Integrate GeckoView in Android - android

I'm facing problem in file upload in webview in Kitkat(4.4).
As per https://code.google.com/p/android/issues/detail?id=62220 it can't be done in 4.4 due to missing method in new version of webview.
Hence searched and found GeckoView(https://wiki.mozilla.org/Mobile/GeckoView) as alternative for webview.
I followed all steps specified at https://wiki.mozilla.org/Mobile/GeckoView, still project is not running in emulator as well as android device.
I tried downloading and importing sample project Geckobrowser in https://wiki.mozilla.org/Mobile/GeckoView, but it gives compile time error for getCurrentBrowser() method.
I'm using Windows OS. Can anyone please guide me through, not able to know what i'm missing. I'll really great-full for any lead in correct direction.

You must check cpu abi version, and change geckoview_library and geckoview_asset to match the abi.
http://ftp.mozilla.org/pub/mozilla.org/mobile/nightly/
From the link, you can download several kinds of geckoview library.
This is a sample.
[DIR] latest-mozilla-central-android-armv6/ 12-Dec-2013 11:50 -
[DIR] latest-mozilla-central-android-r7/ 12-Dec-2013 11:56 -
[DIR] latest-mozilla-central-android-x86/ 12-Dec-2013 11:56 -
[DIR] latest-mozilla-central-android/ 12-Dec-2013 11:56 -
In each folder, download geckoview_library and geckoview_asset.

Related

Xamarin Android error on DeviceInfo.Model

I have a Xamarin for Android app that has been working until today. I needed to make a change but before I did, I ran a test to ensure no VS or Nuget package updates caused an issue. I have Xamarin.Essentials in my app and this line worked before, not sure what is happening now.
if(DeviceInfo.Model == "TC72"){scannerIndex = 1;}
Exception Unhandled:
Xamarin.Essentials.NotImplementedInReferenceAssemblyException: 'This
functionality is not implemented in the portable version of this
assembly. You should reference the NuGet package from your main
application project in order to reference the platform-specific
implementation.'
Any insight would be helpful. TIA
I changed the DeviceInfo.Model to Build.Model and get the same info I was expecting. That fixed my issue. If anyone has a different suggestion, happy to entertain them.
Added 8/11/21 3:25pm CT
I also found that changing my Compile Target to 10.0 fixed the Xamarin.Essentials issues. So far the application is working on 8.1 on the device (Zebra MC3300).

Error opening android support appcompat in eclipse from dandar3

dandar3 Google Play Services for eclipse always worked well. All project has a good synchronization.
But last time I caught bug of synchronization in android support appcompat project. Here is it:
All libraries in android support appcompat is correct. My system is Linux Mint 64. My default java is java-8-oracle(I tryed java-8-openjdk-amd64 no effect).
Mayby somebody faced that error? Please do not offer Android Studio. Thank you.
More details on the ticket on GitHub (link) but just to summarise it appears to be due to the fact that aidl tool only supports interfaces, it logs the message as an error and by design Google ADT plugin shows external errors as compiler errors.
The issue affects the Android Support Libraries 26.0.0 for Eclipse listed below, from which I will remove the offending .aidl files and release them again.
android-support-compat
android-support-media-compat
android-support-v4
https://android.googlesource.com/platform/system/tools/aidl/+/master/aidl.cpp#580
547 AidlError load_and_validate_aidl(
...
575 AidlDocument* parsed_doc = p.GetDocument();
576
577 unique_ptr<AidlInterface> interface(parsed_doc->ReleaseInterface());
578
579 if (!interface) {
580 LOG(ERROR) << "refusing to generate code from aidl file defining "
581 "parcelable";
582 return AidlError::FOUND_PARCELABLE;
583 }

Is there a way to run helgrind/drd in android?

I try to figure out some problem caused by thread sync in mips android, I installed valgrind in my mips machine, It is ok when using memcheck, but when I changed the option to --tool=helgrind, logcat says this:
I/start_valgrind.sh( 9328): link_image[2207]: 9329 could not load needed library '/data/local/Inst/lib/valgrind/vgpreload_drd-mips32-linux.so' for '/system/bin/app_process' (mips_relocate_got[1749]: 9329 cannot locate 'sched_yield'...
I located sched_yield in /system/lib/libc.so, but I can't find a way to add it to the link path; I using valgrind-3.10.0 and my android system version is 4.1.
So is it possible to run helgrind/drd in android? Thanks!

