I have a Sudoku grid image loaded into my app, but I'm having a lot of trouble getting EditTexts to appear in each square. When I run the app, the numbers in the EditTexts are hardly visible. I've tried changing the background color and text color and nothing has changed.
/* PROGRAMATICALLY ADD EDITVIEWS via waiting for draw */
layout.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener()
{
public void onGlobalLayout()
{
layout.getViewTreeObserver().removeOnGlobalLayoutListener(this);
/* not used yet
int height = grid.getMeasuredHeight();
int width = grid.getMeasuredWidth();
int top = grid.getTop();
//int bottom = grid.getBottom();
int left = grid.getLeft();
int square_height = height/9;
int square_width = width/9;*/
for ( int r = 0; r < 9; r++ )
{
for ( int c = 0; c < 9; c++ )
{
text_boxes[r][c] = new EditText(getApplicationContext());
text_boxes[r][c].setId(r+c);
text_boxes[r][c].setText("1");
text_boxes[r][c].setInputType(InputType.TYPE_CLASS_NUMBER);
text_boxes[r][c].setFilters(new InputFilter[] {new InputFilter.LengthFilter(1)});
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
params.setMargins(c*10, r*50, 0, 0);
layout.addView(text_boxes[r][c], params);
text_boxes[r][c].setBackgroundColor(0x0FF00);
}
}
}
});
you didn't remove the listener when you are finished using it, so it can keep being called.
also, about the color of the EditText, you can change it to whatever you wish , by just changing the background of the EditTexts, or use a global style that sets a default background for EditTexts. you can even use this tool
Related
I recently started making a chess-like game for android. The first thing I needed was to make the 8 by 8 board. I figured adding 64 buttons and organizing them in the XML wouldn't be much efficient, so I found a way to create them programmatically using a simple 8x8 matrix of buttons. Until this point, everything worked as intended, and I had this:
The next thing I tried was to change the colors of the buttons to match a chessboard. On the internet I found some ways of doing it, but pretty much all of them just made my buttons invisible, and did not change their color.
Here's the onCreate method (the only thing I modified so far):
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_menu);
//GETTING SCREEN DIMENSIONS
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
int height = size.y;
//SETTING THE BOARD
int TILESIZE = width/8;
LinearLayout back = (LinearLayout) findViewById(R.id.back);
LinearLayout[] rows = new LinearLayout[8];
Button[][] tiles = new Button[8][8];
for(int i = 0; i < 8; i++){
rows[i] = new LinearLayout(this);
back.addView(rows[i]);
for(int j = 0; j < 8; j++){
tiles[i][j] = new Button(this);
tiles[i][j].setWidth(TILESIZE);
tiles[i][j].setHeight(tiles[i][j].getWidth());
if((i + j) % 2 == 0){
tiles[i][j].setBackgroundColor(0xFFFFFFFF);
tiles[i][j].invalidate();
}
else{
//TODO: Make tiles black
}
rows[i].addView(tiles[i][j]);
}
}
}
The XML file contains a single vertical linear layout called back.
My question is how can I make the buttons change color, and where am I doing something wrong. I would also gladly accept alternative (or better) ways to make the board.
Change your loop like this and try
for(int i = 0; i < 8; i++){
rows[i] = new LinearLayout(this);
for(int j = 0; j < 8; j++){
tiles[i][j] = new Button(this);
tiles[i][j].setWidth(TILESIZE);
tiles[i][j].setHeight(tiles[i][j].getWidth());
if((i + j) % 2 == 0){
tiles[i][j].setBackgroundColor(0xFFFFFFFF);
tiles[i][j].invalidate();
}
else{
//TODO: Make tiles black
}
rows[i].addView(tiles[i][j]);
}
back.addView(rows[i]);
}
Change your if loop like this:
if((i + j) % 2 == 0)
tiles[i][j].setBackgroundColor(android.R.color.holo_blue_dark);
else
tiles[i][j].setBackgroundColor(android.R.color.holo_red_dark);
You can define black and white colors in your color.xml file and add them instead using tiles[i][j].setBackgroundColor(getResources().getColor(R.color.white)); and similarly for black.
But make sure, you use a different background so they are clearly visible.
I am creating a Table of buttons, to control a LED Matrix via Bluetooth.
