Multi screen in Android - android

i used specifies pixel size for several screen size in Android.
For EX : layout-800x480 or drawable-800x480.
We have two sizes of 5.1 inches, a 4-inch for 480x800. How to make a folder and say which one I need? I want both.

You need to create the folder layout-800x480 and if you want pictures this resolution specifies you have to create the folder drawable-800x480 or you can use the default folder hdpi, xhdpi, etc...
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Supporting different screens for android

This is my first time working with multiple screens. I want to build my application for multiple screens i.e from sw320dp to sw720dp. I have created the following layout folders.
res/layout-sw320dp
res/layout-sw360dp
res/layout-sw480dp
res/layout-sw600dp
res/layout-sw720dp
I have copied all the xml files inside these folders. Is there anything else I need to add to make sure all the layouts support multiple screens. I have gone through the android documentation but I am not clear with the manifest.xml part. If anyone implemented multiple screen support in their application, so please do provide a description and implementation of the same.
Step 1 -You have to create different values folder for Different values for different screens.
Go to Your Project / app / src / main / res.
Right click on res and create different values folder in it.
Step - 2. Create folders named
values-large
values-small
values-sw320dp
values-sw320dp-hdpi
values-sw320dp-xhdpi
values-sw320dp-xxhdpi
values-sw480dp
values-sw600dp
values-sw720dp
Step - 3. Create dimensions.xml file in values folders.
Different values for different screen size.
values-ldpi 2.7" 240*320 ldpi
values-ldpi 3.3" 240*400 ldpi
values-ldpi 3.4" 240*432 ldpi
values-mdpi 3.2" 320*480 mdpi
values-hdpi 4.0" 480*800 hdpi
values-hdpi 3.7" 480*854 hdpi
values-xhdpi 4.7" 1280*720 xhdpi
values-xhdpi 4.65" 720*1280 xhdpi
values-sw480dp 5.1" 480*800 mdpi
values-sw480dp 5.4" 480*854 mdpi
values-sw600dp 7.0" tablet 1024*600 mdpi
values-sw720dp 10.1" tablet 1280*800 mdpi
when you attach dimension.xml file with your layout than you will get direct effect with your screen size.
This will help you to set dimensions for all type of screens.
There is a difference between supporting multiple screen sizes and creating different layout.xml files for each screen size.
In all the apps I've ever worked on, there were really only three different kinds of screens we cared about: small phones (years-old devices that our users weren't upgrading), "regular" phones (e.g. modern-day Samsung or LG phones etc), and tablets. Even considering those three kinds of screens, we often didn't need to create more than a single layout.xml file for a single screen.
If you have just one layout.xml file, it will display itself on any screen size. To "support" multiple screen sizes, you just need to make sure that your content looks good on short phones and tall phones, on wide phones and narrow phones, on phones and tablets, etc. This generally comes down to using dimensions like match_parent, or layout_weight to fill available space, etc.
It is only when you actually need to change what elements are on screen (as opposed to how big elements are) that you need to create extra layout.xml files. For instance, perhaps you know that a certain set of text + images just won't fit on smaller phones. Then you can create one res/layout/layout.xml that has only the text, and another res/layout-sw360dp/layout.xml that has the text + the image. Or maybe you have some content that you want to display side-by-side on a tablet, but you only want part of it on phones. Then you can make one res/layout/layout.xml with the normal content and one res/layout-sw600dp/layout.xml with the tablet-only content.
Regardless, when you decide that you do want to make multiple versions of a layout for different screen sizes, the only thing you have to do is create copies of your layout.xml in different layout-swXXXdp folders. Don't bother with layout-large unless your app supports really old API levels; the swXXXdp method is much more accurate and solves the same problem (but was only added in API 13).
Hey you dont need to do anything in manifest.
You have done the part with layouts.
Next you can do is to add support in drawable folder i.e. different density images for different sizes.
And if different screens require different values(dimentions etc) you need to create multiple file in values.

Resolution in Android app

When I create my Android app i create 6 drawable folders:
drawable-hdpi. // resolution 1.5 x
drawable-mdpi. // resolution 1 x
drawable-xhdpi. // resolution 2 x.
drawable-large. // resolution 2 x.
drawable-xlarge. // resolution 2.5 x.
drawable-xxhdpi. // resolution 3 x.
In every folder i put the same image with different size according to android device resolution and screen size.
Is this correct? or this is insufficient for my android app ?
When i make project in Android Studio it automatically generates the folder structure for drawable- i.e
-- res
| -- drawable-hdpi (for low density screens)
-- drawable-mdpi (for medium density screens)
-- drawable-xhdpi (for high resolution screens)
-- drawable-xxhdpi (for extra high resolution screens)
The drawable-xxxhdpi qualifier is necessary only to provide a launcher icon that can appear larger than usual on an xxhdpi device. You do not need to provide xxxhdpi assets for all your app's images.
I think that the above is more than sufficient for an android application. And actually xxhdpi is more than enough for a high res tab or phone. Please go through Supporting Multiple Screens.
First, it's not necessary to put all the same images with different size in every folder. If you put the full set of images in drawable-xxhdpi folder, the system will re-size the image for other density automatically. Sometimes, some image may lost important details while re-sizing, then you should redesign a proper image for the density and put in the corresponding folder, not ALL images.
Second, xlarge/large/normal/small are the size of screen, ldpi/mdpi/hdpi/xhdpi/xxhdpi are the density of screen, the resolution is the combinations of size and density.
Finally, you may prepare just one set of image in res/drawable-xxhdpi folder, then design different layout for different screen size in res/layout-*** folders, just set different dp in width/height/margin etc..
Reference: https://developer.android.com/guide/practices/screens_support.html

