> stop recording --> get file recorded max volume.
Instead of getting max volume each time you can rely on visualiser to keep an eye on recorder if recording file is getting recorded above acceptable decibals.
You can find source code on github
https://github.com/hiteshsahu/Android-Audio-Recorder-Visualization-Master
I am accessing the videos directly from content provider without storing it in my database. But it is giving me 3gp audio file along with other video and 3gp videos. how could i filter only the video files.I am working for API 8
Try this since you are working on API 8, otherwise METADATA_KEY_HAS_VIDEO could have done the job if API level >= 10.
A work around using MediaPlayer. If media has height it means it is a video.
public boolean isVideoFile(File file) {
int height = 0;
try {
MediaPlayer mp = new MediaPlayer();
FileInputStream fs;
FileDescriptor fd;
fs = new FileInputStream(file);
fd = fs.getFD();
mp.setDataSource(fd);
mp.prepare();
height = mp.getVideoHeight();
mp.release();
} catch (Exception e) {
Log.e(TAG, "Exception trying to determine if 3gp file is video.", e);
}
return height > 0;
}
Source
My favorite Radio station plays a radio audio stream in mp3 format. In my android application I can receive and play it without any problem.
How can I implement a recording function? I want to record the mp3 radio stream to my Android phones SD-Card.
I tried the MediaRecorder Class without any result...
Android Developer: MediaRecorder
...
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(MediaRecorder.AudioSource.DEFAULT);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.DEFAULT);
...
Unfortunately I cannot choose something like:
mRecorder.setAudioSource(MediaRecorder.AudioSource.MP3_STREAM); ... ;-)
How can I record a mp3 radio stream? Thanks for any help or code snippets...
Perfect! Reading the audio stream "byte by byte" is the solution. Thank you!!
Here my code snippets:
URL url = new URL("http://myradio,com/stream.mp3");
inputStream = url.openStream();
Log.d(LOG_TAG, "url.openStream()");
fileOutputStream = new FileOutputStream(outputSource);
Log.d(LOG_TAG, "FileOutputStream: " + outputSource);
int c;
while ((c = inputStream.read()) != -1) {
Log.d(LOG_TAG, "bytesRead=" + bytesRead);
fileOutputStream.write(c);
bytesRead++;
}
Maybe you should read audio stream "byte by byte" and then place it into new file? Like a simple file copy operation, using inputstream-outputstream.
As I understand it, Android will only play AAC format audio if it's encoded as MPEG-4 or 3GPP.
I'm able to play AAC audio encoded as M4A when it's local to the app, but it fails when obtaining it from a server.
The following works, as the m4a file is held locally in the res/raw directory.
MediaPlayer mp = MediaPlayer.create(this, R.raw.*file*);
mp.start();
The following doesn't work. (But does with MP3's).
Uri uri = Uri.parse("http://*example.com*/blah.m4a");
MediaPlayer mp = MediaPlayer.create(this, uri);
mp.start();
Can anyone shed any light on why it fails when the m4a audio file is not local?
Here's (some of) the error...
ERROR/PlayerDriver(542): Command PLAYER_INIT completed with an error or info UNKNOWN PVMFStatus
ERROR/MediaPlayer(769): error (200, -32)
WARN/PlayerDriver(542): PVMFInfoErrorHandlingComplete
DEBUG/MediaPlayer(769): create failed:
DEBUG/MediaPlayer(769): java.io.IOException: Prepare failed.: status=0xC8
DEBUG/MediaPlayer(769): at android.media.MediaPlayer.prepare(Native Method)
DEBUG/MediaPlayer(769): at android.media.MediaPlayer.create(MediaPlayer.java:530)
DEBUG/MediaPlayer(769): at android.media.MediaPlayer.create(MediaPlayer.java:507)
...
I'm targeting SDK 1.6.
This work-around allows you to play M4A files from the net (and AAC files in other containers such as MP4 & 3GP). It simply downloads the file and plays from the cache.
private File mediaFile;
private void playAudio(String mediaUrl) {
try {
URLConnection cn = new URL(mediaUrl).openConnection();
InputStream is = cn.getInputStream();
// create file to store audio
mediaFile = new File(this.getCacheDir(),"mediafile");
FileOutputStream fos = new FileOutputStream(mediaFile);
byte buf[] = new byte[16 * 1024];
Log.i("FileOutputStream", "Download");
// write to file until complete
do {
int numread = is.read(buf);
if (numread <= 0)
break;
fos.write(buf, 0, numread);
} while (true);
fos.flush();
fos.close();
Log.i("FileOutputStream", "Saved");
MediaPlayer mp = new MediaPlayer();
// create listener to tidy up after playback complete
MediaPlayer.OnCompletionListener listener = new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
// free up media player
mp.release();
Log.i("MediaPlayer.OnCompletionListener", "MediaPlayer Released");
}
};
mp.setOnCompletionListener(listener);
FileInputStream fis = new FileInputStream(mediaFile);
// set mediaplayer data source to file descriptor of input stream
mp.setDataSource(fis.getFD());
mp.prepare();
Log.i("MediaPlayer", "Start Player");
mp.start();
} catch (Exception e) {
e.printStackTrace();
}
}
I tried it too but I could not find out the solution!
At the last Google I/O I saw something that helped me a lot. It is Extending from MediaPlayer and improve a lot of things! Take a look.
EXOPLAYER CAN HELP YOU A LOT
Check this part of the example:
private static final int BUFFER_SEGMENT_SIZE = 64 * 1024;
private static final int BUFFER_SEGMENT_COUNT = 256;
...
// String with the url of the radio you want to play
String url = getRadioUrl();
Uri radioUri = Uri.parse(url);
// Settings for exoPlayer
Allocator allocator = new DefaultAllocator(BUFFER_SEGMENT_SIZE);
String userAgent = Util.getUserAgent(context, "ExoPlayerDemo");
DataSource dataSource = new DefaultUriDataSource(context, null, userAgent);
ExtractorSampleSource sampleSource = new ExtractorSampleSource(
radioUri, dataSource, allocator, BUFFER_SEGMENT_SIZE * BUFFER_SEGMENT_COUNT);
audioRenderer = new MediaCodecAudioTrackRenderer(sampleSource);
// Prepare ExoPlayer
exoPlayer.prepare(audioRenderer);
EXOPLAYER- I can play anything from streamings (video and audio)!
LET ME KNOW IF YOU NEED HELP TO IMPLEMENT IT! :)
This is a wild shot in the dark, but I have seen similar behavior with the flash player where it actually ignores the file name and only relies on the MIME type sent by the server. Any idea what headers are being sent down from example.com? You might want to try wrapping your blah.m4a in a page that can set the headers and then stream the binary data. Give these types a shot and the community would appreciate a confirmation of what works:
audio/mpeg
audio/mp4a
audio/mp4a-latm
audio/aac
audio/x-aac
I found that if you record the audio file on Android with the following properties, you are then able to play it on your server. It also plays well in the HTML Audio Element, however only on Firefox at the moment. This may change in the future.
Android (JAVA):
mediaRecorder = new MediaRecorder();
mediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4);
mediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.HE_AAC);
mediaRecorder.setAudioSamplingRate(44100);
mediaRecorder.setAudioChannels(1);
mediaRecorder.setOutputFile(filePath);
HTML:
<audio id="audioMediaControl" controls src="yourfile.m4a"> Your browser does not support the audio element. </audio>
try --
1) MP.prepareAsync()
2) onPrepared() { mp.start() }