app R. broken after google play service import - android

I imported playservices following the officially documments of android.
Imported the project from sdk-for-windos > extras > google > google-maps-project-lib or so.
Then I add it to my project as a dependency, like i've to do...
But on the moment of importing the lib, all my R. files (Layout / id etc.) Are broken,
R.android works , just R.myappname is totally broken.... it doesn't regenerated.
I've no idea how, and there is just no info about this issue to find.
All help is appriciated, im desperated! (To add, i want to use googleplayservices for google maps, which seems i've to use this for, if it helps).

I believe you are having the same issue I have encountered. Try this: Add Java Build Path reference to android_sdk\extras\google\google_play_services\libproject\google-play-services_lib\libs\google_play_services.jar file. It fixed the issue I had. Problem i faced
screenshot #1: google_play_services project referenced as a library
screenshot #2: google_play_services.jar added to java build path
screenshot #3: google_play_services.jar ticked on

Related

Could not find BaseGameUtils.apk

For the last 2 days I've been trying to simply get Google play game services Integrated into my game. I've followed the instructions here...
https://github.com/playgameservices/android-basic-samples/blob/master/README.md
...many many times. I have been trying to get it to build with Gradle but for now, I'll just focus on Eclipse building until that works. I've imported BaseGameUtils project into my workspace as an Android library project. My game android project has two Android library dependencies: google-play-services_lib and BaseGameUtils. Everything in Eclipse is showing without any errors. When I build and run on a real device, I see an error that says -
[2014-10-27 20:39:25 - BaseGameUtils] Could not find BaseGameUtils.apk!
I don't know why it's even looking for BaseGameUtils.apk since it should be an Android library. That said, I'm not sure how an Android library is really handled so maybe it should be a .apk. In any case, I couldn't find any information on this bug and the error message doesn't give me much to work with. I've tried adjusting things in the Build Path but no luck. I did have to remove some redundant dependencies in my Build Path earlier since I was getting some kind of duplicate DEX error but I'm not sure that's related in any way to this. I am desperate for help, anyone have any idea?
Can you try this? It has to do with conflicting methods of specifying that a project is a library.
I found the source of the problem!
It turns out that "with the new library feature, you don't specify the
Android projects you depend on in the Java Build Path section of the
Properties. You do it in the Android section of the Properties".
So all I had to do is go the Application Project's Properties, hit the
Projects tab, select my own library project and click the Remove
button. That's it. No more problem.
In Eclipse Java EE select the project Properties, then select Project
References, then check the FacebookSDK (see screen capture)
From: Android Eclipse - Could not find *.apk
If that doesn't help, you may want to double check that you selected "Is Library" in BaseGameUtils.
Also, when you hit "Run" in Eclipse, are you running your application and not BaseGameUtils?
Please would you check that BaseGameUtils has "is library" checked and that your application project DOES NOT have "is library" checked.
If this is correct, then please would you review the following in detail (especially as regards checking and unchecking "is library" ) :
Android Eclipse - Could not find *.apk
I presume that the DEX error related to two or more versions of the same lib. What is the specific GameHelper error ?
As a general point, I find it productive to get a sample project working first to ensure that I have got the environment working correctly before I start integrating game services into my own projects. If you have been changing the build path then it may be quicker to start from scratch and get a sample working. I have followed those instructions in the past and they are accurate.

Adding google maps library to existing project creates confusing error

I am building an Android app that I want to open google maps with the click of a button. I want the app to find the current location of the user and give them directions to a predefined address. I started building the application before I realized there were special steps that you have to take to include this functionality. To add this feature to my project I followed the directions on these two sites:
https://developer.android.com/google/play-services/setup.html
https://developer.android.com/tools/projects/projects-eclipse.html#ReferencingLibraryProject
The problem is on the second site, when i added the library to my already existing project it caused all of my code that has findViewById(R.id.whatever) or setContentView(R.layout.whatever) to become errors. It is now telling me that i need to import the class R. If I do that it then gives me error messages on the names of all my xml files.
For example in my MainActivity it is telling me that i should change setContentView(R.layout.activity_main) to setContentView(R.layout.activity_list_item) and does this for all references to my xml files for the entire project.
I tried going back and removing the google play services library from the project and starting over but when I removed it the errors still persists. I also tried using the "fix project setup" option in Eclipse but it didn't fix the problem.
I'm wondering if anyone here has experienced this problem before? If so, how can I fix it? The application had no errors before I tried to include the google play services library. I am new to Android development so a lot of the information I have found has been either confusing to understand or doesn't seem to include enough details for me to figure it out. Thanks for your help!
Look at your imports, and check if you are importing the correct R.java from your application package, not from the android package.
Check also if your XMLs don't contain errors, otherwise R.java won't be generated.
In my case android-maps-library had to errors in two files (I have forgotten their names), I edited the two files removing errors my self. And finally I was able to used it quite nice.
i think you have correct yout Project build target, and this how:
right click on your project folder in the package explorer->propreties->Android
then porject build target and choose you Android target (Android x.xx)
but before that you need to remove import android.R;

