Android: Three listviews smooth animation - android

I really have a serious problem with animating three list views, the flow of animation is as shown in the following images
here is my layout file
<ListView android:id="#+id/categoriesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layerType="hardware">
</ListView>
<ListView android:id="#+id/subCategoriesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layerType="hardware">
</ListView>
<ListView android:id="#+id/productsList"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layerType="hardware">
</ListView>
and here is my code
for list1 on item click listener
long time = AnimationUtils.currentAnimationTimeMillis();
collapseSize = (int)(categoriesListView.getMeasuredWidth() / 4);
ObjectAnimator animator = new ObjectAnimator();
animator.setTarget(subCategoriesListView);
animator.setPropertyName("translationX");
animator.setFloatValues(3*collapseSize,0);
animator.setStartDelay(time);
animator.setDuration(1000);
animator.addUpdateListener(ShopFragment.this);
ValueAnimator.ofObject(new WidthEvaluator(categoriesListView), categoriesListView.getWidth(),collapseSize).setDuration(1000).start();
animator.start();
for list2 onItemClick Listener
ObjectAnimator animator = new ObjectAnimator();
animator.setTarget(productsListView);
animator.setPropertyName("translationX");
animator.setFloatValues(collapseSize,0);
animator.setStartDelay(time);
animator.setDuration(1000);
ValueAnimator.ofObject(new WidthEvaluator(categoriesListView),
categoriesListView.getWidth(),0).setDuration(1000).start();
ValueAnimator.ofObject(new WidthEvaluator(subCategoriesListView), subCategoriesListView.getWidth(),collapseSize).setDuration(1000).start();
animator.start();
and here is the Width Evaluator
private class WidthEvaluator extends IntEvaluator {
private View v;
public WidthEvaluator(View v) {
this.v = v;
}
#Override
public Integer evaluate(float fraction, Integer startValue,
Integer endValue) {
int num = (Integer)super.evaluate(fraction, startValue, endValue);
ViewGroup.LayoutParams params = v.getLayoutParams();
params.width = num;
v.setLayoutParams(params);
return num;
}
}
User presses the back button to reverse the animation. The main issue is the animation is not smooth at all, it just jumps to the new position. Can anyone help me solve this?
Note: Those list views are inside a fragment, not an activity, if that matters. Also, I am using nineold library for backward compatibility.

I'm not quite sure what you're trying to achieve, but I think it can be done much more simply with layout animations. I suggest something like the following layout:
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:animateLayoutChanges="true"
android:orientation="horizontal">
<ListView android:layout_width="100dp" ... />
<ListView android:layout_width="300dp" ... />
<ListView android:layout_width="300dp" ... />
</LinearLayout>
So this is a horizontal LinearLayout that contains all your ListViews. Notice the animateLayoutChanges setting in the LinearLayout. This means if you resize or add/remove view in the layout it'll animate that change for you. Now you can set the width of the first ListView, or set it to Visibility.GONE and it should animate that change for you. You can do similar things to the other ListViews as needed.

