large bitmap crushes (out of memory) - android

I am following developer.android website here and I am trying load large image from url (i.e 1024 x 900) My code works fine in my Google Nexus but doesn't work on Nexus s.
Here is my code
public static Bitmap getBitmapFromURL(String src) {
Bitmap bmImg;
URL myFileUrl = null;
try {
myFileUrl = new URL(src);
HttpURLConnection conn= (HttpURLConnection)myFileUrl.openConnection();
conn.setDoInput(true);
conn.connect();
InputStream is = conn.getInputStream();
final BitmapFactory.Options options = new BitmapFactory.Options();
BufferedInputStream bis = new BufferedInputStream(is, 4*1024);
ByteArrayBuffer baf = new ByteArrayBuffer(50);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte)current);
}
byte[] imageData = baf.toByteArray();
BitmapFactory.decodeByteArray(imageData, 0, imageData.length, options);
options.inJustDecodeBounds = true;
options.inSampleSize = calculateInSampleSize(options, 1024, 128);
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeByteArray(imageData, 0, imageData.length,options);
return bitmap;
} catch (Exception e) {
// TODO Auto-generated catch block
return null;
}
}
and
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
AsyncTask class
class BitmapWorkerTask extends AsyncTask<String, Void, Bitmap> {
private final WeakReference<ImageView> imageViewReference;
private String data = null;
public BitmapWorkerTask(ImageView imageView) {
// Use a WeakReference to ensure the ImageView can be garbage collected
imageViewReference = new WeakReference<ImageView>(imageView);
}
// Decode image in background.
#Override
protected Bitmap doInBackground(String... params) {
data = params[0];
return Util.getBitmapFromURL(data);
}
// Once complete, see if ImageView is still around and set bitmap.
#Override
protected void onPostExecute(Bitmap bitmap) {
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(Bitmap.createBitmap(bitmap, 0, bitmap.getHeight()/2, bitmap.getWidth(), bitmap.getHeight()/2));
}
}
}
}
When I run on Nexus s I have out of memory exception. As following android developer website I didn't understand what I did wrong here and why my application crushes in old devices.
Please help.
Note: my image width should be match_parent always. That's why I put calculateInSampleSize(option,1024,128)

You are wasting memory becuase you've set inJustDecodeBounds after you decoded the whole image once. (I guess you get OOM because of that later on). Consider closing your inputstream as well.
BitmapFactory.decodeByteArray(imageData, 0, imageData.length, options);
options.inJustDecodeBounds = true;
options.inSampleSize = calculateInSampleSize(options, 1024, 128);
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeByteArray(imageData, 0, imageData.length,options);
return bitmap;
I think you really meant to do:
options.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(imageData, 0, imageData.length, options);
options.inSampleSize = calculateInSampleSize(options, 1024, 128);
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeByteArray(imageData, 0, imageData.length,options);
return bitmap;
That will get the width and height of the image without storing the bitmap (just get options) and then you subsample the image to correct size after that and returns the bitmap.
I don't understand why you resize the bitmap again in onPostExexute of your asynctask, imageView.setImageBitmap(Bitmap.createBitmap(bitmap, 0, bitmap.getHeight()/2, bitmap.getWidth(), bitmap.getHeight()/2));
When you just completed to load the bitmap, why not load the correct size to begin with? (after doing the above changes i would suggest you to log the sizes and see if you really need to resize again in onPostExexute)
Have you looked at image loading libraries?
There's quite a few available, one that seems to fit your needs is Picasso
Where one can do such things as: Picasso.with(context).load("url_to_image").fit().into(imageView);
This downloads and caches the bitmap (in a background thread) and fits and draws into an imageView, all in one line, neat!

You must do the Bitmap extraction in Thread not in Main thread , Do this within a AsyncTask Otherwise your app will get out of memory.
Do the work in your getBitmapFromURL() work within doInBackground method of Asynctask

In your manifest : add android:largeHeap=true to your application tab.

