Get pandas on android - android

I'm trying to write some scripts to run on my android device. In my python coding I have come to rely quite a bit on pandas to organize my data.
I'm curios how I can get pandas on my android phone - in my Google queries I have come across python-for-android, which seem relevant, but I don't understand how I can use this to get pandas BEFORE I actually want to package my script for distribution.
Also, quite obviously the pandas libs aren't in the GooglePlay store.

From what I found so far, looks like your best bet is QPython3. It is not in the Play Store, you have to sideload it. It supports packages. I have to say it does not seem very stable. I also thougt of trying some quick experiments with pandas, scikit-learn, etc. on Android, but the whole experience is kind of slow and distracting, no matter which tools I try. Even online IDEs / scripting playgrounds look more promising. I keep an eye open for a good offline option though.

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Download xcode from phone

Is it possible to download my apps code from my IPhone 5s and Android. My developer in India disappeared and I am trying desperately to get a hold of her. I dont know if there is a holiday over there or if she is sick.
Anyhow my app is finished on both platforms and all that needs to be done is transfer the database to Amazon and the respective stores.
Is there any way to rescue this code on my phones?
If I understand your issue correctly, you want to reverse engineer or extract the code from a copy of the app installed on your phone.
It's called App Decompiling and while in theory, it's possible to do it, it won't "just work" as easy as copy & paste. Especially taken you've got 2 different platforms to decompile from.
On iOS, for example, the apps are protected by its DRM https://en.wikipedia.org/wiki/FairPlay technology which splits the app into segments and encrypts each of them with a separate key. To attempt to decompile the app, you'll need to jailbreak https://en.wikipedia.org/wiki/IOS_jailbreaking your device, which immediately voids all of its warranties. Even then, it's not certain you'll be able to extract enough of the code to rebuild the app.
On Android, it's slightly easier, but would still not exactly grant you the Java source code.
Bottom line, it's extremely difficult, unreliable, quite expensive (if not performed by yourself) and probably not worth it in your case.

How to run my iOS app on iOS emulator (like emu/cider app) in Android?

This is my first question on Stack Overflow, so sorry in advance if I asked the question in the wrong place or messed up.
I have this project where I am repurposing an old android tablet for the project. I need to make an app which will always be open on the tablet. The problem is, I am not proficient in making apps for Android. So, I thought let me run an iOS emulator (like iemu or Cider APK). Then, I realized I don't know how to put my app on the emulator.
I was thinking of ad hoc, but I am not sure if it will work. Then I though about stuff like Snapchat ++ or Instagram ++. How do they distribute it? For those who are unfamiliar with it watch this video starting at 1:55.
So in short, can I put my iOS app on the emulator or is it just better to get better at making android apps?
Thanks in advance
Based on my quick research I checked just briefly bunch of articles about Cider APK or iEMU APK and also comments and I downloaded one app but didn't run it because its basically distributed from some google drive account and looks quite dangerous to run on my phone.
But based on my understanding how this is actually doable https://appetize.io looks like only way, as this is merely some remote virtualization solution and they have business model instead of ad scam business model as those others. appetize.io runs in browser and has a free plan with limitations but usable , also they allow to upload your apk to their server to run it on their iOS devices that is basically visible in web browser, while quite slow but working and its real thing and useful.
I am guessing you would get Cider APK or iEMU APK.
I have never done it myself but I know it's doable. Read their documentation.
Install the emulator in your IDE and run by choosing the desired destination.
Hope this helps.
http://www.androidcrush.com/run-ios-apps-on-android/

Easiest way to simulate Cordova plugins?

I'm a relative PHP newbie (10 months) and Javascript absolute novice, so please go easy on me.
I've just started playing with Cordova and have a couple of small apps for use internally within our small business that I could really do with, but testing my code is causing me grief. I've been using Intel XDK with the built in simulator, but it can't simulate SQLite or the FileTransfer plugin.
At the moment, the only way I can see of doing this in XDK would be to compile the app and transfer it to my Samsung mobile for testing, but this seems very cumbersome and will lead to everything taking much longer. I've just found Apache Ripple, but didn't want to spend a day looking into it to find there's a better tool.
Is anybody able to point me at a tutorial page that gives the easiest method for testing a Cordova app with plugin support, please? I tend to work from about 4 different computers, so something web-based that means I can pull the latest version of my code from Google Drive and start working with no setup hassle would be excellent, if it exists.
Cheers
Andy
The Ripple Emulator has similar coverage as the Cordova Simulator. Unlike Ripple, the Simulator can be extended to support specific plugins, but it will require writing simulation code to make that happen. See the cordova-simulate project for details on how to do that.
Otherwise, the next best option (and the most accurate) is to build the app and use remote Chrome DevTools to debug the app (see this XDK doc page for some help with setting that up). It is not necessary to rebuild your app to make this work. If you structure your code so that you can redefine key functions using the JavaScript console, you can actually debug quite a bit without performing a rebuild and reinstall.
Use the interactive JavaScript console to redefine functions within your app and then run those redefined functions directly from the console or restart your app, in situ, using the window.location.reload() function. An example of using this technique can be seen in this video, starting at about 18:30. The video is demonstrating the use of the weinre debugger, but the debugging technique can also be applied to remote CDT when debugging a built app.

Create android apps with HTML,CSS,JS and without SDK

Ok, it's clear by question heading that I want to create android apps with HTML,CSS and JS. I know them very well and I just don't want to use SDK it's bulky, hard to understand and not User friendly just like other google products.
I have read this and many more articles but they lack when someone asks:
Can I Do it without that SDK?
So whilst you can easily code your entire project just using notepad,
compilation will need the Android SDK.
I just want to do it online or by installing a less bulky software that just packs my app in apk (like a zip). I know it's too much but if someone know how to do this exactly.
I'm pretty sure you need to use some Java to give your Android app functionality. JavaScript might work, but it depends on what exactly you want to do.
You also need other SDK tools to create APK packages. You could build your own tools to do that, since APKs aren't black magic (fortunately), but it would be tedious, cumbersome and fragile.
It's a lot easier to use an SDK to me.

Is ASE mature enough to start developing android apps?

I've been checking out the Android Scripting Environment, it looks rather promising. But is it a viable option to make a marketable app in? It seems like the customer would have to download ASE and then run the script from the environment itself.
Given the lack of responses, I'm posting this more as a bump and discussion opener than a complete answer. My take is that SL4A might be good enough for small scripts, but not yet for full blown apps to update to the market. Just browsing the last couple of months of the discussion group page (link here), it seems that the API is still changing quite actively. I'm posting some examples below:
Issue 514 in android-scripting: Enhanced WebView API
New unofficial release
API Updates
Scripts as APKs
API Browser Changes
If you have a great script that you want to quickly port to SL4A, give it a shot. But I would not replace java with SL4A at least until it gets an official release.

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