Related

Change viewpager and viewpager item size dynamically with listview scroll

I have a listview below a viewpager and in the initial state (when nothing has been scrolled), the viewpager shows only one item with a 10dp "preview" of the next and previous items (I have achieved this by setting a negative page margin:viewPager.setPageMargin(-48);). What I am trying to do is, on scrolling down the listview:
1) the listview should "push" the viewpager up, decreasing its height up to a certain point. On reaching that point (some minHeight for the viewpager), the listview should scroll normally with the smaller sized viewpager above it.
2) The next and the previous items in the viewpager should pull inside (towards the central item) and in the final state, three items of the viewpager should be fully displayed. (Images below to illustrate this)
Scrolling up the listview should do the opposite.
I have managed to do part (1) of my task. Here's the code
My viewpager and listview are inside a FrameLayout like this:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:showIn="#layout/activity_main" tools:context=".MainActivity">
<ListView
android:id="#+id/listView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:dividerHeight="1dp"
android:divider="#000000"
android:scrollbars="none" />
<android.support.v4.view.ViewPager
android:id="#+id/pager"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:background="#FFFFFF"/>
</FrameLayout>
I "fake" the listview to be below the viewpager by adding a transaprent header view to the listview and making the heights of both the headeview and the viewpager same. Here's a snippet of the code:
screenWidth = // Screen width of the phone
headerHeight = // Required height of the viewpager and the headerview
headerView = inflater.inflate(R.layout.fake_list_header, listView, false);
headerView.getLayoutParams().height = headerHeight;
headerView.getLayoutParams().width = screenWidth;
viewPager.getLayoutParams().height = headerHeight;
viewPager.getLayoutParams().width = screenWidth;
viewPager.setPageMargin(negativeMargin);
listView.addHeaderView(headerView, null, false);
// Other initializations and stuff
fake_list_header layout file:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
Finally, my listview OnScrollListener that takes care of adjusting the viewpager height depending on the amount scrolled by the listview and stopping when we reach the minimum height for the viewpager:
OnScrollListener() {
#Override
public void onScrollStateChanged(AbsListView absListView, int i) {
}
#Override
public void onScroll(AbsListView absListView, int i, int i1, int i2) {
if (listview.getFirstVisiblePosition() == 0) {
View firstChild = listview.getChildAt(1); // 0th element is the fake headerview itself
int topY = 0;
if (firstChild != null) {
topY = firstChild.getTop();
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.width = screenWidth;
layoutParams.height = topY;
if (topY < headerHeight && topY >= minHeight) {
// minHeight is the minimum height the viewpager takes, after this point it stops getting smaller
//And vice-versa with headerHeight taking care of the maximum height the viewpager can take
viewpager.setLayoutParams(layoutParams);
}
}
}
}
}
Part (2) of my task is where I am stuck (and running out of ideas), I have tried changing pageMargin of the viewpager with the scroll but the results aren't good (also don't think it is the right approach for achieving something like this). Setting X position of the next(or previous) view in the pager by calling setTranslationX with scroll also isn't working.
Here are some mocks of what I am trying to achieve:
Initial state (nothing scrolled)
Final state (minHeight of viewpager achieved)
Is using viewpager and a listview right way of achieving something like this? I thought of using a horizontal recyclerview instead of a viewpager, but I need the "page by page" scroll behavior of a viewpager for the horizontal scroll/swipe of items. Any suggestions welcome
Try this in your main layout
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:showIn="#layout/activity_main" tools:context=".MainActivity">
<ListView
android:id="#+id/listView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:dividerHeight="1dp"
android:layout_below="#+id/pager"
android:divider="#000000"
android:scrollbars="none" />
<android.support.v4.view.ViewPager
android:id="#+id/pager"
android:layout_width="match_parent"
android:layout_height="150dp"
android:clipToPadding="false"
android:background="#FFFFFF"/>
</RelativeLayout>