Related

outofmemory exception for Large Bitmap

I found a lot of documentation on how to load large Bitmaps and avoid outofmemory exception. but the problem is that I have to take the image from my MediaStore.Images.media so the classical
decodeFile(path,options) indicated in the google documentation does not work to me
As you can see below I decommented the line // Bitmap photo= Mediastore.Images, that is the one that triggers the out of memory. on the other side adding
the line Bitmap bm=BitmapFactory.decodeFile(selectedImageToUri,options) returns null, although the compiler can see both the path in selectedImageToUri (that indicates the content provider where the pics are) than the options value, that I set to 8, because I want to subscale all the images
My question is how can I insert in bm the bitmap that is referring to the image selected by the user in the gallery. in the line BitMap photo does not return null and work really well, but I decommented because after I change a couple of images gives me outofmemory exception.
#Override
public View onCreateView(LayoutInflater inflater, #Nullable ViewGroup container, #Nullable final Bundle savedInstanceState) {
if (flagVariable) {
if (selectedImageToUri != null) {
// BitMap photo = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), Uri.parse(selectedImageToUri));
final BitmapFactory.Options options= new BitmapFactory.Options();
options.inSampleSize=8;
Bitmap bm = BitmapFactory.decodeFile(selectedImageToUri, options);
pic = new BitmapDrawable(bm);
getActivity().getWindow().setBackgroundDrawable(pic);
} else {
getDefaultImageBackground(inflater, container);
}
hiddenList = inflater.inflate(R.layout.fragment_as_list_layout_temp, container, false);
} else {
getDefaultImageBackground(inflater, container);
}
listView = (ListView) hiddenList.findViewById(R.id.list_hidden);
MediaStore.getBitmap is just a simple convienence method, it looks like this:
public static final Bitmap getBitmap(ContentResolver cr, Uri url)
throws FileNotFoundException, IOException {
InputStream input = cr.openInputStream(url);
Bitmap bitmap = BitmapFactory.decodeStream(input);
input.close();
return bitmap;
}
You can create your own method based on this that takes the options and calls a different overload on BitmapFactory:
public static final Bitmap getBitmap(ContentResolver cr,
Uri url,
BitmapFactory.Options options)
throws FileNotFoundException, IOException {
InputStream input = cr.openInputStream(url);
Bitmap bitmap = BitmapFactory.decodeStream(input, null, options);
input.close();
return bitmap;
}
Usage:
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
Bitmap bm = getBitmap(getActivity().getContentResolver(),
Uri.parse(selectedImageToUri),
options);
I spent a lot of time on this problem, but no one will give me exact answer and finally i solved it. First create method and provide Image URI as argument, and this will return bitmap basically here i calculated image size on bases of, we can manage memory as well as image and get exact image in bitmap form.
you can even display 5000×8000 and 12MiB picture without any error code is tested just copy paste in your class and enjoy.
Use
Bitmap mBitmap = getPhoto(MYIMAGEURI);
Provide URI to method and get Bitmap
Bitmap getPhoto(Uri selectedImage) {
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int height = metrics.heightPixels;
int width = metrics.widthPixels;
Bitmap photoBitmap = null;
InputStream inputStream = null;
try {
inputStream = getContentResolver().openInputStream(selectedImage);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inJustDecodeBounds = true;
BitmapFactory.decodeStream(inputStream, null, bitmapOptions);
int imageWidth = bitmapOptions.outWidth;
int imageHeight = bitmapOptions.outHeight;
#SuppressWarnings("unused")
InputStream is = null;
try {
is = getContentResolver().openInputStream(selectedImage);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
float scale = 1.0f;
if (imageWidth < imageHeight) {
if (imageHeight > width * 1.0f) {
scale = width * 1.0f / (imageHeight * 1.0f);
}
} else {
if (imageWidth > width * 1.0f) {
scale = width * 1.0f / (imageWidth * 1.0f);
}
}
photoBitmap = decodeSampledBitmapFromResource(this,
selectedImage, (int) (imageWidth * scale),
(int) (imageHeight * scale));
return photoBitmap;
}
Decode Bitmap Sample using image size
public static Bitmap decodeSampledBitmapFromResource(Context context,
Uri uri, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
InputStream is = null;
try {
is = context.getContentResolver().openInputStream(uri);
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
BitmapFactory.decodeStream(is, null, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode editBitmap with inSampleSize set
options.inJustDecodeBounds = false;
InputStream inputs = null;
try {
inputs = context.getContentResolver().openInputStream(uri);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
return BitmapFactory.decodeStream(inputs, null, options);
}
Calculate Sample Size
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and
// width
final int heightRatio = Math.round((float) height
/ (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will
// guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = Math.min(heightRatio, widthRatio);
// inSampleSize = heightRatio < widthRatio ? heightRatio :
// widthRatio;
}
return inSampleSize;
}
Or may be possible to solved using one line of code in manifiest.xml
is in application tag use this
android:largeHeap="true"

