Android Downloaded Files Reported Missing - android

We have built an android app that lets users download content from an http endpoint. The downloaded file is stored via Context.getExternalFilesDir(null) if the external drive is writable otherwise we use Context.getFilesDir() to store internally. In either case, we store the absolute path to a database (which could point to an internal or external file path) so we know how and where to find it later.
We've received a number of emails to our tech support saying that after they close and reopen the app that the files are gone. The people emailing with the problem don't have exact steps for reproducing but that has been their experience. No one on our team has been able to reproduce the bug, but it gets reported consistently.
The same people reporting the problem say that they are able to use the files when they download them. The problem is that when they come back to the app later they have to re-download them.
Am I missing something that the framework is maybe doing to delete the files on certain devices/versions?
I think some might jump to the conclusion that it's an external path issue. Meaning it gets saved there, and when they want to access it later the drive isn't mounted any more and therefore the file is "gone". We have a setting the user can check to force downloads to be saved via the internal method (which tech support has them try) Context.getFilesDir() so I don't believe that would be an issue.
I know this is quite vague but I've been getting nowhere now for quite some time. Perhaps some thoughts on storage in general would be helpful. How have you handled storing internal and external files?

Related

Android: how to identify modified files on sdcard?

My android app is saving some file on the sdcard / external storage. Some of these files may then get modified by the user outside the control of my app.
At a later point I would like to identify which files were modified since they were initially created.
Normally this would be easy: simply check the last modified time. Unfortunately an android bug prevents changing the last modified time of existing files.
How does everybody else work around this problem? Clearly cloud sync apps like Dropbox etc have found a way. Do I really need to calculate a hash for every file just to find out whether it has changed?

Does files created by getExternalCacheDir() get deleted automatically or app has to delete explicitly

I want to store an image in file system and once I am done with it I want to remove it. I have used getExternalStorageDirectory() and deleting files created in it after I am done. I got to see that getExternalCacheDir() is available and files in it should be deleted automatically as name says (cache).
In the doc (http://developer.android.com/reference/android/content/Context.html#getExternalCacheDir()) it says:
"The platform does not always monitor the space available in external storage, and thus may not automatically delete these files. Currently the only time files here will be deleted by the platform is when running on JELLY_BEAN_MR1 or later and Environment.isExternalStorageEmulated() returns true. Note that you should be managing the maximum space you will use for these anyway, just like with getCacheDir()."
I could not find clear info on WHEN platform deltes files though they say it does for JB_MR1 and later. Let me know if you've used it already.
I tried to find all the links related to getExternalCacheDir() but did not find that answer this. If there is one such post, please redirect me to that. Thanks!
getExternalCacheDir() returns a java.io.File object representing the cache of the application on the primary external storage. This cache is not visible to the user and is deleted when the application is uninstalled. There is no mechanism in the Android SDK to delete files in the cache directory, so you need to manage your cache to keep it to a reasonable maximum size. Starting with Android 4.4, the application does not need permission to access its own cache, but with older versions your application needs the READ_EXTERNAL_STORAGE or WRITE_EXTERNAL_STORAGE permission.

Should I use external storage for data exclusive to my app?

My app needs to download and save a big number of images and mp3s.
These will make sense only for the app, only my app will be able to use them in an meaningful way. The user or other apps won't know what to do with them.
Where should I keep them, in external or internal storage?
I'd like to keep them in internal memory because they are only meaningful to the app, and they will be wiped out when the app is deleted.
However, for old devices the internal memory is very limited, and I think it would be a hassle for the user to keep these files here.
So, I was thinking about external memory, but I don't like the idea of keeping those files there after the app has been deleted.
What would be the best practice for this?
Thank you.
Use the path returned by 'getExternalFilesDir(String type)'
From the documentation:
"Returns the absolute path to the directory on the primary external filesystem (that is somewhere on Environment.getExternalStorageDirectory()) where the application can place persistent files it owns. These files are internal to the applications, and not typically visible to the user as media.
This is like getFilesDir() in that these files will be deleted when the application is uninstalled, however there are some important differences:
External files are not always available: they will disappear if the user mounts the external storage on a computer or removes it. See the APIs on Environment for information in the storage state.There is no security enforced with these files. For example, any application holding WRITE_EXTERNAL_STORAGE can write to these files."
For further details: http://developer.android.com/reference/android/content/Context.html#getExternalFilesDir(java.lang.String)
So yes, you can use external storage and have the files deleted when the app is uninstalled (as long as you are happy with the lack of security).
This is pretty close to an opinion question and will likely get closed.
Short answer: Use external storage. Users will get mad if you're filling up their internal storage with tons of files.
Recommendation: Give the users a toggle option to store it wherever they want!