Ripple effect animation without touching

I need to do some like ripple effect of Listview item background changing. I try to use ObjectAnimator like this:
AnimatorSet set = (AnimatorSet) AnimatorInflater.loadAnimator(activity,
R.animator.animator_bkg);
set.setTarget(childLinear);
set.setInterpolator(new AccelerateInterpolator());
set.start();
R.animator.animator_bkg:
<objectAnimator
android:propertyName="backgroundColor"
android:duration="3000"
android:valueFrom="#color/white"
android:valueTo="#color/redTrans"
android:repeatCount="-1"
android:repeatMode="reverse"/>
It fluently changes a background (complete filling), but I need gradual filling of ListView item like ripple effect after touch the button.
I think, maybe I can use Canvas with overriding onDraw, but it's to hard for application and it can be some lags.
You can do it with a custom view and implement the circular transition in onDraw(), but it's complicated.
You can work around the complexity by using ViewAnimationUtils.createCircularReveal() on sub view. But the draw back is that it's only for API 21+.
In few words, your root layout of the cell has to be a FrameLayout or a RelativeLayout.
When the transition starts, you dynamically add 2 views under your cell with the start and the end color, then transition with the circular reveal between the 2. At the end of the transition, you just remove the 2 sub views to keep the view hierarchy a bit cleaner.
Here is the result :
In code :
Cell layout:
<FrameLayout
android:id="#+id/cell_root"
android:layout_width="match_parent"
android:layout_height="72dp">
<LinearLayout
android:id="#+id/cell_content"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp"
android:background="#FF00FF">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Title"
android:textSize="18sp" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="This is content"
android:textSize="14sp" />
</LinearLayout>
</FrameLayout>
Code that trigger the background transition :
private void changeBackgroundColor() {
final FrameLayout startingColorFrame = new FrameLayout(mCellRoot.getContext());
final FrameLayout endingColorFrame = new FrameLayout(mCellRoot.getContext());
startingColorFrame.setBackground(mCellContent.getBackground());
endingColorFrame.setBackground(mPendingColor);
mCellContent.setBackground(null);
endingColorFrame.setVisibility(View.GONE);
mCellRoot.addView(endingColorFrame, 0, new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
mCellRoot.addView(startingColorFrame, 0, new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
int finalRadius = (int) Math.sqrt(mCellRoot.getWidth()*mCellRoot.getWidth() + mCellRoot.getHeight()*mCellRoot.getHeight());
final int sourceX = mCellRoot.getWidth() / 3;
final int sourceY = mCellRoot.getHeight() / 2;
// this is API 21 minimum. Add proper checks
final Animator circularReveal = ViewAnimationUtils.createCircularReveal(endingColorFrame, sourceX, sourceY, 0, finalRadius);
endingColorFrame.setVisibility(View.VISIBLE);
circularReveal.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(final Animator animation) {
super.onAnimationEnd(animation);
mStartButton.setEnabled(true);
mCellContent.setBackground(mPendingColor);
mPendingColor = startingColorFrame.getBackground();
mCellRoot.removeView(startingColorFrame);
mCellRoot.removeView(endingColorFrame);
}
});
// customize the animation here
circularReveal.setDuration(800);
circularReveal.setInterpolator(new AccelerateInterpolator());
circularReveal.start();
}