android loading a lot of bitmap cause the heap grow drastic

Im building a news app that load many bitmap from url and display them on screen.
every time I load 20 pic`s and when user reach the bottom on the screen I load 20 more..
the problem is that every page (white 20 pics) takes about 15-20 mega of the heap memory, when I reach page 3 its already 60 mega +.
I read about loading bitmap from the android developer and did preaty much what they said but still faceing the large heap.
this is the code I call to load new bitmap:
public static Bitmap loadBitmap(String url, int width, int hight) {
InputStream in = null;
BufferedOutputStream out = null;
int icWidth = width;
int picHight = hight;
try {
in = new BufferedInputStream(new URL(url).openStream(),
IO_BUFFER_SIZE);
final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);
copy(in, out);
out.flush();
final byte[] data = dataStream.toByteArray();
bitmap = decodeSampledBitmapFromResource(data, 0, width);
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
} catch (IOException e) {
Log.e(TAG, "Could not load Bitmap from: " + url);
} finally {
closeStream(in);
closeStream(out);
}
return bitmap;
}
public static void resycle() {
bitmap.recycle();
}
/**
* Closes the specified stream.
*
* #param stream
* The stream to close.
*/
private static void closeStream(Closeable stream) {
if (stream != null) {
try {
stream.close();
} catch (IOException e) {
android.util.Log.e(TAG, "Could not close stream", e);
}
}
}
/**
* Copy the content of the input stream into the output stream, using a
* temporary byte array buffer whose size is defined by
* {#link #IO_BUFFER_SIZE}.
*
* #param in
* The input stream to copy from.
* #param out
* The output stream to copy to.
* #throws IOException
* If any error occurs during the copy.
*/
private static void copy(InputStream in, OutputStream out)
throws IOException {
byte[] b = new byte[IO_BUFFER_SIZE];
int read;
while ((read = in.read(b)) != -1) {
out.write(b, 0, read);
}
}
public static Bitmap decodeSampledBitmapFromResource(byte[] data,
int width, int hight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(data, 0, data.length);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, width, hight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeByteArray(data, 0, data.length, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
}
how can I load a lot of pics while maintaining small heap?
I might have found two issues:
1. The following method
public static Bitmap decodeSampledBitmapFromResource(byte[] data,
int width, int hight)
takes a width and a height parameter, but you're calling it with
decodeSampledBitmapFromResource(data, 0, width);
So basically passing 0 as the requested width, and the width as the requested height. That doesn't seem right.
2. You mentioned that you're passing the full table width/height as the requested width/height for each image. You say that you're loading 20 per page, so shouldn't that be the size of a table cell instead of the full table?
Right now, you're at most scaling them down to the full screen size, which even on smaller devices will leave a big image.

Sampling a bitmap from url

I am trying to reduce the size of bitmap from a url. I saw many posts, but all were about sampling a local file. I want to sample the image at url. Here is my code:
public Bitmap getScaledFromUrl(String url) {
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inSampleSize = 1 / 10;
try {
return BitmapFactory.decodeStream((InputStream) new URL(url)
.getContent());
} catch (MalformedURLException e) {
e.printStackTrace();
return null;
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
Is this approach correct? I am getting out of memory crashes in my app at this function. Any ideas?
This works. I found it at http://blog.vandzi.com/2013/01/get-scaled-image-from-url-in-android.html . Use the following snippet of code, pass params as you like.
private static Bitmap getScaledBitmapFromUrl(String imageUrl, int requiredWidth, int requiredHeight) throws IOException {
URL url = new URL(imageUrl);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(url.openConnection().getInputStream(), null, options);
options.inSampleSize = calculateInSampleSize(options, requiredWidth, requiredHeight);
options.inJustDecodeBounds = false;
//don't use same inputstream object as in decodestream above. It will not work because
//decode stream edit input stream. So if you create
//InputStream is =url.openConnection().getInputStream(); and you use this in decodeStream
//above and bellow it will not work!
Bitmap bm = BitmapFactory.decodeStream(url.openConnection().getInputStream(), null, options);
return bm;
}
private static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
It's really flexible.. I think you should try it out.
You are using it wrong. You are asking to make the picture 10 times bigger :) You should give the command in normal numbers, not fraction. For example:
final BitmapFactory.Options options2 = new BitmapFactory.Options();
options2.inSampleSize = 8;
b = BitmapFactory.decodeFile(image, options2);
with this configuration you obtain 8 times smaller picture than the original.
UPDATE: To load image from internet add this class to the project and do the following:
ImageLoader loader = new ImageLoader(context);
Bitmap image = loader.getBitmap(URL);

Image is not downloading?