I have found on the web Brian's Video Tutorials and followed his Dynamic Buttons and Images video to implement this.
Here is the code:
public class DrawerMode extends Activity {
private static final int NUMOFCOL = 15;
private static final int NUMOFROW = 8;
Button buttons[][] = new Button[NUMOFROW][NUMOFCOL];
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Assign content
setContentView(R.layout.activity_draw_mod);
fillTable();
}
private void fillTable() {
TableLayout tableLayout = (TableLayout) findViewById(R.id.drawer_table);
for( int iter_R = 0; iter_R!= NUMOFROW; iter_R++){
TableRow tableRow = new TableRow(this);
tableRow.setLayoutParams(new TableLayout.LayoutParams(TableLayout.LayoutParams.WRAP_CONTENT,TableLayout.LayoutParams.WRAP_CONTENT,1.0f));
tableLayout.addView(tableRow);
for(int iter_C = 0; iter_C != NUMOFCOL; iter_C++){
final int FINAL_COL = iter_C;
final int FINAL_ROW = iter_R;
Button button = new Button(this);
button.setLayoutParams(new TableRow.LayoutParams( TableRow.LayoutParams.MATCH_PARENT, TableRow.LayoutParams.MATCH_PARENT, 1.0f));
button.setText("" + iter_C + "," + iter_R);
button.setPadding(0, 0, 0, 0);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
whenBtnClicked(FINAL_COL, FINAL_ROW);
}
});
tableRow.addView(button);
buttons[iter_R][iter_C] = button;
}
}
}
private void whenBtnClicked(int col, int row) {
//Toast.makeText(this, "Button clicked: " + FINAL_COL + "," + FINAL_ROW, Toast.LENGTH_SHORT).show();
Button button = buttons[row][col];
// Lock Button Sizes:
lockButtonSizes();
int newWidth = button.getWidth();
int newHeight = button.getHeight();
Bitmap originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_dark_blue);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(originalBitmap, newWidth, newHeight, true);
Resources resource = getResources();
button.setBackground(new BitmapDrawable(resource, scaledBitmap)); // Change text on button:
button.setText(" ");
}
private void lockButtonSizes(){
for (int row = 0; row < NUMOFROW; row++){
for (int col = 0; col < NUMOFCOL; col++){
Button button = buttons[row][col];
int width = button.getWidth();
button.setMinWidth(width);
button.setMaxWidth(width);
int height = button.getHeight();
button.setMinHeight(height);
button.setMaxHeight(height);
}
}
}
}
It works great, but while testing I have found the following issue.
When I click random buttons it works great:
[img]http://i.imgur.com/OYFJ6zJ.png?1[/img]
But when I complete a row (all elements on row are clicked), and I mean any row it starts to rescale the buttons in the whole table:
[img]http://i.imgur.com/ttAz4U0.png?1[/img]
I was thinking that maybe the LayoutParams of the TableRow should be changed, but not sure about that. What am I missing here?
I think you're right about the layout parameters needing to change. This line
tableRow.setLayoutParams(new TableLayout.LayoutParams(TableLayout.LayoutParams.WRAP_CONTENT,TableLayout.LayoutParams.WRAP_CONTENT,1.0f));
would cause the row's height to shrink in size if no button had displayed text, which seems to be what's happening. The TableLayout.LayoutParams does support setting fixed width/height, which you could sensibly calculate by first getting the device's screen width/height and dividing accordingly.
Or, if that gets to cumbersome, you could set -- though this may be too much of a hack -- the default text in the TextViews in the "unset" buttons with some transparent text (e.g., "1,1") so that the height is the same as a set button. This SO answer answer shows how to make transparent text.
I am certain that this is not a good solution for all cases. But just as I thought, the problem was with
button.setLayoutParams(new TableRow.LayoutParams( TableRow.LayoutParams.MATCH_PARENT, TableRow.LayoutParams.MATCH_PARENT, 1.0f));
If I understand correctly after the entire row was clicked, since the LayoutParams change according to the MATCH_PARENT value, the TableRow rescales the whole row to meet this criteria,since the height of the entire row is the same now. Not sure if it happens exactly this way, but I think this is the case because of my solution.