Translate animation is behind other layout

I have four linear layouts in my screen.
The first layout contain a textview.
I'm trying to move my textView to the the fourth layout of the right with a translate animation.
But when i do that the text view move behind the other layout and if i move my layout from the fourth layout of the right to the first at the left it's ok.
Im my xml i have put : in all layouts
android:clipChildren="false"
image
Can you help me ?
Thank you
Use setZAdjustment to put your View in front of the other Views.
http://developer.android.com/reference/android/view/animation/Animation.html#setZAdjustment%28int%29
Pre-Kitkat :
yourLayout.bringToFront();
((View)yourLayout.getParent()).requestLayout();
((View)yourLayout.getParent()).invalidate();
KitKat :
yourLayout.bringToFront();
Android linear layout construction starts from first element from the beginning. So any element defined first will be created and then rest, so no matter what you do, you cannot achieve with linear layout. Try with relative layout
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:id="#+id/testAnimTranslate"
android:layout_width="wrap_content"
android:layout_height="80dp"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:gravity="center_vertical"
android:orientation="horizontal" >
<LinearLayout
android:layout_width="30dp"
android:layout_height="70dp"
android:background="#0000dd"
android:orientation="vertical" />
<LinearLayout
android:layout_width="30dp"
android:layout_height="70dp"
android:layout_alignParentBottom="true"
android:background="#0dd0dd"
android:orientation="vertical" />
<LinearLayout
android:layout_width="30dp"
android:layout_height="70dp"
android:layout_alignParentBottom="true"
android:background="#ddd0dd"
android:orientation="vertical" />
<LinearLayout
android:layout_width="30dp"
android:layout_height="70dp"
android:layout_alignParentBottom="true"
android:background="#44d0dd"
android:orientation="vertical" />
</LinearLayout>
<TextView
android:id="#+id/textAnimate"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="#id/testAnimTranslate"
android:layout_alignTop="#id/testAnimTranslate"
android:layout_toLeftOf="#id/testAnimTranslate"
android:gravity="center"
android:background="#00000000"
android:text="qweqwew" />
</RelativeLayout>
Define your translate anim in anim folder or programatically. make sure to add
LinearInterpolator
setFillAfter to true
and start the anim
I think you create the view in the code, so you should add setClipChildren(false)
in your constructor too.
Look at the docs:
ZORDER_TOP: Requests that the content being animated be forced on top of all other content for the duration of the animation.
Please check that setFillAfter(true) does not match this usage.
Does it help?
The main problem with what you are trying to do, is that you want to draw a View outside of its parent. It goes behind the other LinearLayouts because they are drawn after the LinearLayout parent of the View. Even if it is brought to the front, it seems that only relates to children within a single parent?
If you look at how Fragment animations work, you need to recreate the Fragment to translate a from one Frame into another. You also need two separate animations.
BlackBeard's solution will work because it makes the TextView a child of the outermost parent and declares it last. This means the TextView is drawn after everything else and therefore will be drawn on top of everything else.
This doesn't achieve what I think you are trying to do. If you want the TextView to belong to its destination LinearLayout after the animation you'll need to recreate the TextView and add it to the LinearLayout in the correct position in the hierarchy. You'll also need a second animation to move the new TextView into its position.
If done properly the animations should overlay each other perfectly and if in a LinearLayout one or the other of the animated Views will pass on top of everything else.
activity_main.xml
<LinearLayout
android:id="#+id/frame"
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipChildren="false"
android:orientation="horizontal"
tools:context=".MainActivity">
<LinearLayout
android:id="#+id/layout1"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="#FFAABBCC"
android:orientation="vertical">
<TextView
android:id="#+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="24sp"
android:text="I'm some text"/>
</LinearLayout>
<LinearLayout
android:id="#+id/layout2"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="#FFBBCCAA"
android:orientation="vertical">
</LinearLayout>
<LinearLayout
android:id="#+id/layout3"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="#FFCCAABB"
android:orientation="vertical">
</LinearLayout>
<LinearLayout
android:id="#+id/layout4"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="#FFBBAACC"
android:orientation="vertical">
</LinearLayout>
</LinearLayout>
MainActivity.java
private LinearLayout mLayout1;
private LinearLayout mLayout2;
private LinearLayout mLayout3;
private LinearLayout mLayout4;
private TextView mTextView;
private View.OnTouchListener mOnTouchListener;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLayout1 = (LinearLayout) findViewById(R.id.layout1);
mLayout2 = (LinearLayout) findViewById(R.id.layout2);
mLayout3 = (LinearLayout) findViewById(R.id.layout3);
mLayout4 = (LinearLayout) findViewById(R.id.layout4);
mTextView = (TextView) findViewById(R.id.textView);
mOnTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// simple trigger to start the animation.
startAnimation();
mTextView.setOnTouchListener(null);
return true;
}
};
mTextView.setOnTouchListener(mOnTouchListener);
}
private void startAnimation() {
final LinearLayout origin = (LinearLayout) mTextView.getParent();
LinearLayout destination = null;
// I'm not sure what kind of behaviour you want. This just randomises the destination.
do {
switch (new Random().nextInt(4)) {
case 0:
destination = mLayout1;
break;
case 1:
destination = mLayout2;
break;
case 2:
destination = mLayout3;
break;
case 3:
destination = mLayout4;
break;
default:
}
// if destination == origin or is null, try again.
} while (destination == origin || destination == null);
// Create another TextView and initialise it to match mTextView
final TextView textViewNew = new TextView(this);
textViewNew.setText(mTextView.getText());
textViewNew.setTextSize(TypedValue.COMPLEX_UNIT_PX, mTextView.getTextSize());
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
textViewNew.setLayoutParams(params);
textViewNew.setOnTouchListener(mOnTouchListener);
// Add the new TextView to the destination LinearLayout
destination.addView(textViewNew);
// Create animations based on origin and destination LinearLayouts
ObjectAnimator outAnimator = getOutAnimator(origin, destination);
// The in animator also requires a reference to the new TextView
ObjectAnimator inAnimator = getInAnimator(textViewNew, origin, destination);
// All animators must be created before any are started because they are calculated
// using values that are modified by the animation itself.
outAnimator.start();
inAnimator.start();
// Add a listener to update mTextView reference to the new TextView when complete.
inAnimator.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
}
#Override
public void onAnimationEnd(Animator animation) {
origin.removeView(mTextView);
mTextView = textViewNew;
}
#Override
public void onAnimationCancel(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
});
}
/**
* This method creates an ObjectAnimator to move the existing TextView out of its parent
* towards its destination
*/
private ObjectAnimator getOutAnimator(View origin, View destination) {
// Calculate the difference between x of destination and of origin
float layoutDifferenceX = destination.getX() - origin.getX();
// initialX is simply mTextView.getX()
// the distance moved == layoutDifferenceX
float finalX = mTextView.getX() + layoutDifferenceX;
ObjectAnimator animator = ObjectAnimator.ofFloat(mTextView, "x",
mTextView.getX(), finalX);
animator.setInterpolator(new AccelerateDecelerateInterpolator());
animator.setDuration(500);
return animator;
}
/**
* This method creates an ObjectAnimator to move the new TextView from the initial position
* of mTextView, relative to the new TextView's parent, to its destination.
*/
private ObjectAnimator getInAnimator(View newView, View origin, View destination) {
// Calculate the difference between x of destination and of origin
float layoutDifferenceX = destination.getX() - origin.getX();
// initialX relative to destination
float initialX = mTextView.getX() - layoutDifferenceX;
// finalX relative to destination == initialX relative to origin
float finalX = mTextView.getX();
ObjectAnimator animator = ObjectAnimator.ofFloat(newView, "x",
initialX, finalX);
animator.setInterpolator(new AccelerateDecelerateInterpolator());
animator.setDuration(500);
return animator;
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
EDIT: You could also declare the TextView in xml and inflate it to get rid of all the code initialising it.