Android Persist Data After Uninstall

I have to persist 2 strings for my application even after the application is uninstalled. Regarding that the end users don't have SD cards for their devices and they don't have internet connection, how could I persist those 2 strings even after the app is uninstalled?
I would highly appreciate any response.
Thanks
Unless you're targeting VERY old phones, you don't need to worry about not having external storage. As long as you use Environment.getExternalStorageDirectory() as your reference, you shouldn't have a problem, though if you're absolutely concerned about this you can check if the external storage doesn't exist and then opt to go to internal storage. Check out this link from the developer docs for a little more insight.
If External truly isn't available, you could then save to Internal memory, but you will have to declare a new permission for that, which may ward off some people.
You have to write it to an SD card/internal storage, and hope the user does not remove that. However, this is a very fragile approach. There is no other solution, as far as I know.
Phones internal storage is also treated as an "SD card". If you create a folder and save it in a text file, it should be safe given user does not manually delete folders after uninstall.
Please check out a section "Saving files that should be shared" in the following web page. Making a file that persists after uninstall entails making it available to other apps/user to read and modify. If those file options aren't intended, you should consider an alternative app design.
http://developer.android.com/guide/topics/data/data-storage.html#filesInternal
After re-install, your app can access the created public directory by using the following function:
public static File getExternalStorageDirectory ()
Regarding the function above, per Google:
Note: don't be confused by the word "external" here. This directory can better be thought as media/shared storage. It is a filesystem that can hold a relatively large amount of data and that is shared across all applications (does not enforce permissions). Traditionally this is an SD card, but it may also be implemented as built-in storage in a device that is distinct from the protected internal storage and can be mounted as a filesystem on a computer.
Also, Google recomments placing shared files into a an existing public directory as to not pollute user's root namespace.
Are the strings unique to each user or are they app specific? In either case, the right thing to do would be to save it in some kind of remote server. Firebase is what I use for something like this. Check for its existence in your Application class and download and save it to SQLite if it doesn't exist. For user specific data however, you are going to need some kind of authentication so you know which user is getting what.Firebase does this perfectly well too.
Going by the requirements (no internet, no SD card) of the OP however,I don't see any other way besides one that isn't unethical.

Start Android app with files on sdcard or somewhere in the filesystem

I making an application with phonegap/cordova where I need to keep a lot of files up to date. Some files (mainly images) will need to be erased in time, and some new ones will get downloaded. The thing is, in Android, to manipulate those files, it seems I need to have them on the sdcard; so I copy the files the app starts with from my assets folder to the sdcard. It just seems like a waste of memory space.
Do you know if is there anyway I can start with the app having those files the app starts with already inside the sdcard? or at least somewhere I can delete them later?
Thank you.
Files that are delivered to the device as part of your APK will be stored in a form that cannot be modified by your application (other than by updating to a new version of the apk).
If you copy the files out of the APK into the private internal storage area or the external storage area, those copies can be modified, but the originals inside the apk will remain.
The most efficient solution may be to not put these files in your apk, but have your app instead download them separately on the first run, using whatever mechanism you wanted to use to change them in the future.
(Some people object to this feeling that such files are less secure against unauthorized use, but as the contents of an .apk are trivial to extract this is not a strong argument. Needing to maintain a server to download from is a slightly more substantial objection.)
You do not need to store the files on the SD Card. Each app has its own internal storage that is not accessible by any other apps. For more information see the official docs: http://developer.android.com/guide/topics/data/data-storage.html

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