Android devices with different height takes same layout folder

I have a Micromax AQ5000 with Screen Resolution- 1280*720 pixels and Motorola Moto G XT1033 with resolution 720 x 1280 pixels.I have a layout folder named layout-sw360dp which I designed for devices like Samsung s4,s3,Micromax canvas etc but this Motorola device is also using the same layout and this creates the images displayed as distorted in it.
How can I create a folder for the small device(Moto g) I tried layout-xhdpi but it doesn't work how can I name layout with height and width.
Well you are right in some sense android should take layout dependent on different densities but some mobile do not fall under specific density. Therefore android will pick up default layout from layout directory.
to support multiple screen resolution provide different layout for different screen sizes, you can make following directories in res directory like this
layout-hdpi
layout-mdpi
layout-xhdpi
layout-xxhdpi
layout-w320dp-h408dp
layout-w480dp-h800dp
layout-w480dp-h854dp
layout-w720dp-h1280dp
layout-w1080dp-h1920dp
when you provide layout in all this directories you will give multiple screen support for different sizes as well
layout-w1440dp-h2560dp
Use "dip" instead they will help you in debugging your layout as they will try to keep a coherent size to multiple screen resolutions,
<ImageView
android:id="#+id/avtar_animation_11"
android:layout_width="45dip"
android:layout_height="45dip"
android:src="#drawable/avtar011"/>
while supporting multiple screen when you give "dp" to dimensions, Actually android expects you to provide different values for different screen resolution. Lets say below is your imagview dimensions make few folders in res folder in your android project like these below
values-hdpi, values-mdpi, values-ldpi, values-xhdpi, values-xxhdpi
and in them make a dimens.xml file each of them and write
<dimen name="image_view_width">28dp</dimen>
<dimen name="image_view_height">28dp</dimen>
now that i have mentioned "dp" here instead of dip android wants me to keep track for different dimensions for different screen resolution, So i will change the image_view_width and image_view_height values are in separate values folders where dimens.xml is located. Make sure your dp values change as per your screen resolution you want your view to fit in.
<ImageView
android:id="#+id/avtar_animation_11"
android:layout_width="#dimen/image_view_width"
android:layout_height="#dimen/image_view_height"
android:src="#drawable/avtar011"/>
hard part is over now android will pick one of dimens.xml values depending on which screen your app is running, Voila now your layout rocks

In Android, image sizing while supporting multiple screen sizes

In my android app, I want to support multiple screen sizes. I realize that for Android "large" means a lot of the current phone screens at 480 x 800 pixels as well as a 7" tablet like the Nexus 7 which has 800 x 1280 pixels. But I'd like to create 2 separate layouts for those two display sizes. I've found that rather than using res/layout-large, using res/layout-h800dp gives me greater control of which size screen uses what layout. (I'm using a portrait orientation, hence h800dp) The problem I'm having is this: sometimes the h800dp layout uses the images in the drawable-mdpi folder, and sometimes it uses the images in the drawable-hdpi folder. I'm using the same syntax in the xml to call the images: `android:src="#drawable/image", but in one activity it looks in the mdpi drawable folder, and in the next activity, it looks in the ldpi drawable folder. Is there any way to get the h800dp layouts to always look in the ldpi folder?
This link explains nearly everything regarding screen properties (DPI, physical size, resolution, etc.)
What you may be able to do is specify folders like layout-large-hdpi, layout-large-mdpi, and layout-large-ldpi.
Experiment with blending these types together in folder names.

Delveloping for Android high res screens, but supporting low res screens

I've been developing Android games for the lower res screens (320x480) and then letting Android handle the density adjustments so the games work on high res screens. It allows me to keep the size of my APK files small and I don't have to create multiple versions of every image in my games. It actually works fine, the games still look nice on higher res screens.
However, my question is, is it possible to do the same thing, only backwards? Can I develop for high res screens (800x480) and then somehow let android handle the density reductions automatically?
Yes.
In your xml layouts, use dip values for sizes.
Example:
100dip =
75 # 120dpi
100 # 160dpi
150 # 240dpi
if you need a higher res resource for certain drawables, use the...
drawable-hdpi
drawable-mdpi
drawable-ldpi
The app will use the drawable from the correct resource folder depending on the screen's density.
Try not to use absolute widths and heights on certain elements if you can use FILL_PARENT or WRAP_CONTENT.
Here's some good tips:
http://developer.android.com/guide/practices/screens_support.html
Yes, and it works the same. You put your resources in the appropriate directory and the system will downscale them accordingly.

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