ERROR: '__NDK_FPABI__' does not name a type

While compiling native code-base, I'm getting the following error -
<NDK-HOME>/platforms/android-17/arch-arm/usr/include/jni.h:235:68: error: expected ';' at end of member declaration
<NDK-HOME>/platforms/android-17/arch-arm/usr/include/jni.h:235:70: error: '\__NDK_FPABI__' does not name a type
...
With tons of repetitions.
Platform related details are as below -
Native OS: Windows 7 (64 bit) with Cygwin64
NDK Version: r9c
A similar problem has been reported here. However, even after modifying LOCAL_CFLAGS, I couldn't find the intermediate files as suggested.
Was wondering if some of you have faced this problem already and if so, do you guys have a work-around for this?
Alright, finally got rid of these __NDK_FPABI__ errors and my native code compiled just fine. Indeed, there were subtle hints in the intermediate files (*.i and *.ii) as suggested by Andrew in the link on my previous post; these are usually related to finding appropriate headers. Once relevant changes were made, things worked like a charm.
Few things I learned while debugging this issue -
The problem was related to header files. Certain headers were being picked up from /usr/include which otherwise should have been picked up from $NDK_HOME/platform/$ANDROID_VERSION/$ARCH/usr/include. Making necessary changes in the Android makefile fixed the issue for me.
Always resist the temptation of adding hot-fixes to NDK files. This will make your life a lot easier in the long run.
One should look for the intermediate files (*.i, *.ii, *s and few others) in $PROJECT_ROOT, instead of $PROJECT_ROOT/jni (assuming native code lies there).
The latest release of NDK, namely ndk-r9d fixes some of the issues with __NDK_FPABI__ related errors.
Hope this helps!

Problems with build.xml when using the Android ADK to communicate with an Arduino Mega ADK

So a few days ago I got my hands on an Arduino Mega ADK board, and the last couple of nights I have been setting up my development environment, getting to grips with the tools etc. The tools and libraries all work fine, for example I can get a program written in the Processing IDE to compile and run on an Asus Eee Pad Transformer TF101 running Android 4.03. But when I get it to try to compile and run one of the pre-written examples, it gives me a compiler error:
Android SDK Tools Revision 20
Installed at C:\NVPACK\android-sdk-windows
Project Type: Application
Project Target: Android 2.3.3
API level: 10
Library dependencies:
No Libraries
API<=15: Adding annotations.jar to the classpath.
Merging AndroidManifest files into one.
Manifest merger disabled. Using project manifest only.
No AIDL files to compile.
No RenderScript files to compile.
Generating resource IDs...
Generating BuildConfig class.
BUILD FAILED
C:\NVPACK\android-sdk-windows\tools\ant\build.xml:680: The following error occurred while executing this line:
C:\NVPACK\android-sdk-windows\tools\ant\build.xml:693: Compile failed; see the compiler error output for details.
Total time: 7 seconds
And that's all the console seems to output as well, which is rather frustrating! As far as I'm aware all of my SDK versions, tools and plugins are all up to date. I've tried this using a Linux partition I have on my hard drive and it produces the same error message, although it mentions a problem with the package com.Android.future.UsbAccessory. Given what I've seen, it seems that the problem is with the tools, either my directory structure doesn't match up to what the correct setup is, or something else is wrong :S. If anyone has had similar problems, some help would be smashing! (For the record, my setup was done using the instructions on the Arduino website, although I already had the Android SDK tools installed).
Will Scott-Jackson
It sounds like your haven't added in the support library to your project and/or you haven't downloaded it into your Android SDK.
The ADK1 demokit app targets API Level 10 (Android 2.3.3); That means you need to use the support libraries in your project and that's why the compiler is complaining about level 10 library dependencies not being available. The support libraries are a separate download in the SDK Manager, so you might not have them in your development environment.
In Android API Level 12 and higher, the USB Accessory protocol was added to the framework API, so there are two different ways to use the accessory protocol. So, you don't have to use the support libraries if you are targeting Honeycomb and higher versions, but you'll have to update the demokit app code to make this work.
Hope this helps.
So I've double checked my setup and started working on a project I had in mind, it seems to import the libraries appropriately. So far so good, but when I input:
ArduinoAdkUsb arduino;
void setup() {
arduino = new ArduinoAdkUsb(this);
//Other UI initialisation etc.
}
I get this error:
##name## ##version## by ##author##
FATAL EXCEPTION: Animation Thread
java.lang.NoClassDefFoundError: com.android.future.usb.UsbManager
at cc.arduino.ADKCommunication.<init>(Unknown Source)
at cc.arduino.ArduinoAdkUsb.<init>(Unknown Source)
at
processing.android.test.sketch_120730a.
sketch_120730a.setup(sketch_120730a.java:48)
at processing.core.PApplet.handleDraw(Unknown Source)
at processing.core.PGraphicsAndroid2D.requestDraw(Unknown Source)
at processing.core.PApplet.run(Unknown Source)
at java.lang.Thread.run(Thread.java:856)
After the app has been built and installed onto the Android tablet I am using. Any thoughts how I can over come this? From what I can tell, this has no problem finding com.android.future.usb.manager to compile and install the program, but once it tries to run it can find it.
Based on this tutorial from http://stream.tellart.com/controlling-arduino-with-android/
In the examples RGB_Arduino the name, version and author variables are set at the top of the sketch.
Try adding in this section of code at the top of your arduino sketch just underneath the library imports
// accessory descriptor. It's how Arduino identifies itself to Android
char applicationName[] = "Mega_ADK"; // the app on your phone
char accessoryName[] = "Mega_ADK"; // your Arduino board
char companyName[] = "Freeware";
// make up anything you want for these
char versionNumber[] = "1.0";
char serialNumber[] = "1";
char url[] = "http://labs.arduino.cc/adk/"; // the URL of your app online
//initialize the accessory:
AndroidAccessory usb(companyName, applicationName,
accessoryName,versionNumber,url,serialNumber);

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