Android Shadow on bottom of RelativeLayout outside of bounds

I have a 9 patch image of a shadow that I want to add to the bottom of a RelativeLayout. The layout fills the screen, but slides up then the user taps a button. So, I would like to have the shadow image be below the RelativeLayout (pulled down with a negative bottom margin) so that when the layout sides up, the shadow is on the bottom edge of the layout, giving it a layered effect.
<ImageView
android:id="#+id/shadow"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
android:layout_marginBottom="-10dp"
android:src="#drawable/shadow" />
I am sliding up the frame using:
ObjectAnimator mover = ObjectAnimator.ofFloat(mainView, "translationY", !historyShown ? -ph : 0);
mover.setDuration(300);
mover.start();
Strangely, when I add the image to the layout and it give it a negative margin, it just isn't shown, like it is cutting off anything outside the bounds of the layout.
Is there a way around this?
I can think of one way of doing it, but I'm sure there must be a cleaner way.
Make the layout in which the mainView resides a FrameLayout (or RelativeLayout), and include the ImageView in that, making it a sibling of mainView, but list it before mainView. Set it to be at the bottom using layout_gravity="bottom" (or layout_alignParentBottom="true" if using a RelativeLayout).
Now change the target in the ObjectAnimator to something above the mainView (so either its container View or the Activity/Fragment), and change the property to something like "scrollUp", then create a method named setScrollUp(float) in the target. In this method set the translation of the mainView and shadow using setTranslationY(). Offset the shadow by its height.
Works for me here in a simple app using solid colours:
XML:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#f00">
<View
android:id="#+id/shadow"
android:layout_width="match_parent"
android:layout_height="20px"
android:layout_gravity="bottom"
android:background="#00f"/>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#0f0"
android:id="#+id/container"/>
</FrameLayout>
Activity code:
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
container = findViewById(R.id.container);
shadow = findViewById(R.id.shadow);
container.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(final View v)
{
final float translationTo = (open) ? 0 : -300;
final float translationFrom = (open) ? -300 : 0;
open = !open;
ObjectAnimator anim = ObjectAnimator.ofFloat(MyActivity.this, "scrollUp", translationFrom, translationTo);
anim.setDuration(500);
anim.start();
}
});
}
public void setScrollUp(final float position)
{
container.setTranslationY(position);
shadow.setTranslationY(position + shadow.getHeight());
}

