I don't why, but every time that i launching my application on real device is take several minutes .
Any body know why it's Occurs?
I run on Kepler (Eclipse)
EDIT
Maybe it's factor. My application it's build like that:
Main lib with android classes.
Android application that use Main Lib.
Maybe the runing is slow because this?
I found my problem..
The workspace sit at cloud that use disk drive at my computer.
You might be experiencing issue with “Refreshing external Folders”. If so the solution can be found here How to avoid "Refreshing external Folders" in Android development in Eclipse
Related
I accidentally ran my Android Studio project on an emulator (for a different device) instead of my real device (forgotten I unplugged it), and the whole computer froze/ran out of memory. No big deal I thought, I turned off my computer and started it again.
However, now when I start Android Studio, I run into problems. It first says indexing for a very long time (like 10 minutes+), then it goes to Building symbols also for 10 minutes+, until it warns me about low memory and eventually runs out of memory.
The out-of-memory error window gave me the opportunity to increase the memory limit and I tried increase the memory field to 2000 (from 1200 something), and that is where I am now, still building symbols 20 minutes later.
Edit: Now it ran out of memory again.
Note that before, when I start Android Studio, everything was set up
within minutes
What should I do? Do I have to reinstall Android Studio? Should I change these memory settings to something else, or clean up Android Studio settings somehow?
What finally worked for me was downloading version 3.2 of Android Studio (if I download via Ubuntu Software it is version 3.3), installing to a different directory and reinstalling the sdk to a different directory. Not sure what part of that was the solution, but anyway, if anyway has the same problem they can try this.
Try going to File then Invalidate Caches / Restart
Try going to C:\users\.android\avd and remove all folders. If the issue is related to your emulators, deleting all folders might help.
I've been working on a Xamarin project for a few days and have been testing it fine, but today it has suddenly stopped allowing me to debug the app, either via Live Player, or by connecting my smart phone via USB.
The only error I am getting, as far as I can see, is
Failed to debug your app
I've not got a way of testing it on iOS devices, but the built-in Windows Phone emulator runs the app fine, albeit with an error in my code popping up now and then.
What could be causing the Android version to stop debugging, or how do I at least fix it?
There are a couple of steps that can help with that issue:
Clean the solution and exit visual studio
manually delete the .vs folder in your solution directory
Delete the /obj and /bin folders in your shared code, and in each project for the platforms you are using
if you are developing for iOS, sometimes it helps to restart your mac
Start Visual Studio
Rebuild your shared code project
Rebuild every native project
Beyond that also make sure that you are using the latest versions of Visual Studio, Xamarin and Xamarin.Forms on all your computers, and that the nuGet Packages your project is using are at the very same version each in shared and native code
Also check, if your app isn't throwing an unexpected exception during its initialization. Especially if not caught, it can happen that your app crashes before your code gets executed at all.
In addition you may find further information about what is going on at Help -> Xamarin -> Open logs or in the device management in XCode (iOS only)
Try this :
Close visual studio if open.
Open App Data and then go to
(a) Local\Xamarin
(B) Local\Xamarin\Xamarin.Android
Empty these folders.
Open your project and then try to build your application.
Not a proper solution, but I uninstalled and reinstalled Visual Studio. This seems to have fixed the problem, but I've still no idea why it stopped working in the first place.
Android Studio not executes the IDE, it only shows the splash screen, after few seconds, it dissapears.
I tried the following solutions:
I uninstalled the program and installed again
I restarted my PC after installation
I added "JAVA_HOME" and "JDK_HOME" as environment variables
I checked if "studio.exe" process is executing, if IDE is executing in background.
I executed Android Studio as "Administrator"
I disabled Antivirus temporarily
I deleted ".android", ".AndroidStudio", ".gradle", ... folders
These solutions not worked.
Which is the problem with execution?
If you have done this:
do you have installed the JAVA SDK donwload the latest release from here!
be sure to have configured the JAVA_HOME and JDK_HOME in your environmet variables.
then check the .log file generated by Android Studio to get more information about your issue:
C:\Users[MyUser].AndroidStudio1.2\system\log\idea.log
I recently experienced this issue as well.
It was related to me having dual monitors and oddly the secondary screen was not able to load android studio.
In my setup the issue resolved itself once the secondary screen was made the primary screen ( I have an ATI graphic card 8300) with Android Studio 2.3 and Canary build 3.x
This is typicaly a low memory problem. I currently have the same and I was able to make few correlations. If you start your task manager, you will notice that "Disk" goes to ceiling when starting Android Studio. Actually, you will surely notice that it goes more often to 100% that you'd expect and Android Studio is just the perfect vector to observe this, since it consumes a lot of resources.
The annoying part of the answer is that this "Disk 100%" bug on windows 8.1 is really widespread and solutions doesn't seem that straightforward. For the record, if I find my cause (or if I'm all wrong in my hypothesis), I'll keep you posted.
Regards
I have an Android application. In the latest version I've moved some code from it into separate Android Library projects (two). One library depends on another and project depends on both libraries. So, as I understand, one library includes into final application "twice" (or something similar to twice).
On the first launch of application I receive following in Console (I am using Eclipse):
Installation error: 0
Please check logcat output for more details.
Launch canceled!
Can anybody help?
Thanks!
EDIT
On the second launch program starts normally.
EDIT
I tried to reproduce error on the emulator and other device, it didn't reproduce! Can a problem be on my device? May be on file not deleted or something else?
I've reinstalled Android on my phone and problem solved :) Not a good solution, but works.
The following situation will surely be familiar to any Android developer using Eclipse and ADT.
I'm tired of this endless cycle of switching Build Automatically on and off, running Clean, building and running. I'm constantly doing all of these operations when I'm fine tuning UI (i.e., editing XML files and needing to see the results live), and any time I save, an Eclipse window telling me I have these pending operations shows up. When that happens, I turn off Build Automatically. I do my alterations and then run. Sometimes Eclipse decides the changes in the XML file weren't enough, and it won't reinstall the app in the emulator or device, so I force a build and install.
All of this is just wasted time. I've already done an AppleScript to build & run my app into all the emulators and devices I have connected at once, described in this SO question, but my workflow could be much improved if I found a way to save and build silently and fast.
Does anyone have any tips or alternatives?
IntelliJIdea Community Edition now supports Android
Have you tried the bundle for Textmate? It's pretty cool. It's basic but its got all the features you need. Building, Deployment and integration with AVD and Logcat.
I use this for all my Android Dev now as I found Eclipse painfully slow.