Android: Google Map V2 not working as expected using eclipse

I'm integrating google map v2 to my android app, I'm using Eclipse with minimum SDK Version version 10. I'm using a Samsung Galaxy Ace as a test device.
I've read and done the necessary steps in this site:
http://developer.android.com/google/play-services/setup.html
https://developers.google.com/maps/documentation/android/start
I've also consult this tutorials:
http://www.vogella.com/articles/AndroidGoogleMaps/article.html
http://www.androidhive.info/2013/08/android-working-with-google-maps-v2/
The problem is that the google-play-service_lib seems to be not included although I have done the step Project > Properties > Android > Add: google-play-service_lib
Here is a screenshot:
I've tried solving this problem by doing Project > Properties > Java Build Path and adding the google-play-service_lib, but this will cause a runtime error java.lang.noclassdeffounderror: com.google.android.gms.R$styleable
Has anyone encounter this problem, and how did you solve this?
Make sure that your project code and google-play-service_lib's code are at same place otherwise it will keep fireing import error.
As you said
I add the library project, it is green. But when I visit the Project > Properties > Android part again, it will be red.
Just copy your project into your workspace or if its already copied into the workspace make sure you have also copied your Google-play-services library into your workspace otherwise it will always give you library error as it will not get the library available into your workspace.
The problem is because when you are importing lib project at that time you haven't copy that project in to workspace.
So finally when import it enable "Copy to Workspace" checkbox.
And after that give a reference to your project like below image.

How to resolve the error "No resource found that matches the given name" when adding library v7 AppCompat in Eclipse?

I have a project target to API Level 10 and i want to implement the new ActionBar support library.
After follow all the instrutions in the Support Library Setup, when adding the library to my project I came across with dozens of error messages like this:
android-support-v7-appcompat\res\values-v14\styles_base.xml:24: error: Error retrieving parent for item: No resource found that matches the given name 'android:Widget.Holo.....
OK, i know that they are many answers to this question, but, after trying all the more obvious, i still could not solve the error.
I kept searching and found the cause, which is not so obvious, at least for newbies like me.
My intent is provide a full answer to help all those who are like me and do not master all the secrets of the Android development.
This is what you have to do for use the ActionBar support library correctly.
Follow the instructions in the Support Library Setup - Adding libraries with resources.
One thing that can bring some doubt is add the library to your aplicattion project:
(1) In the Project Explorer, right-click your project and select Properties.
(2) At the left pane select Android.
(3) At th bottom of the right pane click Add
(4) Select the library project android-support-v7-appcompat and click OK.
Click OK to close the properties window.
If you not get any of the errors I mentioned it´s all done.
However if you are like me, you dont´t followed the advice of Android team that suggests you always compile your source using the latest SDK, you get the error.
The error ocurrs because my Project Build Target was Android 2.3.3 and need to be at lest 3.0.
It was not immediately clear to me because of the fact that I'm specifically developing for Android 2.3.3 and I'm using support libraries.
OK, I hope this helps.
You should add that support library to your project. To add:
Right click on project, then go to :
properties > Java Build Path > Libraries
here Add External JARs...
add android-support-v7-appcompat.jar (path/to/sdk/extras\android\support\v7\appcompat\libs)
Additionally you also have to copy that jar to libs folder of your project, if it is not there automatically.
and you should use the #style/Theme.AppCompat theme for your application for support-v7 to be working
also keep one thing in mind you should change min sdk version to 11 if you want to support("android:windowActionBar")property in your project.

ERROR: "._android-support-v4.jar" in project FacebookSDK

Help needed!!!! Stuck for 2 weeks on this and help needed.
I've recently imported the facebook sdk for android and its projects into my workspace. It shows up errors and the problems:
Archive for required library: '/home/Documents/facebook-android-sdk-3.0.2.b/facebook/libs/._android-support-v4.jar' in project 'FacebookSDK' cannot be read or is not a valid ZIP file
And the samples get errors along the line of:
The container 'Android Dependencies' references non existing library '/home/Documents/facebook-android-sdk-3.0.2.b/facebook/bin/facebooksdk.jar'
The things I have done following the other discussions without any success are
cleaned project
set the Facebook SDK as library
looked at the build path section and added external jar consisting of facebook/libs
imported fb sdk like 20 times and into different folders.
made sure my java compiler was 1.6
HELP would be very greatly appreciated!!!!
Take the lastest version of android-support-v4.jar (in your sdk environement : sdk/extras/android/support/v4/android-support-v4.jar) and replace in your project and library project do not create conflict.
The steps to importing a library are:
Download the library
Place the library in the libs folder of the project.
Build the project
Do Not attempt to import the library using some import wizard.
I suspect either your download was corrupted, and you need to do it again, or you put the file into the wrong directly.
I think your problem is that the android.support.v4 versions are different, take the one from your project and replace the one in the Facebook sdk lib folder, it should dismiss the clash.
As per your question, I think you are not able to compile once you add the SDK to your project. Do you get an error saying unable to run as library?
If so that means you have included this as library and create your project as a library to be used further. It is a common mistake that I have seen many people do when they try to import a library to use and tick mark the checkbox is Library. This actually means you want this project to be treated as a library for future use. Just try to add the SDK and do not tick mark the checkbox and this project will run fine.
Many forums will just tell you to tick that checkbox and you will be stuck on this error for long time.
For any .jar file related issues you have to make the .jars files compatible as there hashing a problem and the two jars are not compatible with each other (a version issue).

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