I'm learning to download images, by managing bitmaps. I used BitmapFactory:options.inJustDecodeBounds to download images.When i use this statement,
Bitmap bitmap = BitmapFactory.decodeStream(in) -it works.
But when i used sample size and tried to calculate, its not downloading. i used something like this:
public Bitmap downloadUrlToStream(String urlString, final ImageView imageView) {
HttpURLConnection urlConnection = null;
BufferedInputStream in = null;
try {
final URL url = new URL(urlString);
urlConnection = (HttpURLConnection) url.openConnection();
in = new BufferedInputStream(urlConnection.getInputStream(), IO_BUFFER_SIZE);
return decodeSampledBitmapFromResource(200,200,in);
} catch (final IOException e) {
Log.e(TAG, "Error in downloadBitmap - " + e);
} finally {
if (urlConnection != null) {
urlConnection.disconnect();
}
try {
if (in != null) {
in.close();
}
} catch (final IOException e) {
}
}
return null; }
public static Bitmap decodeSampledBitmapFromResource(int reqWidth, int reqHeight, InputStream is) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(is, null, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
options.inJustDecodeBounds = false;
return BitmapFactory.decodeStream(is, null, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// BEGIN_INCLUDE (calculate_sample_size)
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight && (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger
// inSampleSize).
long totalPixels = width * height / inSampleSize;
// Anything more than 2x the requested pixels we'll sample down
// further
final long totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels > totalReqPixelsCap) {
inSampleSize *= 2;
totalPixels /= 2;
}
}
return inSampleSize;
// END_INCLUDE (calculate_sample_size)
}
Is there a problem with calculateSamplesize() method. Y its not working?
You can able to download and resize the bitmap using Universal imageLoader, here is the sample code,
protected ImageLoader imageLoader = ImageLoader.getInstance();
DisplayImageOptions options;
options = new DisplayImageOptions.Builder().resetViewBeforeLoading()
.cacheOnDisc().imageScaleType(ImageScaleType.IN_SAMPLE_INT)
.bitmapConfig(Bitmap.Config.RGB_565)
.displayer(new FadeInBitmapDisplayer(100)).build();
imageLoader.init(ImageLoaderConfiguration.createDefault(getActivity()));
imageLoader.displayImage(
<Image_URL>,
<Image_view>, options, new ImageLoadingListener() {
#Override
public void onLoadingComplete(String imageUri,
View view, Bitmap loadedImage) {
<Image_view>.setImageBitmap(resizedBitmap(loadedImage,200,200));
}
#Override
public void onLoadingStarted(String imageUri, View view) {
// TODO Auto-generated method stub
}
#Override
public void onLoadingFailed(String imageUri, View view,
FailReason failReason) {
// TODO Auto-generated method stub
}
#Override
public void onLoadingCancelled(String imageUri,
View view) {
// TODO Auto-generated method stub
}
});
// Image resize
public Bitmap resizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
Note:
Don't forget to add universal image loader library.
I recommend you a different way that works like a charm: Android Query.
You can download that jar file from here: http://code.google.com/p/android-query/downloads/list
AQuery androidAQuery=new AQuery(this);
As an example:
androidAQuery.id(YOUR IMAGEVIEW).image(YOUR IMAGE TO LOAD, true, true, getDeviceWidth(), ANY DEFAULT IMAGE YOU WANT TO SHOW);
Using above code you can directly show your Image through url. Now below code is to get Bitmap Directly from the url:
androidAQuery.ajax(YOUR IMAGE URL,Bitmap.class,0,new AjaxCallback<Bitmap>(){
#Override
public void callback(String url, Bitmap object, AjaxStatus status) {
super.callback(url, object, status);
//You will get Bitmap from object.
}
});
This library is provided by Android itself, so use it and see the result whatever you want.
It's very fast and accurate, and using this you can find many more features like Animation when loading, getting a bitmap, if needed, etc.
There is no reason for it not to work. Make sure your calculateInSampleSize works properly.
options.inSampleSize need to be higher than 1. Make sure you are getting a valid value here.
Try below code:
public void DownloadImageFromPath(String path){
InputStream in =null;
Bitmap bmp=null;
ImageView iv = (ImageView)findViewById(R.id.img1);
int responseCode = -1;
try{
URL url = new URL(path);//"http://192.xx.xx.xx/mypath/img1.jpg
HttpURLConnection con = (HttpURLConnection)url.openConnection();
con.setDoInput(true);
con.connect();
responseCode = con.getResponseCode();
if(responseCode == HttpURLConnection.HTTP_OK)
{
//download
in = con.getInputStream();
bmp = BitmapFactory.decodeStream(in);
in.close();
iv.setImageBitmap(bmp);
}
}
catch(Exception ex){
Log.e("Exception",ex.toString());
}
}
Just get the downloaded file in bitmap and set the bitmap in imageView
URL url = new URL(urlString);
Bitmap bmp = BitmapFactory.decodeStream(url.openConnection().getInputStream());
imageView.setImageBitmap(bmp);
Hope that helps