My work around is to add specific values for the LayoutParams, instead of leaving it the system to figure it out:
button.setLayoutParams(new TableRow.LayoutParams( 75, 50, 1.0f));
I am aware this is not how it should be done. But since I have a deadline to met soon, I can't spend any more time with it. Most likely the correct way to do this is Jason's suggestion to get the screen size and calculate it. You can do this with:
Display display = getWindowManager().getDefaultDisplay(); Point size = new Point();
display.getSize(size);
int width = size.x;
int height = size.y;
The problem is to come up with a correct formula to calculate this values you can pass to the LayoutParam. If anyone can figure this out please do post your solution and I will accept that answer. At this point I accept Jason's suggestion.
I'm trying to make a dynamic grid layout, it being API 10+ is the part that's been making it slow going. I tried to make it wrap automatically.. but in the end found it easier just to try to force it into a grid pattern using coordinates. This script was working by itself when I did the positioning at time of creation, but now I am trying to loop through each item as a sort. So if one item is deleted, they all float back into a grid without a hole in the middle.
Problem is, it seems the layout parameters are only applying to the last object.
Here's some base variables and onCreate setup:
int screenWidth;
int screenHeight;
int distStep = 130;
int leftPad = 20;
int numCols;
int baseID = 0;
android.util.DisplayMetrics metrics = this.getResources().getDisplayMetrics();
screenWidth = metrics.widthPixels;
screenHeight = metrics.heightPixels;
numCols = (int) (screenWidth - leftPad) / distStep;
int scrRemain = screenWidth - ((numCols * distStep) + leftPad);
distStep += (int) scrRemain / numCols;
Then on to the main function for adding:
public void addObjToLayout() {
RelativeLayout relLay = (RelativeLayout) this.findViewById(R.id.mainWindow);
for(int i = 1; i <= currQuantity; i++){
TextView tv=new TextView(this);
tv.setTextSize(40);
tv.setId(baseID + i);
tv.setPadding(24, 4, 24, 4);
tv.setBackgroundColor(0x110000FF);
tv.setText(String.valueOf(baseID + i)); //Val for debugging
tv.setTextColor(0xFFFFFFFF);
relLay.addView(tv);
}
baseID += currQuantity;
sortLayout();
}
Then the sorting:
public void sortLayout() {
int leftNum = 20;
int topNum = 0;
for(int i = 1; i <= baseID; i++){
TextView tv= (TextView) this.findViewById(baseID);
MarginLayoutParams mp = new MarginLayoutParams(tv.getLayoutParams());
mp.setMargins(leftNum, topNum, 0, 0);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(mp);
tv.setLayoutParams(lp);
leftNum += distStep;
if(leftNum >= distStep * numCols){
leftNum = leftPad;
topNum += distStep;
}
}
}
What I am getting is all the textViews pile up in the top left corner, except the last one which is positioned exactly where it should be. So it seems in my head, the params object isn't applying until the loop ends or something.. but logically I don't see why.
As I said, this worked when I set the params at the get go, problem is mass updating them all at once. I am pretty new to android, so I hope I'm not just doing something stupid.
Thanks for your time
Margin means it will set a gap between the previous view and current view.
When you add view1, view2 and view3 to grid layout and if you remove view2 at some point of time, then the margin for view3 is set according to view1. So, it won't leave empty space in place of view2. Instead of removing view2 at run time, set the background for view2 as null and set the text as empty as below.
textView.setBackground(null);
textView.setText("");
So that the view is still available but looks as deleted.
Started looking into GridView using an extended baseAdapter. Looks promising:
For more (see #2):
http://www.mkyong.com/android/android-gridview-example/
I'm trying to display a bunch of text on the screen by placing TextViews inside rows of single-line LinearLayouts. Each word is stored in its own separate TextView, and I want to be able to place as many TextViews as will fit on a single LinearLayout line and detect when I've run out of horizontal space so that I can move to the next line.
The problem I'm facing is that I can't seem to find a way to measure the changing layout sizes as I create the display, because I can't get a reference width using getWidth() on the parent layout, and even after I add the TextViews, I can't seem to control the width.
We had a working version before, but it did everything using on hard-coded numbers based on the number of characters in a TextView at a fixed size. I'm trying to extend the app to work with all text and screen sizes. If this needs to be completely overhauled, I understand - I just want to be able to fill up the screen with an indefinite number of lines of text.