Android: grow/shrink View over time

I have a view layout like this:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:background="#color/light_gray"
android:padding="5dip">
<View android:id="#+id/fixedSpace" android:layout_width="fill_parent"
android:layout_height="50dip" android:background="#color/aqua"
android:layout_alignParentBottom="true" android:clickable="true"
android:onClick="onClickStartAnimation" />
<View android:id="#+id/dynamicSpace" android:layout_width="fill_parent"
android:layout_height="200dip" android:background="#color/lime"
android:layout_above="#id/fixedSpace" />
<View android:id="#+id/remainingSpace" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:background="#color/pink"
android:layout_alignParentTop="true" android:layout_above="#id/dynamicSpace" />
</RelativeLayout>
What I want to achieve is basically a grow/shrink behavior of dynamicSpace over the time t. With animations I can produce the following:
t=1:
t=2:
t=3:
However, that doesn't really resize my views, in particular dynamicSpace and remainingSpace. It just animates the view dynamicSpace moving in. But the view "container" already has the space occupied right from the beginning.
Correct would be that the lime colored dynamicSpace starts with 0px and the pink colored remainingSpace takes over, so there is no gray space in between.
Scale the View
Since you say you are doing it over time t, it sounds like a LinearInterpolator is best.
EDIT:
I tried replacing the below with an AsyncTask thread and it is far smoother. I think the key is I keep the thread running in the background and just use it when I want to resize something, thus reducing overhead
Create a custom AnimationListener and put the code for resizing the view in the onAnimationRepeat method.
Then do a dummy animation and set repeat on the animation to infinite. Once the view has reached the final size, set repeat count on the animation to zero (again in onAnimationRepeat):
class ResizeAnimationListener implements AnimationListener{
int finalHeight; // max Height
int resizeAmount; // amount to resize each time
View view; // view to resize
public ResizeAnimationListener(int finalHeight; View view, int resizeAmount) {
super();
finalHeight; = finalHeight;
this.resizeAmount = resizeAmount;
this.view = view;
}
#Override
public void onAnimationEnd(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
int newHeight;
int currentHeight;
current = view.getMeasuredHeight();
newHeight= currentHeight+ resizeAmount;
if(newHeight> finalHeight){
// check if reached final height
// set new height to the final height
newHeight = finalHeight;
// set repeat count to zero so we don't have any more repeats
anim.setRepeatCount(0);
}
// set new height
LayoutParams params = view.getLayoutParams();
params.height = newHeight;
v.setLayoutParams(params);
}
#Override
public void onAnimationStart(Animation animation) {
}
};
class DummyAnimation extends Animation{}
float frameRate = 1000/30;
DummyAnimation anim = new DummyAnimation();
anim.setDuration((long)frameRate);
anim.setRepeatCount(Animation.INFINITE);
ResizeAnimationListener animListener = new ResizeAnimationListener(((View)view.getParent()).getHeight(), view, 25);
anim.setAnimationListener(animListener);
view.startAnimation(anim);
I made this work on my own app . However, views anchored to the view I'm resizing (and thus moving on screen when I resize my view) seem to glitch out. Probably related to repeated resizing rather than anything else, but just a warning. Maybe someone else knows why?

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