Load large bitmap from url and resize it

I want load huge image from url and show on my device. I read this post for doing this.
In that example they use native drawable but I want get image from server.
I am using this code
private void getBitmap(ImageView imageView,final String url){
mBitmapOptions = new BitmapFactory.Options();
mBitmapOptions.inJustDecodeBounds = true;
URL mUrl = null;
InputStream is= null;
try {
mUrl = new URL(url);
is = mUrl.openStream();
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
// BitmapFactory.decodeStream(is,null,mBitmapOptions);
mCurrentBitmap = Bitmap.createBitmap(mBitmapOptions.outWidth,
mBitmapOptions.outHeight, Bitmap.Config.ARGB_8888);
mBitmapOptions.inJustDecodeBounds = false;
mBitmapOptions.inBitmap = mCurrentBitmap;
mBitmapOptions.inSampleSize = 1;
BitmapFactory.decodeStream(is,null,mBitmapOptions);
imageView.setImageBitmap(mCurrentBitmap);
// Bitmap croppedBitmap=Bitmap.createBitmap(Bitmap.createBitmap(mCurrentBitmap, 0, mCurrentBitmap.getHeight()/2, mCurrentBitmap.getWidth(), mCurrentBitmap.getHeight()/2));
// imageView.setImageBitmap(croppedBitmap);
}
I want here get image from url and resize it but I have an exception.
java.lang.IllegalArgumentException: width and height must be > 0
What I did wrong here? or could you suggest me better answer?
I would use Picasso, then what you want to achieve is as simple as this:
Picasso.with(context).load(url).resize(50, 50).into(imageView)
http://square.github.io/picasso/
You get the exception because of:
// BitmapFactory.decodeStream(is,null,mBitmapOptions);
There are no mBitmapOptions set when you try to call:
mCurrentBitmap = Bitmap.createBitmap(mBitmapOptions.outWidth, mBitmapOptions.outHeight, Bitmap.Config.ARGB_8888);
Have a look at the answer in this question to further optimize your code: Getting the size of an image inputstream
I developped a solution based on http://developer.android.com/training/displaying-bitmaps/load-bitmap.html tutorial. Here is my code. The tricky part consist of using a byte array to store image data (because unfortunatly markSupported() is not available for connection.getInputStream()).
public static Bitmap getBitmapFromURL(final String imageUrl, final Options options, int reqWidth, int reqHeight) {
try {
URL url = new URL(imageUrl);
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setDoInput(true);
connection.connect();
final InputStream input = connection.getInputStream();
// using byte array to prevent open 2 times a stream
final BufferedInputStream bis = new BufferedInputStream(input, 4*1024);
ByteArrayBuffer baf = new ByteArrayBuffer(50);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte)current);
}
bis.close();
byte[] imageData = baf.toByteArray();
if(options != null){
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options optionsSize = new BitmapFactory.Options();
optionsSize.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(imageData, 0, imageData.length, optionsSize);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(optionsSize, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
optionsSize.inJustDecodeBounds = false;
}
Bitmap myBitmap = null;
if(options == null){
myBitmap = BitmapFactory.decodeByteArray(imageData, 0, imageData.length);
}
else{
myBitmap = BitmapFactory.decodeByteArray(imageData, 0, imageData.length, options);
}
// close the stream;
input.close();
return myBitmap;
} catch (Exception e) {
return null;
}
}
private static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
Hope it will helps you.

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