An obvious solution would be to just place all the text inside one TextView, but we need to be able to access each Word/Ponctuation object and its attributes through the displayed TextViews.
// layout_row is the current LinearLayout row I'm adding my TextViews to
// layout is the LinearLayout parent of all layout_rows
// text.text_content is a linked list of Word and Ponctuation objects
// each Word and Ponctuation object has a TextView attribute called view
private void display_views() {
if (text != null)
{
boolean prochainLigneSuivante; // if new line is to follow
int widthSoFar = 0;
int layoutWidth = layout_row.getWidth();
for (Object o : text.text_content) {
if (o instanceof Word ) {
Word w = (Word) o;
Object next = text.next(o);
if (noNeedForSpace(w)) {
// by default all TextViews have
// right padding to simulate spaces
w.view.setPadding(0, 0, 0, 0);
}
layout_row.addView(w.view);
widthSoFar += w.view.getWidth();
// Am I out of space?
prochainLigneSuivante = widthSoFar >= layoutWidth;
if(prochainLigneSuivante) {
layout_row.removeView(w.view);
widthSoFar = 0;
layout_row = new LinearLayout(context);
layout_row.setOrientation(LinearLayout.HORIZONTAL);
layout_row.addView(w.view);
layout_row.setBackgroundColor(Color.BLACK);
layout_row.setLayoutParams(new
LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.MATCH_PARENT));
layout.addView(layout_row);
}
}
else if (o instanceof Ponctuation) {
Ponctuation p = (Ponctuation) o;
if (p.text.contains("CR")) {
layout_row = new LinearLayout(context);
layout_row.setOrientation(LinearLayout.HORIZONTAL);
layout_row.setLayoutParams(new
LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.MATCH_PARENT));
widthSoFar = 0;
layout.addView(layout_row);
}
else {
if (p.view.getText().equals(" "))
p.view.setPadding(0, 0, 0, 0);
layout_row.addView(p.view);
if(!p.view.getText().equals(""))
widthSoFar += p.view.getWidth();
}
}
}
}
else {
Log.e("Text", "text est nul");
}
scroll.refreshDrawableState();
transition.startTransition(0);
}
I want to add buttons programmatically on the screen and I am getting the value by parsing an API and now I want to display the buttons according to the length of an array. I am doing this but I am only getting the last button displayed, but inside the for loop I'm getting all values correct but displaying only the last button. This is my code:
RelativeLayout relate;
//...
relate = (RelativeLayout)findViewById(R.id.relative);
protected void onPostExecute(Void result) {
if(dialog.isShowing() == true) {
dialog.dismiss();
}
//int width = 100, height =50, x = 10, y = 20;
for (int i =0;i<adapt_obj.city_name_array.length;i++){
b1 = new Button(myref);
b1.setText(adapt_obj.city_name_array[i]);
relate.addView(b1);
//relate.addView(b1, i, new RelativeLayout.LayoutParams(width,height));
//height = height+80;
}
listlocation.setAdapter(adapt_obj);
adapt_obj.notifyDataSetChanged();
}
A RelativeLayout will stack the views you add to it at the top-let corner if you don't specify some placement rules. Your buttons are added to the layout but they are placed one on top of each other and so the only visible is the last one you add. Here are some modification of your for loop:
RelativeLayout relate; relate = (RelativeLayout)findViewById(R.id.relative);
for (int i = 0; i < adapt_obj.city_name_array.length; i++){
Button b1 = new Button(myref);
b1.setId(100 + i);
b1.setText(adapt_obj.city_name_array[i]);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
if (i > 0) {
lp.addRule(RelativeLayout.BELOW, b1.getId() - 1);
}
b1.setLayoutParams(lp);
relate.addView(b1);
}
You mustn't give x and y values in Android.you can add buttom top left right of an item. Also layout parameters you should use wrap_content or fill_parent.
Button button = new Button(this);
button.setText(#"text");
button.setLayoutParams(new LayoutParams(WRAP_CONTENT,WRAP_CONTENT));
layout.addView(button);
I think the problem is with the relative layout. Your buttons might be getting stack on top of each other. Try making the parent a linear layout.